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    A'therys Horizons Development is now Open-Source!

    HaedHutner
    By HaedHutner,
    Open-Source?! Yes, that's right, you heard correctly. Development for A'therys Horizons is from now open-sourced. What does this mean? I'll explain below.   What? Open-source is actually quite simple to define. Every bit of software you use has program code behind it, also known as source code. The idea of open-source is that anyone is able to view the code responsible for whatever they're interacting with on screen.   That is what we've done as well. As of today, we have published the source code of 2 of our plugins on GitHub.   AtherysCore: https://github.com/Atherys-Horizons/AtherysCore A number of utilities which are used by other plugins. Without this, out other plugins would be incapable of functioning. AtherysTowns: https://github.com/Atherys-Horizons/AtherysTowns A land-management plugin inspired by Towny. I'll be honest, it's a Towny clone. I'm not one to argue with established and proven-to-work solutions, so there's no need to reinvent the wheel.   Why? One of the issues with developing so much code for such a large project as A'therys Horizons is that it takes time. Getting help for all of this is even harder, especially since we have to build upon Sponge, a platform for server-side plugins which can be utilized with a Forge server. There just isn't that much expertise out there. And while I like to think I'm dedicating as much of my time as possible, it still doesn't seem to be enough.    My hope is that by doing this, we can recruit some extra talent to help us out. No-strings-attached contributions are the way many open-source projects prosper, including the Sponge project itself. There are no more barriers to entry for helping out with A'therys development. Are you interested in helping? There's the repos, you can get to work pretty much instantly.   License? GNU GPLv3: https://choosealicense.com/licenses/gpl-3.0/   Essentially, you are free to use it however you like, modify it, commercialize it, whatever, but whatever you do to it, the code must be public, and it must be licensed under GNU GPLv3 as well. You should also give us a shoutout.    Only 2 Plugins? On principle, I refuse to publish code which does not work. Obviously, I haven't only developed 2 plugins thus far. There is a substantial amount of code which is not yet published. AtherysQuests ( our in-house quest plugin ) AtherysAttributes ( a plugin for attributes ) AtherysCombat ( the plugin responsible for the overall combat experience on A'therys ) AtherysRPG ( a plugin for Skills and overall player progression ) are all still on our private GitLab repos and not published yet. AtherysEconomy ( A fork of EconomyLite, modified for our own purposes ) AtherysConquest ( A king-of-the-hill mini-game plugin which we had at the end of Evo ) This is because they're not functional yet. Half of them don't even build. There's a lot of code in those repos, but it's not ready to be put out there yet.   As these plugins are made functional, they too will be published on GitHub under the same organization ( https://github.com/Atherys-Horizons )

    Small Entry today =)

    Xathas
    By Xathas,
    Hi guys! A hair late again! For those who recall the Daidamese Government entry; it mentioned a dread necromancer by the name of Malqii. Well his entry is now up in the People section of Daidama Those seeking to delve into the northern glaciers of Daidama, be wary, for the black heart watches...

    Wiki Entry : 2/29/2018

    Xathas
    By Xathas,
    Whew! I've got a few folks to thank on this one!  Taking a lot of raw info and compressing it down to a readable format is never easy; especially when the guy putting in the ideas keeps coming up with more as the edit process continues! Kudos to the team for this one; it really cleaned up well!    February 29, 2018 [  ] Added Technology to Kilnholdt Original draft by @Foe Critiques and edits by @Xathas, @RuddyF, @Kmartinator, and @Kreaden Additional discussion of Runtzenfaust with above + @Aerun
      For those who missed the note on Discord; the old nations' [Non-Playable Nations] section has gotten a rework! Hover over the nation to see it's subcategories! I'll be taking the time to update the main Lorelanding as well with a similar update as soon as I can Thank you @HaedHutner for helping me debug; and sorry for all the inability with discord Code markdown!

    Back Online

    Dannie
    By Dannie,
    After almost a week of downtime, we are finally back up. Now I go and take painkillers for a headache...

    Wiki Entry Wednesday - February 21, 2018

    Xathas
    By Xathas,
    Hi all! This week's entry adds a new person [or perhaps ex-person] to the People section of Atvoria! Added Stanton Tauler to Atvoria's People section Draft by @Xathas Edits by @Aerun

    Annnnnnd We're Back! (Wiki Entry!)

    Xathas
    By Xathas,
    February 15, 2018 Hi all!
    We're back to our weekly updates! (A day late because of Valentines' Day and @Xathas had a date last night!) Added Dalkun Geography to Dalkun-Tir Original draft by @Xathas Concepts drawn from @Dani's history work Edits by @Kmartinator

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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