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Sellt's Diary 10/24/2018

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Hello Atherys!

 

Today I shall write a bit on how the 5 Governments will work in Horizons. As you will see below they all have their unique spins and will hopefully appeal to a broad spectrum of players.

What all Governments will have in common are their rights and responsibilities, one of which will be the assignment of towns and the distribution of town plots. (Unlike previous iterations of A’therys towns will be measured in Square Blocks, rather than restricted to plots of 16 x 16. More to come on that in the upcoming Town Plugin Diary.) In addition to rewarding town plots for set achievements and checkpoints, the assigning of plots may also be used as a system of rewards at the nation head’s discretion. While there is a risk of abuse, Staff will naturally step in if abuse goes too far; in addition to player-based means for removal of a nation head they feel is not properly doing their job. The Government will also have access to a currency called Argents that the Nation earns mainly through Shattered-Land Conquest. They will be able to buy special items, including necessary blocks for Airships (this is still a WIP) that they can distribute. With a few more unnamed possibilities the Government will actually have means to project their power, instead of being only a means of roleplay.

Below I talk about the different Nations and how their Government works in Lore and in Mechanic.

 

Daidama

Daidama is ruled by an Emperor which has absolute power. Thanks to our RP Plugin where it allows people to use nicknames, the elected Leader of Daidama will assume the role of this Emperor. They will, when being the Leader, act as this person, and if someone else becomes NH of Daidama they take over the same role. This does not prevent you from assigning your actual RP character a high ranking government position in case you want to RP as your normal character. Mechanic wise the NH will be elected by staff after reviewing applications (as we did in the end of Ascended). With the nickname switching it makes this easy and you don’t need to login on another account or have an NPC that is actually higher in the hierarchy than the player NH. (To compare to previous iterations; it would be as if we allowed the character Raviyna to be played by the player; rather than assigning them to Vizier each time)

 

Dalkun-Tir

The NH will be the Outrider, a person selected by a God to lead the Nation. Of course no one is perfect, not even the Gods and so if the Outrider turns out bad the people can call upon their God (Mechanic: Staff) and send him prayers and he will judge the Outrider, either get him to become better or to get rid of him and elect a new one. Now the whole prayer thing will be a simple mechanic where we as staff will collect books with complaints (or compliments) in the span of a week or so and if something substantial (several people complaining about the same thing, to prevent “I heard he said”) we will talk to the NH. If it’s not correctable, we will kick him out. New Nation Head applicants will be screened, and placed under a series of trials (physical and mental).

 

Atvoria

Atvoira is led by a council of the Guild representatives. This means the government has 12 player positions and 1 Staff (the Staff is only there to break ties. Nothing else). The person with the NH permissions will be the Guild Premier of the Law Guild, and is basically the only position that must be filled. The other seats will be filled by the respective guilds. Any player can pledge his allegiance to any guild and these members can then select their representative (think of guilds as political parties).

 

Klinholdt

Welcome to the biggest Government mess, ever. Approximately every 30 - 60 days, anyone who wants to become NH can challenge the current NH, they can raise an army and all of these armies will battle it out in the Capital. The last one standing becomes NH. We expect this to be a chaotic nation, so please be aware of this before choosing to join (of course you can always stay out of politics).

 

Gennaian Isles

There are eight kingdoms in the Isles; seven of them are ruled by a King/Queen (usually the mayor of that islands town). The eighth kingdom and capital, Falkynthos; is ruled by the High King, elected by the other Seven (they may submit any name, even a peasant if they so wish). Pretty straightforward.

 

So this is it in its basic form. Each NH can of course establish government branches to share some of the responsibilities that the NH now has. Additionally, becoming NH will add that event to your personal timeline that will be displayed on your Forum profile (if you have linked it to your in-game account). And if nothing really bad happened it will become part of canon (in case of Daidama this will instead reflect the actions of the roleplay Mask, however your own character may still be noted as an important official during the timeline).

Also good to know is that when we start all these positions will be initially filled by staff to make it easier. But we plan to get players into it as soon as possible afterwards.

 

 

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Daidama or Dalkin-tir? Decisions, decisions...

I also assume Dalkin-tir is going to be heavily Mongol inspired or Tartar in general?

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5 hours ago, Forely said:

Daidama or Dalkin-tir? Decisions, decisions...

I also assume Dalkin-tir is going to be heavily Mongol inspired or Tartar in general?

Dalkun-Tir's basis (and nature of dissent and feuding) was indeed based off of Mongolia (with Daidama basing itself off of the Imperial era of China). That noted; there are also modern twists that have altered it as the nation's developed loreside.

A large part of this revolves around the old civilization that existed before them. It's collapse was both in a literal sense when the quakes hit and in a figurative sense when its remaining founders died and paranoia never passed on knowledge to their descendants.  See: the movie Atlantis The Lost Empire, in its ruin and lost technology state (the people live on the graves of its buildings; but only worry about carrying on living. In that sense; it's why the modern Dalkun simply mined up parts they needed to make what they could. It's only recently that people are trying to rediscover what remains, rather than simply scrap it down - but on the other hand you also have people whose way of life depends on mining out and salvage. The caravans have to keep running or their very way of economics loses a pillar.

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1 hour ago, Xathas said:

Dalkun-Tir's basis (and nature of dissent and feuding) was indeed based off of Mongolia (with Daidama basing itself off of the Imperial era of China). That noted; there are also modern twists that have altered it as the nation's developed loreside.

A large part of this revolves around the old civilization that existed before them. It's collapse was both in a literal sense when the quakes hit and in a figurative sense when its remaining founders died and paranoia never passed on knowledge to their descendants.  See: the movie Atlantis The Lost Empire, in its ruin and lost technology state (the people live on the graves of its buildings; but only worry about carrying on living. In that sense; it's why the modern Dalkun simply mined up parts they needed to make what they could. It's only recently that people are trying to rediscover what remains, rather than simply scrap it down - but on the other hand you also have people whose way of life depends on mining out and salvage. The caravans have to keep running or their very way of economics loses a pillar.

Definitely am leaning towards Dalkun-Tir. I would assume since a lot of the Dalkuns' are nomadic, I assume yurts are going to be there main style of building? I'd love to see the architecture.

Also off topic: How is it going Xathas? Been awhile since we talked, if you remember me. 

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21 hours ago, Forely said:

Definitely am leaning towards Dalkun-Tir. I would assume since a lot of the Dalkuns' are nomadic, I assume yurts are going to be there main style of building? I'd love to see the architecture.

Also off topic: How is it going Xathas? Been awhile since we talked, if you remember me. 

Architecture wise; a lot of it is utilizing scrap and salvage in conjuncture with found ruins (I'd honestly reference Fallout here; in the sense that the original buildings are decayed and dilapidated but the settlers have gone about and restructured them to their own needs). Abroad from these hubs; there would indeed be some semblance of travel-based sites (such as yurts and similar portable structures)

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