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  • "There is no greater duty in this land than that of the Prince to his People. The gaze of the common man weighs heavy upon us, expecting as he is that we uphold the Consecration. We take on this burden of leadership, that the common Alor may find himself unhindered by the labors of rule, and that he might be free to follow a path of his own choosing."
    - Representative Elouan Resciodon, House Longweather, at the Tournament of Voices

    The government of Aloreh is and always has been dominated by the Noble Houses, a group of semi-political entities whose traditions stretch back to the founding of the nation itself. The peasantry has no direct say in the affairs of the nation, only the vague expectation that the nobles who represent them will keep their best interests in mind. During her long reign, Thesse held court with numerous advisors exclusively from among the nobility, and it was this court that kept the nation in balance. Without their goddess at the government’s helm, modern Aloreh has seen more instability than ever before, through the fall of the empire and its turbulent reformation. But the subsequent return to form in the decades leading up to the Eventide War proved that Aloreh could continue to be a global powerhouse even without the controlling hand for their deity.

    Once the Alor representatives parleyed with Thesse and calmed the storm, they returned from the mountain and were hailed as saviors by their fellow nomads. The respect they garnered naturally ensured them leadership positions in the new society that formed, and Thesse kept them as her preferred advisors with regards to the humanity she now shepherded. Over time, these ambassadors between the people and their goddess created structures and traditions that would form the Noble Houses of Aloreh. As their numbers grew and more houses came into existence, it was decided that each should choose a single delegate from among their own to stand before Thesse. These individuals were trained with the cumulative knowledge of their respective houses and presented as representatives just as the common people had done so many years before. These Orator Princes formed the Court of Thesse, meeting in the goddess’ shrine at the top of the tallest mountain in the land. The city of Methes Avonthes grew around this meeting place, clinging to the mountainside in an effort to be nearer to their deity, and the capital of the empire was born.

    For millennia this system worked without fail, even as the class divide between the Noble Houses and the peasants widened. The Orator Princes were tasked with determining the needs of the common folk on their lands, and then making those needs known in the Court of Thesse. They were also responsible for the overall direction of the empire as it grew, and interaction with foreign governments as they were made known. However, the government’s success hinged on the goddess and her commitment to balance in her domain. Each Noble House developed its own agendas, and whether or not these spilled over into the Court was at the discretion of their Orator Prince. Even in the rare periods where the Princes were able to run the nation with relatively little bias, the many other affiliated nobles around them were sure to create their own troubles. When Thesse departed, she left the government with no plan of action, and as a result the machinations of the noblility spun out of control. Without an ultimate leader, the Court of Thesse devolved into an entity officially referred to as the Chorus. This governing body was created to allow each Orator Prince their fair say, but meetings were directionless and served more as an official forum in which to bicker. The decades after the Second Calling were some of the darkest in Alor history, and it came as little surprise when the Chorus was violently dissolved by vote of the Princes themselves.

    The closing of the Tournament of Voices reforged the Alor government, but the system it built was hardly new. The Court of Thesse was reinstated, as was the right of each Noble House to choose their Orator Princes. The Tournament sought to fill the vacuum left at the head of the Court with the formation of a new supreme position: the High Mediator. This leader is chosen by the nobility from among their own, and the individual selected must have already served as an Orator Prince at some point in the past. With the limit forcibly returned to a single representative per Noble House after the disaster that was the Chorus, the High Mediator also satisfies this rule for the house they align themselves with; during votes, they serve their interests as necessary, but when they are called upon to arbitrate a dispute they are expected to be free of bias. While the High Mediator was created to keep the Court orderly, the need for a voice of the common people was heard loud and clear during the revolts leading up to and during the House Wars. The Tournament’s solution was the Lector General, a position selected not by the nobility but by the previous office-holder. While no rule prevents the Lector General from being a member of a Noble House, tradition holds that they have no affiliation with these organizations and that they not be born of noble blood. Their primary duty is to act as an interface between the the Alor and the Court of Thesse: to advocate for the interests of the common folk in court and to announce the outcomes of each meeting in the media.

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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