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    Xathas and the Lanterns' Lore Progress

    By Xathas,
    So I 100% fell off the once a week updates, partly because we’ve hit a few stop-and-goes, I moved apartments and had no internet, and then got slammed with the big summer festival tech rush. BUT thankfully there’s a team behind me making sure ideas are put in and moving forward.  Nation Lore Kilnholdt nearly completed. Will not be adding to the Wiki until closer to launch. Daidama roughly 75% completed; undergoing large rewrite. Atvoria roughly 50% completed. Gennaian Isles and Dalkun-Tir still in notes & concept phases. Shattered Lands in concept & reference phases.
      Updates to Player Characters Early in, I promised to find a better transition means between player characters and canon characters. New system in the works. No, I won’t be going LOTC crazy New system to be implemented (unrelated to “My Timeline” which Sellt has mentioned) to streamline PC’s into the Wiki. Working out checks & balances. Also working out plans of attack for storyline events. Goal : prevent the win or no goodies mentality Better means of prize selection. Possible point system based on factors of participation and individual achievement, rather than “my side won”.
      C is for Contest! Submit a Creature to be considered for the Bestiary of the A'therys wiki. Creatures submitted must contain the following information. Name Environment/Region Physiology/Description Height/Weight Breeding Habits Unique Abilities (if any) Environment/Region (Does this creature reside in a particular region, or is it broady found? Which environments does it thrive in) Organization (IE: a group of lizards is called a lounge) OPTIONAL : Additional Information, Sketch, etc.  Creatures may not exist in another setting, world, etc. Submit by August 31st : winners will be announced on September 14th.

        View full record  

    Sellt’s Diary 07/06/2017

    By Sellt,
      Hi Atherys!   RP-PVP I was contacted by some pure RPers that brought up a concern about how to handle RP fights between 2 people (1v1) in a non-combat zone (Capital or no-pvp towns or other zones). And so I am interested to see if there are actually enough people with the same concern that would like to play on Horizons. The basic idea would be to have an established system for RP-PVP for 1v1 situation which would be totally optional (so both players would need to agree to use it) and it wouldn’t be enforced by staff (would be just too much drama).   To make this clear and simple: 100% optional, non-enforced RP-PVP System. Only benefit would be that people who want to use such a system don’t need to come up with it for themselves on the spot and just can use this system.   AtherysTown Last Staff-Meeting the team got a chance to experience Headhunters Town plugin and wow, it’s just great. It’s a lot sleeker than towny (none of that stuff we never used) and got a few more features that really add to the convenience of using it. I don’t want to go into much details at the moment (still some work to do) but you will get a bigger article about how our new town plugin will work soon.   Quests Our Quest-team has now been formed and are starting to develop the story lines which you will be able to explore. We have also selected a mod for the quests plus some additional stuff (NPC’s mainly) to be able to give you immersive and fun quests. And if you have a great story laying around that would make a good Quest send it to @Dani. Maybe the Quest-team can use it!   AtherysMods We still work on a mount mod for Horizons but ran into some problems (mostly me personally :D). So maybe one of the readers here has experience with mod compiling for forge. If so I would love to pick your brain to get some problems out of the way.   Coders I’m happy to say that we got one more coder to the team. But yeah we still could use some more   -Sellt

    Sellt’s Diary 06/20/2017

    By Sellt,
    Hello Atherys!   Welcome to my next Diary entry!   Website First I want to tell you that In case you didn’t hear. We moved our website to a new hoster (mykinghost.com) because on the one we had we were very limited in diskspace which lead to crashes and other problems, which we now don’t have anymore! We are still tweaking the performance but it should already be more stable. If you find bugs please report them to us and we will take care of them ASAP. Talking about Website. We have a person that is making a new Theme for our Forum Software which should be a lot closer to an RPG feeling than the current one. Which most likely will be introduced with the release of Horizons.   Overall Progress Right now the different teams are working on their stuff. Head is working on our own Town plugin (making it perform a lot better than Towny!). PvP Team is refining the pvp/skillsystem concept, the buildteam is working on the capital styles and on some dungeons (for current version and for Horizons) and the mapmaker is working on all the flora for the different nation biomes (including some cool glowing crystals). So right now all is proceeding at a normal pace and it’s mostly grunt work. But I think next week I can show you some cool stuff!   The Artists We now got a new team lead by @Altairas  which is working on pixelart for new weapons and armor. This will be used for higher tiers of gear but also as skins you can buy in the store then (only skin. Stats will not be influenced), staying in line with my promise that we will only sell cosmetics to finance the server. If you are a great artist (pixelart) don’t hesitate and contact Altairas. I’m sure we can use some more help there.   More People We can always use more help in any form, but right now it seems that most of the teams have a good amount of people in it, only one group could really use reinforcement: Coders. I like again to call out to all modders, coders, plugin wizards and all around geniuses out there. Atherys needs you!   -Sellt   PS: SneakPeak on what i'm working at the moment:
    This is Spike, my mount  

    Sellt’s Diary 06/06/2017

    By Sellt,
    Hello Atherys and welcome back to my weekly Diary!   As promised in the last Sellt Chat I shall return to make these weekly updates to keep you folk up to date on what is going on in the wonderful world of Atherys.   First let me tell you I’m absolutely blow away by the Support and offer of help we got since we announced Horizons and I just love seeing people planning for the future on this new and glorious new continent.   Now to what actually did go on since the announcement.   1. Build Server Atherys now has its own Buildserver where you all can claim a plot or more and work on your projects for Horizons. You will have access to the complete ConquestReforged block palate and WorldEdit. When you join for the first time you will already see some great builds by the community and I’m looking forward to see more of this!   Right now we host it on another (third) Server but soon we will move it to one of our main Servers. We do this because…   2. Overworld & PvE World We move the PvE World onto the same server as the Overworld. This will solve some issues we had with the Data Transfer between both servers. Originally I planned to shut the second server down and save some money, but now we actually have a use for the second server and so I’m Happy.   3. PvP Team After the Announcement the PvP Team opened up for applications and now it looks like we got a good bunch of people together to hammer out a fantastic PvP system. Some of you may have already seen MisChivs post on the forum about the concept they are working on.   4. Ticket System Ever got mad that you can't really write much in a ticket in game? Or attach screenshots? Then we got something for you. Soon we will launch a new ticket system that will work outside of Minecraft where you can write a ton more, add screenshots, get reply’s by staff, etc. We will beta test it for a while and if it’s promising we will work on connecting it to the in-game system. This will allow you to report bugs not just in atherys but also on the website, buildserver etc.   5. Nation Buildstyles I know many of you are waiting impatiently to see the different build-styles and while some are pretty much set others are still somewhat in the air, there are just to many ideas floating around at the moment. Hope we have it down soon.   6. More People We are still looking for more people, coders and artists (creating new gear!), to join our team! So if you are able to code sponge plugins/mods or are a great pixel artist or know someone, apply/tell them to apply!   7. Donations Because that was a bigger topic in the last few days I wanted to use a bit of today’s diary to clear somethings up. Some people wish we would make it very clear which dollar is used for what, but that’s just not possible seeing that these requirements are shifting all the time. I only can promise that the money would be used wisely and to the best possible effect. For example in a crazy universe where we would get hundreds of dollars of donations I would use them probably to get mythicmobs converted to sponge (the makers are asking for a lot of money before they would do it sadly), cause it’s just a fantastic tool to make some cool content (see xathas creations, and there is so much more possible with it).   8. The End So yeah this was it for this week’s diary. I hope you all are at least a little bit enjoying this journey to make Horizons and I thank you all for just being here!   9. Sellt's Kitchen Today I will not again add a recipe but a tipp! A while ago I had some chicken legs at home but no butter to put between meat and skin (to make the skin crisp and the meat moist) so I checked my fridge and saw I had some cheese (cheap sandwich cheese like this: https://goo.gl/iggIS1) and just put that between meat and skin. Safe to say that I will do this now always! It was delicious and the meat still didn’t dry out.

    The Past, Present and Future of Atherys PvP

    By MisChiv,

    I'll do it in 2 blocks, as past and present are just a quick update on what has happened and why.

    Past and Present:

    From roughly October, the Heroes team was working on what we now call "The MOBA" update. This was a trail run thing designed by one of our members. It got to it's late stages, however most of the heroes team, and indeed the pvp community had fallen out with this idea due to it's blandness and lack of different play styles. After some re-assessment, many polls on the forums and talks after self chats with people who were interested to listen, the heroes team decided on a rework that would reach a middle ground between those who wanted super relaxed, small skill pool pvp, and those who liked having lots of skills to play with. This was 8 skills and 1 passive/toggle. The heroes team then knuckled down and spent several months basically reshaping the entire heroes roster. Including the creation of 61 new skills for classes. At this point it was late January and the server had wained a considerable amount. PvP was a very rare occurrence and the population was at a worrying place. It was at this point that I was let in on the concept of Horizons and that, actually, the heroes update was pointless as we were no longer willing to put money into it (About $400-$600 was needed for the skills to be coded) due to the fact that the server was going kaput soon. 

    That anecdote is why you haven't seen much activity from the Heroes Team since December. Because quite literally there has been no point in trying to make the big changes, and in fact we were instructed not too. Now, onto the fun bit where I get to explain the current CONCEPTS for Horizons.

    The Future:
    Goodbye, Heroes! I for one will certainly not miss you and your garbage code! Remember EVERYTHING I talk about here is COMPLETELY CONCEPTUAL. NONE of this this could happen.

    As we are going modded, there is 0 point in using a plugin for our pvp system. Instead @HaedHutner and his team of sparkly new dev have offered to code a custom work of art for us! How lovely! From this point on, anything we want is only limited by our imagination (and what Haed can be arsed to code)! Since february, me and a couple of select helpers have been dreaming up a brand new PvP system. One that will put Heroes to shame. It is formed of two major components we called "Branched Levelling" and "Attributed Armour"

    Branched Levelling:
    If any of you have played Path Of Exile or Borderlands, you'll already have an idea on what kind of system this is going to be. There is a total of 4 classes; Warrior, Mage, Priest, Rogue. Each will have a tree of skills that can only be accessed by unlocking the predecessor skill. The trees will look something like this (Presume the lines join together at the ultimate skill):

    As you can see, each class has 2 'major' trees, with 2 'minor' trees coming out the sides.

    In addition, the player gets to choose 1 of  4 passives right at the get-go, the player will progressively unlock a skill point every 5 levels (1, 5, 10, 15, 20, 25. Max level being 25). This means a total of 6 skills and 1 passive for a fully levelled class. If you wish to change your build, there will be an in-game fee and it will have to be done in very certain locations.

    Just in case people are still confused, let me create an example. I am playing warrior. At level 1 I picked 'Defensive Skill 1' as my first skill. When hitting level 5, I have a choice of; 'Offensive skill 1', 'Support Skill 1' or 'Defensive Skill 2'. At level 10 the choices will change again based on what I picked at level 5.

    Hopefully this system will create a sense of uniqueness with every class, giving the player room to switch and change their 'build' in ways they think will improve their effectiveness and counter the meta. You can specialise down one tree, or try and spread out more in order to cover more bases.

    Attributed Armour:
    This is where the game gets VERY interesting. Within the game we will introduce a number of attributes which will add passive bonuses to the base characteristics of a player. Let me give some examples.

    Strength: +0.5 damage with Swords, Axes, Maces and Hammers per level. (With modded, custom weapons are a thing! No more farming tool combat!)
    Intellect: +1 damage per level on skills that deal magic damage.
    Piety: +1 total healing on all healing skills you cast per level.
    Endurance: +5 Max Hitpoints per level.

    What does 'Per Level' mean? Well, ALL armour will have these stats randomly assigned to them. No armour piece can have more than 3 different attributes on it at any time, and the total number of attributes that can be found on one piece of armour is as follows:
    Helmets: 5
    Chestplates: 8
    Leggings: 7
    Boots: 5

    So in total, a player can have up to 25 attribute points at any one time.

    What stops you from just piling on 25 Endurance and having 150 extra hit points then? Well. No player can benefit from more than 10 in one attribute at any time. That means if a player has a total of 12 points of Endurance on their armour, they will still only benefit from 10 points worth. This creates a system where players must mix and match their armour pieces in order to create the best set of bounces they can. for example, a Warrior may want 10 Strength, 10 Endurance and 5 Resolve (+0.5 health regen per level). 

    This not only creates a fun system of armour in which players can further influence their own play style. But it creates a whole new, very large market in which players can haggle for the perfect pieces of armour to complete their sets. Got a helmet with +5 intellect? I'm sure a mage will pay a hefty price for that. Oh, he has one with +2 endurance and +3 strength? Maybe a swap can be organised.

    With terms of player-crafted armour, the current idea is that it will be fixed so that the armour will not spawn with maximum attributes. If you want that sweet 25 point set, you're going to have to venture into the shattered lands for it!

    What do you all think? Do you like this new CONCEPT? Do you think it's a step up from our current old and outdated heroes plugin?  @J2BH
    (You guys all asked about it, so I'm tagging you so you get to see it)

    Thank to people such as @JupiterRome, @BlackRuins and @Brady for their input in this so far.

    But wait, there is more!

    The heroes team is uneeded for all intensive purposes. What I do need, however, is a team for Horizons pvp. I've already had a bunch of people offer their time to the cause, however I wanted to extend a formal invite to anyone who wishes to apply before accepting/denying those who have already asked. If you wish to join in, please fill out this form. Note, even if you are denied, you will be put on the 'playtesting' list of player who will have first access to this as it gets coded in order to play-test and trouble shoot.



    Time On Atherys:

    Experience with PVP across gaming (Not just atherys, but keep it relevant. I don't care if you're no2 US in Clash of Clans):

    What you will bring to a new pvp system:

    Ability to take no for an answer:

    Other comments:

    Thanks for reading! Sorry for the mega-post.


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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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