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  1. Yesterday
  2. I could start putting out some kind of dev log, though most of it would be jargon. Recently I've been working on the documentation for quest scripting: https://atherys.com/docs. Edit: As well as keeping a VS Code extension updated: https://marketplace.visualstudio.com/items?itemName=AtherysHorizons.atheryscode
  3. Yeah I totally get that, when I was on the heroes team we ran into incompatibility issues all the time so I know how that goes. Even if you can’t give people significant change logs, it’s good to stay out in front of a community as an owner/dev team and maybe show them something small or large you’re working on. It’ll build up a trust and bond with your community that you can’t get otherwise.
  4. Last week
  5. Rynelf

    Sellt's Diary 09/05/2018

    Quest systems do not vary that much from game to game. Dialog between players and NPCs does not change based on core mechanics, nor do basic quest objectives. It is easy to add support for other plugins and mechanics once there is a base down. You are always welcome to see our progress over at the GitHub repo. The actual quests have not been started on. We sometimes bounce between plugins if we tire of working on one for a long time.
  6. Inflames

    Sellt's Diary 09/05/2018

    Im assuming this is the first time youve ever heard of an online game, let alone play it and will provide you with this beautiful link. https://en.wikipedia.org/wiki/Quest_(gaming)
  7. Brady1233

    Trueshot

    George Washington approves this message.
  8. I agree that most of it should be held in confidentiality. Even though it would be nice to hear or see some semblance of forward progression its inevitable that some things may not work out or may not be in favor of the hardware server. Having played a TON of modded minecraft recently I can tell you that alot of features dont always pan out the way they were intended to. Especially now that this server in particular is on Sponge, there are even more roadblocks to be overcome.
  9. Ryzo-rin

    Clearing The Air About An Old Project

    I am who I am. No more no less
  10. Hi there! So, yeah meeting notes won't be publishes for the reasons head mentioned. In the end it would do more harm than help. But i get where you are coming from with updating the Community. The main problem is that for example we work on some bigger things at the moment that take a lot of time and you can't really give updates on that without sounding the same every time. Like for example building the capital. For sure i can tell you each week how many buildings were added, but in the end it would be a wholly underwhelming post. Right now we are in that part of development where, while still lots of work is done, its not really much one can talk about without sounding repetitive (more work has been done on the plugins, the capitals are getting build etc. etc.). And yes, it goes slower than we all would wish, mostly a question of manpower to be honest. All that said, i will start posting diary's again biweekly, even if sometimes they may lack substance and be a little bit repetitive (but i will try to minimize that as much as possible). Thanks for you interest and input
  11. I understand where you’re coming from. Previous administration of this server often over promised and left the server population dissatisfied when the developers couldn’t hold to their promises. You don’t want to get caught in that same trap, I think that’s smart. However, I feel as if the current administration has gone to the opposite extreme. A lack of communication of plans and progress leads to a rift between the community and the administration just as much as overpromising on development does. As the administration of the server it’s up to you to find the happy medium between a lack of communication of ideas and progress and too much communication of ideas. This middle ground allows you to show the community the progress you’re making while also allowing them to understand that everything you’re doing takes hard work and dedication and doesn’t happen overnight. In this context you’ve got a silent population of people eagerly awaiting to see signs of life spring up from this server and if you want to keep that population, I think it’d be a great idea to give them a taste of your progress in order for them to see your work and react to it how they please. You can’t control everyone’s reaction and you’re always going to have people oppose you, but you can’t be so afraid of failing to deliver that you paralyze yourself as an administration into non communication with the player base. Good luck, hope you find some nuggets of helpful info here, gonna go back to sarcastically quoting the old members of the community now.
  12. Brady1233

    hi guys how's the server/life

    We all know that’s not true.
  13. We've always treated meeting notes as confidential because a lot of things are discussed at meetings, including ideas which are purely hypothetical, needing further research, and which ultimately may not be possible. The community might get the wrong impression with us publishing these notes, as if we're promising something in there. Really what it just boils down to is, we don't want to be held accountable for what gets said in these meetings.
  14. go be toxic somewhere else we only give donations, smiley emojis, and well wishes in this forum
  15. By meeting post I mean the notes that were hopefully taken at the meeting
  16. hey

    Sellt's Diary 09/05/2018

    I question priority for development. Why would questing come before anything else? Shouldn't the way quests work and the quests themselves be based around the core mechanics of the game (classes and the map)? One can't possibly design quests for a game that has no fundamental mechanics even roughly implemented. Also, you say the quest plugin is done, but why not share more about it? Do we quest for XP? Items? Both? Is there going to be a reason to do quests after hitting max level and obtaining a plethora of items (easy to accomplish in minecraft)? I'm surprised I'm the first person here to comment on the vagueness.
  17. why does it have to be a secret? There can't actually be any kind of secrets going on when it comes to developing that would worsen the experience for the players if we knew what was going on. Are you guys afraid to reveal how much progress has/hasn't been made? I feel like transparency here is the better tactic, this way instead of having to keep track of the last time someone asked about horizons in discord, they can just see the most recent progress for themselves.
  18. Guest

    Clearing The Air About An Old Project

    wait so youre NOT a girl anymore?
  19. Razor

    hi guys how's the server/life

    Still feel bad about this..
  20. Dan The Derp

    Sellt's Diary 09/05/2018

    Soon TM - 3 Soon TM - 4 Soon TM - 5 Soon TM - 6 Soon TM - 7
  21. Earlier
  22. Brady1233

    hi guys how's the server/life

    We’ll have to get planning quickly, the server could get released at any moment!
  23. AidsMonkey

    Sellt's Diary 09/05/2018

    lmfao you'll be joining Ice_Burner sooner than that before this gets removed, remember that ice would have probably laughed his ass off to this comment, and I knew this better than literally anyone else lol
  24. AidsMonkey

    hi guys how's the server/life

    Definitely Dude You Know It
  25. Aroth2000

    Sellt's Diary 09/05/2018

    Me too Soon TM! Soon TM - 1 Soon TM - 2
  26. Brady1233

    hi guys how's the server/life

    We’re still making a town together right?
  27. Destruct

    hi guys how's the server/life

    NOT FOR HELPPPP
  28. AidsMonkey

    hi guys how's the server/life

    Hey Man Things Are Great Thanks For Asking! Eagerly Awaiting If The Server Is Going To Be Released Soon. Can't Wait To See You On There!
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