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my beautiful fellow cultists.
In A'therys there is a plethora of unique classes, each of which has access to incredibly sexy and unique abilities.
Being able to use said abilities on no more than chickens and mindless hostile mobs does not spark joy.
How about we revive PvP (and thus raids)?
Obviously not everyone likes PvP.
I suggest we could turn on PvP in towns on one weekday (such as Wednesday) and one Saturday (God intended Sunday to be a day of rest).
Your vote in the poll shall be anonymous.
Alex - HelloImWeird - Karpie_
I suggest: a pathway in the skill tree similar to a monk that utilizes unarmed combat (fists with nothing in hand) to gain damage bonus etc. I always liked mcmmo for that purpose and i would not think it to be too hard to mimic something similar but yet with our own twists. Just please make it happen. Also one ability i thought up would be: wall scaling; the ability to climb walls like a spider (maybe it drains mana so make a limit?)
I would also like to note that this path has a toggle-able buff when enabled does not typically use any armour (or gets penalty scaling up to diamond for max debuff for each piece)
I enjoy grinding without weapons and I hope people might find this interesting. If can make this happen that would be epic imo.
Think of this class as an extremely Light weight dexterous boxer or martial artist. And if there is no more room for new classes please please PLEASE put unarmed combat in somewhere in an existing class. TY
Other description(s) that likely should fit this would fall under the catagory of: Unarmed Rogue, Monk, Grappler, Fighter, Martial Artist, Brawler, Etc...
If I had to put some stats: Strength+Dexterity Would be the leading stats then Constitution
Traits Would include: stealthy, Theif, Surivial, Hightened Senses/the ability to pinpoint using their senses: (they have hearing/smell/eyesight advantage) Would also be beast friendly (able to tame companions/summon easier with a whistle call etc) These are all just ideas feel free to discuss all this and let me everyone know what the community thinks. Also, if most/all this is already in the works then please let me know I'll be happy. And Lasty If this has not been thought up yet could we get more ideas below or possible fixes/solutions for any issues that may arise? TYVM
Hello everyone, new and old!
As you may or may not have heard, we have brought back a functional build of A'therys Evo onto the server. We've noticed that a lot of people have been wanting a taste of the A'therys experience and having a place in-game to relive some of your favourite memories will go a long way towards achieving that.
Xathas posted a post in a topic,December 24, 2018
So with the website returning to it's dark theme, we've made a bunch of improvements to the lorelanding!
Added a MAP to the lorelanding!
This map (see below for all 5 playable nations lit up) will light up a nation when you hover over it; and allow you to click into it to go to the nation's overview page!
Original Map Artistic Render by @cicetil
Overlay graphics and new HoriRule [the nifty divider in the lore sections] by @Xathas
Xathas posted a post in a topic,December 22, 2018
Small Governmental Update put in today!
Added Government of the Gennaian Isles
Governmental Concepts originally by @Xathas
Very long-winded Isles Chat with @Foe, @Tristan_vr, @raxiam, @Dani, and @redninja685 . Fortunately there were no casualties. 🤯
Compiled by Xathas; Edits and Revisions by @Foe
It's that time of week again!
Today we explore the city risen from seafoam, Glasscastle.
Added the cty of Glasscastle to Atvoria
Original draft by @Xathas
Critiques and edits by @RuddyF , @Rynelf , and @Kmartinator
Happy New Year, and Wiki-Entry Wednesday!
This week marks a return to new nation info, specifically: Dalkun-Tir
Added Technology of Dalkun-Tir to the Wiki
Original draft by @Dani
Second draft by @Xathas
Critiques and edits by @Dani , @Foe , and @Kmartinator
Added Marao's Fall to the Wiki
Original draft by @Xathas
Critiques and edits by @RuddyF , @Foe , and @Kmartinator