• Atherys
  • Aloreh
  • Ar-Selukk
  • Ithero
  • Roreg Logh
  • The Daggerlands
  • Vrovona
Welcome to A'therys Ascended

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

the_KINGsRansom

Moderator
  • Content count

    185
  • Joined

  • Last visited

  • Days Won

    4

the_KINGsRansom last won the day on December 9 2016

the_KINGsRansom had the most liked content!

Community Reputation

605 Excellent

About the_KINGsRansom

  • Rank
    Public Relations Manager
  • Birthday 03/04/1994

Community

  • Minecraft Username
    the_KINGsRansom

Recent Profile Visitors

1,457 profile views
  1. GOT 'EM As staff and your new Selukkite Queen Regent, I support this claim.
  2. Friendly reminder that I am the prettiest by default
  3. Sorry for the delay, everyone. The Facebook page has been updated! You can now see all of your submissions in our album, Screenshot Competition, Week 4! Click here to check it out!
  4. Updated - 16/02/2017 Clarified PvP Rule #6 by rewording some things and adding a Part B for illustration.
  5. Me too! It completely removes human bias/error from the mix, which is great. We were planning to discuss this option a little further, so again, you'll be hearing about this soon.
  6. This was a verbatim suggestion from one of the players in the community, not from staff. I don't personally like the idea of giving EXP for player kills, because 1) it seems like it's inevitably going to be abused for farming, and 2) I feel that the loot you'll scrape off people's bodies should be sufficient enough. However, I don't know where the rest of staff stands on this. I'm pretty sure that this won't be a thing, since it's very obviously abusable. I'll let you guys know when I know anything, unless @Sellt can give us direct confirmation now.
  7. On behalf of myself and the rest of staff, I thank you all for your participation and patience with the PvP rule changes. I know that this process has dragged on for a long time, but I want you to know that it took as long as it did because we wanted to ensure the fairest set of rules possible for all parties involved. We know that PvP can be messy. By clarifying our existing rules and tweaking others, we hoped to minimize room for bias in our judgments (as staff), and to promote a better environment for the whole community. While it's not possible to please everyone with these changes, it is important to note that we did make sure to follow the desires of the community, not our own. All of the new rules are the result of being voted in by a majority. Most rules are relatively unchanged, only differing in how clearly they are explained. The most notable changes are as follows: We have established that you must wait an amount of time in between raids. This was already an understood rule, but it was not formally noted in the rules before. Traps have been made legal, within limits. This includes lava traps. Nation Heads will determine whether or not they endorse nation killing. This means that, yes, nation killing might finally be legal in Ar-Selukk. (I'm looking at you, @Destruct!) We have expounded upon the Exploitation rule. It is more specific now, so there are fewer questions about what is and isn't considered to be exploiting. It also now includes other misuses of skills, which was another unspoken rule for staff. In addition to these changes, I would like to note that the cooldown for toggling PvP has been reduced from 12 hours to 6 hours. This means that if a traditionally PvP-on town needs to build, they can do what they need to and then get back to PvPing all within one day. Finally, I will address some questions/concerns/suggestions that I saw frequently throughout the survey. Please disregard inconsistencies with grammar, as most of the questions/suggestions are actually direct quotes from the surveys that I didn't bother revising. 1. Incentivizing PvP Ultimately, this is a job for nations, not staff. We will not enforce a server-wide tax on towns that don't want to have PvP on. However, we trust that you guys can come up with ways to encourage your fellow towns to participate more in PvP. After all, it is one of the most vital parts of the server. 2. Adding a new leveling world with PvP on where mobs give significantly more exp and killing players give 1000exp This will be the role of the Nether Island that Chrisblox and his team are currently developing. The area will present a high-risk/high-reward system where both PvP and mobs will be enabled, allowing skillful players to slay their competitors, snatch up some nice gear, and make out like bandits by the end of the day. Ideally, it will encourage players to either savvy-up on their PvP skills or consider hiring muscle for protection; both of which being beneficial to the livelihood of PvP on the server. 3. Look into a way of flagging players for PvP, meaning that they'll still be able to be attacked even in a no PvP zone if they have recently engaged in combat. We are considering ways to make this work, though I can't promise anything just yet. 4. When nations are in a period of "Nation War" they are allowed to raid as much as they would like - with moderation. Staff and Raid Leaders (must have a raid leader for each raid) must coordinate with one another to prevent any maltreatment or misunderstanding. I like the concept of this, but all things considered, I'm not sure it's a good idea to formally allow this. If anything, it already falls under the jurisdiction of "Town A and B may fight as much as they want, as long as it's consented by both sides." If both sides involved in the war decide that they want to allow non-stop raiding, then by all means go ahead; but this way, no one is forced into anything. 5. Reducing PvP toggle CD Most people voted to reduce the PvP toggle CD. Instead of removing the CD altogether or reducing it to something negligible, staff decided to enact a 6-hour CD. Why 6 hours, specifically? I think it was to discourage unnecessary PvP toggling, but I'm not 100% on that one. 6. Have Heroes Team Clarify what skills are "meant to be used for" because what staff see as a skills original design often differs from the actual design We generally agree with this statement. The updated rules should make things a little clearer, but in the future, I would like to glean more specifics from the Heroes Team. 7. Instead of removing Web in the PvE world, why not recode it so it works only on mobs when there? We had no intention of removing the skill from the PvE world, because we understand that it is an important part of class mechanics. We simply wanted to know if the community believed that intentional misuse of it in /golevel should be considered rule-breaking. Ideally, we would have the skill recoded so that it would only affect mobs in PvE, in order to take away the guesswork and the "he said/she said" stuff that goes with it--but unfortunately, this is impossible. Either the skill can be used on anything in PvE, or it can't be used at all. In light of this, we opted to keep the skill, with some protections in the rules. 8. Using Blood Bend and Position swap to put people in traps should be ok right? This is not considered to be an exploit, unless the people you're using those skills on are in no-PvP and you're moving them into the PvP trap.
  8. Nice job, guys! This is great!
  9. All submissions have now been posted to our Facebook! Thank you guys again for your entries.
  10. All submissions have now been posted to our Facebook! Thank you guys again for your entries.
  11. All submissions have now been posted to our Facebook! Thank you guys again for your entries.
  12. Awww yeuh! Let's not get too saucy though ;D @Dan The Derp @Captain Sjielt @Lockuto @Lumiin @all our other Atherys power couples
  13. Ithero also made the switch to Discord a few weeks ago. So I think we're all getting there!

About Us

A’therys Ascended is a Minecraft 1.10 Roleplay/Pvp Server. We are committed to bring enjoyable content for all players, which since 2012 has grown into one of the greatest communities within the Minecraft community.

Useful Links

Keep up to date!