New Player Guide

Use these resources to quickly get in-game!
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Choose Your Path

More than a dozen classes are available to you in the Aeons skill trees, but you'll need to pick from one of the base four to start:

  1. Squire - A more familiar martial path, Minecraft traditionalists will feel at home here. But, expect later classes in the tree to add interesting tactical twists.
  2. Knave - If the ways of stealth and trickery appeal to you, pick this class. Specializations down the line focus on ranged weaponry and illusion.
  3. Initiate - Powerful magic is yours to command in this path. Later levels bring elemental spell options and metaphysical manipulation.
  4. Acolyte - Heed the call of the gods and harness their power. As an instrument of your patron, you will receive even greater gifts as you level up.

Found Your Town

The capital cities will offer you protection in the beginning, but to make your mark in A'therys you'll want to start a town. Pick a place in your chosen nation, stake your claim, and invite your friends to build the city of your dreams. Expand over time as you gain citizens, then wield your power on the world stage.

Make Your Fortune

A'therys has an international economy, encouraging everything from small town market plots to guilds and trade networks. You can even make money as a courier or monster slayer. If you can scheme it, odds are you can make money off of it.

Lead Your Nation

While the empires of old may lie in ruins, their cultures and even governments in some cases remain. New leadership is necessary to prevent the mistakes of the past, and you may find yourself called to take up the mantle. Build political influence in your nation, consolidate power among your friends, and become the ruler you were meant to be.

A’therys Heroes Guide

So let’s begin!

Your first step is to type /hero paths [this will list all available paths].

Once you have chosen, go ahead and type /hero choose (class name).


Now you have chosen your path, it's time to learn about leveling and your skills!

To view your current level type /hero level

There are several skills that your class will be able to use.

Each skill provides a different advantage in battle and if used correctly could mean the difference between victory and defeat.

To view your skills type /hero skills

In order to use your skills, you will need to bind them to a different entity. To cast the skill, you right click with the entity in your hand. Entities are things like string, feathers, and seeds, so anything you can’t place.

In order to bind your skills to an entity type /bind skill

Example: With a stick in my hand I would type /bind skill fireball

However, the most effective way to get into A’therys Heroes PVP, use the free to download A’therys Aeons Modpack, link found here!

A’therys Economy Guide

Guide to setting yourself for success, become rich powerful through the art of economics and dominating as a merchant in the world of A'therys.

Player to Player Trading

Player to player trading can be done in two major ways, ordering from one of the merchants or merchant companies or through player run sign shops in town and Capital markets.

Ordering from a Merchant

Ordering through a Merchant is as easy as messaging someone on the forums or talking to them in game, you tell them what you want, they give you a price then some haggling happens until you find a price. Remember different merchants may charge different prices so it's best to shop around when it comes to big orders.

If the sign says [Buy] then You are buying from it.

If the sign says [Sell] then You are selling to it.

What is QuickShop?

QuickShop is a simple yet powerful shop plugin that allows you and other players to create a new shop quickly and easily.

How to create a shop

To create a shop, place down a chest and left-click crouch the chest (make sure the plot is set for shop, /plot set shop), then put the amount of items you want to sell.

You will then be prompted to type in the chat, how much you would like to sell this item for.

After you completed those steps an item should be displayed on top and a sign with info be placed on the side of the chest.

A Shop may not be created if there is no space around the chest to place down a sign.

How to buy/sell Items

To buy or sell an Item from/to a Shop will you need to left-click the sign.

You will then be prompted to write the amount you want to buy/sell in chat.

Whether a shop sells or buys items depends on the displayed info on the sign.

More Advanced Features

QuickShop has more advanced features like adding staff-members to your shop.

Staff members are able to open your chests, set the buy/sell price and toggle between buying and selling, but they never will be able to delete your shop or get money from the sales.

To add a player as Staff to your shop, look at your shop and run /qs staff add <player>

To remove them, run /qs staff remove <player>

You can also use /qs staff clear to remove all Staff-members from your shop.

And that’s all you need to know to get a start in the Economy on A’therys, if you need any more help your fellow merchants are always willing to help.

Select a Nation


Building style varies across Aloreh, both with region and affluence. Visitors will immediately recognize the mountaintop temple-cities with their azure rooflines and white marble pillars, but most construction in the old country was done more simply with local wood and stone. That simpler style is the more pervasive today, often incorporating beautiful birch logs from the Mistral Downs for traditional flair.


Aloreh's considerable borders encompass a varied and often dramatic landscape. The sparse forests along the Kestrin Sea in the north quickly give way to vast plains and eventually to denser temperate woodlands as one moves southeast.

This diverse geographic spread has created many different ways of life, from the migrant shepherds of the Great Alor Plain to the fishing economy along the inlets of the Marouais Coast. Tall mountains also feature poignantly in the landscape, with the largest range serving as the border with Roreg Logh to the south.


Due in part to its size, the former empire is home to many different cultures and peoples. Influences from across its shared borders have shaped the country over time, building on ancient religious roots. The resulting society is generally benevolent and accepting of outsiders, but innately trusting only of fellow Alor. The citizens are proud, believing that the balance they once created under their goddess is something that is achievable again with proper guidance.


Desert stone and colorful clays are still the building materials of choice in Ar-Selukk, thanks both to deep traditions and poor availability of alternative choices. During the long wars of past decades however, new influences took root in old designs. Without the Regent to enforce customs, the tribes have freedom to express themselves in new ways, and young cities in the rebuilding desert often take bold new directions.


Ar-Selukk is divided into city-states by the many distinct tribes that control them. From a'Ravhar to Zelarath they cover the desert, occupying a diverse but arid part of the world. Rocky dunes and colorful mesaland are the most common feature, but oases dot the landscape, perhaps nowhere more impressively than within the walls of the once-proud Qhul Rahav. For the survival of all peoples, good trade relations are a necessity and one of the few things on which the modern tribes can agree.


Religion is exceptionally important to the average Selukkite, perhaps second only to the rigid theocratic society of Roreg Logh. But the ways in which they practice are drastically different when compared with what most outsiders are used to. Nearly everyone in Ar-Selukk has some measure of artistic talent, or at least a form of recreation through which they can express themselves. It is through this creation or expression that they worship Sav-Synav, and it is one of many cultural touchstones that remain even after his departure.


Every city in Vrovona is a fortress, protecting against both potential attackers and the elements themselves. Stone quarried from the mountains and enormous logs hauled in from the forests are ubiquitous in construction, even in the gentler climate of the southern shores. Torches and braziers offer most indoor light; windows through which the light of Vrovona may shine are considered a luxury, not of wealth but of defense.


The twin isles of Vrovona are historically divided along their stronghold lines, territories where ruling clans exerted their influence. Most of the landscape is cold and desolate, with only the taigas to the south seeing warmer seasons. Understandably, power in the old empire was consolidated here, but coastal invasion during the long wars pushed many citizens towards towns in the central mountains. Even now, superstitious Vrovons still avoid the ice sheets to the far north, worried of what they may find in the long dark.


Vrovons are industrious, social, and fiercely loyal to their fellow citizens. They prize honesty and generosity, condemning secrecy and deception as the worst sort of cowardice. Within Vrovonic society, honorable deeds are rewarded; an honorable citizen is expected to bestow similar gifts in kind. In this way wealth rarely concentrates among any particular individuals for too long. Equality is a central tenet of Vrovonic religion due to the way worshippers once saw Vrovona: everything the sun touches is considered to be the god's, a part of them or among their possessions.


Imposing institutions of brick and stone are common in Ithero, with strict naval building code being the standard for much of its history. The Lunar Cult encouraged a more artistic style, and its surviving churches with their soaring spires and beautiful stained glass are a sight to behold. Many today find their construction somewhere in between, or altogether more maritime: most Itheri towns are seaports, and a significant portion of the citizens now simply live on their moored ships.


Ithero is contained within several large islands to the northwest of Aloreh. Its geography is fairly consistent, with moderately sized mountain ranges running the spine of the largest. Dark and beautiful forests cover the islands, giving way to grassy marshes at the coasts. It is difficult now to see the damage the cataclysm did to the southern shoreline, thanks to the passage of time, but the ravaged Bay of Crescents provides a stark reminder of that terrible event for all who sail past it.


As one might imagine, Itheri society is based largely around the sea. Most people are either fishermen, merchants, or at one time members of the navy, but whatever their calling all spend at least some part of their lives on a ship. As a result, rank and structure is very important to the average citizen. Honor, however, does not always factor: a cutthroat mercenary is often appreciated in Ithero, a darker aspect of society that is often at odds with their regimented outward appearance.


Even after the collapse of the central portions of the Halls, most cities in Roreg Logh remain underground, religious bastions carved from the living rock. Citizens who have moved above ground have generally truly done so, suspending dwellings from the great trees of the jungle to better protect themselves. The few surface-level towns that do exist are either old outposts of foreign countries or walled citadels on the coast where the sea affords some additional protection.


From above, Roreg Logh is a wild and sweltering jungle, rife with deadly strange beasts and crumbling ruins. It is an unwelcoming place, and few besides the natives dare attempt to inhabit it. Beneath the tall mountains and impassable terrain is where the real country lies, a vast complex of massive caverns and grottoes transformed into a sanctuary for the defenders of the House of the Dead. An impressive labyrinth even today, travelers are advised to keep only to the most well-lit of tunnels.


Loghec society is first and foremost church-oriented. Towns operate as an extended family, with children reared and educated by everyone around them. In modern times, after this religious education, many Loghec citizens are encouraged to learn more worldly traits; the priests of old know that their nation needs to face forward if it is to survive in this broken age. The Hauad, Roreg Logh's famously incomprehensible language, remains an integral part of worship even as it fades from daily use.


The prewar Daggerlands were a sight to behold, particularly the capital Monas Roth. The refined city was planned and built in a matter of decades, its foundations the graded rubble of the great prison from which it derived its name. All that is gone now, destroyed by the very innovations that built it, but the sensibilities remain. Simple structures of brick and iron are favored for their practicality, adorned with functional machinery and linked by covered sidewalks to protect from the acidic rain and ashfall.


Desolate and unforgiving, the island on which the Daggerlanders rose and fell is volcanic in nature. Of the three largest, two are still active and erupt with some frequency. But there is no rich soil here, save what was tended to by scientists in decades past; millennia of magical pollution have rendered much of the country incapable of growing anything. Life therefore clings to the major cities and to the coastal swamps, dangerous places in their own right for far more sinister reasons.


As a whole, citizens of the Daggerlands see their national machine as more than the sum of its parts. Each person is necessary, and none should be forgotten or lost. Too many were during the Age of Balance, though few linger on it now. While people are generally expected to be able to handle life on their own, none are ever forced; that is saved for the worst of punishments, as ostracization in such an already inhospitable place is considered by most a fate worse than death.


Grand cities have been a rarity in the history of Nandar, given that most of its populace still prefers to live in their traditional hide dwellings beneath the stars. The former capital of the same name was a notable exception, and its successor Valzanttar is now another. Abundant sandstone and colored clays from the eastern desert are common among permanent structures in Nandar, as is lumber brought up from Roreg Logh. Influences from nomad life still abound in construction, with open courtyards providing a natural reprieve between low buildings and narrow alleyways.


Nandar is centrally located, serving as the borderland between the Thousand Vales region of Aloreh and the Ar-Selukk desert. As such, it is a dry and mountainous region that still enjoys vegetation. The rolling grasslands in the many valleys are a beautiful yellow color for most of the year, and a few thorny trees dot the landscape. Rains from the Marcolo sea bring an intense monsoon in the late summer, with floods being of great concern to the many farmers and shepherds who call the region home.


Political independence is new to the Nandari, but its spirit is not. The nomadic tribes which formed the state have long preferred their open fields to stifling legislative chambers, though they now endure the latter out of necessity. People here are warm and welcoming, but generally do not take kindly to being told what to do. That goes for fellow Nandari as well as outsiders: Loghec culture has long influenced the region, and spirited discourse over proper action is as common on the plains as in the city halls.

Commanding The World


Most important commands to know and understand for the Aeons server.

/server aeons
Will bring you to the live server should you ever be stuck in the hub.
/msg (PlayerName) (YourMessage)
Will privately message a player so that they will only see what you are typing to them.
/r (YourMessage)
Respond to the last person who messaged you.
/res (PlayerName)
Will show you all the basic information of a player including their nation, town, bank account, etc.
/t (TownName)
Shows taxes/costs associated with running a town.
/t online (TownName)
Shows taxes/costs associated with running a town.
/n online (NationName)
Shows taxes/costs associated with running a town.
(Then punch chest) to allow anyone in the server (or town if it is placed in one) to access your chest, furnace, etc. Careful with this command as it will be accessible to many people.
/cmodify (PlayerName)
(Then punch chest) to allow for specific players to be able to access the chest, furnace, etc.
/t spawn
Channel a teleport back to your town’s spawn (moving or taking damage will cancel the teleport)
/towny time
Shows time until next new-day (tax/upkeep collection.)
Global chat (everyone can see message)
Local chat (only players in certain radius around you see message)
Town chat (only players in your town see message)
Nation chat (only players in your nation see message)
Roleplay chat (similar radius chat to local, purple text, for roleplaying purposes)

A’therys Towny Guide

Leverage towny within Aeons to build your very own town and protect it from player interference. Towny allows players to work together and against each other as they see fit.

Shows basic towny commands.
Shows more towny commands.
/towny map
Shows the towny map.
/towny prices
Shows taxes/costs associated with running a town.
/towny time
Shows time until next new-day (tax/upkeep collection.)
Shows basic plot commands.
/plot ?
Shows more plot commands.
/plot claim
Resident command to personally claim a plot that is for sale.
/plot claim auto
Resident command to personally claim an area of plots that are for sale, around the player typing the command.
/plot unclaim
Resident command to un-claim personally owned plots.
/plot perm
Shows the perm line of the plot in which the player stands.
/plot (forsale / fs)
Set a plot for sale.
/plot (notforsale / nfs)
Set a plot to not be for sale.
/plot set
Sets a normal plot to a shop/embassy/arena/wilds plot.
/plot set reset
Sets a shop/embassy/arena/wilds plot back to a normal plot.
/plot set
  • /plot set shop – Sets a plot to a shop plot.
  • /plot set embassy – Sets a plot to an embassy plot.
  • /plot set arena – Sets a plot to an arena plot.
  • /plot set wilds – Sets a plot to a wilds plot.
  • /plot set inn – Set a plot to an inn plot.
  • /plot set jail – Set a plot to a jail plot.
  • /plot set name – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot’s given name and the name of the plot-owner.
/plot set perm
  • /plot set perm (on / off) – Edits the perm line of the single plot in which the player is standing. See here for details.
  • /plot set perm (resident / ally / outsider) (on / off)
  • /plot set perm (build / destroy / switch / itemuse) (on / off)
  • /plot set perm (resident / ally / outsider) (build / destroy / switch / itemuse) (on / off)
  • /plot set perm reset – Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
/plot toggle
  • /plot toggle fire – Turn on/off firespread in the plot in which you stand.
  • /plot toggle PvP – Turn on/off PvP in the plot in which you stand.
  • /plot toggle explosion – Turn on/off explosions in the plot in which you stand.
  • /plot toggle mob – Turn on/off hostile MobSpawning in the plot in which you stand.
Shows a player their resident screen.
/resident ?
Shows /res commands available.
/resident (resident)
Shows a player another player’s resident screen.
/resident friend
  • /resident friend add (resident) .. (resident) – Resident adds online player to their friends list.
  • /resident friend add+ (resident) .. (resident) – Resident adds offline player to their friends list.
  • /resident friend remove (resident) .. (resident) – Resident removes online player from their friends list.
  • /resident friend remove+ (resident) .. (resident) – Resident removes offline player from their friends list.
  • /resident friend Clearlist – Removes all friends from a resident’s friend list.
/resident list
Lists residents in towny’s data folder who are online.
/resident spawn
If deny_bed_use: true and player has a current bed spawn, command will teleport player to their bed.
/resident toggle
  • /resident toggle map – Turns on map which refreshes when moving across plot borders.
  • /resident toggle townclaim – Turns on mode where /town claim is automatically used when moving across plot borders.
  • /resident toggle Plotborder – Turns on smokey plot-border view. Border shows when players cross to different townblocks.
  • /resident toggle spy – Admins can turn on chat-channel spying.
  • /resident toggle reset – This turns off all modes that are active.
/resident set
Sets a normal plot to a shop/embassy/arena/wilds plot.
/resident tax
Shows taxes a player pays.
Shows a player their town’s town screen.
/town ?
Shows /town commands available.
/town (town)
Shows a player another town’s town screen.
/town here
Shows you the town screen of the town in which you stand.
/town leave
Leaves a town.
/town list
Lists towns.
/town online
Shows players in your town which are online.
/town new (townname)
Creates new town.
/town add (resident) .. (resident)
Mayor command to add residents to your town.
/town kick (resident) .. (resident)
Mayor command to remove residents from your town.
/town spawn
Teleports you to your town’s spawn.
/town spawn (town)
Teleports you to another town’s spawn.
/town claim
Mayor command to claim the townblock in which you stand for your town.
/town unclaim
Mayor command to unclaim the townblock in which you stand.
  • /town unclaim all – Mayor command to unclaim all townblocks.
  • /town unclaim {# (radius around current position)} – Command to unclaim an area of townblocks around you.
/town withdraw ($)
Removes money from town bank.
/town deposit ($)
Adds money from player to the town bank.
/town delete (town name)
Admin/Mayor command to delete a town from towny’s data folder’s files.
Town Set
/town set
  • /town set board (message) – Sets message seen by residents upon logging in.
  • /town set mayor (resident) – Mayor command to give mayor status to another resident.
  • /town set homeblock – Sets the homeblock and spawn of your town.
  • /town set spawn – Sets the town spawn, must be done inside the homeblock.
  • /town set name (name) – Change your town’s name.
/town taxes ($)
Sets taxes collected from each resident daily. Also sets percentage if tax percent is toggled on.
/town plottax ($)
Set taxes collected from each resident daily, per plot that they own.
/town plotprice ($)
Sets default cost of plot for the town.
/town shopprice ($)
Sets default cost of a shopplot for the town.
/town shoptax ($)
Set taxes collected from each resident daily, per shopplot that they own.
/town embassyprice ($)
Sets default cost of a embassy plot for the town.
/town toggle
  • /town toggle explosion – Turn on/off explosions in town.
  • /town toggle fire – Turn on/off firespread in town.
  • /town toggle mobs – Turn on/off hostile mobspawning in town.
  • /town toggle public – Turn on/off public /town spawning and the co-ordinates of the town’s homeblock in the /town screen.
  • /town toggle pvp – Turn on/off pvp in town.
  • /town toggle taxpercent – Turn on/off taxing by percent/flatrate.
  • /town toggle open – Turn on/off public joining to your town.
  • /town toggle jail (number) (residentname) – Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
/town join (townname)
Command to join a town that doesn’t require invites.
Shows a player their nation’s nation screen.
/nation ?
Shows /nation commands.
/nation list
Lists nations.
/nation online
Shows players in your nation which are online.
/nation (nation)
Shows a player the /nation screen of another nation.
/nation leave
Mayor command to leave the nation they are a part of.
/nation withdraw ($)
King command to remove money from the nation bank.
/nation deposit ($)
King commands to add money to the nation bank.
/nation rank
King command to remove money from the nation bank.
/nation add (town) .. (town)
Invites/Adds a town to your nation.
/nation kick (town) .. (town)
Removes a town from your nation.

A'therys Heroes Guide

The commands necessary for managing your heroes class within the world of Aeons. Select your class, your skills, view your stats and more.

Displays your class’s skills.
Binds your current item to the specified skill
Displays your current mana.
Displays your current health.
Displays your current skill cooldowns in seconds.
Lists the available hero commands.
/hero paths
Displays the list of available classes for you to choose from.
/hero specs
Lists available specs for your class.
/hero choose
What does this command do?
What does this command do?
What does this command do?
What does this command do?
What does this command do?
/party invite
Invites a player to join your party.
/party accept
Accepts a party invite.
/party who
Displays everyone in your party.
/party leave
Leaves your current party.
Chats to your party.
/party mode pvp
Toggles whether pvp is allowed between your party members.

Roleplay Character Cards

We use a custom plugin on A’therys called Character Cards; which helps players roleplay, this guide will show you how to use it to the best of your ability so that you and your friends will have knowledge on how to roleplay with your friends!

Character Cards
/cc (page 1 , 2)
Use this to see the commands for character cards.
/cc card (player)
Use this to see your current character card.
/cc fields (page)
Use this to see what fields you need to fill out.
/cc set (field)(value)
  • /cc set title (your title) – Use this to setup your title for your character (32 letters max).
  • /cc set gender (your gender) – Use this to setup your gender for your character (options given).
  • /cc set age (your age) – Use this to setup your age for your character (1-200 years).
  • /cc set occupation (your occupation)– Use this to setup your occupation for your character (32 letters max).
  • /cc set appearance (your appearance) – Use this to setup your appearance for your character (32 letters max).
/cc unset (field)
Use this to unset a field of your character.
/cc whois (players lore name)
Use this to see who is roleplaying under there roleplay name or use shift and right click a player to see there character card info and whose role playing as them.

Player to Player Trading

Player to player trading can be done in two major ways, ordering from one of the merchants or merchant companies or through player run sign shops in town and Capital markets.

/qs unlimited
Makes your Shop buy/sell Items in unlimited quantity or limited.
/qs setowner (player)
Change the Shop Owner.
/qs buy
Change the shop to buying items.
/qs sell
Change the shop to selling items.
/qs price (price)
Change the buy/sell price of the item.
/qs clean
Removes any loaded shop that doesn't have any items in stock.
/qs find (item)
Find the nearest shop that sells items which start with the provided text. E.g. "/qs find dia" will find the nearest shop that buys/sells diamonds.
/qs fetchmessage
Fetch shop message manually from the database.
/qs info
Show QuickShop information.
/qs debug
Enable/Disable Debug Mode.
/qs create (price) [item]
Command to create the shop with item in hand or specified.
/qs paste
Collects useful information and pastes it on Pastebin.
/qs staff
Manage staff in your shop.
/qs staff add (player)
Add a player as staff to your shop.
/qs staff del (player)
Remove a player as staff from your shop.
/qs staff clear
Remove all staff-members from your shop.
/qs staff list
Show all current staff-members of your shop.
/qs cleanghost
Remove all broken shops.
/qs cleanghost
Remove all broken shops.