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HeWhomShallNotBeNamed

Some General Questions

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Trying to gauge whether to come back with the boys whenever this actually launches, also just curious to know some things.

 

Will there be a class or skill path or whatever you guys are doing that resembles Lurker, Mountebank, any kind of mobility or damage rogue? 

Will PvP be at all possible in the open-world, can you fight in towns etc..?

Can you fight internally within your nation/faction? 

How far through development are you guys roughly? 

Will there be any factions like the Pirates, Merchants etc..? 

Edited by HeWhomShallNotBeNamed
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1. Classes and skill paths are still under heavy development. We are looking at the ability for players to customize the abilities available to them to an extent where the notion of a "class" sort of disappears. We don't want to lock people into certain pre-determined playstyles, we want them to select what works for them. 

 

2. Yes, and yes.

 

3. By "internally" I'm going to presume you mean a way to create factions within nations which can then fight it out between eachother. This is a matter of some internal debate, so I won't say anything about it yet.

 

4. Far. There's no way to answer this question.

 

5. The guilds of past versions will most likely not appear in this iteration. However, we have considered allowing players to create their own guilds in a very limited way.

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Would also mention we are having a tax system which encourages players to keep active, but one of the benefits we want to implement is for a pvp town to have tax deductions. (This is an automated system, so you won't have to worry about nation heads or individuals getting in the way) Keeping your pvp on will grant you a lower tax rate than a town that keeps their pvp off. 

As for internal nation conflict, it will depend on the nations sometimes. Ones like Kilnholdt you would expect towns to be able to raid each other due to the nature of the nation. We are also trying to implement a rebellion system as well which can gift the ability of war. However, more importantly, we encourage nation-to-nation conflict (in a mature manner) as this will be a fun aspect of the server and one that has been a historic part of A'therys. 

But thanks for taking an interest in A'therys Horizons!!! 

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15 hours ago, HaedHutner said:

1. Classes and skill paths are still under heavy development. We are looking at the ability for players to customize the abilities available to them to an extent where the notion of a "class" sort of disappears. We don't want to lock people into certain pre-determined playstyles, we want them to select what works for them. 

 

2. Yes, and yes.

 

3. By "internally" I'm going to presume you mean a way to create factions within nations which can then fight it out between eachother. This is a matter of some internal debate, so I won't say anything about it yet.

 

4. Far. There's no way to answer this question.

 

5. The guilds of past versions will most likely not appear in this iteration. However, we have considered allowing players to create their own guilds in a very limited way.

Regarding the first issue, why then are we getting rid of heroes? I understand that the previous system got a bit stale and mundane, but heroes is really adaptable and can do exactly that... If you'd like I could show you the system tommos developed in our own private server. We've tested and used it extensively and it's very very customizable as well as balanced, especially when combined with a few other plugins I could recommend.

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1 hour ago, Burnside said:

Regarding the first issue, why then are we getting rid of heroes? I understand that the previous system got a bit stale and mundane, but heroes is really adaptable and can do exactly that... If you'd like I could show you the system tommos developed in our own private server. We've tested and used it extensively and it's very very customizable as well as balanced, especially when combined with a few other plugins I could recommend.

 

There isn't a Sponge version of Heroes.

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On 5/7/2018 at 8:12 PM, HeWhomShallNotBeNamed said:

What's the possibility a PvP legend like myself could get in on the balancing team so I could help you guys create some beautifully balanced nostalgic combat.

@HaedHutner

@Brady1233

Going swell, hope all is well with you friend.

Edited by HeWhomShallNotBeNamed
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On 5/7/2018 at 7:26 PM, Dani said:

 

There isn't a Sponge version of Heroes.

We had the same issue and ended up just using 1.7.10, but I'm pretty sure we did actually find an unfinished version for 1.10... if I recall, it worked well outside of one little issue, but I'll have to check and get back to you on it.

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42 minutes ago, Burnside said:

We had the same issue and ended up just using 1.7.10, but I'm pretty sure we did actually find an unfinished version for 1.10... if I recall, it worked well outside of one little issue, but I'll have to check and get back to you on it.

We're well past the point of 1.7.10, and even 1.10. The Heroes team has essentially given up on developing Heroes further for Sponge, they've stated so publicly. Even if they did eventually push out a release, they are not committed to future updates on Sponge and we would be hamstringed by using it. I'm confident in saying that we won't be using Heroes. Not because we don't want to, but because it's just not compatible.

 

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On 5/14/2018 at 11:20 AM, Dani said:

We're well past the point of 1.7.10, and even 1.10. The Heroes team has essentially given up on developing Heroes further for Sponge, they've stated so publicly. Even if they did eventually push out a release, they are not committed to future updates on Sponge and we would be hamstringed by using it. I'm confident in saying that we won't be using Heroes. Not because we don't want to, but because it's just not compatible.

 

Alright, well I tried. Cheers

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