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The Kild began as a group of barbaric tribes, fighting amongst themselves for land, food, and shelter. When not battling each other, they traded intermittently and eventually established the rudiments of culture. Some two-hundred years prior to the end of the first Cycle the tribes were forced to band together, driven as legend has it by some "unknown cataclysm." The truth is actually far less dramatic. When an unusually hard winter settled on the mountains and showed no sign of retreating, the tribes living in that harsh terrain were forced to find food or starve. By the end of the first Cycle, the tribes had formed into eight kingdoms – Harugraun, Alesthran, Freynth, Kastel, Zieghark, Grauhast, Lannsen, and Rasgald.
The rise of Agavres began in Harugraun, soon renamed to Kilnholdt – at the dawn of the second Cycle and gave the area its first taste of national unity. War was an integral part of the god's plan for humanity, but that required an army. Placing his new kingdom in a metaphorical fire to be remolded; he tempered the flames to create a masterpiece by forming the most intimidating fighting force in the early world. The Kild were fortunate in their selection of generals, a fact of which they became abundantly aware after the stunning victory over Kastel in 2C-59. Emboldened by their victory, they turned a greedy eye on the eastern lands, with its rich plains and excellent ports. Unfortunately the kingdoms of Rasgald and Lannsen fanned the proverbial flames of hate by claiming the time to reclaim the lands stolen from their neighbors was long overdue. Between 2C-68 and 2C-74, the allied kingdoms led a sacking of Kilnholdt. Seeking redemption from their god, dozens of Kilden families brought sacrifices and offerings to Agavres. The few that gained his favor were gifted with boons of his approval, and led to the development of a strict upper class in their society.
Lannsen carried forward, burning Alesthran's capital city in 2C-76 and raiding Freynth settlements along the way. Frequent trade partners with Kilnholdt, the Alesthran flocked to their age-old associates and quickly turned an alliance. It was not long until Freynth, too, joined Kilnholdt, eager for vengeance. In response to Lannsen's aggression, Agavres led their now-tripled army against their collective enemy, easily outnumbering and outmaneuvering Lannsen's forces. While Lannsen was being driven back, Zieghark and Rasgald engaged against one another, completely cornering Lannsen in the process, and annihilating their entire army in 2C-244. By 2C-270, the Kastel lands were liberated and claimed by Kilnholdt, who had now entered into a three-way war with Zieghark and Rasgald.
The first of the kingdoms, Zieghark, was ruled by a powerful upper class of mages and arcanists. Their belief led to generations of cleansing against those who lacked magic in their blood, leaving the non-magical slave families to bitterly serve or die. The most gifted of their nobility were the Synnharck, rulers of Zieghark. When Agavres' forces came to the city, they were met with impenetrable defenses, and even stronger artillery. Rasgald, too, joined the siege, but on opposite sides of Kilnholdt and Zieghark. It was the first time Agavres and his forces tasted the legendary power of the fire drakes, and it certainly would not be the last. Had it not been for Zieghark and Rasgald at each other's throats, the Kilden forces surely would have been destroyed. It was not until a slave family, the Bludvahn, found entry into the city that the siege progressed, and the Synnharck surrendered their arms to Kilnholdt in 2C-412, pushing Rasgald back to their mountains. In gratitude for their service to Kilnholdt, Agavres recognized the Bludvahn as a people worthy to stand alongside him, and dedicated Zieghark to the liberated slave family. The Bludvahn bent the knee in worship, renamed their land to "Siegzung," and became distinguished as a prestigious military unit by the end of the second Cycle. Unfortunately, this is the last record of early Kilden history up until 4C-14, when the kingdoms of Alesthran, Freynth, and Siegzung were assimilated into Kilnholdt.
As the fourth Cycle entered its early years, only Rasgald and Grauhast remained direct neighbors to Kilnholdt. Although Grauhast had long gained the patronage of sorcerers, Rasgald had no such magic – relying purely on the might of the native fire drakes. The beasts' breath could melt iron, their hides repelled all but the god's own blades, and their raw strength and size could not be matched by the Kilden footsoldiers. In 4C-85, Kilnholdt was forced to withdraw its forces from the front lines of the campaign, allowing the Ralds to descend down from their mountains. Yet in 4C-142, a powerful new weapon leveled the playing field. From the very stomachs of the fire drakes slain by Agavres' blade came saltpeter, and with it Kilden gunpowder. By 4C-388, Kilnholt had regained the city of Und'hall from the Ralds, and perfected the art of early firearms in a deadly turn for the war. Invading Rasgald from both land and sea, Agavres and his forces pushed the front line of Rasgald’s armies back to the mountainous regions they called home. The brutal war effort greatly changed the perceptions of Ralds in the minds of the Kilden people. By 4C-674, nearly all of Rasgald’s cities had been sacked and destroyed. The ruler of the drake-riders was said to have been a legendary fighter, and rode the largest of the scaled creatures. Coined as “the Scourge,”and said to be mounted upon the dragon Rakburn himself, the rider led a devastating counter-attack on the Kilden troops in 4C-700. Agavres himself clashed with the warrior and its mount, and forced into a bitter stalemate. After a lengthy war campaign, the full-scale invasion of Rasgald, and the disappearance of the Ralding war master, the Ralds finally surrendered to Kilnholdt in 4C-831, putting down the nation's strongest opponent.
The last free kingdom, Grauhast, had fallen victim to one of Ulmon Paavos' plagues. The remnants of its once powerful people now resided in a single metropolitan mausoleum – a city for the dead. With the loss of its sorcerers, and many of its citizens fallen prey to the illness, Agavres began the hunt for the fire drakes, more gunpowder, and a proper stockpile of arms and machines of war, while his subjects struggled to accept their new national identity, and embrace the differences in their culture, lifestyle, and complicated history. In preparation for the campaign, a new city where Alesthran once reigned was to be built as both a symbol of the nation's strength and a location to stockade the ever-growing collection of armaments. Construction of the city began in 5C-12 and its initial completion was celebrated in 5C-138. Named Korth, the fortress city remains to this day despite multiple wars and conquests; a true testament to its construction.
The brief rise and fall of a cult known as the Lords of Glass occurred in the former lands of Freythal in 5C-360, putting up a hardy resistance in the capital, Und'hall. Put down swiftly by the Bludvahn family, they were one of the early marks of the Glass God's madness manifested in A'therys, and to this day their cult haunts the city of silence. Meanwhile, Grauhast had recuperated from its plague, and the Boundless Stride was eager to begin his campaign against them. However, all was not well within the supposedly cured nation. Known as the Cult of the Open Eye, the people of Grauhast were held in thrall to the promised power, and in 5C-553, they unleashed an assault on Korth. Although the city remained defended, and the cult was repelled, they remained a threat until near the end of the fifth Cycle, when Agavres himself cut down every member to the last man in blood oath for their assault upon his city. With the Cult of the Open Eye demolished, the kingdom of Grauhast joined Kilnholdt in 5C-562.
The fifth Cycle was near its close, and the sixth Cycle was just around the corner. Agavres had conquered all neighbors upon the small continent he called his kingdom, but the god of strife needed only to look outwards to his next conquest. His forces were to prepare for a grand scale invasion of the Eztalpaltli, his most ambitious target yet. In this period of the sixth Cycle is known as “The Awakening.” Kilnholdt’s ambitions fueled a desire of knowledge, power, and understanding. A sudden rise in artistic and philosophical pursuit began to dominate public interest. The nation’s greatest minds collected together in Korth in 6C-276, resurrecting an old theology now known as the Pureborn Faith. Believing themselves Agavres' chosen, they were content to be fighting for a common goal - a unified nation forged to conquer the world. By 6C-280, the Faith saw a massive influx to its membership when a Bludvahn shock unit successfully brought down an Eztalpalti city to crash in Rasgald. With the haul of treasure, their practices and temples came into full power by the end of the sixth Cycle, only to risk losing it all at the Second Calling when Agavres departed from the world.
Unity nearly shattered as Korth was sacked and anarchy claimed the nation. Swordsmen dominated the countryside and all chance at international trade seemed put on hold. The people had always relied heavily on a strong central government, and with its ruin many sought to fill the vacant throne. Warlords soon became a common trend, and attempted to establish rule in Korth, seeing it as the rightful seat from which to govern. They soon realized the importance of gunsmiths, mechanists, and the potential in the raw firepower of gunpowder technology. Witch hunts began in small settlements and rapidly spread through the cities. Gunsmiths were kidnapped and sold off to the highest bidder; and those that bowed to enslavement or employment were ill-rewarded. The Pureborn Faith, too, took action and developed their zealotry – a militant group dedicated to eradicating any religious rivalry or threats to the Faith. Several underground attempts to keep history alive in Korth formed to little success, resulting in the loss of the entire third Cycle's history archives.
Abelard Jung, a Halsthran, successfully managed to seize the capital, and proclaimed himself "The Last King" in 7C-16. The conflict set Bludvahn ideologies against the Halsthran, leading to blatant discrimination for several decades. Freynth felt the brunt of this schism in a sacking of Freynthal, the town around the ruins of Und'hall. Though the Bludvahn patriarchy made reparations, national opinion was still polarized and would continue to be so until the modern age. From the ruins of the fallen Alchemy nation cities, Jung built the white city of Quintz, turning the wrecks into an economic startup that fortified their foothold abroad. Maintaining the border along the Ezltalpaltli land they had captured remained difficult, but by 7C-20, they had begun building The Rippling Walls out of the remaining ruins, and sent scouting parties to gather more rubble from fallen cities.
One year later, The Last King was declared dead, supposedly murdered by his own wife. Anarchy once again shook the nation for thirteen years. Korth was damaged seemingly beyond repair, and in 7C-34 the Vori boldly launched an attack on the crippled nation. Their assault led to the complete destruction of Grauhast’s last city, and the next decade’s stores being stolen by the invaders. The Pureborn Faith would abide the feuding local warlords no longer, and brought forward an influential paraplegic boy, Arvin Schafer. Supported by the Pureborn Faith, the Paraplegic quickly gained approval with the common people. A cleverly palmed coin in the right hands brought mercenaries and sellswords to quickly pledge under him. Through blood-oaths and marriages, he gained favor with the Bludvahn by marrying into their family and was soon hailed as the one worthy to lead Kilnholdt, taking power in 7C-35.
The Vori were pushed out with the Kild’s renewed unity, and resources were dedicated to rebuilding Korth in 7C-37. Previous monuments were artistically altered to reflect the Paraplegic's nature, a fad which continued under future rulers. However, Korth's re-establishment ushered in black market trade in 7C-42. The Kilden nobility became interested, leading the underbellies of most cities to become havens for black market trade and illegal or taboo services and goods. Daidamese merchants began flooding the Kilden black markets in 7C-44, with the Office of the Inquisition soon-after sending Adjudicators in pursuit. Their efforts inspired locals to form their own vigilante groups dedicated to policing the nation and its interests, the most important of them being The Bloodfeathers.
A blood-oath went horribly wrong when the Paraplegic attempted to secure a relationship through marriage with a Ralding woman in 7C-58. His death through bloodborne disease marred the Pureborn Faith, and they lost support in Korth following the Paraplegic's death in 7C-58. Objecting the Pureborn and their beliefs, the Bludvahn took power after nearly a century of anarchy, and established their rule in their homeland of Siegzung rather than Korth. Despite this, warlords squabbled over Korth for the next few decades. The Bludvahn's attempts to police the nation led to a bloody sixty-seven years, finally ending when a coalition between several mercenary groups besieged Ironhide Keep. The Bludvahn and their retainers were finally starved out in 7C-221.
Anarchy quickly plagued the nation from 7C-221 to 7C-226. Most of the nation was kept in relative order, with pseudo-capitalist practices and lack of regulation carrying the people through the chaos. Kilden warlords gained a major profit from the violence, and dominated the upper class of society. Through all of the discord, the Pureborn Faith attempted a comeback, having established a nomadic order of monks in 7C-150, with the first Pureborn Acolyte reaching the Gennaian Isles in 7C-164 before swiftly meeting his demise. The Faith also presented to the people another ruler fit for governing the nation. The Seraphim, as she was known, was a talented healer that ushered in an age of harsh religious dominance or prosecution. Unfortunately for the Pureborn Faith, the practices of the zealotry clashed greatly with the nation’s youth and urged them to create new movements to rise against the Faith’s traditional beliefs. Known as dissentionists, their movement kept to the bowels of the larger cities, until a conqueror known as “the Serpent” killed his would-be bride, the Seraphim. His rise reinvigorated the social and political landscape, and the dissentionists rebelled against the Pureborn’s reign through artistic expression and social deviance. By 7C-269, this cultural dissonance would birth a new type of ruler: Emilia of Freynth. A supporter of both the dissentionist movement and her radical ideals, she brought the influence of the Pureborn to its knees. After a rather unusual reign, Lady Emilia announced something unprecedented in Kilden history. A tournament for succession, the first - and only - peaceful turnover of the nation’s command. It was at this time that the Bludvahn rose once more in 7C-331. Known as the Redeemer, Agathe Bludvahn was victorious in the week-long tournament. Her story of redemption, however, was short lived. Agathe ruled for only two years before a Pureborn zealot threw her from the cliffs of Korth, which divided Kilnholdt for the next decade, staining the Faith’s reputation even further in the modern age.
The bloodshed went on for nine years, and ended only by a strange fluke. Wulfrus Bludvahn, the most prestigious general of the reinvigorated Bludvahn line, was killed by a young peasant. Wulfrus had demanded the man give up his livestock to feed the Bludvahn army. Realizing that he was going to die whether or not he gave up the livestock, the young man pulled Wulfrus from his horse and thrust his knife into the general's throat. Whatever happened in that moment hardened the young man, known only as Ivan. He demanded the surrounding soldiers bow to him, and drove his knife into the first man to refuse. It was Stormshift of 7C-342, and it marked a new era – the rule of the Despot.