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I'll do it in 2 blocks, as past and present are just a quick update on what has happened and why.
Past and Present:
From roughly October, the Heroes team was working on what we now call "The MOBA" update. This was a trail run thing designed by one of our members. It got to it's late stages, however most of the heroes team, and indeed the pvp community had fallen out with this idea due to it's blandness and lack of different play styles. After some re-assessment, many polls on the forums and talks after self chats with people who were interested to listen, the heroes team decided on a rework that would reach a middle ground between those who wanted super relaxed, small skill pool pvp, and those who liked having lots of skills to play with. This was 8 skills and 1 passive/toggle. The heroes team then knuckled down and spent several months basically reshaping the entire heroes roster. Including the creation of 61 new skills for classes. At this point it was late January and the server had wained a considerable amount. PvP was a very rare occurrence and the population was at a worrying place. It was at this point that I was let in on the concept of Horizons and that, actually, the heroes update was pointless as we were no longer willing to put money into it (About $400-$600 was needed for the skills to be coded) due to the fact that the server was going kaput soon.
That anecdote is why you haven't seen much activity from the Heroes Team since December. Because quite literally there has been no point in trying to make the big changes, and in fact we were instructed not too. Now, onto the fun bit where I get to explain the current CONCEPTS for Horizons.
Goodbye, Heroes! I for one will certainly not miss you and your garbage code! Remember EVERYTHING I talk about here is COMPLETELY CONCEPTUAL. NONE of this this could happen.
As we are going modded, there is 0 point in using a plugin for our pvp system. Instead @HaedHutner and his team of sparkly new dev have offered to code a custom work of art for us! How lovely! From this point on, anything we want is only limited by our imagination (and what Haed can be arsed to code)! Since february, me and a couple of select helpers have been dreaming up a brand new PvP system. One that will put Heroes to shame. It is formed of two major components we called "Branched Levelling" and "Attributed Armour"
If any of you have played Path Of Exile or Borderlands, you'll already have an idea on what kind of system this is going to be. There is a total of 4 classes; Warrior, Mage, Priest, Rogue. Each will have a tree of skills that can only be accessed by unlocking the predecessor skill. The trees will look something like this (Presume the lines join together at the ultimate skill):
As you can see, each class has 2 'major' trees, with 2 'minor' trees coming out the sides.
In addition, the player gets to choose 1 of 4 passives right at the get-go, the player will progressively unlock a skill point every 5 levels (1, 5, 10, 15, 20, 25. Max level being 25). This means a total of 6 skills and 1 passive for a fully levelled class. If you wish to change your build, there will be an in-game fee and it will have to be done in very certain locations.
Just in case people are still confused, let me create an example. I am playing warrior. At level 1 I picked 'Defensive Skill 1' as my first skill. When hitting level 5, I have a choice of; 'Offensive skill 1', 'Support Skill 1' or 'Defensive Skill 2'. At level 10 the choices will change again based on what I picked at level 5.
Hopefully this system will create a sense of uniqueness with every class, giving the player room to switch and change their 'build' in ways they think will improve their effectiveness and counter the meta. You can specialise down one tree, or try and spread out more in order to cover more bases.
This is where the game gets VERY interesting. Within the game we will introduce a number of attributes which will add passive bonuses to the base characteristics of a player. Let me give some examples.
Strength: +0.5 damage with Swords, Axes, Maces and Hammers per level. (With modded, custom weapons are a thing! No more farming tool combat!)
Intellect: +1 damage per level on skills that deal magic damage.
Piety: +1 total healing on all healing skills you cast per level.
Endurance: +5 Max Hitpoints per level.
What does 'Per Level' mean? Well, ALL armour will have these stats randomly assigned to them. No armour piece can have more than 3 different attributes on it at any time, and the total number of attributes that can be found on one piece of armour is as follows:
So in total, a player can have up to 25 attribute points at any one time.
What stops you from just piling on 25 Endurance and having 150 extra hit points then? Well. No player can benefit from more than 10 in one attribute at any time. That means if a player has a total of 12 points of Endurance on their armour, they will still only benefit from 10 points worth. This creates a system where players must mix and match their armour pieces in order to create the best set of bounces they can. for example, a Warrior may want 10 Strength, 10 Endurance and 5 Resolve (+0.5 health regen per level).
This not only creates a fun system of armour in which players can further influence their own play style. But it creates a whole new, very large market in which players can haggle for the perfect pieces of armour to complete their sets. Got a helmet with +5 intellect? I'm sure a mage will pay a hefty price for that. Oh, he has one with +2 endurance and +3 strength? Maybe a swap can be organised.
With terms of player-crafted armour, the current idea is that it will be fixed so that the armour will not spawn with maximum attributes. If you want that sweet 25 point set, you're going to have to venture into the shattered lands for it!
What do you all think? Do you like this new CONCEPT? Do you think it's a step up from our current old and outdated heroes plugin?
(You guys all asked about it, so I'm tagging you so you get to see it)
Thank to people such as @JupiterRome, @BlackRuins and @Brady for their input in this so far.
But wait, there is more!
The heroes team is uneeded for all intensive purposes. What I do need, however, is a team for Horizons pvp. I've already had a bunch of people offer their time to the cause, however I wanted to extend a formal invite to anyone who wishes to apply before accepting/denying those who have already asked. If you wish to join in, please fill out this form. Note, even if you are denied, you will be put on the 'playtesting' list of player who will have first access to this as it gets coded in order to play-test and trouble shoot.
Time On Atherys:
Experience with PVP across gaming (Not just atherys, but keep it relevant. I don't care if you're no2 US in Clash of Clans):
What you will bring to a new pvp system:
Ability to take no for an answer:
Thanks for reading! Sorry for the mega-post.
The festivals of Aequinoctium and Vita Victoria
These festivals are an old tradition, adopted by Sjielt Co from nomadic sailors and rural Itheri and Alor citizens. The Festival of Aequinoctium, held in the spring, is a celebration of abundance and fortune. For the most part, it is oriented toward mercantile, and food and drink. Held in the late fall, the Vita Victoria Festival, is a celebration of winter and the strength required to get through it. It is oriented towards challenge, and strength of arms. Most Vita Victoria festivals have at least one tournament, as well as several other games, and end with a fireworks show as a celebration of life, in case this winter was the last. The Melior Utriusque Festival, held every ten years, is a combination of both, and a celebration of the founding of the company.
Please contact @Captain Sjielt or the relate form post here for more information
The schedule for the event is as follows:
5:00PM ATZ- Merchant Market Opens
5:30PM ATZ- Auctioning Begins
6:00PM ATZ- PVP Tournament Begins
6:30PM ATZ- Feast and Company Information Session
7:00 PM ATZ- Mob Event
The Mortal Plane Awaits...
v2/ Evo Monas Roth
To honor the past versions of our amazing server and its legacy, we are returning the world of A'therys Ascended to your pleasure once more! Thanks to the tireless work of our beloved admin @Dannie, he has managed to pull my old build server from the depths of Minecraft limbo.
Whilst many of you use to use my build server, this will give you a chance to revisit your old builds on there. However beyond that, we have also restored the other worlds on there, including the A'therys v1 and v2 worlds. But to push the goal even further, we have also managed to bring back the A'therys Evo world.
v2/ Evo Vrovona (Capital)
Unfortunately you cannot play on the world as we did once before. All of our main resources are committed to delivering A'therys Horizons. However, in the mean time, why not take a trip down memory lane? Or even better, introduce our new and upcoming friends to the world you once knew.
As we look beyond the Horizon, to a world we all do not know and adventures that await, we can treasure the past and the legacy of A'therys Ascended.
You can connect to the server via the Conquest Reforged client OR with vanilla Minecraft 1.12.2. You can get to this server by running the command /server old. To get permissions just ask any fellow staff member, as the server is running off my original A'therys Evo build server set up with PermissionsEX. You can easily visit all of the worlds via multiverse by using /mv list and /mvtp <world name>. Any issues please contact us via the #support channel on our discord: https://discord.gg/b7HdQVN
v1 Dorrod Muth
We will continue to work on hard on putting together and delivering A'therys Horizons, but in the mean time we hope you enjoy this opportunity to revisit A'therys Ascended.
ENJOY AND HAVE A HAPPY, PROSPEROUS, AND SAVE NEW YEAR!
-A'therys Horizons Staff Team
Atherys v1 Map
Atherys v2 Map
A'therys Evo Map
Xathas posted a post in a topic,December 24, 2018
So with the website returning to it's dark theme, we've made a bunch of improvements to the lorelanding!
Added a MAP to the lorelanding!
This map (see below for all 5 playable nations lit up) will light up a nation when you hover over it; and allow you to click into it to go to the nation's overview page!
Original Map Artistic Render by @cicetil
Overlay graphics and new HoriRule [the nifty divider in the lore sections] by @Xathas
Xathas posted a post in a topic,December 22, 2018
Small Governmental Update put in today!
Added Government of the Gennaian Isles
Governmental Concepts originally by @Xathas
Very long-winded Isles Chat with @Foe, @Tristan_vr, @raxiam, @Dani, and @redninja685 . Fortunately there were no casualties. 🤯
Compiled by Xathas; Edits and Revisions by @Foe
It's that time of week again!
Today we explore the city risen from seafoam, Glasscastle.
Added the cty of Glasscastle to Atvoria
Original draft by @Xathas
Critiques and edits by @RuddyF , @Rynelf , and @Kmartinator
Happy New Year, and Wiki-Entry Wednesday!
This week marks a return to new nation info, specifically: Dalkun-Tir
Added Technology of Dalkun-Tir to the Wiki
Original draft by @Dani
Second draft by @Xathas
Critiques and edits by @Dani , @Foe , and @Kmartinator
Added Marao's Fall to the Wiki
Original draft by @Xathas
Critiques and edits by @RuddyF , @Foe , and @Kmartinator