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Mr Goodgood

[ROLEPLAY THREAD] Möbius Requiem

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The following thread can contain graphic descriptions as well as the occasional curse word. If this is not to your liking, please turn back now.




It has no eyes, but you are sure it can see you.


It has no ears, but you are certain it can hear you.


It has no nostrils, but you know it can still smell your mortal stench.


Even from an inconceivable distance in the sky, it can tell that you are there.

Even if it brings about the refuge of night, it still does nothing to save you.


From the demons that ooze from every orifice in Ahn’ques,

the wretches that shamble across the plains of Locrest,

and the enigmatic tribe of metallic men who scheme in their artificial Sey mountains.


Never mind the ungodly horrors it abandons you to contend with when it decides to set beyond the horizon...

and blanket the world in a veil of unquenchable GRIMNIGHT.


So dark that even the most powerful luminescence struggles to prevail.

Where only those unseen, cannibalistic abominations writhe and thrive, hunt and kill.


It mocks you, it taunts you, it makes a fool of your very existence,

but it doesn’t have to be this way, does it?


You are gifted, you are chosen, you have been granted a chance to decide

whether to destroy... or enlighten.


Or perhaps another option, one not even it considered.

Will you succeed or wither away into nothingness?


Only one thing is certain.


The Requiem has begun.


(For information and to submit a character application, please use the following link)

Edited by Mr Goodgood

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    • By Mr Goodgood
      Knowledge will be filled in as it is discovered in the role-play, aside from basic ideas semi-necessary
      to getting a grasp of the world.
      Three question marks represent an unfinished article, with information yet to be revealed/attained.
      Basic World Knowledge
      The Requiem:
      Your anchor to this new reality. Your spawn point and your safe hall. The Requiem will often be one of the most commonly visited areas on your journey. Whether by entering the world, dying, or decaying, it is an unavoidable location. Though there are not many features of this bleak alleyway, I will go over them now.
      The Thing in Rags
      Believed have all knowledge hidden beneath that decaying shell, it will answer your questions though only under three strict conditions. You can only ask it three questions during one encounter. It will only answer three questions at a time. It will only answer each question with three words. The Thing in Rags will not always be there to assist you, it is of its own will that it reveals its self to you.
      The Choice
      Returning or only just arriving at the Requiem, you will be given two choices as to where you will proceed. A wall of light at either end, almost always differing in colour. There are only a few ways to see where they will lead, otherwise you will have to throw caution to the wind and choose based off what you believe the colours are associated with.
      Beyond the Blinding Doors
      An abundant race that lives mainly on the surface. Reliant on the demons beneath for warmth and any form of luxury. Very few exist who are not somewhat property of these under-dwelling monstrosities. Though there are many groups who have escaped the demons grasp, there are just as many who have willingly thrown themselves into it.
      Powerful creatures that almost all live beneath ground level. They rely on the warmth of the depths and the humans up above for sacrifice and sustenance. They are believed to be what remained after their star died and the husk took its place, but no one really knows for sure.
      Home to a majority of humanity and demons alike, a crescent nation which is located mostly along the shore of the Poison Expanse. It is covered in ancient, petrified plant-life and a great abundance of fungi, whose size ranges from a straw of grass to a sky scraper.
      A scarcely populated scarlet sand landscape separating Ahn’ques to the west from the Sey Mountains to the east. Some humans and demons do inhabit this place but it’s most common residence is the shambling, undead corpses of an ancient race of creatures presumed half-human and half-demon.
      Sey Mountains:
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      Poison Expanse:
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      The Husk:
      Believed to be the shell of a dead star that this planet seemingly orbits. During a regular night, this translucent husk fills the sky and provides equivalent light to that of a giant moon reflecting the sun.
      Genesis Coppice:
      Believed to be an abstract for the material used to create reality, with many different trees which were coppiced to create the numerous aspects of time and space. Obscure legend tells that these trees will someday be ready for a second, greater harvest.
      Significant Organizations/Cults/Groups:
      Basic Character Knowledge
      Occulum Spectrum:
      An array of colours representing the varying types of amber petrified from the Genesis Coppice. Each colour has a unique power associated with it. When first leaving the Requiem, you will almost always spawn near a large grouping of this Amber so that you will have choice as to what abilities you would like to start out with. Multiple power types in a single person is possible but not immediately accessible.
      Rarity Scale: 1=Low. 2=Medium. 3=High. 4=Extreme. 5=Immense.
      2: Red – Conjuration
      Tier List: ???
      4: Crimson – Certainty
      Tier List: ???
      2: Brown - Life
      Tier List: ???
      1: Orange - Warmth
      Tier List: ???
      3: Yellow - Brilliance
      Tier List: ???
      2: Olive - Disease
      Tier List: ???
      3: Green - Control
      Tier List: ???
      4: Turquoise - Favour
      Tier List: ???
      1: Teal - Cold
      Tier List: ???
      6: Cyan - Mastery
      Tier List: ???
      2: Indigo - Transformation
      Tier List: ???
      2: Purple - Illusion
      Tier List: ???
      3: Magenta - Exchange
      Tier List: ???
      4: Pink - Force
      Tier List: ???
      5: White – Creation
      Tier List: ???
      5: Gray – Constitution
      Tier List: ???
      5: Black – Destruction
      Tier List: ???
      5: Transparent – Sight
      Tier List: ???
      Conduit Veins:
      When/if you have consumed amber from the Genesis Coppice, on the soft underbelly of your forearm two new veins will now protrude, gently glowing and pulsating with life. They run down from your wrist all the way to your joint. A red one on your left arm and a blue one on your right.
      The Red
      The red vein is essentially your health bar. If you were to be wounded in any way, the damage would be instantly healed and a proportionate amount of that vein would recede. When the vein disappears entirely, you become just as susceptible to damage as a regular human. Upon growing the red vein, you will no longer become hungry like normal. Your hunger will depend on the amount of Red vein left in your arm. The only way to regenerate this vein is to eat some form of viable sustenance. The healthier the food the more it will return.
      The Blue
      The blue vein is the resource you drain to use your powers. From all colours of amber you will have a default that doesn’t drain anything, but if you wanted to try and use your powers for anything beyond that, the blue vein would recede a proportional amount to how much power you used. Upon growing the blue vein, you will no longer become thirsty like normal. Your thirst will depend on the amount of Blue vein left in your arm. The only way to regenerate this veins is to drink water or a liquid with water in it. The purer the water the more it will return.
      Gaining Power:
      The act of selecting and consuming an amber which will decide your ability set. Most are very broad in their strengths and weaknesses and require creativity to be used effectively. There are ways to change your amber colour and gain additional amber powers.
      Solidification is the process of gaining proficiency with your power. This involves ascending through the tiers, which will increase ability options and blue/red vein capacity... as well as other aspects. There are many ways to achieve this. You can consume additional gems that are the same colour as your abilities or push the limits of your abilities and use them in creative and unique ways. These are the two most simplistic ways to solidify.
      Milestones of power which increase the variety in which you can use your abilities.
      Re-invocation and Additional Invocation:
      The world is teeming with items of great power and significance, these are those that have been discovered thus far.
      0/??? Found
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