- Gennaian Isles
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I'll do it in 2 blocks, as past and present are just a quick update on what has happened and why.
Past and Present:
From roughly October, the Heroes team was working on what we now call "The MOBA" update. This was a trail run thing designed by one of our members. It got to it's late stages, however most of the heroes team, and indeed the pvp community had fallen out with this idea due to it's blandness and lack of different play styles. After some re-assessment, many polls on the forums and talks after self chats with people who were interested to listen, the heroes team decided on a rework that would reach a middle ground between those who wanted super relaxed, small skill pool pvp, and those who liked having lots of skills to play with. This was 8 skills and 1 passive/toggle. The heroes team then knuckled down and spent several months basically reshaping the entire heroes roster. Including the creation of 61 new skills for classes. At this point it was late January and the server had wained a considerable amount. PvP was a very rare occurrence and the population was at a worrying place. It was at this point that I was let in on the concept of Horizons and that, actually, the heroes update was pointless as we were no longer willing to put money into it (About $400-$600 was needed for the skills to be coded) due to the fact that the server was going kaput soon.
That anecdote is why you haven't seen much activity from the Heroes Team since December. Because quite literally there has been no point in trying to make the big changes, and in fact we were instructed not too. Now, onto the fun bit where I get to explain the current CONCEPTS for Horizons.
Goodbye, Heroes! I for one will certainly not miss you and your garbage code! Remember EVERYTHING I talk about here is COMPLETELY CONCEPTUAL. NONE of this this could happen.
As we are going modded, there is 0 point in using a plugin for our pvp system. Instead @HaedHutner and his team of sparkly new dev have offered to code a custom work of art for us! How lovely! From this point on, anything we want is only limited by our imagination (and what Haed can be arsed to code)! Since february, me and a couple of select helpers have been dreaming up a brand new PvP system. One that will put Heroes to shame. It is formed of two major components we called "Branched Levelling" and "Attributed Armour"
If any of you have played Path Of Exile or Borderlands, you'll already have an idea on what kind of system this is going to be. There is a total of 4 classes; Warrior, Mage, Priest, Rogue. Each will have a tree of skills that can only be accessed by unlocking the predecessor skill. The trees will look something like this (Presume the lines join together at the ultimate skill):
As you can see, each class has 2 'major' trees, with 2 'minor' trees coming out the sides.
In addition, the player gets to choose 1 of 4 passives right at the get-go, the player will progressively unlock a skill point every 5 levels (1, 5, 10, 15, 20, 25. Max level being 25). This means a total of 6 skills and 1 passive for a fully levelled class. If you wish to change your build, there will be an in-game fee and it will have to be done in very certain locations.
Just in case people are still confused, let me create an example. I am playing warrior. At level 1 I picked 'Defensive Skill 1' as my first skill. When hitting level 5, I have a choice of; 'Offensive skill 1', 'Support Skill 1' or 'Defensive Skill 2'. At level 10 the choices will change again based on what I picked at level 5.
Hopefully this system will create a sense of uniqueness with every class, giving the player room to switch and change their 'build' in ways they think will improve their effectiveness and counter the meta. You can specialise down one tree, or try and spread out more in order to cover more bases.
This is where the game gets VERY interesting. Within the game we will introduce a number of attributes which will add passive bonuses to the base characteristics of a player. Let me give some examples.
Strength: +0.5 damage with Swords, Axes, Maces and Hammers per level. (With modded, custom weapons are a thing! No more farming tool combat!)
Intellect: +1 damage per level on skills that deal magic damage.
Piety: +1 total healing on all healing skills you cast per level.
Endurance: +5 Max Hitpoints per level.
What does 'Per Level' mean? Well, ALL armour will have these stats randomly assigned to them. No armour piece can have more than 3 different attributes on it at any time, and the total number of attributes that can be found on one piece of armour is as follows:
So in total, a player can have up to 25 attribute points at any one time.
What stops you from just piling on 25 Endurance and having 150 extra hit points then? Well. No player can benefit from more than 10 in one attribute at any time. That means if a player has a total of 12 points of Endurance on their armour, they will still only benefit from 10 points worth. This creates a system where players must mix and match their armour pieces in order to create the best set of bounces they can. for example, a Warrior may want 10 Strength, 10 Endurance and 5 Resolve (+0.5 health regen per level).
This not only creates a fun system of armour in which players can further influence their own play style. But it creates a whole new, very large market in which players can haggle for the perfect pieces of armour to complete their sets. Got a helmet with +5 intellect? I'm sure a mage will pay a hefty price for that. Oh, he has one with +2 endurance and +3 strength? Maybe a swap can be organised.
With terms of player-crafted armour, the current idea is that it will be fixed so that the armour will not spawn with maximum attributes. If you want that sweet 25 point set, you're going to have to venture into the shattered lands for it!
What do you all think? Do you like this new CONCEPT? Do you think it's a step up from our current old and outdated heroes plugin?
(You guys all asked about it, so I'm tagging you so you get to see it)
Thank to people such as @JupiterRome, @BlackRuins and @Brady for their input in this so far.
But wait, there is more!
The heroes team is uneeded for all intensive purposes. What I do need, however, is a team for Horizons pvp. I've already had a bunch of people offer their time to the cause, however I wanted to extend a formal invite to anyone who wishes to apply before accepting/denying those who have already asked. If you wish to join in, please fill out this form. Note, even if you are denied, you will be put on the 'playtesting' list of player who will have first access to this as it gets coded in order to play-test and trouble shoot.
Time On Atherys:
Experience with PVP across gaming (Not just atherys, but keep it relevant. I don't care if you're no2 US in Clash of Clans):
What you will bring to a new pvp system:
Ability to take no for an answer:
Thanks for reading! Sorry for the mega-post.
The festivals of Aequinoctium and Vita Victoria
These festivals are an old tradition, adopted by Sjielt Co from nomadic sailors and rural Itheri and Alor citizens. The Festival of Aequinoctium, held in the spring, is a celebration of abundance and fortune. For the most part, it is oriented toward mercantile, and food and drink. Held in the late fall, the Vita Victoria Festival, is a celebration of winter and the strength required to get through it. It is oriented towards challenge, and strength of arms. Most Vita Victoria festivals have at least one tournament, as well as several other games, and end with a fireworks show as a celebration of life, in case this winter was the last. The Melior Utriusque Festival, held every ten years, is a combination of both, and a celebration of the founding of the company.
Please contact @Captain Sjielt or the relate form post here for more information
The schedule for the event is as follows:
5:00PM ATZ- Merchant Market Opens
5:30PM ATZ- Auctioning Begins
6:00PM ATZ- PVP Tournament Begins
6:30PM ATZ- Feast and Company Information Session
7:00 PM ATZ- Mob Event
It's that time of week again!
Today we explore the city risen from seafoam, Glasscastle.
Added the cty of Glasscastle to Atvoria
Original draft by @Xathas
Critiques and edits by @RuddyF , @Rynelf , and @Kmartinator
Happy New Year, and Wiki-Entry Wednesday!
This week marks a return to new nation info, specifically: Dalkun-Tir
Added Technology of Dalkun-Tir to the Wiki
Original draft by @Dani
Second draft by @Xathas
Critiques and edits by @Dani , @Foe , and @Kmartinator
Added Marao's Fall to the Wiki
Original draft by @Xathas
Critiques and edits by @RuddyF , @Foe , and @Kmartinator
I am conscious about releasing more sneak peeks of the build teams progress to the public to keep people interested! In the future you can look foward to seeing more sneak peeks on current build projects. Below you can find a picture of the main feature of Falkynthos, the Gennaian capital. As stated in the lore, this is the great Temple of Sjilea comissioned by Theoros in the Goddess' honour.
We knew when attempting Falkynthos and Gennaia that ancient Greek themed builds were going to feature prominently. However, we wanted to move it beyond its stereotype of pillars and great buildings and introduce a fantasy feature to the mix. In order to achieve just that, we decided to explore the idea of placing the temple of Sjilea upon a great cliff with a cascading waterfalls all around. "Those travellers who often sought comfort in the thought of paradise or heaven often allured their dreams to images of the Temple of Sjilea and its gardens, an area of outstanding natural beauty." - Some lore person I just made up.
We need you!
I want to take this chance to thank everyone on the build team who has assisted in the project so far, though there is plenty still left to do. This moves me to my next point, we need you! Have you ever wanted to try your hand at building? Join with a team that encourages self-value and respect for one another? Amongst our current builders, we have an accolade of creative vision and an ambition to deliver for what the community expects of us. As such we recruit builders who are knowledgeable of Conquest Reforged, and though we may not be the best, we drive ourselves to deliver and not compromise quality with a bespoke building structure. Whether you're a new or existing community member, I encourage you to apply today!
Good day A'therians! Today I come with fantastic news.
As you all know, the years of A'therys have seen some impressive flags; From the glorious Vrovonic Sun to the randomness of egg-plant and duck flags.
This month, we challenge your artistic talents and ideals to suggest national flags for each of the five new nations!
**** What We're Looking For ****
Please submit the following for your entry to be considered:
* Nation : The most important thing to know; we obviously can't judge criteria unless you tell us which nation you're submitting for.
* Flag Design : What is your intended design for the flag; this can include the emblem, color scheme, and even how it is carried (Is it a pennant, a battle standard, or does the flag have a unique shape to it?)
* In-Game Appearance : Please include a photo of an in-game appearance of your flag. As Horizons will be using Conquest, please send a photo of your flag In-Game.
* What Your Flag Represents : Every flag's symbols mean something. For example; the United States has 50 stars representing the 50 states; and 13 stripes to represent the original 13 colonies.
* ( Optional ) Artistic Render : Do you have artistic talent, or know an artist who's willing to help you out? Feel free to shoot along an out-of-game artistic render!
* ( Optional ) Bribe the Judges : We accept Cash, Check, Gold, Bitcoins, and your parents' credit cards
* DISCLAIMER : This last one is a joke...
You may submit entries until December 31st, 2017.
Limit 1 Flag Entry per person, per nation (You can submit 1 flag for all 5 nations , but not 5 flags for 1 nation)
Winners will be announced January 14th, 2018!
Are you looking to buy a prime piece of property this side of the Stormwall?
Well have I got a deal for you!
Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons.
- Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency.
- We will no longer be using Towny; a custom plugin is being developed for our specific needs.
- There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head.
- Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere.
- Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date.
- To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though.
More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise.
(Just an example of a title deed given by a nation Head)