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A'therian Archives Have Launched

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Well, it's finally here. Officially, at any rate, apparently we weren't trying all that hard to keep it locked down before yesterday. Because last night is when I threw the switch and sent the A'therian Archives live from the forums. Thanks so much to @Nathan for his help on the coding side! Inside, you'll find the world of A'therys, with a lot of knowledge and a few secrets. Later today, once I've added the page won by our top donator @Sellt, I'll have 160 pages up there for you. That's significantly more than before, particularly since I culled a lot of pages before adding new. Now, since we're talking about what's better about this new implementation, let's break it down:

  1. Better Categories! You all care about your nations most, so navigation is primarily centered around them.
  2. Better Navigation! So much easier to use, just click the page you care about in standard drill-down menu fashion.
  3. Better Mobile! Yep, the thing auto-formats to smaller screens, just like the site. Try it on your phone, it's a really nice experience.
  4. Official Cities! I've had people asking me about this one for literal years. I'm sure you care more about your own towns, but here these are.
  5. Site Integration! My personal favorite, the whole thing is displayed without you ever leaving the website. Looks nice, plays nice, no mess.

I'm sure there's more but those five things are what spring to mind at the moment. To go see it for yourself, you can either click the big "A'therian Archives" menu button up there, or you can hover over it then click the "Official Lore" button that pops up, either one works. I hope you enjoy!


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1 hour ago, Rynelf said:

Why not use already existing towns for the cities? Their names, at least.

"Ah yes, welcome to the shining jewel of Aloreh, a favorite of Thesse beloved, the mighty Pomme de Terre!"

That should answer that question pretty easily. I'm not gonna cherrypick towns and risk the wrath of the spurned residents of other cities. I've also got no interest in writing a realistic history for a town and steamrolling whatever the players had for it. Better to just make more cities. Besides, nations are huge, what's the harm.


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5 minutes ago, OccidentalAnvil said:

"Ah yes, welcome to the shining jewel of Aloreh, a favorite of Thesse beloved, the mighty Pomme de Terre!"

That should answer that question pretty easily. I'm not gonna cherrypick towns and risk the wrath of the spurned residents of other cities. I've also got no interest in writing a realistic history for a town and steamrolling whatever the players had for it. Better to just make more cities. Besides, nations are huge, what's the harm.


I suppose the better question ask would be: Is there any chance of getting in game towns onto the wiki? I think you mentioned this a while ago as part of AAA. (Which I imagine we'll be hearing something about soon...)

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16 minutes ago, Nulwraith said:

So is it safe to assume that the lore on the mushroom island is the same as it was in the previous editions? 

It is safe to assume two things: First, if it's not in the official wiki, there's no guarantee I consider it canon. Second, the official wiki is always being updated and added to. I left out the old mushroom isle for the same reason I left out a lot of other things in the update, not because I never intend to add it back but because it'll take some effort to do right and I have other plans that are more pressing. You will notice, for example, that Qhugat'ayu-oru and the Netherworld have no pages at present. This is not because I retconned them, that is very much not the case. It is instead because they were woefully inaccurate or inadequate in their present state, and require some serious work to bring into line. That said, there are things I left out on purpose, which will not be seen again in the official archives. Some of it, I may release soon onto the Player Lore site, just so it's not wasted.


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1 hour ago, OccidentalAnvil said:

Check out the page on Sal-Ba'ari. They are the kajrohim capital after all.


Yeah, I read that page after posting. :) Are there going to be pages about the creatures of A'therys eventually (like there were in the old lore), or are those gone permanently? 

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8 hours ago, vintners said:

Yeah, I read that page after posting. :) Are there going to be pages about the creatures of A'therys eventually (like there were in the old lore), or are those gone permanently? 

Likely gone permanently. They'll get mentioned in other pages. Nothing's final though, so who knows.


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4 hours ago, Galindaan Thewisy said:

I feel like that isn't canonical X D

Neither is the map. You can't go see the nations "on the other side of the world," the Daggerlands is not two islands, neither is Roreg Logh, etc. It's a Minecraft representation. There's a good many things I won't be kowtowing to on the server, and nitpicking geography is one of them. I'll throw in compass directions and all that which are currently correct because it's easy to change, but I'm not going to try and explain why there's a giant strait between Aloreh and Roreg Logh. lol Or any of the other major points of contention. Let's just pretend that somewhere in between the trek from Tireneas to the Loghec border you gotta take a boat ride and I forgot to mention it. :D


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2 hours ago, Nulgrum said:

The Bravnikh lore is so accurate to in-game in every way that it is scary..almost like you have been watching us all this time :|

Or, someone listened to me once long ago when I first made them, and it's trickled down. ;) These things have a funny way of working out!


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