• Atherys
  • Aloreh
  • Ar-Selukk
  • Ithero
  • Roreg Logh
  • The Daggerlands
  • Vrovona
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Showing most liked content since 06/21/2017 in Posts

  1. 20 likes
    Hello A'therys! Yesterday we had the Sellt Chat where I introduced what will happen with A'therys and where we are going. In two words: A'therys Horizons Yes, we are working on a new A'therys, it wont just be another iteration with small changes, it will be basically a new game. First, the bad things that will happen: All player data will be wiped, everyone will start new. This means no towns, no money, no exp and nothing that was sold in the Store. Now, the good things and why we have that wipe: Atherys will go modded. For what we want to do we can't stay with just plugins, but need to expand and going modded was the logical step. This also means a switch from spigot to sponge, which means our old plugins will not work anymore (no Towny and no Heroes). But don't fear, @HaedHutner is already working on our own custom town plugin (which incidentally allows us to have a town plugin that doesn't have a tonne of stuff that we do not need and also could possibly slow down the server!). Same will happen with the pvp plugin. Classes and skills will be entirely new, as will be the way you level. Store bought items, including towns, will not be available anymore for real money. All these things you will need to play for in order to obtain them. We will have some things we will sell, however, they will be entirely cosmetic. Towns will be more restricted than it's now. You will need to fulfill some requisites to create a town (how many players join, resources etc). Titles will also not be buyable from the store. You will earn titles through playing which also gives a lot more meaning to a title than it is right now. Map One of the big mods we will have is ConquestReforged which will add over 6000 new blocks. Luckily, we got one of the best ConquestReforged map-makers to make us a custom map and from what i already saw it will be fantastic. Size wise it will be smaller, while the landmass will be about the same, (a lot of ocean has been remove). A big part of the map will be the Adventure Zone (Shattered Lands) and so the actual land where you can build your towns will be about half of what we have now. Nations Another big thing: We are turning the globe and will move to another part of A'therys! You will be able to choose between 5 new nations and explore a sixth one that fell into ruins. The last one also will be the Adventure Zone with mobs, traps, dungeons, quests and an expanded Conquest System (for all the pvpers). The 5 new nations: Gennaian Islands: The Gennaian Islands are a collective of Kingdoms under a single national banner; akin to Ancient Greece. Daidama: Daidama is a ‘paradise’ of walled cities; where crime is swept away by justice, and atonements are swiftly dealt out. Dalkun-Tir: The lands of Dalkun-Tir are lowland scrub and rocky steppes, inhabited by the spurned and exiled; hardened nomads who navigate the harsh landscape. Atvoria: Once ruled by the god Nalageos, Atvoria is a land saturated with glamour due to the dragon Zahatmos’ tampering with fate. As such, the people are involved within a constant story, where superstitions and fables come to life. Harugraun: Rugged terrain of mountains and forests; a land that pioneered gunpowder and rivaled only by the Daggerlands in ingenuity. It is a shame, therefore, that they happen to take five steps back every generation from sheer spite and strife. More Information on the Nations will be forthcoming, including their buildstyles. My (your) Story We heard you and we want to give you more influence on the story of this world. As such, each player will get a profile page on the forum connected to the A'therys server. If you achieve something, (slaying the evil endboss, becoming Nationhead etc), you will get you an entry in your personal timeline and if appropriate in the Nations Timeline (Nationheads, Wars etc). You also will be able to add your own personal entries to your own timeline (only difference will be that the official stuff will have a "official" sign). Depending on all these things and our own ideas the world will also evolve. How far and in which direction, I can't say. Release Date We don't have a deadline. We don't want to do another Evo and actually take the needed time to implement everything we actually planned. Further Information I will resume my weekly diary where I will keep you all up to date. Additionally posts will be made to go into more details of what we are doing, what mods you can expect and what we are planning but didn't mention here (several things, but we need to be a bit further with it before it will be revealed). Callout If you are a coder, builder, artist, pr specialist etc. and you want to help. Contact me or use one of the forms (builders) to join the team! I can't promise your money but i can promise you to work on a fantastic game and the pride that will go with it -Sellt Pictures
  2. 16 likes
    So I figured I'd hit hard with today's lore log. The biggest question everyone seems to have, and it's a huge make or break for a lot of people picking nations; is about the upcoming governmental systems. In this topic, I'll be discussing : The Role of the Nation Head or Ruling Body, the amount of Staff Oversight intended, and how these roles are chosen. Please DO note that anything in [[Double-Brackets]] refers to an in-development name and is subject to change. Gennaian Isles: { Jen - eye - an } The Isles, for those who want a shorter term, is a collective of kingdoms under a single national banner. For those who want a real world comparison: Ancient Greece and its kingdoms. Our mapmaker needs to get the Isles made yet, but upon doing so I'll have an exact division and number of 'kingdom areas' sorted out. The central kingdom is Falkynthos, whose capital shares its nation name, and will serve as the starting [[High King]], as a moderator starting role. Each kingdom will have its own ruler, and form a collective senate in regards to national decisions. The [[High King]] may be the national face, but each kingdom is to some degree, an autonomous area. There may indeed be cases where a King should decide to go against the collective decision, and seek alliances of the other Kingdoms to take command. This is allowed within the constraints of the nation. Alliances are limited to fellow kingdoms A successful rebellion may result in the victor claiming the title of [[High King]] The other Kingdoms may reel in defeat, but will still exist. For example; it is not possible to completely take over the kingdom and kill off the other Kings to become an absolute monarch. Daidama: {Dye - Dah - Muh} A nation dedicated to justice, and its due process; there is quite some history behind it - but I'll bring you past that into the modern era =P Daidama is presently ruled by the Imperator, and his justices. The Imperator rules as a Dictator - both overseeing national and judicial matters This is a Roleplay Staff Account, due to its unique position of power. Consider this akin to the present system of Nation Head; with players playing a stewardship role. He can assign Justices to oversee the nation and dole out his will These are assigned player roles Think a combination of beat cops with Avatar's Dai Li. Unlike our previous example; the political climate is more stable; thus the leadership will not change. That noted ;this is an excellent opportunity to roleplay within a long-standing society. There's a fair amount of intended geologic variance here; so expect a fair deal of culture. Will there be roleplayed crime and punishment? Nothing that breaks the game or you; but if you wish to roleplay out the idea of serving penance; it is doable within the system. Furthermore; it should be noted that Daidama is not a society of prisons and executions; but of chains and atonement. There is a weight to one's crimes - which Mosech-Tan dealt quite literally to better humanity. How can one atone if they are simply killed or left to rot? Dalkun-Tir: {D-all - Koon - Tier } I've been toying this one with and without the dashes; so feel free to offer a which looks better option. Dalkun-Tir is the second designated Roleplay Head nation; this time with a player in the role! it is also a nation in which its former God (Orvesu), still watches over the people; albeit in a less direct manner than he once did; Orvesu's chosen Prophet is known as The Outrider. It's a roleplay position that will initially be managed by staff to start with; but will transition to a player-played nation head. In this case; the player utilizes THEIR OWN CHARACTER as the Outrider; That noted; please expect to stay In Character as much as possible during your tenure. The Outrider always is chosen in the same manner; and is granted signs to mark who he is. Dalkun Tir itself is a collective of nomads, raiders, and tribes; all who were at one point exiles guided across the scrubland by Orvesu or his Outrider. Their capital city is less a place of government, but a central trade hub along the fork of the nation's only river. Because of this factor; the Outrider will have to earn his nation's respect. While most who see him know who he is and the god who empowers him; some may not be willing to outright follow him Atvoria: {At - Vore - ee-ah } Alright; this one's a bit of a doozy. There IS a staff oversight role; but in this case it's not a position of power, but of observation and oversight. Optimally, Atvoria will be led by a Council of Guildmasters Each Guild is named after one of the Thirteen Characters of The Quest Exception: The Manslayer is represented by the Prison Warden; because you do not want to invite a homicidal bastard out of The Gorge to a dinner party. Guilds are intended to be run akin to castes; with a series of masters and apprentices; with the guild leader (Prestige) seated at the council. Within the nation itself, it is a world of stories - meaning players can coin themselves as kingdoms, shires, hollows, dukedoms, etc. These lands may battle within themselves over territorial disputes, outright war with an enemy, or choose to attempt political assassinations within themselves. This is the reason for The Council of Thirteen; to quote myself earlier : "There are hundreds of stories in the world; but only one Great Story which is superior to all” Kilnholdt (Formerly: Harugraun ): {Kiln - Hol - T } This one might sound like a new name to the mix; mainly because Harugraun sounded a hair too Asian and it didn't fit this one's theme. As Sellt noted; everything on that list was subject to edits until release! The present ruler is simply entitled the Despot; though personal titles may choose to claim themselves as they wish. Towns are loosely aligned, but distrustful of one another. Circumstances of rule may change at the drop of a hat. To sum this one up shortly; the strongest rules. Any person wishing to rebel may declare themselves so, and vry for power. In the case of multiples at one time; factions are allowed. Faction ‘leaders’ may recruit from within the nation, or from outside the nation; for their cause. In addition, betrayal may be allowed within factions. The goal of this was to give the capital city of Korth an "Iron Throne" feel to it, no ruler should feel safe upon it. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note that all of this is still highly in draft form; but it should outline my intentions: That there be both stable and changing options in the world's governments. That governments not adhere to the present cookie cutter format we presently have That there is an option for both Staff and Players to hold a role of an immersive roleplay nation head. That there be an option for full on fights for leadership. Please feel free to leave comments, constructive critiques, and bribes below!
  3. 14 likes
    Hello Atherys! Welcome to my next Diary entry! Website First I want to tell you that In case you didn’t hear. We moved our website to a new hoster (mykinghost.com) because on the one we had we were very limited in diskspace which lead to crashes and other problems, which we now don’t have anymore! We are still tweaking the performance but it should already be more stable. If you find bugs please report them to us and we will take care of them ASAP. Talking about Website. We have a person that is making a new Theme for our Forum Software which should be a lot closer to an RPG feeling than the current one. Which most likely will be introduced with the release of Horizons. Overall Progress Right now the different teams are working on their stuff. Head is working on our own Town plugin (making it perform a lot better than Towny!). PvP Team is refining the pvp/skillsystem concept, the buildteam is working on the capital styles and on some dungeons (for current version and for Horizons) and the mapmaker is working on all the flora for the different nation biomes (including some cool glowing crystals). So right now all is proceeding at a normal pace and it’s mostly grunt work. But I think next week I can show you some cool stuff! The Artists We now got a new team lead by @Altairas which is working on pixelart for new weapons and armor. This will be used for higher tiers of gear but also as skins you can buy in the store then (only skin. Stats will not be influenced), staying in line with my promise that we will only sell cosmetics to finance the server. If you are a great artist (pixelart) don’t hesitate and contact Altairas. I’m sure we can use some more help there. More People We can always use more help in any form, but right now it seems that most of the teams have a good amount of people in it, only one group could really use reinforcement: Coders. I like again to call out to all modders, coders, plugin wizards and all around geniuses out there. Atherys needs you! -Sellt PS: SneakPeak on what i'm working at the moment: This is Spike, my mount
  4. 13 likes
    Disappearing for 9 months and expecting everything to be how you left it? Boy is the Horizon wipe gonna hit you like a truck.
  5. 11 likes
    Hi Atherys! RP-PVP I was contacted by some pure RPers that brought up a concern about how to handle RP fights between 2 people (1v1) in a non-combat zone (Capital or no-pvp towns or other zones). And so I am interested to see if there are actually enough people with the same concern that would like to play on Horizons. The basic idea would be to have an established system for RP-PVP for 1v1 situation which would be totally optional (so both players would need to agree to use it) and it wouldn’t be enforced by staff (would be just too much drama). To make this clear and simple: 100% optional, non-enforced RP-PVP System. Only benefit would be that people who want to use such a system don’t need to come up with it for themselves on the spot and just can use this system. AtherysTown Last Staff-Meeting the team got a chance to experience Headhunters Town plugin and wow, it’s just great. It’s a lot sleeker than towny (none of that stuff we never used) and got a few more features that really add to the convenience of using it. I don’t want to go into much details at the moment (still some work to do) but you will get a bigger article about how our new town plugin will work soon. Quests Our Quest-team has now been formed and are starting to develop the story lines which you will be able to explore. We have also selected a mod for the quests plus some additional stuff (NPC’s mainly) to be able to give you immersive and fun quests. And if you have a great story laying around that would make a good Quest send it to @Dani. Maybe the Quest-team can use it! AtherysMods We still work on a mount mod for Horizons but ran into some problems (mostly me personally :D). So maybe one of the readers here has experience with mod compiling for forge. If so I would love to pick your brain to get some problems out of the way. Coders I’m happy to say that we got one more coder to the team. But yeah we still could use some more -Sellt
  6. 11 likes
    There's been a good deal of debate going into the creation of Daidama. Being based off of Imperial China, we have to approach the source material itself with a great deal of respect and with no small sense of awe. When you contemplate a subject as large and diverse as an alternate Asia, you face challenges. Not only does Daidama have its own history to deal with, but our fictional version's timeline must heavily tie with its neighbor and enemy, Dalkun-Tir; whose history and backstory is heavily reliant on Daidama's lore being a stable bedrock to build upon. How do you encapsulate thousands of years of history spanning thousands of miles into a single nation? Asia is the birthplace of two of the world's greatest religions, home to a family of cuisines, and is responsible for the development of technology used around the world today. We wanted to tie in Daidama into the established world of A'therys and to the intricate lore backstory, but we also want it to stand alone so that did not simply become an "Orientalization" of Aloreh or Ithero; or an "A'therianized" version of a martial arts movie. In addition, we need to capture elements of the culture we wish to represent, without outright pilfering from the source material we wish to homage. And if that were not enough, we have to find a way to present this information with which many players are at least remotely unfamiliar - medieval Asia and the martial arts, albeit sometimes more from a cinematic perspective than a historical one. History-wise, we've created our own timeline - with a few elements from the historical dynasties; and geographically we are focused on mainland China. The lands that make up Daidama vary as much as the people who live it in; from jungled cloud forest to highlands and frigid Tibetan-esque glaciers; there is much beauty and wealth, and more than a little danger. So we are still in a lot of development, and there aren't any spoilers outright; but here are a few fun facts to note Capital City: Cheng Tian Tan; most naming conventions follow a "three-part-name" system. Language and naming conventions is going to be written out, akin to how we have Hauad Logh - the language is loosely based off of Mandarin. Historical "Three-Kingdoms' War" in which the nation divided and reconquered itself. ((this name is still in-dev)) The people of Daidama are highly oriented on atonement, and this is perhaps the epicenter of Daidamese theology. The law of the land coexists with atonement practices, with the core being The Ancient Law , a holy book written by Mosech-Tan before her depart from the mortal plane.
  7. 9 likes
    Well, I'm sure quite a few players remember be, Played a little of V1, Joined back at the end of V2, Played about a year of V3 before I got bored and just decided to leave, Well I'm back and hyped af for Horizon, So I'm looking forward to seeing some of the old players I use to play with among with the new! Let's go!
  8. 7 likes
    Because we can't be bothered to deal with the people we banned long ago coming back only to repeat what got them banned in the first place. @Crash
  9. 7 likes
    Job 1:21 "...the LORD gave, and the LORD hath taken away; blessed be the name of the LORD".
  10. 6 likes
    Nobody on Atherys gets banned for sneezing, just hitting someone as doomsayer, putting paintings on chests, killing a t1 that attacks you, not responding to a league msg someone sends you, someone else hacking the fourms, picking up a helmet, using skills, killing people who decided to rp as they died, etc.
  11. 6 likes
    If we wiped the ban list and allowed them all back 99% of them will do the same thing again guaranteed. The people who know they did wrong have and will make a ban appeal that the HR team will gladly read and acknowledge. The few who know they've done wrong but haven't and won't make a decent ban appeal are the people we don't want back on this server.
  12. 6 likes
    I'll take a large detailed map to explore over a 500 * 500 murderfest any day
  13. 5 likes
    tbh it would be easier to wipe the ban list and just re-ban those who break the rules again, rather than sorting through all the ban appeals of the players that want to come back for horizons. Also, the fact that I'm unbanned is proof enough that I'm not saying this for personal gain. It doesn't really matter either way, just from my understanding it would lower the work load for staff because banning is easier than unbanning.
  14. 5 likes
    you make me uncomfortable
  15. 5 likes
    How about noooooooooooooooooooo
  16. 5 likes
    Just "testing" some stuff
  17. 5 likes
    Its the 21st birthday of our half phillipino half english neighbour! have a great day @redninja685
  18. 5 likes
    Only dapi could manage to steal a town. He's still got it ladies and gents
  19. 4 likes
    Point taken. I'm going to remove myself from the discussion as well. You guys are right, I did often times reply with some pretty disrespectful comments of my own, though usually in response to people who were already being disrespectful. And yes, this thread did leave me very much frustrated, which resulted in some very frustrated replies. As you have very well pointed out. I try to avoid being hypocritical, but upon analyzing my posts from this thread that's pretty much what I've done in the end. With that being said, I'm going to withdraw from the thread as well.
  20. 4 likes
    i shall build up the courage to the opening of horizons for a ban appeal!!! watch me
  21. 4 likes
    OUR QUACK QUACK IS NOT HIS OWN MAN @ 18 YEARS OOOOOOOOOOLLDDDD. NOW NO ONE CAN STOP HIM! @Dannie I HOPE YOU HAVE A BRILLIANT BRITHDAY AND GETS LOTS OF GOOD THINGS. HERE'S A SILLY VIDEO OF US BEING ABSOLUTELY TWITS XDDD *WAAARNING CONTAINS VERY NAUGHTY AND LEWD LANGUAGE* https://www.twitch.tv/videos/157029598
  22. 4 likes
    I mean you're not wrong, but the other way around needed to stop too. But, don't get me wrong - I like lore, I like RPers and I like all the stuff associated with it - but it plagues me that some people what to be alienated to only one archetype on the server and not touch any others. I think staff should push people more to enjoy every single archetype of the server - not just allow them to stay hoddled in the RP archetype. I've enjoyed A'therys for so long only due to the reason that I HAVE played and enjoyed every archetype and role associated with the server, meaning, I've been a mayor, been a salesman, took part in running governments, and yes, I have RPed in events and just casually. I mean, yes, there's always going to be that one archetype that people favor more than others, but travelling and enjoying other archetypes of the server should be a requirement of the server - kind of how PvP and Merchanting or Building and Merchanting are both necessary to enjoy an archetype completely. I don't know what you guys are gonna end up doing - but, something to circumvent an entire archetype of the server just for RPers sounds like bullshit.
  23. 4 likes
    @Brady3211 fight me rp /roll 1v1 right freaking now
  24. 4 likes
    I personally feel like I speak for most of the Atherys Playerbase who is interested in PvPing on this wonderful server when I say that we don't want a constant bloodbathe in a 500x500 map, What we want is to have PvP be something that is easily accessible for everyone. One of my favorite parts about Atherys is being able to run into people in the wild! With such a big map this is a lot less likely, I also hate spending 10-30 minutes walking somewhere to raid a town, and I think a smaller map may actually help this problem and help new player towns that get camped, towns like Vendencia, Salacia, Vel Zyhul, Temaria, Blutia, Cybium, etc were all camped because of the fact that they were super easy and convenient to get too, I think this problem would be less common because every town would be easier to get too, and it wouldn't be as big of an inconvenience for nearby friendly nation members to come help. I get you wanna walk around by yourself exploring the thousands of blocks of sand in Ar-Selukk but I personally feel like a smaller map would promote more player interaction and would be better for everyone
  25. 4 likes
    Oh, Mime is fumble? well this just makes everything he has said stupid then.
  26. 4 likes
    Just do it right, that's all i have to say
  27. 3 likes
    Hey guys, I'm sure most of you know me (you know, legend), but if you don't, I'm VinnyThePooh. Long time atherys pvper, and eternal dicta- I mean leader of Tir Zyhul. Basically, I was banned like twice. I talked to staff, and now I'm unbanned! Can't wait to see you all on Atherys Horizons! (hmu if you wanna join our cult/town) -Vinny
  28. 3 likes
    RP PVP already exists. This is simply a method to improve or make it a usable feature for RPers. Also, please get this ridiculous idea out of your head that this RP-PVP feature somehow replaces or is equal to minecraft PVP. Many RPers don't PVP and wouldn't do so anyways so how does adding this make the community smaller?
  29. 3 likes
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  31. 3 likes
    So what you say is that we can keep the banlist seeing it doesn't matter But yeah.. sadly some on that list would just come back to be "not nice" (i would use another word, but we want to stay civil here) to other players. Or hang out on forums to be negative and bring down others while even acknowledging that they don't want to play the game.
  32. 3 likes
  33. 3 likes
    *Strokes Velkas's thigh*
  34. 3 likes
    @Xathas do you still have beef with my sweetheart @vehnehdapooh? is he going to get banned for sneezing
  35. 3 likes
    Lets wipe the ban list no one will come back because we all know the deal. I don't think it would do anything besides attract the real deal of trolls back for a week then returning back to the dwindling population.
  36. 3 likes
    I mean its true, I was born under the sign of Sagittarius rex meaning I was born to become to best Minecraft PvPer in the world. See if we had this wonderful system at that even we could have been able to take our rp to the next level and roll to do certain things to my daddy boi velkas. I personally don't think its a meme and something that RPers just think, I personally don't hate people just because they don't like PvP, in fact I'm friends with quite a few people on Atherys who usually don't PvP (Destruct, Carolina, Quayley, Gamma, MY BOI AIDEN <3 <3 <3 <3 <3 and my wonderful main man Jrr) I'm not trying to sound mean or anything here, but I was msged about the PvP system for Horizons and a certain someone did (of course on behalf of the head of our wonderful Rubious Lanterns) demand we do make a special PvP and Class system just for them soooo..... I personally feel like a lot of RPers have not tried PvP , and what they consider trying PvP is more along the lines of just calling a mod when someone shows up to PvP. Lets host an RP rogue 1v1 tourney round robin quadruple double team elimination style fiend.
  37. 3 likes
    For those who enjoy the idea of describing each action, rather than swinging it out : this gives a good option for expanding your story.. For those who would rather Duke it out in the field of combat with the new skills and combat plugins, then they can ignore this. That's why it's an OPTIONAL rule. It's the same as arenas. Yes they gave you limited class-based gear on spawn in rather than what you carry, but some people like the 1 v 1 arena duels better than PvP in the open field. It's a matter of preference and giving people different options to explore.
  38. 3 likes
    @Destruct Problem is, PvP is not for everyone, contrary to what you believe. Not everyone is a soldier, because that is more of a profession. It takes natural talent and a desire to be better than the competition. Same goes for rp, not everyone is a writer/story-teller, some people see this merely as a game and find fun in just building, pvping, or even just exploring; lore can be boring for some people who prefer more tangible aspects. Yes, people need towns and places to call home, but they do not need to necessarily build their own, that's why we have always had pre-built capitols. As for the economy, that is different because we all must buy, sell, and/or contribute to it in some way, though developing businesses is a profession of its own. I understand asking people to try out something they may have never done before, but let's be honest here. . .I don't think a single RPer here can say they never tried PvP. If they choose RP it's either because they enjoy it more, or are better at it than PvP. Most of us have been here long enough to know our own tastes. That said: new plugin, new PvP. . .perhaps some will give it a try again for Horizons.
  39. 3 likes
    "Look at me, I'm a big tough PvPer who thinks all RPers are wimps" This meme needs to end.
  40. 3 likes
    Awwwweh Dannie thanks you so much! I maybe older but I'll still continue to be madly childish for many years to come.... And probably more silly mistakes like those above
  41. 3 likes
    Newfag detected. PVP or morelike TVT in aav1 during its "early days" (before bullshit pvp days/nopvp days started) of atherys was the best, it actually fit into the fantasy world we had. In those early days group of players led by dude with a name BlockFortress (or something like that) managed to walk across the entire map just to slaughter few members of another another town which they did not like, they were the first ones who were willing to travell large distances just to kill few.. and it was fun. Same goes for old pvp towns such as Riftweld ,WoT, Vanguard,Thunderbears, Valinta carte ... and the random events which sometimes occured when your group accidently ran into another in a middle of nowhere are priceless. There were no group teleports as you have now and yet i dont remember people were complaining about that so much. Please do not recreate Kohi just with larger arena. Thats not what people want. It is completly ok to spend some time traveling across the map, boats are now much faster than boats we had in 1.4 (?), maybe make horses more accessible What would actually help is to make conquering/defending the town more rewarding.
  42. 3 likes
  43. 3 likes
    Seemed really interesting until the part about map size. Seems way too big considering the player size at the moment. Wouldn't it be wiser to start with a very small area and expand once it becomes too full?
  44. 2 likes
    When are we going to stop taking advice from people who threaten our community? When are we going to start servicing people who deserve to be here? When are we going to stop allowing the minority to have a greater voice than the majority? I'd like to not mention names but lets not forget that Zorin here is a complete and utter psycho. She/They/It/Retard doesn't deserve to have an opinion on this forum
  45. 2 likes
    lul i guess the game that tens of millions of people around the world enjoy and which is run on a business model that actually works is the one that needs to be stomped out of existence go get some perspective
  46. 2 likes
    It doesnt really make a difference. those who are on the ban list should at least have the courage to make a ban appeal since they were the ones who done wrong. Those who are on the ban list and want to come back should make an appeal because not EVERYONE will come back to atherys from the list. Im my opinion I agree with crash.
  47. 2 likes
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  49. 2 likes
    And we are back. -Money is fixed from what I can tell, if there is something I've missed be sure to raise it. -Portals will be back soon, for now "/golevel" is our replacement. Head is really busy working on our sponge plugins! Thankyou
  50. 2 likes

About Us

A’therys Ascended is a Minecraft 1.10 Roleplay/Pvp Server. We are committed to bring enjoyable content for all players, which since 2012 has grown into one of the greatest communities within the Minecraft community.

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