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Captain Sjielt

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Captain Sjielt last won the day on March 12

Captain Sjielt had the most liked content!

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343 Excellent


About Captain Sjielt

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    Daily Poster


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Lore Character

  • Character Name
    Captain J.D Sjielt
  • Character Story
    The Sjielt fammily is descended directly from the familial line of Armeonious Sjielt, a very close follower, perhaps even companion, to the goddess sjilea. Few know the legitimacy of Captain J.D Sjielt's claims to this bloodline, but he certainly strives to live up to the legacy of his matron goddess. Although his success in leading his mercenary company(as well as several other endeavors) wavers, his ambition and resolve are unrivaled in his homeland of Ithero. However, this has caused problems in the past, as his foresight does not quite always match that ambition. He has had several squabbles with the Itheri government, as well as foreign powers, and is currently laying low for the time being, in a distant Vrovonic island.
    Familial Bloodlines
    While worship of any given god was not nessesarily promoted or shunned in Armeonious's homeland of The Daggerlands, the thought of a god such as Sjilea frightened or even disgusted many Ashfolk. Ameonius was born in Sjilea's nation (the name of which has been lost to the histories), but moved to the Ashland towrd the beggining of his life, with the goal of helping settle and civilze the new born nation. This was an ambitious goal, even for a worshipper of Sjilea, but he never swayed from the goal, no matter how clear the Ashfolk mad it that they didn't want his help. Eventually he looked at the whole of the task he wished to achieve, and decided he was painting with too broad of stripes, and decided it would best serve his goddess to accomplish one goal at a time, until all were complete, and his task was finally accomplished. Eventually, he succeeded, in a way, helping settle a small town that would come to be known as Cana Laro'. Many of the now godless folk in the area listened to his preachings, and decided to adopt some of Her values. The history of this city is lost to time, but what was known is that Sjielt would move on to marry a daggerlands woman, before he was forced from his new home by mobs of anti god ashfolk still clinging to the shock of their recent "Awakening". His wife (Palina Meive) had to be left behind, and Sjielt was forced to flee to Ithero, where, in his middle age, he found an unexpected acceptance from the militant nation. Eventually, he would marry again, and his family would hold power in Ithero for quite some time, before, their bloodline supposedly faded away. Today, there are only three claimants to their ancestor's bloodline: Anthony Sebastian Sjielt, a recently impoverished native born Itheri, who claims to be the third cousin and closest surviving heir to the bloodline; John Daniel Sjielt, who moved to Ithero with his father as a child, whose father claimed to be the great grandson of Palina Mieve, and a third, unknown figure, who has been pulling puppet strings behind the scenes in the name of the Sjielt bloodline.
    Early Life
    When J.D Sjielt was young, his father moved to Ithero, with an understanding that the Sjielt family was powerful in Ithero, and that he might be able to set up a better future for his son. Sjielt (Sr.) had grown up in intense poverty, however, and rumours among the lowest classes always tended to be a few decades behind, and a few fold too grand. By the time he had worked up enough money to buy a ship to Ithero, the last Certain descendant of Armeonious (an Allie Fen Sjielt) had just recently died off at the young age of 18, leaving the last of the families fortunes to be decided. They were originally going to be given to Anthony, as there was no other claimant to dispute his own claims, but at that time, Sjielt Sr. arrived in Ithero, laying claim to the Will. At the same time that the two began to quarrel, a third figure arrived on scene, revealing his name only to the Itheri Admirals. The Will was set aside to be decided at a future date, and is still undecided today. Anthony and John's relationship was very shaky at first: John distrusted Anthony, with a suspicion that he was the reason for the death of Allie Fen. Anthony distrusted John's claims of heritage, and saw him as a pauper and charlatan, who simply came to Ithero to sieze an opportunity. At this time, John was at the age of 13, and Anthony, 15, and the church was disgusted by their quarrels. The church and the admirals threatened to give neither the will, until they could find a balance between eachother. This, was Very rough for the two. Anthony was cold, calculating, and distant, as well as very proud and dignified. Pride, however, was the only quality the two shared. In his young life, and still, John has been an avid drinker and flirt, very passionate and chummy, and VERY compulsive. The two formed a bond, however, through an unexpected art: Swordsmanship. The art put aside words, and showed each just how the other thought past their facade, Anthony learned, that while John would take unexpected, low reward risks, he thought very quickly and accurately. John learned, that Anthony was VERY competitive, and the thrill of victory, or the absolute tragedy of defeat, would often keep Anthony up at night. Each taught the other to work on their flaws, and formed an unbreakable, if also somehow unstable bond. John learned tact, to some extent, and Anthony learned the value of enjoying his life, win or lose. Life was all just a big game, after all, as John would often quote. You see, John grew up in absolutely horrible circumstances. In his youth, he developed a strange philosophy. He saw everyone around him, saw how even the poorest of his peers seemed to live in luxury, and he found himself to be the protagonist in his own game, a riddle set up for him to lose, over and over again, until one day, finally, he won. It is unknown as to weather or not this policy is truly felt, or artificial however, as he has had many very stages of unbearable depression in his life. Many of these can be found in his array of books and weekly journals. Some have questioned the mental stability of this eccentric mercenary captain.

    Sjielt Co. Foundation
    Sjielt Co. was founded by the church as a way to force the two to work together. It was started with a very very small fund, just enough to start buying and peddling fish in the streets of Calastore. However, instead of peddling the low demand, high supply of fish, the two split the money in half. Half was put into an interest bank account, and the other half was used to buy a wagon. With this, they would travel the city, offering to clean home owners chimneys, for little pay. Afterwards, they would load the soot into sacks on the cart, and take them to a craftsman, by the name of Artimenner Smith, who would use the soot as a material in fine dyes and inks, which he would then export to Ar-Selukk and Aloreh. They made a decent haul doing this, but the task itself was not the goal. Anthony had thought far ahead, and slowly observed the methods the man used to make these fine materials. Within three years, the earned enough to buy a small building, when they met a privateer, by the name of Trevor. The man had lost his job as an Itheri navy man, and bought a small ship, which he would rent to other larger sailors and merchants. However, the Sjielts saw opportunity, and hired the man as a mercenary. Anthony knew the coasts well by this time, and the three made a small fortune exporting their dyes to Selukk and Aloreh. They ended up hiring several other mercenaries and workers. Soon, the company grew out of control, and became an international company, with chapters throughout the world, and a net worth equal nearly a quarter the value of Allie Fen's will. This angered the unknown claimant, who attempted several times throughout the next few years to assassinate the two, and since, a shadow war of sorts has been waged between the claimant and his supporters, and Sjielt Co. The will became somewhat forgotten, as the years past, but Anthony and John still hope to defeat this enemy, and claim their rightful legacy, as one.

Recent Profile Visitors

543 profile views
  1. Rip the only one who gave a fuck. Whelp, I'm Audi, have a good afterlife atherys.
  2. Also I'm marrying @kingsransom cause politics. Like this.... I feel betrayed ;-;
  3. You do know me being quiet like.... Isn't a thing right?
  4. Yes, the salt. It feeds me. More pls. Can you close this thread too, right after making a point and promoting someone else to make theirs? That'd be great
  5. K

    My point was to laugh as the server sinks slowly into the grave Not so much at the server dying, more jut the fact that ppl are letting it happen So to sum it up K This is fine I'm allright with this K Also I love the anger. It feeds me. The moral bussybodying is just.... Just great. I've tried what I can for this server, and it either didn't work or got shut down. Now I'm just laughing at it because how pathetic it is for a server like this to go whimpering into the dark.
  6. K

    Another high quality community from our lovely comment
  7. K

    Lol Ur a peanut gallery
  8. K

  9. I think this may be stretching it, but I have an idea. So, I think that holding a conquest point should provide benefits for the nation as a whole, but also, each point should have different outputs/rewards. Each point should provide one or more of each material .Gold and/or yora .Iron/Minerals .Timber .Animal Byproducts .Food .Stone These should work in two ways. Each conquest point should have a variety of buildings with different upkeeps and outputs of the previously listed supplies. These supplies should work as both a physical item, and a scoreboard value dedicated to each nation. Every item under the category should have a material value (ie: oak wood log=1 timber, oak wood plank=.25 timber, ect ect) and can be deposited through an NPC at each nation's capitol or conquest points. Also, people with permissions from the nation head can withdraw materials needed. Each NPC should have a unique value for the materials, meaning that if you want to move materials from the conquest point to another, or the capital, you would have to draw them out by hand. This would nessesitate supply lines and caravans to the various conquest points. If conquest points aren't provided the needed supplies, the buildings that need upkeep (ie: guards barracks, farms, ect) will fall into disrepair. This means that in order for a nation to hold foriegn points, they will need to be organised, or else their supply lines can be cut off and the point reclaimed. Going back to supplies, I think each nation should have 3 or more conquest points each (1dedicated to agriculture, 1 to timber/mining, and one for military) all points should be able to hold more or less the same types of buildings, but to different levels of efficiency. in a farming point for example, you can have mines, but there will be a stricter limit to how many it can hold, and the upkeep and production of the mine should be higher and lower. This will allow point managers (nation heads, or the people that nation heads assign as point managers) to pick between maybe making a more efficient, but less self sustaining point, or maybe a more self sustaining point, but with less output. Examples A vrovonic town dedicated to timber can store a maximum of 3 mines each with a Stone output of 100, a Mineral output of 25, and a yora output of 500 ( per irl day) These mines will require an upkeep of 20 food and 10 timber, and an initial building cost of 100 stone and 50 timber. These mines are relatively innefficient, but will provide the stone needed to create other buildings. For example, this town can store 5 lumbermills, with outputs of 300 Timber per day, and upkeeps of 45 food and 5 Minerals per day, and an initial building cost of 85 stone, 50 and timber, and 25 Minerals. Another couple things you could do if you wanted to be really insane about it would be to make Manpower one of these materials. They would have to be transferred differently of course, but it could add the interesting dynamic of housing management. More manageable though, it could be cool to see each point having a completely unique set of values for the materials it outputs. For example, if you were to deposit 1 steak or 1 porkchop into an NPC, it would be worth 1 Food. However, if you had a At based point which specialises in pork, then pork could cost .75 food to withdraw, whereas steak would cost 1.25 to withdraw. There is a lot of potential for abuse in this, though, so it would have to be properly implemented. More ideas later, I'm tired RN
  10. I claim at least 30% of the credit for this glorious victory. Hail to the new king of meme @Sund_Wixius, long live his glorious union!
  11. Bcuz reesons
  12. Wait what? This was actually productive? Wow, that's a first for me thanx guys
  13. Tbh I've legitimately lost hope that anything else will be able to res this ded old server :l
  14. Seems kinda mundane tbh
  15. How tf did I miss this?

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A’therys Ascended is a Minecraft 1.10 Roleplay/Pvp Server. We are committed to bring enjoyable content for all players, which since 2012 has grown into one of the greatest communities within the Minecraft community.

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