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HaedHutner

Lead Developer
  • Content count

    370
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HaedHutner last won the day on September 10

HaedHutner had the most liked content!

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About HaedHutner

  • Rank
    Fabricator-General
  • Birthday 12/06/1997

Community

  • Minecraft Username
    HeadHunter111

Lore Character

  • Character Name
    Lech Dregfødt / Zeinkel
  • Character Story
    todo

Recent Profile Visitors

3,461 profile views
  1. Any development news?

    While we are most certainly working on it, I can tell you recent progress on my part has been slow ( and perhaps this is also the case for others working on the project ), as with the beginning of the new school year, I've had a lot of work on my hands and not nearly as much time to dedicate to A'therys as I would otherwise like to. That being said, we're all still dedicated to completing and releasing Horizons, though a release date is still TBA.
  2. A'therys Horizons

    This PvP discussion is like some sort of chronic condition which flares up every now and again. I can see something has once again revived the conversation.
  3. Fonjo's Mediocre Tavern [Chat]

    first
  4. A'therys Horizons

    Before we delve too deeply into the endless abyss that is this age old argument over PvP, let's consider this actually important part of vorske's post: Whatever decisions we take on the prevalence of PvP, you best believe we've already agreed that it will not be changed. Flip flopping on stuff like this only aggravates people further, as there's inevitably going to be someone that would go "Oh, if you changed it, why not change it again?", and that then creates an endless spiral of arguing over just how we should have it. And by the time it was finally decided, the whole discussion would have pissed off more people than it would have pleased, ultimately making it pointless. So, don't worry too much about how we're going to cater to "PvPers" and "RPers", labels I despise with a passion. Just know that ultimately, your concerns are being taken into consideration, but the final decision is out of your hands.
  5. The Discord Music Bot

    You can just as easily deafen yourself in the channel or mute the bot
  6. The Discord Music Bot

    Dannie and I have just gone through the voice channels on our official discord server with some changes that we hope will inspire more of you to use the discord voice chat. The biggest change is perhaps the new Lounge channel, which now features a music bot. Currently, the only people who are able to change the tracks the bot can play are Staff members. This is for a good reason. The Lounge chat is meant for afk/relaxation, a place to just idle and enjoy the sweet tunes of some jazz. For that reason, I'd like to keep the theme of the bot's playlist more or less the same, for the time being, that theme is jazz. So, if you have any appropriate jazz tracks you'd like to see added to the music bot, just mention me and I'll add them Update: The bot has changed. Now we have a bot which plays genres of music, so we're not in control of which tracks go into the playlist anymore. I'm looking for other bots, like ones that would allow for streaming from webcasts, so instead of having to switch entire playlists around, we can just switch to a different station. For the future, we may change things up a bit, and perhaps switch the theme around. Oh, and here's a mandatory invite to the discord server : https://discord.gg/ejaYaTu
  7. Sellt’s Diary 08/15/2017

    Good post. I have also read Destruct's post, and I agree that there must be other motivators for PvP. We're going to continue exploring this, and see how item dropping is going to behave as we conceptualize other parts of Horizon.
  8. Sellt’s Diary 08/15/2017

    Ok, thank you for your input. You haven't quite pointed out why this is a deal-breaker for you, though.
  9. Sellt’s Diary 08/15/2017

    I never mentioned which items are to be kept. I only referenced armor and weapons in my post, and that's exactly what I meant. Your armor, your off-hand and your main hand. That's it. As for the strategic element, actually, it already has that, and it's always had it. Except, thus far, instead of wondering which 2 or 3 items to lose ( as per your system ), you'd have to wonder which items in your possession to lose, period. Having to select which items you get to keep is no different than having to select which items you get to lose, which is what has always happened thus far. You go to your chests and you pick your gear with the mindset that you might lose it. The strategic element has always been there. And thus, why is it necessary? Why can't people pick their gear based on what fits their play style or class best, without having to worry about losing it? How many RPGs do you know out there that really make you consider the risk and reward of choosing better gear, effectively penalizing you for selecting gear which best fits you?
  10. Sellt’s Diary 08/15/2017

    And have you considered that keeping items on death may actually increase the trade of weapons and armour? Think of it like this. You go out, you kill your mobs, do your dungeons, get your epic gear. Because we balanced the drop rates properly, truly good gear is hard to come by and therefore quite valuable. You look through your drops, and pick out only the ones which are better than your current gear, so you can use it at all times since you won't drop it on death. The rest, the gear you replaced and the stuff that dropped but you didn't need, is useless to you. Why keep it? It's not like you'll lose your current gear. You probably already have a backup set in case your current one breaks before you repair it. So, off you go to trade chat, or an auction house, or a busy market or what have you to trade it. Of course, this presumes there is an easy way to trade your items with other players.
  11. Sellt’s Diary 09/06/2017

    Correct. The shop, as I understand it, will contain mainly ( or only ) items which are inconsequential to the gameplay. We don't like pay-to-win monetary models any more than you guys. Cosmetics are probably going to be a main element in the shop.
  12. Sellt’s Diary 09/06/2017

    The items referenced will be treated no differently than the vanilla items people have had access to for years. They offer a bit of extra variety in the item system.
  13. Sellt’s Diary 08/15/2017

    And as for keeping your items in PvP, I see nothing but benefits, and that's entirely my opinion. God forbid people don't have to worry about losing their armor. After all, if we have a decent loot system, with good items, people will actually care about what they have in their inventories. And if they lose them on death, who in their right mind would ever go into combat with their best gear? I mean, have you experienced PvP in Minecraft? The chance you die is always higher than the chance you live. So why take the risk? Removing the risk encourages players to instead pick armor which best compliments their class, and always feel comfortable taking that gear into combat.
  14. Sellt’s Diary 08/15/2017

    Don't exaggerate. Nobody has any idea what effect keeping any amount of your items on death would have on the economy. Hell, we're talking about an economy that doesn't even exist yet, and frankly, one which needs a drastically different approach as clearly proven by the insufficient economies of late V2 and Evo. We have no yet discussed which items are going to be kept on death, or if any will be kept at all. But discarding that possibility with an excuse as irrelevant as "oh but it might ruin the economy" is self-defeating and limits us unnecessarily. From a game design perspective, I believe there is a hierarchy that needs to be followed in the making of gameplay decisions. PvP is a primary gameplay element, and is therefore higher priority than the economy, which would be secondary or even tertiary, after town management. First we need to finalize the PvP experience, then we can think about the economy.

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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