• Atherys
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  • Ithero
  • Roreg Logh
  • The Daggerlands
  • Vrovona
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Showing most liked content since 04/28/2017 in Posts

  1. 18 likes
    Whats good A’therys, It has now been a year since I decided to move on and I am happy to see A’therys still up, good on you Sellt for keeping it going, takes balls to have wanted to take it on and keep it going. Seems like a whole lot has changed, also good to see but also seems like a classic problem still occurs. So I check the website as I sometimes do, memories and all, see this one Ahole who was “leaving” the server, still around giving people crap, spreading his own brand of toxic waste. On a post about a player wanting to return nonetheless. Community guys, your community, get rid of these types, work together and protect what’s yours. Kids who don’t get their own way and then set out to harm A’therys have always been a thing, they never have anything substantial to be pissed about, just that they didn’t get what they wanted. Nothing more, nothing less. Oh and yo, staff you need them and may not always get on with them but fighting against them is cutting of your nose to spite your face. You will never win. So learn to work with them, love the people you think you hate and all will be right. Love it, protect it, keep it alive guys. Wish you all well. Peace.
  2. 14 likes
    * OFFICIAL ANNOUNCEMENT FROM THE OFFICE OF LADY ADMIRAL * Effective Friday, April 28, 2017, I, Khari Draegze (@ultravioletpixie), will resign my post as Lady Admiral of Ithero. I am exceedingly grateful to my countrymen for their support, wisdom and patience during my tenure. Without question, serving the people of Ithero has been my lifes greatest honor, and for that honor, I thank you, my comrades. For now, I will return to my home in Salacia, where I will reside for a brief time, before departing for destinations yet unknown. As such, Salacia, which has served a haven for those new to our lands for some years, will no longer be able to serve in this capacity. It is my hope, however, that from among our neighbors and friends, another Itheri town may take up the mantle, and fill the void that will be left behind. In closing, I want to thank you all again, and offer my sincerest hope for continued growth and prosperity in Ithero. I will always remember my time as Lady Admiral with the fondest of memories, and hope that you can say the same. Thank you, and goodbye! Khari Draegze, Lady Admiral of Ithero ~May you find happiness and success in all you pursue, and may the twin gods light your way when your journey becomes shrouded in darkness.
  3. 11 likes
    You are an egotist, self-centred and incredibly narcissistic. You don’t care about the community one bit unless it highly involves you getting what you want. I know this because I have five years of experience dealing with thousands of players, some just like you. Anyone who notices a problem and wants to help goes directly to the person who can solve it and makes sure that’s done. Seems you were given that opportunity but didn’t take it. Not going to sit and argue with you though, its a lost cause until you yourself realize you are in the wrong. If you want a real laugh though, providing there is someone with enough desire to pay for A’therys, it will outlast each and every selfish child that tries their hardest to destroy it. That to me is hilarious. Long may it reign. That’s what I love about A’therys, despite everything, it just keeps going. There is always that wonderful person who has the passion to help. Food for thought. Just keep powering through buddy, it is a fight worth fighting.
  4. 11 likes
    Here's some recipes: Turn any type of wool color back to white wool (bleaching wool) Example: Turn back any color of hardened clay back to regular hardened clay Example: Turn back any color of glass back to regular glass Example: Turn back any color of glass pane back to regular glass pane Example: Recipes to Cycle Sandstone Types (3 Recipes) Examples: -->--> Recipes to Cycle Red Sandstone Types (3 Recipes) Examples: -->--> Recipes to Cycle Quartz types (3 recipes) Examples: -->--> Recipes to change Stonebrick types (4 recipes) Examples: and and cycle recipes: --> Recipes to Cycle Sapling types (6 recipes) Example: Also includes: Spruce->Birch Birch->Jungle Jungle->Acacia Acacia->Dark Oak Dark Oak->Oak Alright, so these are some simple shapeless recipes I made through Craftbook to make life a whole lot easier if they were to be added to atherys. I hate how after you craft certain blocks or dye some certain blocks - you can't change them back - so I made these recipes. The "Cycle" recipes' aim is to make it much easier for builders or for bulk orders to change blocks into other types, rather than doing: Blocks -> Slabs -> Crafting Recipe w/ Slabs -> End block, it clutters up your inventory and makes a mess. For the Sapling recipes, on the server I'm pretty sure the saplings are all of equal yora value, and this would make all the different saplings accessible to everyone. Have fun with these! Even if its for your own server or whatever.
  5. 10 likes
    Hello A'therys! Yesterday we had the Sellt Chat where I introduced what will happen with A'therys and where we are going. In two words: A'therys Horizons Yes, we are working on a new A'therys, it wont just be another iteration with small changes, it will be basically a new game. First, the bad things that will happen: All player data will be wiped, everyone will start new. This means no towns, no money, no exp and nothing that was sold in the Store. Now, the good things and why we have that wipe: Atherys will go modded. For what we want to do we can't stay with just plugins, but need to expand and going modded was the logical step. This also means a switch from spigot to sponge, which means our old plugins will not work anymore (no Towny and no Heroes). But don't fear, @HaedHutner is already working on our own custom town plugin (which incidentally allows us to have a town plugin that doesn't have a tonne of stuff that we do not need and also could possibly slow down the server!). Same will happen with the pvp plugin. Classes and skills will be entirely new, as will be the way you level. Store bought items, including towns, will not be available anymore for real money. All these things you will need to play for in order to obtain them. We will have some things we will sell, however, they will be entirely cosmetic. Towns will be more restricted than it's now. You will need to fulfill some requisites to create a town (how many players join, resources etc). Titles will also not be buyable from the store. You will earn titles through playing which also gives a lot more meaning to a title than it is right now. Map One of the big mods we will have is ConquestReforged which will add over 6000 new blocks. Luckily, we got one of the best ConquestReforged map-makers to make us a custom map and from what i already saw it will be fantastic. Size wise it will be smaller, while the landmass will be about the same, (a lot of ocean has been remove). A big part of the map will be the Adventure Zone (Shattered Lands) and so the actual land where you can build your towns will be about half of what we have now. Nations Another big thing: We are turning the globe and will move to another part of A'therys! You will be able to choose between 5 new nations and explore a sixth one that fell into ruins. The last one also will be the Adventure Zone with mobs, traps, dungeons, quests and an expanded Conquest System (for all the pvpers). The 5 new nations: Gennaian Islands: The Gennaian Islands are a collective of Kingdoms under a single national banner; akin to Ancient Greece. Daidama: Daidama is a ‘paradise’ of walled cities; where crime is swept away by justice, and atonements are swiftly dealt out. Dalkun-Tir: The lands of Dalkun-Tir are lowland scrub and rocky steppes, inhabited by the spurned and exiled; hardened nomads who navigate the harsh landscape. Atvoria: Once ruled by the god Nalageos, Atvoria is a land saturated with glamour due to the dragon Zahatmos’ tampering with fate. As such, the people are involved within a constant story, where superstitions and fables come to life. Harugraun: Rugged terrain of mountains and forests; a land that pioneered gunpowder and rivaled only by the Daggerlands in ingenuity. It is a shame, therefore, that they happen to take five steps back every generation from sheer spite and strife. More Information on the Nations will be forthcoming, including their buildstyles. My (your) Story We heard you and we want to give you more influence on the story of this world. As such, each player will get a profile page on the forum connected to the A'therys server. If you achieve something, (slaying the evil endboss, becoming Nationhead etc), you will get you an entry in your personal timeline and if appropriate in the Nations Timeline (Nationheads, Wars etc). You also will be able to add your own personal entries to your own timeline (only difference will be that the official stuff will have a "official" sign). Depending on all these things and our own ideas the world will also evolve. How far and in which direction, I can't say. Release Date We don't have a deadline. We don't want to do another Evo and actually take the needed time to implement everything we actually planned. Further Information I will resume my weekly diary where I will keep you all up to date. Additionally posts will be made to go into more details of what we are doing, what mods you can expect and what we are planning but didn't mention here (several things, but we need to be a bit further with it before it will be revealed). Callout If you are a coder, builder, artist, pr specialist etc. and you want to help. Contact me or use one of the forms (builders) to join the team! I can't promise your money but i can promise you to work on a fantastic game and the pride that will go with it -Sellt Pictures
  6. 10 likes
    A'therys: Today/yesterday the update for Heroes was put in which means that food is now fixed. You will starve like normal. You will get slowness as you begin to starve and you will need to eat again. You should be able to eat in combat again too. That is all. Have a good weekend.
  7. 10 likes
  8. 10 likes
    Hi guys! A few hotfixes and patches coming your way tomorrow. HOTFIX: This has already been put in as of tonight. There is a bug with Habirah's Meteor Shower skill, where its summoned suicide mobs do not suicide properly while in The Nether (works fine in the End and Main World) Durg, the Deathreaver now spawns in the Citadel of The Nether Island. Habirah, the Inferno now spawns in the PVE world; in the Volcanic caldera near the Ruins The Astorite that used to spawn there now spawns in Durg's old location : 564, 192, 11303 In the coming days, I will be sure to add loot to Durg to reflect his new position! PATCHES: These will go live starting tomorrow! Dragon Sword and Dragon Axe "roar" chance reduced from 30% onSwing to 10% onSwing Particles on Dragon Armor (Leather and Iron sets) reduced Durg the Deathreaver's second stage gains Force-Pull, Teleport, and AoE LifeDrain Archaic Scimitar should no longer deal 1 damage to the wielder when its effect triggers. Weirdest... bug... ever. Added AoE Web skill to Brown Recluse Adjusted HP values for the following Bosses Brown Recluse Aboleth Trapped Miner Renegade Astorite's Levitate reduced in power and duration. Rhylus, the Necrominer gets a few of his skills at higher HP. Fixed a bug where Warden's wolf pet dying would trigger his Voidswarm Fixed a bug where his DeathSpiritFrenzy wasn't healing him the damage each spirit dealt. (Sorry guys ) Pirate Rum might cause you to drunkenly wake up without any pants. The Brown Recluse's boss area no longer has that annoying hole. Improved drop chance of Aboleth Armor, Odd Parcel, Bottled Venom. Aboleth drops Scales and Teeth; a small boost to Prismarine in the economy. AND MOST IMPORTANTLY Reduced PVE overworld mob swarms There had been a bug with them spawning Underground in the dungeon areas. I fixed this initially by changing it so mobs could not randomly spawn below level 50; and suddenly it was fixed TOO well. Mobspawn rates have been reduced by 1/3, in hopes that this will lessen the swarm of mobs you've been encountering! Except for the Rats: they've been knocked down by about 60% because of general annoyance complaints. To make up for this, Horde spawn chances of Rats have been upped by 10%. Be careful!
  9. 10 likes
    Was testing a plugin in After Effects and used the A'therys logo for the test. Here's the result, thought someone might enjoy it here. Might take a while to load.
  10. 10 likes
  11. 9 likes
    I was really happy to see this server is still up and seems to have a solid core community. I started playing back in the B-dubs boom. At least some of you should remember that time, as when I was new everyone referred to that surge of population. I left because the town I was apart of disbanded and those friends were really my only connection to the community. Still, I've never found a more beautiful server with better plugins + roleplay community. So I'm wanting to come back. Upon rejoining, I was a bit overwhelmed. Things are new which was to be expected, as well as the population low. That really doesn't bug me as some of the best communities are small, but couple that with the immense amount of grinding, relearning, and generally being alone this time around. It just leads me to the question. Is there incentive for new or returning players?
  12. 9 likes
    Goodbye Burnside, Just a few FYI's. Basically all advice or ideas (which were technically possible) that were brought to me by the playerbase found their way into the server. So i have no idea where you are coming from with "and if you weren't too much of a mule to take advice". Censorship, we never ever hid posts with opinions. Only posts with hate against someone or senseless memes on important posts. The big problem there are people like you yelling out loud "CENSORSHIP" and others believing you and repeating it and then you hearing it from them and so on. While in fact its just not true. Since i took over no genuine opinion was ever hidden. If i didn't agree with it i made an answer post. Even to the worst ones. And secrecy? Looking at all Games, MMORPG's etc out in the world, we may be one of the most open ones discussing plans etc. While i see every player as part of this community its impossible to go forward to anything if we open up everything to discussion. Hell, look at the two polls i did (and then gave up). Both were 50/50. Atherys right now is one of very few MMO's where players can have so much impact on the development as you guys have. Friday Chat is all about that too. And as i stated above. We always listened and stuff got implemented because of what you (the players) wanted. That's basically how it works. You guys tell us what you want, like, hate etc. And we who pay and work hart for it try our best to fulfill that and what we would like to see. If you hate us because of that then i wish you a good life. And for all the others. Atherys isn't dead. Just because Burnside doesn't get what he wants doesn't mean we closing down. He has absolutely no competence to close Atherys. That, in the end, is basically up to me. And as i said a while ago. There is no doubt in my mind that next year this time we still will be here and better than ever. -Sellt PS: btw. we don't hate or distrust the playerbase at all i love most of you guys.
  13. 9 likes
    Ok, first of all I wanna say I was 1/2 asleep writing this and am too lazy to mess with grammar, etc. so it may be gawd awful to read. I personally prefer to have access to different classes, but do understand what you're trying to say and why u prefer this system, so I get where you're coming from. However, I thought about the reasoning behind this proposal and have these comments, as this is what I have gleaned from constantly working with and fighting with with mixed groups of people (noobs, non-pvp, pvp, etc). And, for the record, I'm not saying that what I'm commenting is better or ideal, I'm just noting that this is what I've seen and suspect how things would/will be with your changes (imo)… Alright so for those of you reading I am going to go a bit in-depth on why the system needs removed as a whole. I'll lay out a little table of contents right here. 1. Introduction - Brief explanation of what this entails. 2. Health of the server - How it has affected the server as a whole playerbase. 3. Health of Heroes - How it has effected heroes. 4. The Solution - How will it fix major issues with A'therys. 5. Things to note - A few things that may need added to round things out. 1. Introduction Lets start off with what it is basically on A'therys at the moment if you level a class to level 100 it is considered mastered because of this you may freely swap between different classes as you feel keeping your levels whether it be to travel, rogue raid, team fight or make potions. (which use to be a strict utility mechanic restricted) So for many of you this is the only way you know the server the only way you've played and it seems normal however the other option and the option I and many of the people I have talked to are in favor of is a singular mastery system. The singular mastery system is where you the player levels a class and if you wish to switch you must restart from level 1 on whichever and whatever class you'd like to play. Maybe with a extra shop addition added back in where you can purchase class changes however I feel these should be expensive if even added. 2. Health of the Server So the next two sections will be focused mainly on the effect of masteries onto the server not the effect of the fix onto the problems caused by them. So lets start off with new players one of the biggest things imposed on players at this point is that on joining you choose a class which may or may not be viable at the moment not just in PvP but general play. (Will still be a problem, except now they will be stuck with whatever they pick at spawn without real guidance/input from players before choosing, which is how it is now- but being able to just level another class makes a bad first choice less of a big deal. Personally I think picking a class before actually playing on the server is dumb) For example almost any player that spends a decent bit on the server will at some point master conduit just for the ability to port because of this giant map. This adds another mastery most new players will head for making them have to level usually a second time if not a third (as will the sitch above; why tho? Because they pick without knowing anything at game spawn) which I will get to in the next section. Adding to this huge wars were much higher in participation in my opinion because there wasn't a set meta that was necessary usually a few major pieces followed by a jumble of other classes participating making it easier to have high numbers and the experience less intimidating to new players/people who do not mainly focus on PvP. (masteries has nothing to do with this tbh-- participation in wars is low because: 1) LAG--------------, 2) there are no wars happening, and 3) we have a low player count ) Lastly classes used to have a purpose economic based purpose built into them. For example warriors used to charge to repair, mages for enchanting, acolytes for potions lastly rogues had not real crafting mechanic but, they had thievery which I think should be re-added to work in no-pvp. 3. Health of Heroes I will start with my biggest complaint and work down there are quite a few for this section. Lets get started with comping and how it effects participation as I mentioned above PvP has become more complicated and more set in stone in meta why is this? Answer: Players have access to a variety of classes at all times meaning if a class is similar in style and better in raw power it will be exclusively played over the other. Examples Exemplar over Sentinel for the past year. (this will not change, because people will then just master classes to fill-out the comp for the group they typically fight with, or only master the op classes ) Next lets look at how it effects the use of classes remember when every class was played by at least one person whether it was RedRocketJJ trying to be unique or the class had something very special about it (sav-synav, baphus) people enjoyed their classes why has that ended? Answer: Most players that played unique or specialty classes have quit due to the fact they are unused in fights and other members of their towns/nations will be chosen over them to fight because of their classes flaws. (again, this would likely not change, or would get worse, with the proposed changes—as few people would want to be stuck only being useful in certain pvp situations or in large groups, such as during wars. Also see above) How about we look at the effect on rogue raiding and why it is considered so toxic as a activity at this point. So for this one there is no straight answer in my opinion and from my experience people started hating rogue raiding especially after masteries why does that matter well. (Nope- its cause of LAG----------------- and how they rogue raid- running to water, being unwilling to directly engage, pvp hoping, camping a town all day building forts and bridges, intentionally playing broken classes that one-shot u, summoning people back, etc and of course the flaming and smack talk, etc.) So lets use a example of Timmy the Rogue Raider okay. Timmy raids a big town of experience players and jumps on his unsuspecting victim playing mountebank and kills him. Timmy has won the battle but, not the war the people from this town group up and go to Timmy's town. At this point everything is okay however this is where the mistake comes in Timmy's town sees them outside they know rogue vs warrior straight up they are dead how do you resolve this? Well you used to use good strategy and pick them off one by one or die now you just swap your whole town into a comp and have a "team-fight" mastery to backup your constant raiding as a rogue. Leading to a situation where players have no real consequence for playing rogues and having the ability to jump players without a chance of them knowing. (agree with too, however) (Disclaimer: I used to run a huge town of rogues rogue raiding was fun, huge wars were fun, defenses gag me.) New player effects on PvP say Timmy is a new player. Timmy logs in Timmy chooses Lurker Timmy levels lurker Timmy is kind of burnt out of leveling he wants to PvP he realizes he can't get to other nations in a reasonable amount of time. Timmy's town mates suggest he levels conduit so he can raid. Timmy levels conduit Timmy is more burnt out then before almost done with the server because of leveling finally Timmy portals to a nation and raids. He kills someone they get mad group people up and come to his town. Timmy's town demands he has a group-fight class to defend his town Timmy starts leveling a group-fight class and then realizes he could be playing a minigame server. Timmy never returns. (lol, this ISNT an issue on Atherys, because of mob events, triple xp etc- and tbh, most people are closer to being an Avatar than rage quitting from leveling XD) In reality the problem above could be blamed on his town or the map. but, we refuse to fix those so lets go with plan b contraceptive. Lastly Balance as a whole and why this is bad. Back when this was the system yes there were OP classes I know some smart guy will point this out and they were stacked oops beat you to it. However, they were stacked by those who cared about winning first and foremost and usually those groups were competitors the people who didn't have the drive to play all stacked OP classes became their support groups. Running rogues, healers, and mages. Because warriors were mainly the OP branch in v1 however these other groups of classes actually played a role and it wasn't just one class from each branch that does its job the best. You had a variety of different classes from each branch bringing its own flavor to the battle. Even if it was a shol killing his own healers on accident because he had no clue his mobs attacked allies. Buy, you forget that: 1) theres a whole other group of people who level classes for completely utilitarian purposes, and 2) people love having different classes to use; to be able to rogue raid when you wanna, or just head-on smash as a tanky class when u wanna; and 3) being able to choose which class to play means you wont always just fight with your town/groups u typically fight with because they’ve all picked classes to fill a certain comp in that group- but instead you can switch to fill in gaps with other groups/towns, AND will still be able to choose to rogue raid or 4v4, or whatever. The Solution Remove masteries return to a simpler system of A'therys and to its roots of WoW. I will now address a few problems with the solution mentioned above. Players will only level one class reducing the chance of burnout. (It could be argued that only ever getting to play one class is a greater source of burnout- esp being how easy it is to level these days, with groups and triple xp, etc) Players will not have to fit a specific mold opening up a door to opportunity. (This is the opposite of what is currently the case, in fact- because we DO have the ability to change classes, we are not stuck having to fill the mold) Participation in group fights should increase as you should not be locked out of a fight based on what comp is being run. (again, this would still be an issue because people wanna win, and perhaps made worse by limiting classes because people will always fall back to their normal groups/roles) Fights should be come more balanced over time based on the fact OP classes will be harder to obtain. (What would make the OP classes harder to obtain?!) Conduits will not be a commodity but, a luxury again. (Doubt it, as this is the MOST utilitarian class available, so most non-pvpers will choose this to master) Rogues will be played in defenses rather then just assaults. (there are a few that do this already very few but a few) Economic issues such as ease of accessibility will be removed if you fix the fact that tier 1s can make potions repair and enchant. Fix this........... Comps will be a thing of the past. Warms my heart to think of this. (This will ALWAYS be a thing, because people like to win. just like now, people will only give up trying to comp when theres no point, which typically happens now when you fight with a mixed group or noobs) All above will make PvP much easier for new players/players who do not focus on PVP 5. Things to Note If this is added conduit port may need to be reduced. and nation signs should be removed. Making conduit a viable utility piece I would also say remove repair on it to balance it utility wise. Tier ones lose all economic utility repairing, enchanting and brewing.( –so… then do we replace this with professions?) Rogues lose some team-fight viability I think this will re-round the triangle into balance because atm they are stronger them most classes in most situation and seem to be the trouble group at this very moment. Adding in specialty items will become easier.( ---how do these changes make this any easier than under the current system?!) Hence this should be done more often. People can't pick classes around which item they are wielding for those who ask. I think a return to balancing based on skill cap is needed with this. Hence Berserker is a brain dead class it shouldn't have raw power on its side. Where as Urthkeep is complicated to learn. At the moment they both have a very even stat threshhold hence Berserker is played and Urthkeep when was the last time you saw one. Dungeons quest and leveling will feel more unique and won't be 6 haruspexs destroying the world (—lol u sure about that?! If players only get ONE class, then likely there will be only a handful that pretty much EVERYONE chooses—one being haru). Hence start adding this soon after because it will make it more challenging and more fun. Lastly this system would make it much easier to add new classes (We have loads of classes and don’t need more. And, again, how does this make it any easier to add more than it is under the current system?). They have released heroes packs with skills that are auto-updated. Use them content is content.
  14. 8 likes
    Xathas' Lore Log 1 : Moving Forward So now that the big announcement has been made; y'all might be wondering how in the nine hells Xathas has been able to manage keeping lore developed, making dungeons, and not murdering his fellow staff. The answer, as always, is alcohol. And a really good team to back me up Three weeks ago, I gave the announcement to the Rubious Lantern to fill them in, and the team has been a large idea-dump of information. A lot to filter and sort through, but we've been making progress. As Sellt has made you all aware; this iteration will have Five new nations, and one ruined nation. I'll be making weekly logs on my progress from this point on, but wanted to make anyone interested aware that we ARE recruiting for lore team. Be aware that anyone who is accepted will be held to non-disclosure. So; moving forward, here are a few fun tidbits to whet your whistle for new lore; one per new playable nation There are hundreds of stories in the world; but only one Great Story which is superior to all” The people of Agavres burn paper money on sight. He becomes lost in a dust storm, forced to seek refuge; and rises as the chosen prophet... Many voices of the ancestors come and gone merge to one within his mind. There are dozens of statues of men who tried and failed; often seated at the edge of an impossible cliff. They should always be remembered, as they still chose to leap. A massive obselisk of shifting runes; read only by the holy men; lest a heretic be executed for attempting so.
  15. 8 likes
    Hello! In the PvE area world you will no longer lose your items when you die. A player suggested this to me the other day and I saw it as a no brainer. It's not nice having to go back to find the zombie wearing your stuff, or even worse finding the items have despawned. So, enjoy. Hope you're all having a good Monday!
  16. 8 likes
    Holy shit And you call us paranoid? Tell me, honestly, do you believe we'd go through the trouble to create fake accounts just so we can claim old players are coming back? To what end? Where's the pay off for this? I genuinely can't even. The ignorance and outright paranoia in this post baffles my mind to a degree that it has never been baffled to before.
  17. 8 likes
    A’therys Content Team - Application and Information Application Link: https://goo.gl/forms/q5haXLfv6I69ZNIY2 Fill out all forms within the application link if you wish to join the A'therys Content Team. If this initial application is accepted you will be contacted via the A'therys forums in regards to a one week concept image based build trial. This trial build will be voted either Pass or Fail by all members of the content team, if your trial build passes inspection we will discuss places to improve and where your talent was most apparent. If your trial is not a passing build, we will discuss ways you can improve in the future and you will be able to attempt another build trial once a week has passed. Current Department Heads: InsanibleLector - Team Lead and Interiors MercyMike - Small Structures Altairas - Environmental Design Swyur - Design Scickar - Civil Structures Razrivon - Large Structures Eojinn - Special Structures Xathas - Concept Rules to Understand: 1. When building as a team, coordinate effectively by working in the Content Masters Build channel on the A'therys TeamSpeak. If you do not have a functioning microphone, it still helps to be able to hear what others are discussing by being in the channel with them. 2. Attend a minimum of one meeting per month if called. It is preferred that members attend as many meetings as possible to keep everyone on the same page and in the loop. 3. Activity is judged based on overall team work. Discussion in relation to the team's current project is expected, as well as actively working on the project at hand. Life is something we all experience and down time is a must to maintain a healthy mind, though projects do need to be completed in a timely manner and joining the team does mean you are a part of project completion, please keep this in mind. This team is composed of builders and doers, not title collectors. 4. There is no priority given to A'therys staff members, current or former. All ideas are welcome and all have a say within the team hierarchy. Structure and Hierarchy: The content team is an amalgamation of the existing events team, with a newly formed build team to work cooperatively as a concept, design, and build group. The structure will act as a hierarchy in divisions only, with seniority overall being given to a mutually (unbiased) manager, for the purposes of final decision making and administration of the team. Ultimately, the content team manager has final call on discrepancies, issues, transfers and recruitment/firing. The team structure will be as follows: Concept: This section is solely responsible for formulating ideas and story boarding a potential event or project undertaking. They are the think tank behind the developments, and are the primary source dedicated to producing new and innovative ideas (events team would absorb into here) Their structure is as with any think tank, individuals for initial concepts, once one is selected, they formulate as a team, with the member whose concept is chosen to go forward into production, will act as team lead until a final story package is released to the design team. ((This section is devised initially of events team members, however more creatively minded members of the design and build can progress/transfer into this team)) Design: This section is a more practical side of the concept section, and translate the raw ideas produced into a realistic minecraft setting. They will plan the layout of the concept and communicate to the builders the task to be undertaken and ongoing supervision, including any variations or amendments to the original design. ((As with concept, once enthusiasm and skill is shown by an individual in the contents team as a whole, they can join this team if authorised)) Build: The build section functions as a singular unit on a project by project basis. Only undertaking one project until completion to ensure maximum efficiency in producing structured and well executed builds. Internally they divide into 5 (technically 6) categories or sub-teams, each with an assigned tutor for guidance (an expert at their craft). The teams are as follows: -Environmental Detailing and Greenery -civil structures (e.g. bridges, roads, docks etc) -small scale buildings (e.g. houses, shops) -large scale structures (e.g. Temples, shipyards, palaces, stations etc) -interiors -special (terraforming, organics, and redstone) Each section assists one another with the build and can interchange members based on the current requirements of the project. Meetings:- A bi-monthly (Every two (2) weeks) progress meeting will take place where all content team members will meet and discuss the progress over the two weeks on the given project(s). This also allows opportunity for structured feedback, discussion and suggestions by any member to any other departments aspect of the projects at hand. Additionally should the project be near completion, this will be the opportunity for the concept and/or design section to brief on the upcoming project. If you have any questions, feel free to message @InsanibleLector on the forums for more information. We look forward to your application.
  18. 8 likes
    Five Rifts have opened in the town of Virion Alesce. Each leads to a different point of the other. Can you find them all? Mine for rare materials, but be warned. There are many dangers. Global PVP Twelve New Mobs Thirty-Six Mythic Items to Collect Two New Bosses One Deadly Realm to Explore... Welcome to the Nether...
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    Hey A'therys, we got a new feature added to the server and its about time! As you may have known we have our own lore calendar with 10 days in a week, 100 days in a month, and 1000 days in a year, well we have now updated that plugin that used a clock to tell the current time of the lore calendar into the game again. We also added a new feature, a full day/night cycle! This new day/night feature matches up with the lore calendar to make about 3 A'therys days into 1 Earth day, which makes for a cool new way to think about things on the server. How To Use: Hold a clock in your hand, Left or Right click on a block or anything to make the time information to show up like this: The date is Kultei, 15th of Sun's Might, 7C268 and the time is 12:30 (week name, number of day, the months name, current year and time of day) Calendar Visual:
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    Welcome to the First Monthly Rum Run! Well, maybe not monthly. Maybe semi-monthly. Or at the very least annually, who knows, but we intend to do this more times in the future. On to this important bits. Sunday, Sunday, Sunday!! May 21 at 12pm ATZ (5pm GMT). We will host an drunken foot race through Qhul-Rahav. This race will start at the south-west gate and meander through the city to the Amphitheater. The course will be clearly marked with pillars that look like this. When you cross the start line you will suddenly become very, very, and very drunk. As a precaution you will also be set to the Citizen rank so that no one can use skills to cheat. Victims, rather, Participants will follow the pillars through the city at the best of their ability. Do be aware that some points in the race are a bit .... tricky. There might be a bit where you will have to cross some aqueducts, and jump off of things and climb stairs and stuff… Anyway, the race is free for all to join. Yes I know we did not give very much notice that it is happening but, its still happening. The winner of the race will get a full double chest of Golden Rum. As an added bonus the winner will get a unique title of “ The Rum Runner”. I think that might be all the info you need, I’m sure I have forgotten something. I might have been testing out the last batch of Golden Rum so.... Good luck! Be sure to join us in the discord server. While joining the Discord if purely optional we encourage anyone to join us. Even if you can't speak in voice chat you can at least listen along
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    The server population does not reflect upon the well-being of A'therys. Here's how it works in my mind. A'therys is only as dead as the people working on it. Meaning, that as long as there are people to produce new content for the server and the community ( as small as it may become ), then by definition it is not dead. Yeah, we can't keep you guys entertained all the time. That's true. The server gets stale, it gets boring, for no other reason than because people get their fill of it and leave. Sometimes they come back, sometimes they don't. That's the nature of all games, not just A'therys. Thinking to my own gaming experience, I can recount more than one time where I've quit a game like WoW only to come back to it some time later. I can't stand to play the same damn game without a break. Are there things that can be changed to squeeze a bit more life out of a player wave? Sure. But you must also remember that we're here to create the game we want to play. It's unreasonable to believe that we're expected to deliver on every single demand you guys make. We're not blind, we see the issues present on the server just as well as others, but there is a limit to what we can do to fix them. Our dream is to have a flourishing server too. We're not here to milk A'therys for the money and then take it out behind the garden shed and shoot it. And then there are people who claim that one single fix, just the tiniest thing ( like toggling PvP to permanently on ), will save us from our low population count and breathe life into the server once more. That's not true, lets not pretend that will ever be true. If a single fix brought us back to a population count in the hundreds, do you honestly believe we'd be stupid enough to ignore it? Are we discouraged that the server is at a low right now? Well, I haven't spoken to others about it, but personally it makes me more motivated if anything. I remember the times when we regularly had tonnes of players on too. I'd very much like to go back to those times. And I, personally, fully intend to work towards that goal. The only thing left for you guys to do is just check back in every now and again. On the forums, on the server, wherever. At the end of the day, that's what defines a community, a group of people who gather around similar interests. Do they have to actively engage in these interests all day every day? Of course not, that's unreasonable. People have jobs, they have lives, they have other interests as well, and A'therys can't possibly hope to ever engage the consciousness of it's community for every waking hour of the day. People say it's dead, I'm not convinced. Edd said this way back when as well, multiple times. We ( the remaining staff ) might be the last people in this damn forum or on that almost-empty server, but god damn it, it'll always be our server and we'll always work to better it. You guys just need to stick around and enjoy. Or not. Your choice.
  22. 7 likes
    Grind at Sanctum, get killed, pray to the gods you gets your items back before clear lag. Good days...
  23. 7 likes
    I appreciate the legend mike chen, aka the @Velkas, the true pirate king, long locks, the six pack shortcuts trainer, the chen boi, mikel, maniacC-miichael, friend of burger and fries, 50 yen, Mr maxgreenayrat, the king of the north, the leader of harvikir, and the coolest guy I met on the server.
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    Patch is live!!!! A few mobspawners stats: - one area loaded : 97 - 120 mobs per butcher over 1 minute. Prior to patch : 300 - 500 per butcher. - all four warp areas loaded : 480 mobs butchered Prior to patch : 1100 butchered. I think mob random spawns are at a good medium now, but I'll be keeping an eye on it!
  26. 6 likes
    just don't ever hit tab whilst recording yeah
  27. 6 likes
    In this new series, on A'therys Unplugged we talk about MythicArtifacts an add-on for MythicMobs and what it means for you! Please Share This Around!
  28. 6 likes
    Hi guys, just a few patch notes that should be loaded in today MOBS: All Vanilla monsters are set to remove themselves on spawn. Should stop the spiders showing up in peoples' basements! Adjusted Drop Rates and skill use rates on Nethermobs Adjusted Drop Rates on Minibosses and Rhylus in the Archaic Mineshaft Fixed Habirah's Drop Table, he should drop his loot normally now! Patched Nether Mobspawn Rates. It should be a lot more dangerous out there now! Patched the PVE world's mobspawn rates; non-Dungeon mobs no longer spawn below Y level 50. This should help stop swarms of non-Dungeon mobs in the Dungeons, and leave more mobs for the PVE overworld! ITEMS: Adjusted particle effect chance from 20% to 5% on all Nether Dragon Armor. Staff of the Urthkeep's Durability Archaic Scimitar and Rhylus' Staff, from the Archaic Mineshaft, now have Particle Effects
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    This whole thread is just cancerous. Let the kid talk his crap, and just let him leave then delete the post. You guys are trying to argue against these obviously stupid posts that clearly have no background information to them. It's pointless. Stop putting forth the effort to try and convince people who clearly have no clue what's going on. The real supporters of the server know that the staff are doing what needs to be done, nuff said. For all the other people, screw em honestly. New players will come and go and those kids will be forgotten about.
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    On Sunday, April 30th, at 12:00 Noon ATZ (17:00 UTC), several rifts will open in Virion Alesce. Through these rifts, a terrifying planescape lies beyond. Will you find treasure, death, or worse in its confines? THIS IS THE OFFICIAL OPENING OF THE NETHER Please note the following patches: On Saturday, April 29th, several Corsairs and their ships will begin dotting the Isle of Virion Alesce on the overworld side, looking for treasure! These Pirates are not to be trifled with alone! Be on the lookout for new items from these pirates: including "Flamberge", "Razor's Edge", "Pirate Rum", and more!!! Starting April 30th, there will be multiple rifts to locate within, Virion Alesce. Nether-side will be mostly free to build and mine. However, the use of LWC/chests will not be permitted. Any loot you get you have to carry out of there in one piece!
  31. 6 likes
    Be happy I am here to save you my people. I am making a very triumphant return to Monas Roth. Currently we are on the build up but, soon enough I will be back to laying waste to our enemies and allies as usual because we do not accept the PithKeeper Yada Yada Yada. So be by denouncing the PithKeeper we will build our own system of government done on a system feudalism. I will lead a group of players assigned as lords as a government all will have roles and must follow the leadership of the group. I will accept towns from other nations even if you denounce your current leader and join the cause. Strength through real unity and Peace through all-out war. You can join us on our venture by doing one of two things. Join my town and become a member of our war band. This is simple no real rules help the town contribute pvp with us enjoy yourself. Or Denounce your current leader/nation head then publicly proclaim on the forums that you are now a Vassal of the One True King Gonzo. Your town will then be under our protection and we will start organizing together to create a stronger connection and to build up all the towns. For the leaders being denounced you have two options. Surrender your position I will send a vassal to claim it. or Prepare for War @Rhykker
  32. 6 likes
    Like the joke of actually letting you on heroes team?
  33. 5 likes
    Best change so far. Really excited for all the new stuff coming up!
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    Hi Atherys! So to make this a bit more visible. This Friday we will have a Sellt Chat where I will disclose some news about the future of Atherys (don't worry, its good stuff :D). So if you want to be one of the first to hear it join the Chat! The chat will be held on teamspeak in the sellt chat room. ip is chat.atherys.com -Sellt
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    Hello. Been looking through the suggestions forum today and saw that @Destruct made a recipe thread and it was never looked into, so I've gone and added the recipes in. ALL on this thread: have been added apart from the saplings as that's just plain lazy and reduces exploration. That is all. Hope you are all having a good Thursday. Friday tomorrow and you know what that means! Enjoy!
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    Yes, stick around. And welcome back
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    It was a cold day in the world of A'therys. A panda King and his loyal human follower were traveling to the nation capital of Vrovona when suddenly a horrible snow storm came out of no where. Desperate to find a warm place to set up camp, they searched around when they found a odd looking cave. They explored the cave and found that someone was recently there. Inside the cave there was a still burning fire and a lot of chest of loot. The greedy human follower decided to open one of the chest to find a horrible discovery. The chest was full of rotten meat.. But it wasn't normal meat, it was HUMAN MEAT!! In fear of being the next victim, the two ran as fast as they could to find a new place to set up camp. The END~
  38. 5 likes
    Just thought I'd mention it.
  39. 5 likes
    Why have economic depression when you can have crippling depression
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    Lady Admiral, Your tenure has been one of distinction. From the beginning, you faced far more opposition than you ought to have. Your acquisition of power was met with disdain by those who didn't know you; to many, you were simply a quiet Ninjin native who had led a humble life on the server, your disinterest in glory considered a marked sign of weakness. Time after time, you withstood dismissal and undue rancor unflinchingly, staring down your opposition with grace. They only saw a doe-eyed girl whose ambitions far exceeded her humble standing. They had no idea what you were capable of, how incredible a person you are, or the extent to which you would go to see your nation succeed. Rather than meeting their derision with vitriol, fear, or resentment, you held fast. "Just wait." Amid a server driven by arrogance and empty promises, you let your actions speak for themselves. Others may have deafened their senses to your triumphs, but I have not. I have watched you every step of the way. When people recall your modest beginnings, there is little they have to say. By their measures, you were just a quiet player with no great legends to tell or deeds to boast. They didn't see what I saw. Though she be but little, she is fierce. You were the foundation upon which our town stood. Guided by only the desire to help, you worked tirelessly to supply us with all of our needs. You gave freely, without question. No newcomer went unnoticed. No player was turned away in their time of need. When we were raided, and the supplies you'd worked so hard for were taken, you didn't get angry or lash out. Instead, you sought compromise. You made friends of our enemies, and turned the tide that had dragged us under. Of all of us, it was you who thanklessly kept our town afloat, never seeking power or recognition. I remember. These deeds, so many years ago, set the stage for something greater. In all my time on A'therys, I have never known a more prudent, patient player. No matter what anyone said to you, how cruelly they belittled you, or what boundaries stood in your way- and they were many- you never let it shake you. In spite of all who said you couldn't do it, you managed not just to scrape by, but to flourish under the harshest of circumstances. Even when all others fell away, you endured. You ushered Ithero into a Golden Age, paralleled by none that came before you. Yours was not a term guided by ego, but by genuine love for this server and those who played on it. Pixie, I am so proud of you and all that you have achieved. I am ashamed of the indifference of my fellow staff members, who can't recognize what it is that they're losing, in letting go of you. I'm sorry that things ended this way. On their behalf- and on behalf of the countless players that you have kept on this server- thank you. Your boundless generosity and diligence was more than we deserved. It is without a doubt that I tell you this now: those who follow will stand on the shoulders of a giant. With ceaseless pride and admiration, King
  42. 5 likes
    Hah "Razor's Edge" and pirates. Nice one
  43. 5 likes
    Well this has been quite the entertaining read as a study break
  44. 5 likes
    In V2 I trapped a bunch of Daggerlander raiders into my cave and refused to let them out unless they lined up in a straight line and bought my ice cream. They eventually did but the raiders also kidnapped me and brought me to Selukk.
  45. 4 likes
    y'all can't even welcome a returning player back to the community without spazzing and blame the staff for low numbers
  46. 4 likes
    Daggerlander Names Daggerlander Settlements Vrovonic Names Vrovonic Settlements Itheri Names Itheri Settlements Alor Names Alor Settlements Loghec Names Loghec Settlements Selukkite Names Selukkite Settlements Unaffiliated Names
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    On Sunday, April 30th, at 12:00 Noon ATZ (17:00 UTC), several rifts will open in Virion Alesce. Through these rifts, a terrifying planescape lies beyond. Will you find treasure, death, or worse in its confines? THIS IS THE OFFICIAL OPENING OF THE NETHER Please note the following patches: On Saturday, April 29th, several Corsairs and their ships will begin dotting the Isle of Virion Alesce on the overworld side, looking for treasure! These Pirates are not to be trifled with alone! Be on the lookout for new items from these pirates: including "Flamberge", "Razor's Edge", "Pirate Rum", and more!!! Starting April 30th, there will be multiple rifts to locate within, Virion Alesce. Nether-side will be mostly free to build and mine. However, the use of LWC/chests will not be permitted. Any loot you get you have to carry out of there in one piece! View full record
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    Ah A'therys, other servers must run on a playerbase and cool new features whereas this one can be fueled by pure nostalgia. Like that one time that we...

About Us

A’therys Ascended is a Minecraft 1.10 Roleplay/Pvp Server. We are committed to bring enjoyable content for all players, which since 2012 has grown into one of the greatest communities within the Minecraft community.

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