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Mr Goodgood

[INFORMATION THREAD] Möbius Requiem

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Knowledge will be filled in as it is discovered in the role-play, aside from basic ideas semi-necessary

to getting a grasp of the world.

 

Three question marks represent an unfinished article, with information yet to be revealed/attained.

 

Basic World Knowledge

 

The Requiem:

 

Your anchor to this new reality. Your spawn point and your safe hall. The Requiem will often be one of the most commonly visited areas on your journey. Whether by entering the world, dying, or decaying, it is an unavoidable location. Though there are not many features of this bleak alleyway, I will go over them now.

 

The Thing in Rags

Believed have all knowledge hidden beneath that decaying shell, it will answer your questions though only under three strict conditions. You can only ask it three questions during one encounter. It will only answer three questions at a time. It will only answer each question with three words. The Thing in Rags will not always be there to assist you, it is of its own will that it reveals its self to you.

???

 

The Choice

Returning or only just arriving at the Requiem, you will be given two choices as to where you will proceed. A wall of light at either end, almost always differing in colour. There are only a few ways to see where they will lead, otherwise you will have to throw caution to the wind and choose based off what you believe the colours are associated with.

???

 

Beyond the Blinding Doors

???

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Humans:

An abundant race that lives mainly on the surface. Reliant on the demons beneath for warmth and any form of luxury. Very few exist who are not somewhat property of these under-dwelling monstrosities. Though there are many groups who have escaped the demons grasp, there are just as many who have willingly thrown themselves into it.

???

 

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Demons:

Powerful creatures that almost all live beneath ground level. They rely on the warmth of the depths and the humans up above for sacrifice and sustenance. They are believed to be what remained after their star died and the husk took its place, but no one really knows for sure.

???

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Ahn’ques:

 

Home to a majority of humanity and demons alike, a crescent nation which is located mostly along the shore of the Poison Expanse. It is covered in ancient, petrified plant-life and a great abundance of fungi, whose size ranges from a straw of grass to a sky scraper.

???

 

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Locrest:

 

A scarcely populated scarlet sand landscape separating Ahn’ques to the west from the Sey Mountains to the east. Some humans and demons do inhabit this place but it’s most common residence is the shambling, undead corpses of an ancient race of creatures presumed half-human and half-demon.

???

 

-------------------------------------------------------------------

 

Sey Mountains:

 

A mysterious sweep of mountains located all along the eastern boarder of Locrest. They are thought to be not made of any natural substance, rather an alien plastic white resin which is smooth and slightly warm to the touch. They reach all the way up to the sky, sharp and precipitous, and much like an ant hill have many holes and crevices to enter. Those of which are said to be home to a race of unnatural ‘metallic men’, though most consider this to nothing more then a myth. No one knows what lies beyond these mountains.

???

 

-------------------------------------------------------------------

 

Poison Expanse:

 

An inhospitable neon green ocean in constant turmoil, with ‘water’ that acts far more like acid, melting anything that it touches in a matter of seconds. The further out you look the taller and fiercer its waves become. There is no known way to traverse the Poison Expanse and it surrounds all established land.

???

 

-------------------------------------------------------------------

 

 

Sey River:

 

A great river that flows steadily from somewhere beyond Sey Mountains, courses through Locrest, and stops in the centre of Ahn’ques where it is greedily sucked up by the multitude of massive fungi living in Ahn’ques as well as its human residents. From this spot it is spread throughout the land and maintains all life in Ahn'ques..

???

 

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Grimnight:

 

When the husk sets, a blanket of tangible darkness falls upon the land. It is more akin to black fog rather then the lack of light. In this fog beasts of unknown origin and unknown shape will appear. The only safety is away from open air, the fog must be shut out to be protected from its inhabitants. Even demons dare not trespass above ground during a Grimnight. It is commonly wrote in all capital letters, possibly to emphasis the severity of the event.

???

 

-------------------------------------------------------------------

 

The Husk:

 

Believed to be the shell of a dead star that this planet seemingly orbits. During a regular night, this translucent husk fills the sky and provides equivalent light to that of a giant moon reflecting the sun.

???

 

-------------------------------------------------------------------

 

Genesis Coppice:

 

Believed to be an abstract for the material used to create reality, with many different trees which were coppiced to create the numerous aspects of time and space. Obscure legend tells that these trees will someday be ready for a second, greater harvest.

???

 

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Significant Organizations/Cults/Groups:

 

???

 

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Basic Character Knowledge

 

 

Occulum Spectrum:

 

An array of colours representing the varying types of amber petrified from the Genesis Coppice. Each colour has a unique power associated with it. When first leaving the Requiem, you will almost always spawn near a large grouping of this Amber so that you will have choice as to what abilities you would like to start out with. Multiple power types in a single person is possible but not immediately accessible.

???

 

Rarity Scale: 1=Low. 2=Medium. 3=High. 4=Extreme. 5=Immense.

 

2: Red – Conjuration

Tier List: ???

 

4: Crimson – Certainty

Tier List: ???

 

2: Brown - Life

Tier List: ???

 

1: Orange - Warmth

Tier List: ???

 

3: Yellow - Brilliance

Tier List: ???

 

2: Olive - Disease

Tier List: ???

 

3: Green - Control

Tier List: ???

 

4: Turquoise - Favour

Tier List: ???

 

1: Teal - Cold

Tier List: ???

 

6: Cyan - Mastery

Tier List: ???

 

2: Indigo - Transformation

Tier List: ???

 

2: Purple - Illusion

Tier List: ???

 

3: Magenta - Exchange

Tier List: ???

 

4: Pink - Force

Tier List: ???

 

5: White – Creation

Tier List: ???

 

5: Gray – Constitution

Tier List: ???

 

5: Black – Destruction

Tier List: ???

 

5: Transparent – Sight

Tier List: ???

 

-------------------------------------------------------------------

 

Conduit Veins:

 

When/if you have consumed amber from the Genesis Coppice, on the soft underbelly of your forearm two new veins will now protrude, gently glowing and pulsating with life. They run down from your wrist all the way to your joint. A red one on your left arm and a blue one on your right.

 

The Red

The red vein is essentially your health bar. If you were to be wounded in any way, the damage would be instantly healed and a proportionate amount of that vein would recede. When the vein disappears entirely, you become just as susceptible to damage as a regular human. Upon growing the red vein, you will no longer become hungry like normal. Your hunger will depend on the amount of Red vein left in your arm. The only way to regenerate this vein is to eat some form of viable sustenance. The healthier the food the more it will return.

 

The Blue

The blue vein is the resource you drain to use your powers. From all colours of amber you will have a default that doesn’t drain anything, but if you wanted to try and use your powers for anything beyond that, the blue vein would recede a proportional amount to how much power you used. Upon growing the blue vein, you will no longer become thirsty like normal. Your thirst will depend on the amount of Blue vein left in your arm. The only way to regenerate this veins is to drink water or a liquid with water in it. The purer the water the more it will return.

 

Gaining Power:

 

Invocation:

The act of selecting and consuming an amber which will decide your ability set. Most are very broad in their strengths and weaknesses and require creativity to be used effectively. There are ways to change your amber colour and gain additional amber powers.

???

Solidification:

Solidification is the process of gaining proficiency with your power. This involves ascending through the tiers, which will increase ability options and blue/red vein capacity... as well as other aspects. There are many ways to achieve this. You can consume additional gems that are the same colour as your abilities or push the limits of your abilities and use them in creative and unique ways. These are the two most simplistic ways to solidify.

???

 

Tiers:

Milestones of power which increase the variety in which you can use your abilities.

???

 

Re-invocation and Additional Invocation:

???

 

-------------------------------------------------------------------

 

Artifacts

 

The world is teeming with items of great power and significance, these are those that have been discovered thus far.

 

0/??? Found

 

???

Edited by Mr Goodgood
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