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Mr Goodgood

[ROLEPLAY THREAD] Möbius Requiem

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WARNING:

The following thread can contain graphic descriptions as well as the occasional curse word. If this is not to your liking, please turn back now.

 

Mobious.thumb.png.d6e41250c3f46bec4301e9628b7ed3d0.png

 

It has no eyes, but you are sure it can see you.

 

It has no ears, but you are certain it can hear you.

 

It has no nostrils, but you know it can still smell your mortal stench.

 

Even from an inconceivable distance in the sky, it can tell that you are there.

Even if it brings about the refuge of night, it still does nothing to save you.

 

From the demons that ooze from every orifice in Ahn’ques,

the wretches that shamble across the plains of Locrest,

and the enigmatic tribe of metallic men who scheme in their artificial Sey mountains.

 

Never mind the ungodly horrors it abandons you to contend with when it decides to set beyond the horizon...

and blanket the world in a veil of unquenchable GRIMNIGHT.

 

So dark that even the most powerful luminescence struggles to prevail.

Where only those unseen, cannibalistic abominations writhe and thrive, hunt and kill.

 

It mocks you, it taunts you, it makes a fool of your very existence,

but it doesn’t have to be this way, does it?

 

You are gifted, you are chosen, you have been granted a chance to decide

whether to destroy... or enlighten.

 

Or perhaps another option, one not even it considered.

Will you succeed or wither away into nothingness?

 

Only one thing is certain.

 

The Requiem has begun.

 

(For information and to submit a character application, please use the following link)

Edited by Mr Goodgood

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  • Similar Content

    • By Mr Goodgood
      Knowledge will be filled in as it is discovered in the role-play, aside from basic ideas semi-necessary
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      Three question marks represent an unfinished article, with information yet to be revealed/attained.
       
      Basic World Knowledge
       
      The Requiem:
       
      Your anchor to this new reality. Your spawn point and your safe hall. The Requiem will often be one of the most commonly visited areas on your journey. Whether by entering the world, dying, or decaying, it is an unavoidable location. Though there are not many features of this bleak alleyway, I will go over them now.
       
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      ???
       
      The Choice
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      Beyond the Blinding Doors
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      Humans:
      An abundant race that lives mainly on the surface. Reliant on the demons beneath for warmth and any form of luxury. Very few exist who are not somewhat property of these under-dwelling monstrosities. Though there are many groups who have escaped the demons grasp, there are just as many who have willingly thrown themselves into it.
      ???
       
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      Demons:
      Powerful creatures that almost all live beneath ground level. They rely on the warmth of the depths and the humans up above for sacrifice and sustenance. They are believed to be what remained after their star died and the husk took its place, but no one really knows for sure.
      ???
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      Ahn’ques:
       
      Home to a majority of humanity and demons alike, a crescent nation which is located mostly along the shore of the Poison Expanse. It is covered in ancient, petrified plant-life and a great abundance of fungi, whose size ranges from a straw of grass to a sky scraper.
      ???
       
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      Locrest:
       
      A scarcely populated scarlet sand landscape separating Ahn’ques to the west from the Sey Mountains to the east. Some humans and demons do inhabit this place but it’s most common residence is the shambling, undead corpses of an ancient race of creatures presumed half-human and half-demon.
      ???
       
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      Sey Mountains:
       
      A mysterious sweep of mountains located all along the eastern boarder of Locrest. They are thought to be not made of any natural substance, rather an alien plastic white resin which is smooth and slightly warm to the touch. They reach all the way up to the sky, sharp and precipitous, and much like an ant hill have many holes and crevices to enter. Those of which are said to be home to a race of unnatural ‘metallic men’, though most consider this to nothing more then a myth. No one knows what lies beyond these mountains.
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      Sey River:
       
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      ???
       
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      Grimnight:
       
      When the husk sets, a blanket of tangible darkness falls upon the land. It is more akin to black fog rather then the lack of light. In this fog beasts of unknown origin and unknown shape will appear. The only safety is away from open air, the fog must be shut out to be protected from its inhabitants. Even demons dare not trespass above ground during a Grimnight. It is commonly wrote in all capital letters, possibly to emphasis the severity of the event.
      ???
       
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      The Husk:
       
      Believed to be the shell of a dead star that this planet seemingly orbits. During a regular night, this translucent husk fills the sky and provides equivalent light to that of a giant moon reflecting the sun.
      ???
       
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      Genesis Coppice:
       
      Believed to be an abstract for the material used to create reality, with many different trees which were coppiced to create the numerous aspects of time and space. Obscure legend tells that these trees will someday be ready for a second, greater harvest.
      ???
       
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      Significant Organizations/Cults/Groups:
       
      ???
       
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      Basic Character Knowledge
       
       
      Occulum Spectrum:
       
      An array of colours representing the varying types of amber petrified from the Genesis Coppice. Each colour has a unique power associated with it. When first leaving the Requiem, you will almost always spawn near a large grouping of this Amber so that you will have choice as to what abilities you would like to start out with. Multiple power types in a single person is possible but not immediately accessible.
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      2: Red – Conjuration
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      4: Crimson – Certainty
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      2: Brown - Life
      Tier List: ???
       
      1: Orange - Warmth
      Tier List: ???
       
      3: Yellow - Brilliance
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      2: Olive - Disease
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      3: Green - Control
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      4: Turquoise - Favour
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      1: Teal - Cold
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      6: Cyan - Mastery
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      2: Indigo - Transformation
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      2: Purple - Illusion
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      3: Magenta - Exchange
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      5: Gray – Constitution
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      5: Black – Destruction
      Tier List: ???
       
      5: Transparent – Sight
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      Conduit Veins:
       
      When/if you have consumed amber from the Genesis Coppice, on the soft underbelly of your forearm two new veins will now protrude, gently glowing and pulsating with life. They run down from your wrist all the way to your joint. A red one on your left arm and a blue one on your right.
       
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      The Blue
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      ???
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      The world is teeming with items of great power and significance, these are those that have been discovered thus far.
       
      0/??? Found
       
      ???
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