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Showing most liked content since 10/21/2017 in all areas

  1. 11 points
    Hey guys! I have something cool to share with you that I have just finished working on the past hour and a half! If you're like me and you hate reading, then going through the lore can seem a bit daunting. Well, I have decided to put together a storytelling audio for you completed with thematic music to help set the scene! Hopefully, this will help out some of you, and I will be aiming to do this for all the other newly written nation lore. However, bear in mind! I am only an amateur at this audio editing stuff, it is not perfect, but I thought it was good enough for you guys! I'll have to chase up some of the talented members of our community who are brilliant at audio editing and music like AUREK!!!! Anyhow enjoy! https://soundcloud.com/henry-blacketer/gennaia-lore
  2. 6 points
    Hello Atherys! Man, after weeks and weeks of just working on what we already told you i thought its time to give you a small update. Coding is still underway, further along than we ever where. We got the combat system sorted out and its now put into code. Got more artists on board for lore and items. We now use the main server as our development server where head, dannie, dev members etc are working as much as they can to finish all. Now the most important thing for this diary, sadly, through some time issues with the map and no work for our builders we lost a lot of them. But now we are at a point where we actually need builders to work on national buildings. So if you can build please apply and we can put you to work immediately! Build Team Application: https://atherys.typeform.com/to/kVygUS What you would work on: And a sneak peak at what follows: So yeah, work is going full on!
  3. 6 points
    I decided that id like to show you some ships that ive made here. There is not many to show now since planning and building even small one takes hours. I build mainly 17th century inspired ships, such as galleons, fluyts, pinnaces and ketches. But i build one ship today, which i liked alot. Small full-rigged pinnace, light merchantship which i armed with 6 cannons. Mainly intented for shorter distance voyages but it can make longer trips if it doesnt have to transport large quanity of goods, since its hold is quite limited. Hold is used to house both cargo and sailors. Captain has luxury of his own room bellow quarterdeck. In the pictures i attached, light blue wool means waterline and it helps to give image what that ship would look like while its in water. I didnt use actual water since adding it in creative is too slow. In survival i build ship straight into water. My next project is either race built galleon, larger pinnace or 70+ gun regal galleon. Feel free to give feedback.
  4. 6 points
    Hey guys! So as some people have seen, I've been tinkering with a few fun additions for the Wiki. For those who haven't seen, please note the Test Character here. A few questions I'd like to ask regarding it : A) How does the sidebar interact on mobile? If it's working correctly it should center at the bottom of the Screen, and not cause any trouble. If any platforms are having trouble in this regard let me know and I'll try to flag it for backend to look at B) I've altered the link code in the Namelink to open its link in a New Tab, rather than redirecting you. My logic is it'll cause less trouble wiht people losing their reading place. If I were to implement this in the entire Wiki's namelinks, would you like it? C) Less a question; more an FYI - due to suggestions, website development is looking into adding a Search Bar into the Wiki to help find lore easier. So thanks to the community for always engaging in reading and giving constructive suggestions and comments our way
  5. 6 points
    Happy Wiki Entry Wednesday! Each Wednesday, we'll be releasing new entries to the Wiki in preparation for A'therys: Horizons. So let's start this off with a little history. This week, and the next four weeks, will each be dedicated to a Nation's History article! First up, we have the Isles Added History of the Gennaian Isles to the Wiki. It can also be accessed by clicking the Gennaian Isles icon from the lorelanding
  6. 5 points
    Hello. As requested @raxiam on Discord yesterday I've gone and made a downloads page for the previous A'therys Ascended maps. https://atherys.com/downloads/ Also available here: Evo is currently not available and won't be until the release of Horizons. That is all.
  7. 5 points
    I mean, the "I don't understand why X" extends to both sides. I don't understand what is "fun" about attacking towns that are not prepared for it or don't WANT to particiapte in it. Personally, I have too many other things I enjoy in life, and only a limited amount of time to enjoy them. Forcing me to spend hours and hours to collect resources for a wall, design the wall, build the wall and THEN build the town, is not fun for me. I'm happy just mining for resources, growing trees and harvesting that, getting sheep/chickens/cows for food etc., and just have no desire whatsoever to PvP. Why should I be denied that if it is what I enjoy doing? Why MUST I submit to people wanting to kill me? If I want that I can play other games. Minecraft for me has always been about mining, and crafting (in this case building and crafting). It was never about killing other people, if anything I enjoy working WITH other people to create things rather than destroy things. I don't understand how THAT can be fun, you don't understand how the name of the game can be fun. If there were such a thing as points for you to conquer, points that gave you something meaningful to do while fighting people, would that not be much more satisfying than killing someone who has absolutely no interest in fighting anyone?
  8. 4 points
    HAPPY WIKI-ENTRY WEDNESDAY!!! Added History of Kilnholdt to the Wiki. It can also be accessed by clicking the Kilnholdt icon from the lorelanding. - History of Kilnholdt conceptualization by @Foe ; converted from bullet points to first draft by @Xathas - Edited by @Foe, @Razrivon, and @RuddyF
  9. 4 points
    Hey folks, Kmartinator here. Figured I'd drop a post in here because why not. I was invited to the community by Biopulse37, and it seems like a pretty good group so far! I've played Minecraft for awhile, though I mostly play modded. I recently took up streaming on Twitch, which has been fun for me so far, and people seem to enjoy what I'm doing! I try to be pretty laid back and whatnot, and hopefully not get on folks' nerves I'm an engineer by education, and a father by profession. Hoping to have a fun time and not cause anyone else to not have a fun time! I'm pretty new to Minecraft RP, but I do have a decent amount of experience with text-based RP; as to whether it was good or not... well, you'll have to ask the other folks! Looking forward to what this community has to offer!
  10. 3 points
    Heyo, welcome to the A'therys community! We're currently in downtime as staff is developing a new iteration of A'therys. Theres some info here: In the meantime we've got a buildserver you can play on at: Build.Atherys.com. You're going to need to have the conquest launcher tough: https://conquestreforged.com/launcher/
  11. 3 points
    A) does exactly what you describe it will do on my phone, however I'd like to see it between the cursive and the lorem ipsum texts instead. The sidebars (or infoboxes) are a place for quick info and as such should be placed higher on the page. B) love it! C) even if we get a search bar, a separate site listing all entries might be good too. Thanks for making the lore pages more easily accessible.
  12. 3 points
    11/1/2017 Added History of Daidama to the Wiki. It can also be accessed by clicking the Daidama icon from the lorelanding. - History of Daidama conceptualization by @GodOfGales, original draft written by @Xathas, assisted with edits from @Dani, @Razrivon, and @RuddyF
  13. 3 points
    This build is called "Mages In Hiding"
  14. 2 points
    So basically back in the day, people liked to make class concept pages just for the heck of it. I was one of those odd little people. SO, I'm back with this, despite no class information or anything of the sort being released, so for most of the information for skills I stayed relatively vague. This is pretty much only for Entertainment. Toothwizards are big scary necromancers that can serve a wide variety of purposes. This class is supposed to be a variety of roles, from a squishy backline mage, a team-player CC-monster, or a melee juggernaut, bashing down foes alongside your own minions. Skill tree: (Basically, you start off with "Ruination" as your base skill. Then as you level up, you can pick one of the red skills connected to Ruination and one of the Blue skills connected to it. After that, you can pick another skill connected to the secondary skill, so you ultimately end up with 5 total skills. An example would be Ruination, GravelyTether, Damnation, StrengthInDeath, and Spoil.) Ruination: Shoot forward a medium range blast, dealing medium damage and marks the enemy with “Rot” for 8 seconds. “Rot”s duration is refreshed if “Rot” is reapplied. CD: Probably 4-5 seconds. (Purpose: Primary source of Ranged Damage.) GravelyTether: After a slight delay, Undead arms protrude from the ground, rooting the targeted enemy marked with “Rot” in place for 2.5 seconds, and refreshes Ruination’s CD. If the enemy is not marked with “Rot”, the root is 2 seconds and does not refresh Ruinations CD. (Purpose : CC) Resurrect: After a slight delay, summon a Zombie with 150% of your current health on a target marked with “Rot”. If not cast on an enemy with “Rot”, the zombie will spawn near you. This zombie can leap, and its attacks deal slight damage and will slow an enemy for 10% for each melee hit, stacking up to a 30% slow. Every attack after 30% will heal you for 1% of your maximum health. This zombie lasts for 10 seconds. (Purpose: You wouldnt have a necromancer without a zombie.) StrengthInDeath: Damage all enemies marked with “Rot”, slowing them and dealing ___ damage. Caster heals for 50% of total damage dealt. (Purpose: AoE Damage and Self-Sustain.) CorruptedRage: The Caster is overtaken with Shol’s power,passively gains lifesteal on targets marked with “Rot”. Activate for the Casters next three attacks to deal scaling bonus damage at the cost of the Caster's own health. The caster receives reduced healing from all sources during the duration, but gains amplified lifesteal for 2.5 seconds after activation. (Purpose: close-quarters damage and sustain) Damnation: Fire a long-range beam of putrid filth, poisoning and blinding all enemies hit by the beam. (Purpose: long range damage and debuffs) Bulwark: Summon a wall of zombies, preventing all players except the caster to walk through them. (Purpose: CC) Dissever: Your zombie explodes after a slight delay, summoning four skeletons for 8 seconds. Each skeleton has 25% of your maximum health and deal slight damage. (Purpose: Damage and kinda-Peel) Consume: You manifest yourself into your zombie, gaining two absorption hearts and teleporting to its location. This skill instantly kills your zombie and puts Resurrect on CD. Passive: If you die and your zombie is above 50% of its health, you will respawn at its location with 15% of your total health. You will not revive if you do not have a zombie summoned. Cooldown: 6000 seconds. (Purpose: Mobility/Escape Ability, Revive.) GhastlyBind: The Caster's Zombie jumps towards the caster to protect them. If an enemy is nearby, the zombie will tether itself to the enemy, pulling the enemy away from the caster slowly for several seconds. (Purpose: Self-Peel) Spoil: Damnation and Ruination now both degrade their targets, reducing their peripheral vision and healing received by 20%, and gain slight additional damage. (Purpose: Damage and Debuffing) UnholyWrath: Activate this skill to slam the ground in rage, slightly knocking up all nearby enemies. Activate this skill again for your next attack to split the soul of your opponent, knocking back all enemies in the cone and slowing them. Passive: Casting this skill on Rooted or Stunned opponents will break their status effect, inflicting “Rot” upon them instead, and slightly healing yourself. Grant nearby allies absorption hearts equal to half of the Casters total heal. (Purpose: Peel and Sustain) FetidChalice: You pour a goblet of foul fluid onto an opponent, slowing them slightly and reducing the damage you take from them by 15%. The caster gains a slight movement buff when moving towards the opponent, and takes reduced knockback. Passive: Any enemy that dies near the caster will lower the CD of FetidChalice by several seconds. (Purpose: Enemy Debuffing, Self-Buffing.) @MisChiv daddy do you remember these feedback is nice
  15. 2 points
    I remember you clearly. The nation of Ithero, the town Clearwater. You once decided to design interiors for the houses of Clearwater in a build server, and I'd do the building in the actual server. You own me 20k yora too.
  16. 2 points
    Just a friendly reminder that you can get all the now non-playable nations OSTs from my soundcloud by following this link:
  17. 2 points
    11/18/2017 Added History of Dalkun-Tir to the Wiki. It can also be accessed by clicking the Dalkun-Tir icon from the lorelanding. - History of Dalkun-Tir original conceptualization by @Rynelf ; concept re-imagined and drafted by @Dani First draft by @Dani - Edited by @Xathas and @Razrivon - lore team destressing provided by occasional jokes and trollery from @Aerun Thank you to @Sanders efforts and @Dannie's WYSIWYG backups for restoring the missing People pages!
  18. 2 points
    Welcome! There's also a Discord server that folks chat on, if you want to join and hang out with the community ahead of the server launch! https://discord.gg/aa2EVsg
  19. 2 points
  20. 2 points
  21. 2 points
    HAPPY WIKI-ENTRY WEDNESDAY!!! Added History of Daidama to the Wiki. It can also be accessed by clicking the Daidama icon from the lorelanding. - History of Daidama conceptualization by @GodOfGales, original draft written by @Xathas, assisted with edits from @Dani, @Razrivon, and @RuddyF
  22. 2 points
    Welcome to the A'therys community, if you don't care that much about your sanity you'll fit right in!
  23. 2 points
    Welcome! The forums are a bit dead while the server's down, but they'll be lively again once it's back up. Hope to see you in-game once Horizons launches!
  24. 2 points
    10/25/2017 Added History of the Gennaian Isles to the Wiki. It can also be accessed by clicking the Gennaian Isles icon from the lorelanding - History of the Gennaian Isles conceptualization and original draft written by @Dani
  25. 1 point
  26. 1 point
  27. 1 point
    Old school people aylmao I remember you in my short stay in Vrovona on MalachiMcCloud and the first version of the nether island. At about 10:30isjh you get oneshot by the herotrash squad. Good to see you though.
  28. 1 point
    You can't beat a doctor to death with a liquid, so... no. If there's no solid threat to them they'll come regardless. I advise a wrench.
  29. 1 point
    Customizable classes were never successful either yet here we are. Remember the full agility and strength Dragoon leap 60 blocks and do 4 hearts per auto attack. Just because it hasn't been successful yet doesn't mean it cant be.
  30. 1 point
    I just noticed there are a few new members of this community so I thought I'd repost this
  31. 1 point
    I myself am quite interested in classes and PvP in Horizons I haven't heard anything mentioned about the progress or the ideas.(Just assuming you were changing somethings with so much time.) If there is a post feel free to just send me a message and delete this no point then. If you don't have a post please do soon I am genuinely intrigued. As for my two cents honestly gigantic balance teams for MMORPGs cannot balance their games perfectly something will always outshine the other and there will be similarities between a lot of classes. When thinking of this I look back to every MMO and think of what made the better ones classes feel unique and powerful. The answer I think is hidden in the RPG elements combined with the visuals to give you a compelling feeling you are actually performing the skill or action. Examples could include anything from mobility skills have a whip effect or tunnel effect, withering skills genuinely making a player look overloaded with toxins through something like potion effects that discolor or a rogue actually being able to see critical hits when behind. I think what I am trying to say is that no matter what you do these things above are necessary to avoid a dull and lifeless feel in at least PvP. Thanks for reading.
  32. 1 point
    Hi all, This is just a heads up that I will be wiping the Player Lore Library on December 1st (about 3 weeks from now). This update will also bring in categories for the new playable nations This update follows the release of the last three updates; Atvoria's and Dalkun-Tir's histories; and a magical mystery update!!!
  33. 1 point
    11/8/2017 All namelinks in the main section of the Wiki will open a new tab, rather than redirect you. This does not affect sidebars. Rearranged some sidebars for better clarity. Still working on it. A backend glitch has lost the People folders for Aloreh, Ar-Selukk, and The Daggerlands. Systems Admins are aware of the fact and are working on recovering the site backup. Added History of Kilnholdt to the Wiki. It can also be accessed by clicking the Kilnholdt icon from the lorelanding. - History of Kilnholdt conceptualization by @Foe ; converted from bullet points to first draft by @Xathas - Edited by @Foe, @Razrivon, and @RuddyF
  34. 1 point
    A) Works as described for me on my Android device. I do agree with raxiam's remark regarding it's placement at the top rather than the bottom. B) The ideal scenario, in my mind, would be that the character link would open in the same tab, and when you navigate back in the browser, it brings you back to where you were scrolled (similar to how Wikipedia works). From my understanding, though, this might not always be possible, in which case your solution works! C) The implementation of a search bar would be grand, but I suspect it'd take a decent amount of work. One relevant factor to keep in mind with that addition: it might be useful to have tags on each page as well, so someone could search, say, Daidama, and the results would include all the pages for Daidama itself, as well as other important things that have direct links to it, like Events or Gods As a side note, I think the appearance of the panel is top notch! I also agree with raxiam, thanks for the hard work!
  35. 1 point
    thanks this is for me really helpfull. Now i don,t need to spent 3 hours of trying to read the lore. I hope this wil be used in de futere.
  36. 1 point
    Where the hell did you come from @redninja685 you seeing this?!
  37. 1 point
  38. 1 point
    excieted for the furture of atherys
  39. 1 point
    It should also be noted that the server functioned fairly fine before the week of killing even was a thing. The moment people turned minecraft pvp into a metagame was the second of the troubles we began to have. When class stacking became a necessity rather than players picking classes that fit them because they had skills they found fun. The problems I have always seen have not been in regards to PvP, but those who take to it with a hardcore mindset. Do note that I am a casual player of video games in the sense that I love cycling through a variety of games - and rarely delve into the hardcore aspects of a single game due to my enjoyment of variety and replaying of favorite games. I always have been, I always will be, from the moment my mother first handed me a SNES controller for Christmas until I keel over and die (likely replaying Morrowind.) While I understand that from a business standpoint; hardcore players are the lifeblood of a game; when taken to A'therys in a PvP sense it has had a very bad tendency to go overboard until every other possible 'side' has either jumped ship to join their side or stopped logging in. To put it simply; mindless PVP everywhere has no value to the long-term survival of the server in our model - which involves intricate builds, custom maps, and attempts ot put lore behind everything you interact with from a development standpoint. Hence; my argument towards pulling the rewards of PVP outside of towns entirely in order to draw players TO a hotspot rather than force towns who might not want PvP on to participate in an aspect of the server they would rather avoid - the same reason we don't require PvP players to become skilled merchants in order to gain heroes skills / exp. In short; games need something for you to aspire to, challenges for you to face and complete, even if they’re essentially artificial. Without proper compensation for the time you put in to a game, you begin to ask yourself: “Why do I even play this game? What am I getting out of it?” When these questions can no longer be answered sufficiently, that is how video game burnout begins. That's what causes bored PvP'ers to leave the server in the first place.
  40. 1 point
    @Velkas and I looking at our predecessor @Roselis on new years. Me looking into the loving eyes of the babe @Velkas. The rigged beauty contest, just saying @Dan The Derp shoulda won. Caught @CarterJennings and @GoddessSekhmet having a moment on one of my random roams. @Gamma_Byte last words. Me engaging in some hardcore rp with my boys @Lockuto and xxxxFatalizexxxx @Valaen Me hiding in my sand squatting spot at @the_KINGsRansom town. Finally the place I was proud to call home for evo, Harvikir.
  41. 1 point
    People who purchased towns won't be able to reclaim towns in the new era. In regards to re compensation we are still quite a ways off of being ready for the new server, so we have not planned that out just yet. As soon as we have, you will be told via an announcement post.
  42. 1 point
    First off, this was a lot of fun to read, and I will definitely have to host another contest like this again sometime. Thank you to everyone who entered into the contest! But I had to pick one; and the winner is.... *Drumroll......*
  43. 1 point
    We want to create a modded PvP RPG server and make it the first one done well. By adding the valkyrine mod that creates a feature on the server that helps fulfil the end product. Until we can do accurate testing on the servers we'll be using we can't justify if it will lag or not, if it does we are going to optimise it as best we can. Obviously if it's super bad, may have to give it a miss. Your opinion is that it's dumb to add things like this but actually it isn't, it's just something new that A'therys has never had. A'therys might be housed to one audience more than another, but with Horizons we plan on creating a stable and future proof experience that will draw in a more rounded audience than previous eras. At the moment we have good plans for both the PvPer and RPer which work really well together and we will use this is our product to gain attention. Fullheal food: That wasn't something we wanted ever but the Heroes plugin ended up being made to have this which is impossible to avoid. Everything you will see in the upcoming weeks has been in the works for a good 9 months. Everything from the map terrain, the nation locations, everything has been created with both the PvP and RP audience in mind, of which we can market as a rounded product to all audiences. If I'm being honest with you, there's not been an era of A'therys that's had PvPers needs in mind as much as Horizons. Nice to see you. Welcome back.
  44. 1 point
    Ah, the ancient "PvP" discussion. The endless tug o' war of A'therys. It's funny how we're talking about past experiences, and that's a logical thing to do if only A'therys was continuing in the same steps as before. But this is a completely new server. New mechanics, plugins and map. We'll have airships, conquest points, new classes and skills and a vast pvp/pve wasteland that is as big as the other nations. This all means that pvp won't be the same as before. Want to get over a wall? Just get in your airship. Want to get currency for some sweet loot? Take over a conquest point or go kill in the wasteland. People will of course still rogue raid, go to pvp towns or arrange fights with other pvpers, just as people will continue to RP, do amazing builds or sell all their wheat for some sweet, sweet yora. It's nice of you all to learn people how to use their skills and give builders back their mats (I know I've appreciated it), but perhaps not everyone is interested in pvping. The server offers so much more that if everyone pvped, who'd build those amazing chinese towns, do massive bulk orders, or just goof around? If everyone PvP, we'd just run around trying to get the best kills and pwn the most noobs, that we'd forget to do other things and just chill. A'therys is not just a PvP server (although they are clearly in the majority) or an RP server. It's a multifaceted experience that makes it unique. Forcing anyone to commit to either side is ridiculous and counter-intuitive. If people don't want to PvP, why should we force them? As we've established, PvPers are the biggest faction. By that logic, there should be a bunch of other players that are more than happy to fight you. Why not go after them instead and leave the rest of us out of it.
  45. 1 point
    RP PVP already exists. This is simply a method to improve or make it a usable feature for RPers. Also, please get this ridiculous idea out of your head that this RP-PVP feature somehow replaces or is equal to minecraft PVP. Many RPers don't PVP and wouldn't do so anyways so how does adding this make the community smaller?
  46. 1 point
    See this. . .this right here shows the extent of your elitist attitude. You assume that a "less experienced" PvPer such as myself needed more help with strategy and fort building than the rest of my team. You assume I wanted to be in that tiny box with the other team coming in. I was just about the only one taking what few shots I could at the enemy before they got below field of view from our battlements (which is why I wanted a higher vantage point to begin with), then we were surrounded because they were against our walls with no way to hit them. The chain-lightning forced us inside (I was one of the last few up top since I had actually been taking shots) and when I came down, there was a single entrance. . .not exactly my fault our party was so inept as to only leave one escape (throwing myself from the roof and taking more damage didn't seem like a great idea in the heat of battle). I tried to go for the exit and was webbed and slaughtered in just a few seconds, so it wasn't really by choice that I got trapped in that kill-box. As I said, the fight didn't exactly last very long, there's a video of it still somewhere. 1v1 maybe you can climb the ranks, but when it comes to team play, the more experienced players have rarely taken heed of a newer player's strategy/style. Finding a way into a group and actually having a voice is a rarity unless you personally know the group or have been around long enough to prove yourself to them. If it's for fun, why not let the noobs strategize occasionally just to see what they come up with? To say RP is the same in this matter is ridiculous, having personally been apart of one of the most inclusive RP groups, the Daggerlands Government. If a player was ever scared to take up a leadership role because of stiff-competition, we made sure they were aware of the other options. No one forced decisions on the newer players because we took votes and occasionally the ideas of a newer player greatly added to decisions and were worked into the finished product. Again, this is a community mindset that needs to change. Nothing about this is flame, this is stating my experiences as they happened; no need to start with ad-hominems as well now.
  47. 1 point
    For those who enjoy the idea of describing each action, rather than swinging it out : this gives a good option for expanding your story.. For those who would rather Duke it out in the field of combat with the new skills and combat plugins, then they can ignore this. That's why it's an OPTIONAL rule. It's the same as arenas. Yes they gave you limited class-based gear on spawn in rather than what you carry, but some people like the 1 v 1 arena duels better than PvP in the open field. It's a matter of preference and giving people different options to explore.
  48. 1 point
    "Look at me, I'm a big tough PvPer who thinks all RPers are wimps" This meme needs to end.
  49. 1 point
    Spruced up that glorious image of Calastore. Totally legit depiction.
  50. 1 point
    Below is a modified version of the Post that Xathes made in the only forums Revised by Aston and Bender Mention Ithero to any A'therian and the name conjures up images of militant politics, fiercely proud naval fleets, and decadent merchants. Few nations are as distrusted as Ithero and yet her people are welcomed with open arms. Her cities are marvels of architectures, her arts rival those of Aloreh and Ar'Selukk, and her mercenaries know the true value of a good reputation. The Itheri merchants scheme endlessly with each other even as their people prosper, and the most powerful citizens in the nation are among the most oppressed. Ithero is a land with two Gods, and two faces : both beautiful and both deadly ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Our boots and clothes are all in pawn Go (pull) down ye blood red roses, go (pull) down. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ A People of the Sea As their origins stem from the Twin Islands of Ithero; the Itheri people are naturally proficient in sailing, and it is often stated that they may be the greatest race of sailors to ever grace A'therys' waters. The few inland roads among the Itheri Isles are usually nothing more than muddle trails of cobbled stone and gravel, making travel by boat the fastest option in most circumstances. Navigation between or around the islands rarely presents any difficulty, but longer distances require the use of wooden bearing-dials that measure the height of the sun above the horizon by comparing it to thirty-two different points. These traditional dials date back to the days when Veser and Naios ruled their people; and to this day, most Itheri trust these bearing dials and their calculations over modern day compasses. Itheri ships are built with one of two purposes in mind : trade, or warfare, though both styles tend to be equally suited for either task. The only real difference between the two is that a trade ship is slightly heavier and wider than a warship, and contains an additional deck for storing cargo. Itheri ships are designed to be sailed, or rowed in case of an emergency, and feature open decks; meaning any crew members or passengers will likely become wet before the voyage concludes. Though often among the largest ships in A'therys (Often measuring thirty meters or more), Itheri crafts are flexible enough to not break up in rough waters, due to flat bottoms designed during the War of the Sundering, allowing them to traverse not only the icy Vrovonic Sea; but also shallow coves and rivers with little worry. When a shoreline is shrouded in darkness or fog; crewmen keep stocks of oiled arrows to light ablaze and fire towards the shore to help find their way. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Rough seas may lay before us but we’ll stay true to the rudder, We’ll keep on pushing forward ever closer to my lover, We’ll sail away tomorrow and won’t sleep a wink tonight, Raise a glass to Calastore, for she won’t be a pretty sight ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Daily Life Lodging Ithero has some of the best planned cities in the world. Their streets are organized to accommodate pedestrian, cart, and even ship traffic (cities found on shores often utilize waterways within their cities). Sewers are efficient, water sources remain available in case of fires, and nothing is built without careful consideration. This is especially true for their buildings and homes. Itheri structures stand anywhere from two to five stories high, with large windows that permit much-needed natural lighting into homes. These large windows also make moving furniture easier, with protruding cross beams that allow for pulleys to hook up to them and hoist goods into above rooms. Cellars are a common luxury, maintaining a cool part of their buildings to provide storage. Given their affinity towards foreign trade, the Itheri enjoy furnishing their homes with a variety of foreign goods, and have eclectic decorating habits. A given household, for example; may feature hand-carved chairs of dark oak from Vrovona surrounding a fine glass table from Ar-Selukk, set with porcelain dishes from Aloreh. To outsiders, it often looks cluttered, but the Itheri see it as a testament to their status as a wealth and prestige. Diet The average Itheri has a more varied diet than their counterparts in most nations. Itheri farms yield native crops, particularly carrots and raised pigs, but their trade routes allow them plenty of other options. During most times of the year, they have access to exotic meats, fruits, vegetables, and spices imported from around A'therys. In recent years, the Itheri have also discovered the convenience of eating in restaurants and themed cafes. Calastore has more foreign restaurants than any city; and nearly any type of cuisine is readily available, a great comfort for tourists or diplomats who miss the tastes of home. Clothing The citizens of Ithero have two primary styles of clothing. During the working hours, Itheri dress to show their wealth, regardless of profession Itheri dress to show their status in society. Itheri work attire often consists of double breasted jackets, slacks, ties and duffer caps, comfortable enough to not restrict movement, while still displaying degrees of class and prestige. Itheri work clothing is sharp, form-fitted, and reminiscent of an age where men were expected to react to battle at a moment's notice. Many outsiders have noted a fair degree of reasoning behind the practical clothing-style. Likewise, dress uniforms are tailored to the highest degree often a day before an engagement to make sure they look their best. Both working and dress styles contain personal insignias, military decorations, union marks and other symbols of membership or personal prestige. Hats are part of military uniform, specifically tricorne for officers; while enlisted personnel often wear simply caps or bandanas to keep their hair down. Personal insignias or military ranking emblems are often pinned into them. Women often weave ribbons into their hair in a similar act, layering braids and ribbons into intricate patterns that can match many a Selukkite loomspinner's skills. Recreation Leisure activities for the Itheri are designed to keep one's thoughts away from strenuous activity, which many deal with on a daily basis either physically, or in the mental war of the merchants. The latest trend within Ithero is socializing and improving one's mind in the comfort of one’s own home. Parties, both large and small, form a large basis of recreation time, and many new and exciting forms of entertainment have risen into popularity; such as group card games, Strategist’s Dice, Schooner, or other gambling activities as well as wide variety of guessing games. Concerts and theatrical productions exist, though are not as large as within Aloreh; though a skilled virtuoso may still find sponsorship among the Itheri merchants. A growing populace has begun lobbying for the creation of a national artistic movement, and these artists have begun experimenting with traditional forms and artwork; including playwrights Franklin Calgori and Kydas Astroves, who recently compiled several Itheri myths of the sea into their masterpiece play, The Maelstrom; which has been the primary spark in the effort to bring interest in an Itheri artistic heritage. Stemming from their skill in navigation, Astronomy has recently become a popular hobby. Everything from tracking the stars and constellations, to the more devout seeking to watch the movement of other planes within the mesh; astronomy within Ithero is among the best in the world. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ As I walked down the nettled road, With nerry a coin to stand The farmer’s stock : my dowry And me best mates close at hand No sharp eyed rogue shall rob me, No vagabond likewise, And I bet my hide I’ll win my bride, With me flashing bright blue eyes. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Life Among the Poor It is often said that the more money one has in Ithero, the more oppressed they feel. And many times by looking at the poorer communities of farmers and fishermen, this is true. While by comparison to the city dwellers, their lives are harder; and it is certainly true they work hard to stay alive, within the community itself there is song, dance, and little harassment from the underground itself - who either see them as unworth the effort, or choose to simply seek refuge among them for a bit of coin to buy silence. Those with means to often do travel into the main cities for work, either boarding large trade vessels as sailors or working as shipwrights when the winter season prevents fishing and farming. While money can be tight among the poor, the average family is able to still eat two meals a day. One in the morning, after working a few hours; and one in the early evening as the sun begins to set. Religion Unlike the rest of the world, Ithero has been without their gods nearly five millennia sooner; and their priesthood has developed very differently because of this. In the early days within their gods, the Priesthood was desperately tasked to undo the curse wrought upon them by Qhugat'ayu-oru; whilst the military forces struggled to maintain control of a terrified nation. In secret, the priesthood began to develop terrible experiments beneath the sewers of Calastore, capturing and often torturing the Shapeshifters of Limnas Von for information regarding how they changed forms, believing it to be the means to undo their gods' ailment. However, as time dragged on; the Itheri Inquisition became less focused upon the cure, and more focused on using their influence to capture political prisoners; and anyone whom they thought a hazard. Soon, they began to demand tithes of their people, and those who refused or fell behind on payment soon found themselves branded as Shapeshifters; even though by then most true shapeshifters had been driven to near-extinction. The Council of Admirals finally brought charges upon the Priesthood in the Age of Balance 3346, when one of their own council was vanished. Revealing the near-millenia long scandal; the Priesthood was nearly disbanded as a whole, but by the Lord Admiral's orders was instead reformed under the military rule's own guidelines. This action not only secured the militant rule of Ithero, but also unified two long-divided factions within the nation. Over the course of the military's reforms, the priesthood and its religious practices focused less on their Gods, but on individual growth and spiritual searches. The Itheri Priests serve their people as sages and advisors rather than spiritual leaders, and many of the old churches and temples were repurposed to house and accommodate travellers along the roads; leaving only a large central temple in Calastore as the priesthood’s base of operations, under the watchful eye of the Admirals Council. The Priesthood’s inner functions and hierarchy, on the other hand, remains relatively intact. Priests are paired, in honor of the twin gods; and many priests meditate on achieving a similar union as their gods, to the point where they can complete one anothers thoughts or sentences. An old tradition within the church, that occasionally makes a return every few centuries among the more extreme priests; is a ritual where a pair of priests remove mirroring eyes, and implant them into one another and rites are performed during the surgery. The implanted eyes supposedly reflects what the Priest's partner sees, and allows pairs to travel separately yet still keep closely connected. Schooling In Ithero, both boys and girls enter basic schooling, where they learn to read, write, and perform mathematics; from the ages of six - sixteen. At the age of sixteen, they enter mandatory military service for a term two years. From this point, all citizens are permitted to renew their contract with the military for an additional to two years as well as pursue officer training in Crestwright Academy. A four-year program, where they learn the skills of command and strategic naval operations. For those who do not renew their military contacts, the Itheri League of Unions offers a two year apprenticeships in nearly every working class profession in Ithero. Some choose neither option, opting to join their priesthood or return home - and many farmers’ children take the latter option. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Though Allaka takes his body The Twins shall guide his soul Weigh up, Haul out, Lali ho, Lali ho! ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Funerals Perhaps the most unchanged aspect in Itheri culture remains their funeral rites; which date back to before the War of the Sundering itself. To increase their chances of successful navigation over the waters of the afterlife, small funeral galleys are built for the deceased, who is ceremonially shipped out of harbor before the galley is set ablaze to send him off. It is common for Itheri to be burned in uniform including all personal insignias, military decorations, union marks and other symbols of membership or personal prestige. Personal effects such as intimate items, jewelry, weaponry, and farewell letters from loved ones. Those who cannot afford the traditional funeral rites are still cremated, and their ashes are either scattered out to sea, or placed within a ceramic urn fashioned in the shape of a ship. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Though oft hast made my friends my foes, And oft hast made me pawn my clothes, But since thou art so near my nose, It’s up, me boys, and down she goes ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Governmental Structure The Itheri have done away with petty notions such as castes and nobility, believing that everyone is equal and should be judged not upon their birth status; but on the measure of success they generate in life - particularly financial or military success. If a person is wealthy, or has managed to pull himself up within the military ranks, they must have worked hard for it and others would do well to pay them respect. After all, they might just learn something from them. Likewise, respect should always be given to those “below” one’s station as well; after all, in the land where trade and fortunes can change at the roll of a dice - their stations may one day be reversed and disrespect may come back to haunt him. Of course, the problem with this system is that it breeds and encourages some corruption. Respected people do not always take on power with the most noble intentions, and competition for desired positions can be fierce and merciless. These maneuverings remain hidden, unlike the open drama and games of words with the Orator Courts of Aloreh, but they remain dirty secrets whispered in the dark. As a whole, the primary force revered within Ithero is The Admiral’s Council all official ruling authority comes from the Council of Admirals, from national planning to criminal prosecution. While matters can be put to a vote, the Lord Admiral has the right to make final say. The Council of Admirals consists of six members. The Admirals upon the council hold the position until retirement, death, or until the admiral in question, is unfit for office. Often their chair passes to a chosen successor; although if there is no chosen successor - the Council will vote among military candidates : requiring a two-thirds vote approval to accept a nomination.The secondary force within Ithero is the Itheri League, a collection of unions and guild outposts within Ithero. The men and women in these positions have few peers in their craft, and have reached what their society considers the pinnacle of success. The Itheri League is governed internally by the League’s own council of the four primary unions, the shipping, the shipwright, metallurgist and construction unions. The Itheri League is also comprised of dozens of smaller unions covering the remaining crafts and trades of Ithero. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ To me way-aye, blow the man down. Oh, Blow the man down, bullies, blow him right down! Give me some time to blow the man down! ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Social Structure within the Unions Whereas other nations divide themselves into clans, houses, and castes through circumstance of birth, the Itheri segregate themselves by profession. Most Itheri can be identified by what union the belong to; and the Itheri League, which manages the unions, and devotion to the league often runs just as strong as any family's loyalty. At last count, there were over twenty-seven different unions, varying from Metallurgy and Carpentry; to branches of global guilds such as the Mages and Merchants. They represent a powerful economic force, and even the Council of Admirals often takes them into account before making any significant decisions. The unions act as a natural progression of traditional craft and trade ethics. When someone enters into a trade, he starts as an apprentice under the tutelage of a master craftsman. The apprenticeship normally begins in early adulthood and lasts through their early twenties, giving time to learn the basics of the craft. Not all apprentices enter their profession willingly, but a contract of indentured servitude always ensures the legality of his or her position. When the master feels the apprentice is ready to officially enter into the trade, he assigns a small task called a Dimostra. This can be almost anything, from the creation of a unique piece of work to the performance of a certain duty (though most unions have guidelines towards the conditions which must be met). If the apprentice completes the task to the satisfaction of a panel of designated masters, he rises to the level of journeyman, and the approval is designated within the Archives of the Itheri League. In order to improve as a craftsman, and gain more expertise in the trade, the journeyman is expected to travel both within Itheri territories and abroad (hence the name), and the Itheri League views this as a unique opportunity to work with different masters and develop new techniques. Because of this traveling lifestyle, many journeymen seeking to become masters are unable to settle down early in life; and sometimes do not marry at all. In order to operate as an independent craftsman (and earn the ability to accept an apprentice), the journeyman must take the final steps to becoming a master. First, he petitions the Union Masters, which consists of a board of four seats, in order to be given the opportunity to prove his skills. Because there are so many journeymen seeking to be raised to the master level, this petition may not be reviewed for several years. Eventually, however, the Union Masters will study the applicant’s record before summoning him before them, where they pose a series of questions about his craft. If his answers are satisfactory, he has but one final exam to pass, which normally consists of the completion of a superb piece of work within a set amount of time. Should the journeyman pass this final exam, he is granted the status of Master and the rights it entails. To keep wayward members from falsely presenting their status, most Unions have a signifying badge of exemplary craftsmanship. Only those of appropriate rank receive these badges. Falsification of a master’s badge can lead to a punishment enforceable on a legal level - and many forgers have vanished for their transgressions, never to be seen again. ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ Don't haul on the rope, don't climb up the mast If you see a sailing ship it might be your last Just get your civies ready for another run ashore A sailor ain't a sailor, ain't a sailor anymore ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ ♫ The Underground Society While trade networks and constructed masterpieces of modern housing flourish above the ground, architecture of an entirely different sort lurks beneath it. The Itheri islands hold a massive network of caverns, sewers, and waterways, which the more shady dealings of Ithero have put to good use. The basements of their buildings hold storerooms, hidden passages, and tunnels carved out of unfinished sewer passages. The poor and destitute often unlawful occupy these areas for housing. Smugglers, and other criminals, broker secret deals within these passages; and many of these brokers form tight knit societies akin to the aboveground unions; teaching their rites and passageways only to their closest associates. The most traditional means of the underground involves illegal gambling operations, loan sharking, drug trafficking, and the fencing of stolen goods; but some more aggressive groups have threatened use of their abilities in a more profitable manner : protection fees and extortion. Fail to pay; and your darkest secrets find their way on the desk of every major reporter in the city; or worse, your store’s inventory is stolen or set ablaze. In many ways; the more respected or wealthy you are; the more these protection brokers will seek you out... The deepest caverns run far below sea level, and have been known to flood during particularly high tides. Over the centuries, many archaeologists have sought to explore and study the foundations beneath Ithero’s cities, but the flooding makes their work exceedingly difficult. In addition, the sinister dealings of Ithero’s underground often lurk the catacombs, and often assault any interlopers unlucky enough to cross their path...

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