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  4. If you think that this is anything but a scheme created by the Chinese Communist Party to steal user information and influence our elections then you're naive. Rise up, demand transparency from the undemocratic Chinese Communist shills! We will no longer be taken for a ride! Is it any wonder that they are using a game created by Notch, who is a Swedish developer? I think the connection between Socialist Sweden and Communist China speaks for itself, and I think the A'therys "Devs" (Read: CCP Plants) connection to both Socialist and Communist governments also speaks volumes of their true goals. These updates just Happening to release around the time of The United States election where we know for a fact that Minecraft server Devs working in tandem with CCP operatives influenced the election outcomes in the states of Virginia, Kentucky, and Alabama, all of which would have gone blue if not for the blatant Communist Misinformation campaign spread lies to the single largest voting demographic in those States, which is 13 year old Minecraft Conquest server users. Do not be fooled by their statements claiming that mistakes were made and that they will do better, it is all a smokescreen by foreign actors to not only undermine our democracy, but To outright destroy the West and it is being carried out by people who want nothing less than the complete capitulation of the Freedoms we enjoy in the west to the Tyranny they "enjoy" in their eternal oppressive authoritarian regimes. Demand answers, never settle for these vagaries and smokescreens! Gamers rise up! We are the most oppressed minority and we won't take it anymore! We want the truth!
  5. How many more years we gotta wait? I'm gonna be in my death bed by the time A'therys officially releases. 👴
  6. For a brief message… We are shutting down the Public Test Server at the end of the week for quality control purposes, as this update does not meet the standards we as a staff are hoping to provide for you, or ourselves who make up our community. From the product itself, to the communication that was given last minute on how to access the testing server, as well as orientation to the plugins and new additions to the island of Soltair, we failed. To make this right, the Public Test Server will have the whitelist reinstated and we will be announcing a re-release when we are comfortable with having tested properly, and with having communicated properly. To you, we apologize, but we are not defeated. To the fifty-two (52) of you that joined us this weekend to play, thank you for your feedback and taking the time to login and interact with us, the time spent with you was greatly rewarding and has given us new hope and a drive to do better, not just for us, but for you, as you deserve better. Thank you for your time and helping to make us strive to do and to be better. More communication will come as we are able to share words of substance. We hope to see you soon. For more detail to the above, please see below. In comparison to our public announcement of goals for this update, the Towns Update, we fell far short in both testing, and feature setup. General guides were not created for release, informational packets were not sent out. Shops, quests, and a functionally updated conquest system all failed to be created in the way we had hoped. This update release was rushed in hubris and sleep deprivation, being marred by errors and major issues that had to be addressed non-stop overnight before release. Notable, comical errors include, but are not limited to the following… - NPCs vanishing in Korghor, having to be replaced. - ALL NPCs vanishing and having to be recovered. - The world we initially had setup for survival being found to not have ores or any form of conquest resources underground. - Not being able to craft recipes for Conquest Reforged. - Not being able to craft simple crafting recipes in the survival world, such as planks from conquest logs or torches. - Players not spawning at the intended first spawn location. - Shop NPCs being replaced with villagers in the last half hour before release when CustomNPCs decided to strike against their creators and not sell items anymore. And many, many more… Many of the above issues came up in the last three days before release, while others were not noted until players began hopping on and asking “Hey, why can’t I make tools?” which was a complete oversight, because it’s Minecraft, why wouldn’t you be able to craft tools, but looking at ourselves, why didn’t we test to see if we could. It’s that failure to give adequate testing time and to hit all of our goals of this release for which we are reinstating the whitelist and giving ourselves time to do this update correctly. Again, to the fifty-two (52) and counting of you who have joined us and taken a look despite these clear shortcomings, thank you. This downtime is for you especially, so that we can do better, and so that we can provide a better system to gain knowledge of the systems and how to use them for the future of A’therys as a whole leading into A’therys: Horizons.
  7. Hello, A’therys! This past week has been solely dedicated to getting things prepped for this coming Friday, 13th of November for the release of the towns update to the A’therys Horizons public test server. Play Test Server Q&A Q: When does the whitelist get turned off? A: November 13, 2020 at 4pm EST Here’s a wonderful countdown! https://www.timeanddate.com/countdown/generic?iso=20201113T16&p0=179&msg=A%27therys+PTS+-+Towns+Update&font=serif Q: Once the town update goes live, how do I go to the new world? A: From Korghor, capital of Laghur head straight North, there you’ll find a boat and a captain that will take to the new land. From Sharra, capital of Mahkri, head straight West, there you’ll also find a boat and a captain that will take you to the new land. Each captain will take you to a different camp, one specific for either Laghur in the North or Mahkri in the South. Q: Taxes scare me, I lose my town if I don’t pay them? A: Don’t be afraid, taxes are just a way to automate a system that was always in place in past A’therys versions, if players are inactive and not contributing to the server for three+ months, the town is disbanded and the land is unclaimed for others to pick through the ruins. If you’re an active leader, with an active town full of thriving members, you have nothing to fear. Q: I saw a lot of different taxes on the last post. Why so many and how do they really get calculated? A: Let’s go for a full breakdown here. Base Tax (+500): The amount to be taxed regardless of town population or size. Population Tax (+100 x Town Member Count): A set amount of additional tax for each active resident. Area Tax (+0.2 x Block): A set amount of additional tax for each block of town claimed. Oversize Tax (+1 x Block Extra): An extra tax paid on town area that goes over the maximum size, if players leave your town or go inactive, your town’s maximum size decreases. The plots used over the new maximum area do not disappear, however they will be taxed in excess until either your active population increases to re-allow those plots, or until the plots are returned to the wilderness. No-PVP Tax (Above x1.5 Multiplier): If your town has pvp disabled, they will be taxed an extra tax multiplier. Nation Multiplier Tax (Above x 0.5 - 1.5 Multiplier): Nation heads can set an additional tax multiplier between 0.5 and 1.5. Now, let’s look at some examples created by Jownky and Cicetil. Starting Town Example (Default Nation Tax Multiplier): (500 + 3*100 + 0.20*3200)*1 = 1,440 sickles Tax per Resident = 480 sickles/week (~70 sickles/day) 4 Residents with Starting Area (Including 3 Resident Areas): (500 + 4*100 + 0.2*3200)*1 = 1,540 sickles Tax per Resident: 385 sickles/week (55/day) 4 Residents Maximum Area Claimed: (500 + 4*100 + 0.2*3840)*1 = 1,668 sickles Tax per Resident = ~420 sickles/week (60/day) 15 Residents Maximum Area Claimed: (500 + 15*100 + 0.2*10880)*1 = 4176 sickles Tax per Resident = ~278 sickles/week (40/day) 4 Residents Maximum Area Claimed + Non-PvP: ((500 + 4*100 + 0.2*3840)*1)*1.5 = 2,502 sickles Tax per Resident = ~625 sickles/week (89/day) 15 Residents Maximum Area Claimed + Non-PvP: ((500 + 15*100 + 0.2*10880)*1)*1.5 = 6264sickles Tax per Resident = ~417 sickles/week (60/day) Remember, as is everything on the public test server, these values are subject to change and can be edited in the future based on your feedback. Dev Team Bug squashing, refactorization, and the joyful sounds of developers finding solutions has been the name of the game this week. If you are, or if you know someone who is proficient with, or learning Java and would like to help out, please contact Rynelf on Discord about how you can be of assistance. And as always, our Github is hosted on the top bar of our website and open if you’d like to peek around. Build Team Thanks to Dannie we have a beautifully layered Conquest Reforged survival map to build, craft, explore, and survive on for your enjoyment. Thanks to Zoktobian and Fluffy we have some interesting ruins that have been added to the map. Feel free to claim these as part of your town, or just disassemble them for parts. This world is and has always been intended to be yours to play with as you see fit. That’s all for now but as always, be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , GitHub , and Planet Minecraft
  8. Hello, A’therys! This monthly update post on the development of A’therys Horizons will take a look at developments from the month of October. First I’d like to welcome our new and returning members to the team. Media Team: AddictiveGaming and mikhaelcool7 Build Team: CallMeBrAve Combat Team: Bobs70 Build Team: Atregen (the vegan) Thank you to those above for joining us to move A’therys Horizons towards release. Test Server Update As progress will be wiped anyway, we have decided to enable the whitelist on the test server one week early in order to get just one more week of polish down. As an additional reminder, be sure to mark your calendars for the 13th of November, as we’ll be releasing the Towns update and looking forward to seeing the community building and raiding towns. Korth Halloween Open House A huge thank you to all who stopped by this weekend to explore Korth, we’re glad we were able to showcase the fine nation of Kilnholdt’s capital, and we were very glad to see all of you online to check it out. We hope to see you all again soon! Server Hub Updates We’ve added a portal system to the server hub (play.atherys.com) that will allow you to walk right into one of several labeled portals that will take you to the different servers on our network. However, if you still want to, using the command “/server server-name” will continue to work. Media Team Here are a few captures from mikhaelcool7, one of our new Media Team members. If you at all have a talent for modeling or would like to try your hand at it, please don’t hesitate to reach out as all skill sets are welcome on the team. As always, be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , GitHub , and Planet Minecraft
  9. Necropost... but that sounds like something those punks in Ithero would do. 😛
  10. Hello, A’therys! Welcome back to this week’s edition of the Weekly Update. First I’d like to welcome our new members to the team. Combat Team: Bobs70 Build Team: Atregen (the vegan) Now onto recent updates. Server Hub Updates We’ve added a portal system to the server hub (play.atherys.com) that will allow you to walk right into one of several labeled portals that will take you to the different servers on our network. However, if you still want to, using the command “/server server-name” will continue to work. Build Team As a reminder, we will be opening Korth this Halloween weekend to visitors! Calendar Event: https://atherys.com/calendar/event/135-korth-halloween-open-house/ Starting on the evening of Friday, 30th of October through the end of Sunday, 1st of November we will have a server online and un-whitelisted available for anyone to connect to with the Conquest Reforged mod installed, easily achieved using one of a few options, the Conquest Reforged launcher (https://conquestreforged.com/downloads), our Twitch Modpack (https://atherys.com/forums/topic/4366-atherys-modpacks/), or our custom launcher found here: https://bit.ly/34cPu0D To take a look on Halloween weekend, please connect to play.atherys.com and enter the ever so festive pumpkin portal, or enter the command: /server Korth As always, be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , GitHub , and Planet Minecraft
  11. until
    Dates: 30 October, 2020 - 1 November, 2020 Server: play.atherys.com Command: /server Korth (Or use the warp portal) Requirements: Conquest Reforged can be found here (Conquest Launcher) or here (A'therys Launcher) Here's the skinny, we'll be opening a new server on our network for Halloween weekend to showcase Korth, capital of Kilnholdt. Everyone is invited and encouraged to bring a friend. Korth has been in the works for a long while now, and the A'therys build team is incredibly proud to share it with our community as well as the general Minecraft and Conquest Reforged communities. Builds like this just have to be shown off, and I've said it already, but we're proud to be able to share our building achievements with the public as they are stepping stones to the release of A'therys Horizons.
  12. Hello, A’therys! Welcome back to this week’s edition of the Weekly Update. Let’s dive in. First I’d like to welcome our new and returning members to the team. Media Team: AddictiveGaming and mikhaelcool7 Build Team: CallMeBrAve Now onto recent updates. Play Test Server Instead of a weekly update last week, we announced a major update coming to our Play Test Server next month on November 13th. Please read the post here for more information: https://atherys.com/forums/topic/4411-13th-of-november-a%E2%80%99therys-pts-towns-update/ Build Team A couple of our team members have been chipping away at polishing Korth, the capital of Kilnholdt, for its grand unveiling event and we are now excited to invite you to our Halloween weekend open house. Starting on the evening of Friday, 30th of October through to the end of Sunday, 1st of November we will have a server online un-whitelisted available for anyone to connect to with the Conquest Reforged mod installed, easily achieved using our Twitch Modpack or our custom launcher found here: https://bit.ly/34cPu0D To take a look on Halloween weekend, please connect to play.atherys.com and enter the command: /server Korth Media Team Speaking of 3D models, here are a few captures from mikhaelcool7. If you at all have a talent for modeling or would like to try your hand at it, please don’t hesitate to reach out as all skill sets are welcome on the team. As always, be sure to follow and join us on Discord, Twitter, YouTube, Twitch, Instagram, GitHub, and Planet Minecraft
  13. Currently, no. If it's something that comes up as an issue, potentially, but it's not on the radar right now.
  14. Will macro-mod have server enabled restrictions?
  15. You might be right. If it turns out area and resident taxes are so horrible, yeah, chances are they get taken off. Or, alternatively, towns might prosper despite them, and the taxes might do their job and help better manage inactive towns. We don't know. We can't know. Not unless we try it. And hey, we're doing just that. Give it a chance.
  16. Wont lie the amount of taxation listed in there is incredibly terrifying and whilst I believe in the idea of taxation do you not feel that this is disincentive from actually encouraging nations to have populous and large towns? The fact the size of your town by area and population is quite terrifying. In a place like A'therys where you are trying to encourage your players to come back and attract new ones, how attractive is it for someone to see a list like that? The only ones I like on there is a base tax (everyone should pay for the privilege of having a town), no-pvp toggle tax (you want the protection? then pay for it.), and the nation heads tax (the nation head is in best position to understand thats nations finances); these are all influential or necessary. I have little sympathy for those who want to keep a dead town though, so I totally understand that aspect. I understand that this is the Alpha, but please don't strike down what you have struggled to have, a price for a town yes, but why charge for its successes? If you launch live with this, I can gaurentee you somewhere down the line this will be one of the first 'concepts' you will likely pull from the server. ----------------------------------- That aside a massive well done for the work the dev team has done to get this through to fruition!
  17. the town system was the exact same way, except this way it'll be automated instead of having an admin go out of their way. another thing to note is that nation heads have a big influence on how much you have to pay in taxes, so you could always petition for nation heads to lower the tax rate (or dip into politics yourself and run on that)
  18. All Hail Lord Cuddles and his all powerful alpha updates! Long Live A'therys! I mean, if you're inactive for three+ months, town go bye bye.
  19. If that tax feature makes it to the final server I will not be playing on Horizons. I'm especially talking about the disbanding of the towns part.
  20. How exciting! Thank you for the update, and I look forward to seeing you all on the server in November!
  21. A’therys PTS v1.1 - The Towns Update It’s been a while since we’ve last spoken of the A’therys Public Test Server (https://bit.ly/3iSbFNF), but now we have news to share. On the 13th of November, 2020 we will be updating the testing server with the A’therys Towns plugin. Towns and Skills are without a doubt the focus of gameplay for many among us. You’ve played with the beginnings of the RPG plugin, which, while not quite yet, will be updated in the future. Now it’s time to play with the Towns plugin, to find and to iron out as many bugs we’ve missed in-development as possible. With the addition of the towns plugin for testing, you will see some slight changes come to the island of Soltair. To facilitate these changes, the Public Test Server will return to a whitelisted status from the 6th of November until the 13th of November, once we are ready on the 13th, we will re-open with the below changes in effect. Primary Update We will not have towns creatable on the current adventure island, instead you will find transport on the north and south ends of the adventure island that will take you to a new land for you to conquer with your town members. On each end of the island, you will find a boat, speak to the captain aboard and they’ll ferry you to this new land where you can set up camp. Once you’ve arrived in this new land with friends, you’ll be able to party up and create a town of your own, build fantastic monuments with Conquest Reforged, and communicate with others in your nation to go on raids against whoever you deem to be your enemy. More detail on towns below in the section titled “Towns: A Brief Overview”. With the inclusion of towns comes a battle for resources. While within the survival world, players will now drop all items in their inventory. Keep-inventory will still be on in the adventure world. In both worlds, players will drop a portion of their wallet when they die. However, players will be able to store currency in personal banks which will not be dropped on death. To help with regaining the items you’ve lost, we will be expanding the inventory of equipment shops in each capital. In order to create a more balanced testing environment and give everyone a fresh start for Towns, all items, exp, currency and other data will be wiped from players. This will be the last time we wipe all data for the foreseeable future on the Public Test Server. Additional Updates A few of the problems we’ve received feedback on include the help command and starting out having to grind for your first skill. These issues will be fixed in this coming update. You’ll be able to use /help and additional in-game tools to guide you, and we will be changing starting experience to allow you to select a starting skill as soon as you enter the server. The island of Soltair has many smiling faces in the capitals, but interacting with them doesn’t do much. This update will add better equipment shops and quests given out by many of the inhabitants around the island. Speak with these NPC’s and you’ll be greeted with a mouse-clickable dialogue prompt where they’ll ask you for assistance if needed. One set of quests given will be Bounty Quests, given by the Sage in each capital. They’ll give you the coordinates and a laundry list of enemies to defeat. Complete their quest and you’ll be rewarded with a Bounty Token, redeemable for high-tier armor and weapons, which were previously gated behind grinding boss mobs. Towns: A Brief Overview The A’therys Towns plugin is the first usable Towny clone for sponge. The features are very similar to Towny as used in previous versions of A’therys with one big exception. It’s completely custom for our needs. In past versions of A’therys with Towny you would need an admin to approve your town’s placement, this is not necessary with A’therys Towns. Yourself and a party of companions simply need to set out into the world, find a good spot away from other towns, within your nation of choice, and claim your town. Mayors of towns may grant permissions to individual players or add them to premade roles in your town. If the mayor needs an assistant to manage members joining the town, the mayor may assign as many as they want. In addition to granting roles to members of the town, the mayor may also grant plots to residents, making them the plot owner and giving them access to set their own permissions within their plot. They may grant allies, neutral towns, individual players, or everyone permission to build, destroy, open chests, use buttons and levers, their permissions are fairly customizable. In the past there were rules on how long a town could be around with everyone in the town being inactive, which would require an admin to check the last online information for each member of a town and to clear the town. With A’therys Towns, we have a different way of doing this, Nation Taxes. Towns have tax upkeep that skims a portion of the money they leave in their Town Bank to the Nation Bank. These taxes will increase with your town’s active population and the total area of land your town has claimed. If your town fails to pay their tax contribution for an extended period of time, the town will be disbanded and free for raiders to pick through the ruins. Raiding is a fun time for everyone involved, is it not? You don’t have to answer, we have raiding built in to the towns plugin. Towns in enemy nations can become the target of raids. Players in your town with sufficient permissions will be able to pay a fee to summon a for-hire mage when near an enemy town, which has a set amount of health and lasts for a specific duration. If a town member dies near the raid area, they will respawn at the mage, and it loses health. Once the duration or health reaches zero, the raid is over and town members will respawn as normal. For those among you that don’t want to be raided, there is a way out, but it does come with a cost. You may disable PVP in your town, but with the increased protection you’ll be paying a higher percentage of taxes to the nation. If you rack up tax debt, you will not be able to re-enable PVP protections until that debt is paid. Towns: How do they work? For testing purposes, to create a town you will need to have three members in your party, including the party leader. When you have enough coin to create a town, and you’ve found a spot to call home, the party leader will select two corners of what they’d like to be the Home plot, with /plot select A and /plot select B. Once the two corners are selected, the party leader will stand where they’d like spawn to be for the town and enter /town create “town”, where town is the name of your town. (Tip: you can use quotes to have spaces in your town’s name.) Once this is done, the party will vote if they wish to create the town here or not. Once your town is created you’ll have a maximum amount of area you can claim by creating additional plots. Note: Plots are no longer chunk based, you can claim any area greater than or equal to the minimum plot size of 8x8 blocks. If wanted, and if you have enough blocks to claim, you could have a plot which is 8x9 or 12x200. Any variation 8x8 or above is acceptable. Now, you may ask “If I can have plots of any size, how can I tell where one plot begins and another ends?” you can do so with visible plot borders. This is available by simply toggling /plot border true and /plot border false as displayed in this video made by CodeStripper: https://www.youtube.com/watch?v=TBZaFLSGWzA As your town grows in active residents, your max claimable area will increase. If your town loses resident activity or town members leave, your max claimable area will decrease. If you have claimed more area than the current maximum allowed, your town will be in a state of excess where no more plots can be claimed until your claimed area is under your town’s maximum size. Additionally, any area that goes over your maximum will be taxed at a much higher rate than normal. What marks “active membership”? If players are offline for over a certain amount of time, they will be marked inactive. Inactive members will lower your tax amount, but they will also lower your town’s maximum claimable area. As long as members are active, you’ll be able to benefit from the added area they provide to your town. Towns: Taxes Every tax cycle (seven days) your town will be taxed. You’ll be able to see the amount of tax to pay on the town info screen. This tax will come directly from the town’s bank. Taxes are an aggregate of the below pieces, specific numbers will come from patch notes at a later date, before the 13th of November. Base Tax: The amount to be taxed regardless of town population or size. Population Tax: A set amount of additional tax for each active resident. Area Tax: A set amount of additional tax for each block of town claimed. Oversize Tax: An extra tax paid on town area that goes over the maximum size, if players leave your town or go inactive, your town’s maximum size decreases. The plots used over the new maximum area do not disappear, however they will be taxed in excess until either your active population increases to re-allow those plots, or until the plots are returned to the wilderness. No-PVP Tax: If your town has pvp disabled, they will be taxed an extra percentage. Nation Multiplier Tax: Nation heads can set an additional tax multiplier between 0.5 and 1.5. Ex. If your overall tax is 1000 and your nation head sets the nation tax multiplier to 0.5, your town’s tax at collection time would be 500. Towns: Commands Command Description Resident Commands (Anyone) /resident, /res Base resident command /resident info <player> Displays information about a resident /resident friend <player> Adds a player as a friend /resident unfriend <player> Removes a player as a friend Plot Commands (Town Mayor / Assistants) /plot, /p Base plot command /plot info, /plot here Displays information about the plot you're standing on /plot select A Selects corner A for plot manipulation /plot select B Selects corner B for plot manipulation /plot select clear Clears your currently selected points /plot border <true/false> Displays outline for town plots /plot rename <new name> Renames the plot at your location /plot grant <player> Grants the player ownership of the plot you're standing on /plot permission Base plot command /plot permission info Lists all permissions for each group in the current plot /plot permission list Lists all permissions for plots /plot permission grant <type> <permission> Grant permission to plot group /plot permission revoke <type> <permission> Revoke permission from plot group Town Commands (Town Mayor / Assistants) /town, /t Base town command /town info <town> Displays information about a town /town create <name> Creates a town /town ruin Deletes your town /town claim Claims a plot in the town /town unclaim, /town abandon Unclaims a plot from your town /town join <town> Joins a town /town invite <player> Invites a player to your town /town leave Leaves your current town /town raid Base town raiding command /town raid info Shows current raid point information /town raid create Creates a town raid point at the current player location /town raid cancel Cancels your active town raid spawn point /town kick <player> Kicks the given player from your town /town paydebt Pay off your town debt early /town spawn Teleports you to the spawn of your town /town setspawn Sets the spawn of your town /town rename <name> Sets the name of your town /town describe <description> Sets the description of your town. You can use colors and styles with the format code (&). /town motd <motd> Sets the message of the day of your town /town color <color> Sets the color of your town. /town pvp <true/false> Enables/Disables PvP Protection in your Town /town deposit <amount> <currency> Deposits funds into the town /town withdraw <amount> <currency> Withdraws funds from the town /town permit <player/town/nation> <permission> Gives an entity a permission /town revoke <player/town/nation> <permission> Removes a permission from an entity /town role add <player> <role> Add town role to resident /town role revoke <player> <role> Revoke town role from resident Nation Commands (Anyone) /nation, /n Base nation command /nation info <nation> Displays information about the nation /nation list Lists all nations /nation deposit <amount> <currency> Deposits funds into the nation
  22. Hello, A’therys! This monthly update post on the development of A’therys Horizons will take a look at developments from the month of September. Community Media This past month we’ve seen fantastic videos come out in a v1 Nostalgia series that our wonderful community member Mattallamune72 is creating for their youtube channel. If you haven’t already, please take a look. Roreg Logh: https://www.youtube.com/watch?v=BBDgJ6qgDC8 Monas Roth: https://www.youtube.com/watch?v=G1nPACoPzA0 Ar-Selukk: https://www.youtube.com/watch?v=JSLKTXrMFiU Vrovona: https://www.youtube.com/watch?v=nJWFT5Ab8NE Stay tuned for Ithero and Aloreh! https://www.youtube.com/c/CommandoPlaysRoadto100suscribers/featured Dev Team September saw massive progress in the newest plugin for A’therys: Horizons, A’therys Dungeons. It’s not ready to show off quite yet, but keep an eye out for more news. Here is our open source project on GitHub (https://github.com/Atherys-Horizons) if you would like to help! Test Server Minor Update To The Test Server: “Be on the lookout now for Rannow, he's stationed at most points of interest around the map and will offer you quick and easy access to all other places.” - HeadHunter111 Build Team Speaking of keeping an eye out for more news, here’s a teaser picture of the first dungeon coming to the play test server, The Twilight Halls. We’ll be showing more of this build soon, so stay tuned As always, be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , GitHub , and Planet Minecraft with more to come, so you’ll be able to see and share more about the development of A'therys Horizons. Thank You for reading this post!
  23. The snowy nation of Vrovona!! Had a great time with my guest @carlthealien
  24. Hello, A’therys! On this weekly update post on the development of A’therys Horizons, we will take a look at developments from this past week. Community Media Moving steadily, one of our fantastic community members, @Mattallamune72, is making an A’therys Ascended V1 Nostalgia Series with a video for each nation. In this series he is touring the old towns we’ve seen rise and fall in each nation. Please take a look at the third video in his series, a tour of Ar-Selukk, guided by a former Vizier, FairyDL: https://www.youtube.com/watch?v=JSLKTXrMFiU Test Server Minor Update To The Test Server: “Be on the lookout now for Rannow, he's stationed at most points of interest around the map and will offer you quick and easy access to all other places.” - HeadHunter111 As always, be sure to follow and join us at the links below, so you’ll be able to see and share more about the development of A'therys Horizons. Discord, Twitter, YouTube, Twitch, Instagram, GitHub, and Planet Minecraft Thank You for reading this post!
  25. Ar-Selukk!! I hope you guys enjoy! @FairyDL is the host for this one! Thanks for watching.
  26. Hello, A’therys! On this weekly update post on the development of A’therys Horizons, we will take a look at developments from this past week. Community Media If you haven’t seen it already, one of our wonderful community members, @Jerome Jonsaeus, is making an A’therys Ascended V1 Nostalgia Series with a video for each nation. In this series he is touring the old towns we’ve seen rise and fall in each nation. Please take a look at the second video in his series, a tour of Monas Roth, guided by the wonderful @bringiton265: Build Team Here's a pretty picture from Atvoria's capital: Caenglare, but one thing you'll notice is that there's wool hiding in the background, what this means is we need your help! Please contact myself or Naomi210 on Discord if you would like to assist us in our quest to make a greater world. Dev Team For those keeping close tabs on bot-chat in the A’therys discord, this won’t be a surprise, but for those of you who don’t look at that, this may be big news. Dungeon instancing for A’therys: Horizons. You’ll see more about that in the future, but for now keep that term on your radar, because it's a pretty big deal. If you think you can help with Java development, please contact Rynelf (Rynelf#8390) on Discord and see if your skills could be used to assist us! Here is our open source project on GitHub (https://github.com/Atherys-Horizons) if you would like to take a look! As always, be sure to follow and join us at the links below, so you’ll be able to see and share more about the development of A'therys Horizons. Discord , Twitter , YouTube , Twitch , Instagram , GitHub , and Planet Minecraft Thank You for reading this post!
  27. The second video in the series. Like and sub to make sure to know when the next video comes out!
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About Us

A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

Our community will always be what makes A'therys.
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