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Showing content with the highest reputation since 03/23/2018 in all areas

  1. 11 points
    Hello A'therys! It has been some time since we've updated you on what has been going on in the development of A'therys. Fear not, that doesn't mean that we've slowed down - it means the opposite. A number of things have been done these past few weeks from coding to building. Our custom quest plugin is being developed and will offer us some fun opportunities to let you interact with the world and learn about the new nations. Speaking of new nations, work on the capitals continues with Seten-Nan, capital of the harsh and desolate Dalkun-Tir. Our Lore Team is also still working on some of the finer details of the nations, and as such if you are interested in forming parts of the nation of your choice, maybe hit the lore team up in discord and start a friendly talk! Maybe your ideas will end up in the game! Additionally I thought maybe I should write a bit about what I personally was working on and what will give you a bit more insight into the nations, the map and what kind of terrain you may expect to find. You probably already know that the Gennaian Isles are, surprise, Islands. Imagine Mediterranean islands and you got a pretty good picture of them. Further to the east one will find Daidama, with an icy north, stony highlands and further down jungles and a region inspired by the Tianzi Mountains of China. South of Daidama we get to a dryer region, Dalkun-Tir. A nation filled with Savanna, Mesa land (inspired by Monument Valley), Canyon and a smaller Desert (far smaller than Ar-Selukk’s Desert). Both Nations, Daidama and Dalkun-Tir share the same river (which also connects the capitals) and which will be around 6.5km long. So look forward to some epic boat races! Even further down we find Atvoria, a land shaped by magical stories. The epitome of the default fantasy land we all know from somewhere. Included are a swamp like region, mountains, large grassy plains, sharp rock formations and even a mushroom forest with flying rocks. A bit apart from these nations to the south west we get Kilnholdt. While parts of it are inspired by Scotland we also get a huge terraced Mountain region on the main island that, in my opinion at least, looks stunning. Coming from the lowlands to the road up to the capital will be a wonderful sight. Additionally the cave system has been slightly changed from evo to get a more epic feeling, deeper caves, some bigger ones that would be big enough to hold w whole town and even underground rivers. If you follow me on twitter you may see one or the other region in WIP pictures I sometimes post ;) https://twitter.com/Selltos Today we also have a special request for you. A'therys Horizons has always been a passion project for us, and our team is small but dedicated. The size of our team means that while we are working away regularly, we rely on time voluntarily donated by our contributors. During this time, we have certain upkeep costs that we will always pay to keep the servers running and our website up. We've identified a few ways where additional funds could help alleviate those costs and allow us to divert resources to getting Horizons completed faster. Horizons will be completed, with or without donations, but contributing to our upkeep will help speed things up. If you are interested in helping us out, we have started up a Patreon page: https://www.patreon.com/atherys/overview And if you think you can build and want to help us in that regard please follow this link and join our great build team! https://atherys.typeform.com/to/kVygUS We hope to see you around! Keep an eye on the website and discord for future updates! "Kilden glory! -- No matter the cost!" - Kilden War Cry
  2. 8 points
    Hello Atherys! Today I shall write a bit on how the 5 Governments will work in Horizons. As you will see below they all have their unique spins and will hopefully appeal to a broad spectrum of players. What all Governments will have in common are their rights and responsibilities, one of which will be the assignment of towns and the distribution of town plots. (Unlike previous iterations of A’therys towns will be measured in Square Blocks, rather than restricted to plots of 16 x 16. More to come on that in the upcoming Town Plugin Diary.) In addition to rewarding town plots for set achievements and checkpoints, the assigning of plots may also be used as a system of rewards at the nation head’s discretion. While there is a risk of abuse, Staff will naturally step in if abuse goes too far; in addition to player-based means for removal of a nation head they feel is not properly doing their job. The Government will also have access to a currency called Argents that the Nation earns mainly through Shattered-Land Conquest. They will be able to buy special items, including necessary blocks for Airships (this is still a WIP) that they can distribute. With a few more unnamed possibilities the Government will actually have means to project their power, instead of being only a means of roleplay. Below I talk about the different Nations and how their Government works in Lore and in Mechanic. Daidama Daidama is ruled by an Emperor which has absolute power. Thanks to our RP Plugin where it allows people to use nicknames, the elected Leader of Daidama will assume the role of this Emperor. They will, when being the Leader, act as this person, and if someone else becomes NH of Daidama they take over the same role. This does not prevent you from assigning your actual RP character a high ranking government position in case you want to RP as your normal character. Mechanic wise the NH will be elected by staff after reviewing applications (as we did in the end of Ascended). With the nickname switching it makes this easy and you don’t need to login on another account or have an NPC that is actually higher in the hierarchy than the player NH. (To compare to previous iterations; it would be as if we allowed the character Raviyna to be played by the player; rather than assigning them to Vizier each time) Dalkun-Tir The NH will be the Outrider, a person selected by a God to lead the Nation. Of course no one is perfect, not even the Gods and so if the Outrider turns out bad the people can call upon their God (Mechanic: Staff) and send him prayers and he will judge the Outrider, either get him to become better or to get rid of him and elect a new one. Now the whole prayer thing will be a simple mechanic where we as staff will collect books with complaints (or compliments) in the span of a week or so and if something substantial (several people complaining about the same thing, to prevent “I heard he said”) we will talk to the NH. If it’s not correctable, we will kick him out. New Nation Head applicants will be screened, and placed under a series of trials (physical and mental). Atvoria Atvoira is led by a council of the Guild representatives. This means the government has 12 player positions and 1 Staff (the Staff is only there to break ties. Nothing else). The person with the NH permissions will be the Guild Premier of the Law Guild, and is basically the only position that must be filled. The other seats will be filled by the respective guilds. Any player can pledge his allegiance to any guild and these members can then select their representative (think of guilds as political parties). Klinholdt Welcome to the biggest Government mess, ever. Approximately every 30 - 60 days, anyone who wants to become NH can challenge the current NH, they can raise an army and all of these armies will battle it out in the Capital. The last one standing becomes NH. We expect this to be a chaotic nation, so please be aware of this before choosing to join (of course you can always stay out of politics). Gennaian Isles There are eight kingdoms in the Isles; seven of them are ruled by a King/Queen (usually the mayor of that islands town). The eighth kingdom and capital, Falkynthos; is ruled by the High King, elected by the other Seven (they may submit any name, even a peasant if they so wish). Pretty straightforward. So this is it in its basic form. Each NH can of course establish government branches to share some of the responsibilities that the NH now has. Additionally, becoming NH will add that event to your personal timeline that will be displayed on your Forum profile (if you have linked it to your in-game account). And if nothing really bad happened it will become part of canon (in case of Daidama this will instead reflect the actions of the roleplay Mask, however your own character may still be noted as an important official during the timeline). Also good to know is that when we start all these positions will be initially filled by staff to make it easier. But we plan to get players into it as soon as possible afterwards.
  3. 7 points
    Hello Atherys! Time for a new Sellt Diary Entry. Much has changed since the last entry and as you know (if not go and check it out right away) we now have a survival server running. Don’t worry, we are still working on Horizons and no resources have been diverted, the survival is just something we work on when we can’t work on Horizons. But this also means we are in the process of adding additional features to the survival server to give you more to do and maybe make a few things easier. A more detailed changelog will come to the forum as soon as Dannie has fixed the last issues with a new feature (which probably will make a lot of people happy!) All in all I hope you enjoy the experience and get to know the conquest reforged mod! Horizon wise we are still making progress at a steady level, more code has been written, more stuff has been build and things have been designed. Yeah its not very descriptive but that’s sadly the nature of it at the moment. All I can say that its going and we are still fully invested in this project. Maybe you will see some of the features popping up at some point when we need to stress test them 😊 We are still looking for artists to create skin packs for weapons and armor. So if you good at this and have some spare time, now you know what you can do to help! -> Further for the people inclined to RP, if you not already have check out this post: This is still under development and there maybe some changes how it works out in the end, but it should give you a basic on how you can become canon and part of the lore of Atherys! Maybe a year into the game your character is actually a big hero listed in canon, wouldn’t that be fantastic? Or maybe even a villain, guessing some of you would prefer that Because I was trout fishing yesterday I will present you my favorite recipe for trout: What you need: 2 trouts Olive Oil Lemon parsley, dill or you favorite herbs salt and pepper In my case I have 2 fresh trouts that I cleaned out. You probably can buy them this way in the store too. While preparing the trouts, heat up the oven to 400° F and get two thick aluminium foils (big enough to wrap the fish in it). Place the trouts, skin side down, on the foil and oil them lightly with olive oil. Season the fish with salt and pepper, fill the fish with parsley, dill (or what herbs you like) and lemon slices. Fold up the aluminium to make a nice package. Bake the fish for 10-15 minutes, the fish should pull apart easily with a fork. When serving pour the juice in the foil over the fishes. And enjoy!
  4. 6 points
    Rynelf's Dev Diary #1 I know we've been pretty quiet on the development front (though you can always see what we're working on) so I'm hoping to change that with these sort of changelogs. For the first entry I thought I would go through each of the plugins we have planned and outline their status. Most of the information here is able to be found at their repositories, but I thought I would describe them anyway. I've included the lines of code for each just for fun, as it is not always an indication of a project's complexity/time spent. Hopefully this will give you an idea of the amount of work we've accomplished and have yet to do. As always, HeadHunter and I are always in need of more help. Note: HeadHunter has written the vast majority of code, you can find the evidence in the repositories. Plugins we're working on AtherysQuests Lines: 6900 AtherysQuests is the plugin we have worked on the most. We have a solid base and are now working on other features to flesh out its functionality. Here is a sample of its working features: A branching dialogue system between players and NPCs Location, delivery, killing, dialogue objectives & more A quest log Receiving quests from items, blocks, locations, and NPCs Features we are working on: Quest scripting with JavaScript - near completion Timed quests Fancy particle effects AtherysCore Lines: 2124 AtherysCore contains the utilities and abstractions that other plugins rely on. There are no real "features", but things included are: A database API Command creation utilities Serialization utilities, & others AtherysScript Lines: 3409 AtherysScript contains an API and an implementation of that API in JavaScript. It allows you to write dynamic scripts to interact with the Minecraft world. Its primary use case for us is with quests. This plugin allows us to create scripts that define quests and their logic, dynamically. We can reload the scripts without having to restart the server. Most of my effort recently has been on implementing functions for use with scripting, or writing documentation on how to write scripts. For this I've made a website that contains every function and how to use them, as well as other guides and information. I also made an extension for Visual Studio Code (a text editor) that autocompletes functions, so you don't have to reference the documentation constantly. I want to make scripting as accessible as possible so the people creating quests can be efficient. Despite not being the largest in terms of code, it has taken a great deal of time due to its surrounding projects. Current features of AtherysScript: Basic Minecraft interactions (spawning items, moving players, spawning mobs/particles/sounds) An API that allows other plugins to connect to AtherysScript and create functions to use their functionality (like AtherysQuest) Dynamic JavaScript scripts Projects related to AtherysScript: The documentation - AtherysDocs An application to generate the documentation from the Java code itself - AtherysDoclet The VS Code extension - AtherysCode AtherysTowns Lines: 1023 Previous lines: 6760 AtherysTowns has proven tricky to get right. HeadHunter has worked almost entirely on his own with this one. The single issue he's facing is how to nail down the permissions system. With so many moving parts, it is difficult not to create a spaghetti of code like Towny was. AtherysRoleplay Lines: 948 AtherysRoleplay is a relatively simple plugin that includes character cards and dice rolling. Chat will be included after it has been solved for AtherysTowns as we want all of the chats to work together perfectly. Character cards in book form Shift + right click to view other players Dice rolling (of any size) AtherysParties Lines: 1060 AtherysParties is another simple (relatively) plugin that includes your usual party mechanics: party chat, leaving/joining/kicking etc. It was previously in AtherysCore but was moved into its own plugin. AtherysCombat Lines: 461 AtherysCombat includes different damage types, mostly for use with AtherysRPG. AtherysRPG Lines: 3470 AtherysRPG is going to be one of the larger plugins (with Towns and Quests). It will include all of the RPG skill mechanics. Despite the large amount of code, there is not much to show off with it yet. The base for all of the mechanics has been laid out, and I'll be picking up on some of its implementation soon. AtherysBattlegrounds Lines: 1082 AtherysBattlegrounds is the conquest/capture point system. This plugin is mainly finished, and was even rewritten recently to be better. AtherysOre Lines: 321 AtherysOre will be responsible for generating ore deposits in the world. It is complete for the most part. NPCs We are updating and upgrading an existing Sponge plugin that had fallen under disrepair due to its author's disappearance. We have it running again, with support for AtherysScript through another plugin that connects the two. We did not want to have a dependency on our own plugins for NPCs, as it is a plugin that many people may want to use. EconomyLite Economy plugins do not differ that much, so we will be making changes to an existing plugin, EconomyLite. Plugins we're planning for We can't do everything at once, so here are a few of the plugins we haven't started development for. AtherysProfessions AtherysProfessions is going to be another larger plugin, though it is still in the initial planning phase; no code has been written for it yet. Professions will limit what players are able to craft in order to promote working together. AtherysDungeons and AtherysInstances AtherysDungeons will be another large plugin that powers A'therys' dungeons. We haven't decided on whether Instances will be its own plugin, or placed in the same one as Dungeons. We have started thinking about how dungeon instances will work, though nothing is finalized. Immediate goals Getting the quest scripting in a stable state Improving the scripting documentation Starting the meat of AtherysRPG's implementation Figuring out a permission system for Towns
  5. 6 points
  6. 6 points
    That time when I did a PvP tournament in my town as a "grand opening". I did it when it was force pvp everywhere and everyone killed each other and I quit the server for like a week because I was 10. Also the time I got in TeamSpeak (was still 10) and wouldn't stop loudly talking about random stuff with my high pitch voice. Yeah people hated me for good reason
  7. 5 points
    Hello Atherys! Finally a new entry into the diary! So yes we are not dead Actually we are still making good progress towards getting this server finished. One of the main plugins is now complete and we actually will showcase it soon (more about this later). Our build team is working hard on the capitals and our lore team is pumping out stories and descriptions of our world. Even our patreon is useful! At this point I want to say THANK YOU SOOOO MUCH to all patreons. You make this so much easier for us! The major plugin that’s done is the Quest plugin, the first of its kind done for sponge! And it’s fantastic, we tried to find things it cannot do and failed miserably (or our imagination wasn’t the best in that meeting). With that done we have now an additional team that is working hard and that’s the Quest Team, not only are they coming up with ideas and Quest layouts, they also will write them in JavaScript. So they too will have a lot do to. Here I would like to remark that we still are looking for more coders. That and builders are right now the biggest bottlenecks. So if you are interested send us an application! This Saturday (the 8th of Sept, at 22:30 UTC) we will be part of the sponge anniversary livestream event. On that event we will showcase the first capital and the quest plugin. So join the stream and enjoy! For our patreons we actually will have something a bit more special, but they will be informed via the patreon discord channel (so look out for that too). While map wise we were done with the terrain etc. We had one major thing missing and that was large plants and assets (trees, rocks and such). This has now been rectified and you can expect to see a lot more landscape shots. There I suggest to either (if you are one) check the patreon channel or to keep an eye on our twitter feed. I know this is just a small update but I did want to tell you that we still have a lot of people working on this fantastic project. And more will come soon! See you beyond the Horizon! Sellt
  8. 4 points
  9. 4 points
    A'therys Survival Hi all. Hope you are all well and are having a good weekend. It's been about 2 weeks since survival.atherys.com was released and now I bring you a changelog of more or less everything that's been implemented, changed and fixed. If you've read the release thread you will be aware that we have ranks on the server that open up more commands for players to use. Well, now we're going to open up a form for players to fill out to obtain their well-earned rank. Here it is: https://goo.gl/forms/uWB0z0AyMyqb8Ibk1 Please note, it is likely your request will take a couple days (2-3) to be read and actioned. You will be contacted via Discord if your rank is deserved. The Changelog Added deathcount to tablist Added 15 second combat tag. Don't logout during this, you will die. There is no way of checking your status currently, but we will look into adding this in for the future. The end was fixed, and dragon was spawned and killed. You will need to respawn it. https://minecraft.gamepedia.com/Ender_Dragon#Respawning Added a more helpful /help page. A forever WIP. Made vanilla trees easier to cut down (Conquest Reforged compatibility TBC). Have fun making log farms. Added an announcer to clog your chat up. Villagers now replant. TNT was disabled to prevent anonymouse griefing. Conquest Reforged doors, trapdoors, (anything and hopefully everything you can open and close) now added to Latch, lock with /latch private All of these Added a 10k block wide worldborder that we will increase by 500 blocks each weekend (excluding this weekend) Next increase: May 26th. Gave The Respected rank permission to GriefPrevent Basic Claims. https://github.com/MinecraftPortCentral/GriefPrevention/wiki/Commands (A help thread on this will be made soon. I'm open to any players making one if they want!) Grief Prevention Claims What can I claim? Upon earning the Respected rank you will be able to claim 100 blocks, increasing by 100 per hour to a maximum of 1000 claimable blocks. Most of you will already have 1000k claimable blocks because you have been online since release, you just don't have access to claim land until you rank up. The Trusted rank also has this, but in the future we will look at increasing this rank's maximum amount of claimable land, for now they are equal on this part. How do I claim? Get out a golden shovel and right click 2 points just like worldedit. Your claim will automatically be created and you can start trusting players on your land /trust [player] Will claims expire? In the future, we will be adding an expiry to claims (and Latch), so if you don't login/build on claimed land then it will start to be deleted, allowing people to raid your unprotected chests, etc. A server restart is pending to make the Latch changes live, this will be done shortly. - Done
  10. 3 points
    Hi there! So, yeah meeting notes won't be publishes for the reasons head mentioned. In the end it would do more harm than help. But i get where you are coming from with updating the Community. The main problem is that for example we work on some bigger things at the moment that take a lot of time and you can't really give updates on that without sounding the same every time. Like for example building the capital. For sure i can tell you each week how many buildings were added, but in the end it would be a wholly underwhelming post. Right now we are in that part of development where, while still lots of work is done, its not really much one can talk about without sounding repetitive (more work has been done on the plugins, the capitals are getting build etc. etc.). And yes, it goes slower than we all would wish, mostly a question of manpower to be honest. All that said, i will start posting diary's again biweekly, even if sometimes they may lack substance and be a little bit repetitive (but i will try to minimize that as much as possible). Thanks for you interest and input
  11. 3 points
  12. 3 points
    Horizons Discussion Thread Hey everyone! Since the original thread got quite large in terms of discussion, consider this the new discussion thread for Horizons gameplay. The old thread will remain open, but this is the (for now) up to date thread. Some basics: Horizons Announcement Thread. Main points: A'therys: Horizons is a new iteration of the server with a map wipe, plugin wipe, fresh start. - We are moving to a new continent, this means the old nations are no longer playable. - There are 5 new nations - Atvoria, Daidama, Dalkun-Tir, The Gennaian Islands, and Kilnholdt, plus one unplayable nation! - We are going modded, which means you will need a client to play Horizons, which we will provide. Speaking of modded: Haedhutner's Custom Plugins Thread. We are going open-source. Pop in and help out! Town Management Thread: Main points: - Towns will be bought with in-game money earned from playing on the server. - Towns will not carry over. - They will require minimum populations to start, and will require regular upkeep. - The upkeep system is designed to push towns to have some regular activity. While not an explicit minimum, the less players you have - the more difficulty you will have in paying the tax. We have an OFFICIAL build server for you to plan your towns out on and learn the basics of Conquest:Reforged. You will require the launcher to play. You can read the new lore here. Alternately, keep up with lore updates here.
  13. 2 points
    Hey, so I've been working on these lately... Plan on casting them in aluminum so I can shape them and add details then casting them in pewter .. depending on how they turn out I may try to make a few sets of them and sell them... What do you guys think? Also keep in mind this is far from the finished product.
  14. 2 points
    Think I may be switching over from genaia to kilnholdt because thems is some cool stuffs. Anyone plan on starting a town willing to house a ragtag misfit band of mercenaries who definitely aren't actually a cult of faith militants?
  15. 2 points
    Firstly - moved from General to Lore Discussion. Mixed Answer on this one. Firstly, as the focus of the story is moving to the other side of the globe - any player characters falling under the canon-friendly characters (Those that can have an update their own entries in the Wiki) must be from the Horizons side of the world. In addition to the time skip (82 years since the end of Horizons), this is generally a movement towards getting people to write new stories, avoid repeating old tropes/cliques/etc. That noted; as it always has been. You are more than welcome to play what you want without caring about the system; be it a character that is obviously pilfered from an anime series you love, from the Non-Playable nations, or even Dragonfriend's creepy furry world where he hit on people as a humanoid dragon; as long as you keep it PG-13 and adhere to the other terms of service and rules of A'therys. However, it will not be valid for the Canon-Friendly character entries.
  16. 2 points
    I have many memories overall from the server, going all the way back to V1. I use to love defending Ilusia with my townies at the time, we'd get raided pretty much daily. But some of the best times I had was when we were building up Dreghorn in V2, working out lore and generally just building a community. I think that's what makes A'therys different to other servers, it's the ability to create and foster several smaller sub-communities in the form of towns and guilds.
  17. 2 points
    Whats up with the peeveepee?
  18. 2 points
    There are only vanilla oak trees but you have to find their saplings in villages or mineshaft chests. There are however a bunch of trees that grow small like the vanilla trees. Some of these are orange trees, dark oak, birch Even the birch technically is a CR tree, its easy to notice because you cant stand on the leaves of CR trees. Vanilla trees grow with solid leaves. But as I mentioned you can only get oak. The tree removal works on the small CR trees that have the vanilla logs. So on small tree with beech log it won't work.
  19. 2 points
    Trying to gauge whether to come back with the boys whenever this actually launches, also just curious to know some things. Will there be a class or skill path or whatever you guys are doing that resembles Lurker, Mountebank, any kind of mobility or damage rogue? Will PvP be at all possible in the open-world, can you fight in towns etc..? Can you fight internally within your nation/faction? How far through development are you guys roughly? Will there be any factions like the Pirates, Merchants etc..?
  20. 2 points
    Heyo everyone, It's been quite some time since I've played minecraft, let alone play this server. I tend to go by "Yasu" since it is easier to remember lol. I should be able to start my journey in atherys tomorrow with an old friend, and I can hardly wait to meet everyone. My friend said this server is apparently going to be modded now, so here's to hoping for the best for the new server!
  21. 2 points
    1. Classes and skill paths are still under heavy development. We are looking at the ability for players to customize the abilities available to them to an extent where the notion of a "class" sort of disappears. We don't want to lock people into certain pre-determined playstyles, we want them to select what works for them. 2. Yes, and yes. 3. By "internally" I'm going to presume you mean a way to create factions within nations which can then fight it out between eachother. This is a matter of some internal debate, so I won't say anything about it yet. 4. Far. There's no way to answer this question. 5. The guilds of past versions will most likely not appear in this iteration. However, we have considered allowing players to create their own guilds in a very limited way.
  22. 2 points
    A'therys Survival (brought to you by Conquest Reforged Survival Mode) We have a new survival server hosted on survival.atherys.com and on version 1.12.2 of the Conquest Reforged Launcher. (Download the Launcher here) This server is different to the plot server because you can build anywhere on the infinite world and with whoever you want. You can share resources using the chest lock plugin called Latch (https://ore.spongepowered.org/IchorPowered/Latch), more on that later. The server has a rollback tool incase of the inevitable grief, and all players are given access to the inspection tool so they can report it using the google form. (https://goo.gl/forms/RlwKBjgNlAT3D4Y63) The world seed was hand picked by our Build Team and PvP is enabled globally for that added fun. More builds to be released and developed, but here’s one: (Maybe you could send us some) We also have ranks on the server to allow players to gain permissions and extras as they play. These ranks are “The Respected” and “The Trusted”, both have their own suffix aswell as permissions: Default Rank The Respected The Trusted /spawn ✔ ✔ ✔ /back ✔ ✔ ✔ /prism inspect (Block state lookup) [Grief Prevention] ✔ ✔ ✔ /tpa ✔ ✔ AFK Kick Bypass ✔ ✔ Player limit Bypass ✔ /nick ✔ /hat ✔ /kittycannon (No entity/environment damage) ✔ /rocket ✔ Homes 1 3 5 Staff keep a close eye on the server and if they see a worth player of the following (see below) ranks will be awarded: The Respected This is the first rank other than the default and is for players who have shown a keen interest in the survival server and have created a settlement on the server with a handful of people. they are active in Discord and in-game. they welcome new members and show them the ropes. These players have access to /tpa and bypass the AFK kick, they also have a red “The Respected” suffix and access to set 3 homes. The Trusted This is the final rank (for now) and in order to obtain this players should go out of their way to bring new players to A’therys, (optional) retweating tweets/instagram posts by @atheryshorizons will be recognised and appreciated. have created multiple settlements across the server. getting new members introduced to A'therys; the lore, A'therys Horizons, the build server, etc. This rank has a bunch of fun commands, aswell as 5 homes and are able to join if the server is full. They can also change their display name using /nick. Comes with a gold "The Trusted" suffix. These people also aid the staff on recognising other players with these traits. These ranks will gain more permissions as we develop the server on the lead up to the A’therys Horizons server release. There is also possibility that players with the Trusted rank will gain beta access to A’therys Horizons in the future. Latch Plugin Latch is a plugin which is very similar to LWC from A’therys Evo. It allows you to lock private, public, donation and shared chests, doors etc. 5 different types of locks Public locks - anyone can access, just applies protection Private locks - only players the owner adds can access Password always locks - players with the password can access (required to type every time) Password once locks - players with the password can access (only need to type the first time) Donation locks - (applies to containers) only players the owner adds can withdraw, anyone can deposit The limits for this plugin are currently set at default, however we will probably increase these soon, as Conquest Reforged holds a lot more items than standard vanilla, so don’t panic! The limits at the moment are: donation=12 password_always=12 password_once=12 private=24 public=12 total=64 Let us know what you think of the limits in the comments if you like! Prism Plugin Prism is a grief prevention plugin that we also use on the plot server. It basically allows us to check grief and roll it back if needed, similar to LogBlock from A’therys Evo. All players have access to the /pr i command to check if something looks out of place. If you do find a grief, promptly report it using the google form above and then we can roll it back. Joining and Rules 1. Upon joining, you will spawn inside a cave like this: 2. Follow this broken up path through until you get to here: 3. At this point you will want to check the rules thoroughly and say hi (maybe?) Our rules in detail can be found at https://atherys.com/rules but here is a copy incase you are new here: No Inappropriate Links in Chat (/info rule1) - Will result in a mute No Harassment (/info rule2) - Will result in a ban No Excessive Language (/info rule3) - Will result in a mute No Hacking (Attempting) (/info rule4) - Will result in a ban And No Griefing (/info rule5) - Will definitely result in a ban Ofcourse, these can be appealed on our forums, here’s a link to that section: https://atherys.com/forums/forum/33-ban-appeals/ You will need to create a forum account. 4. And then after that… it’s your journey. Good luck! FAQ How do I set multiple homes? You can use "/sethome [name]" to set another home. Using "/sethome" on it's own will set a home called "home" So, how do I teleport to one of my several homes? You can do "/home [name]" and that will allow you to teleport to all your different homes. Do "/home list" if you're not sure what homes you have!
  23. 2 points
    Glad to hear things are rolling along I am excited to see what comes next. At least I can figure out the new recipes and crafting experience in conquest reforged before the true launch. Then again i probably could of done so in single player but i'm stubborn so thank you for this opportunity for everyone to get a feel for how to handle the server. :3 Good learning experience i'd rather that happen now than later down the road XD. Keep up the good progress we eagerly await the fruits of your success.
  24. 2 points
    I think it’s safe to say the launch of the A’therys Survival server is now well and truly over with. In total, I believe the server crashed a good 4 times, with intermittent connectivity issues in between. And just like any good A’therys launch, some things went very badly. Unexpectedly so. I can only imagine how the launch must have seemed from an outside viewer’s perspective. For those of you who have not previously had the honor of attending a launch of an A’therys server, then there are many veterans in our community who will assure you this launch was par the course. With a player count of 15-20, one would expect a relatively smooth experience. Well, it was anything but, and we’re under no illusions when it comes to that. The server crashed way too often and it was way too laggy. But why though? World generation. That’s it, those 2 words sum up the majority reason for why the server crashed. During testing, we naturally were very vigilant of the server’s performance. Though, we never really went above a total player count of 7 staff members. It never occured to us that there would be issues if someone, say, went and explored 11k from the spawn point within the first couple of hours. That’s obviously none of the players’ faults, we advertised it as an unlimited exploration server, so that’s what you expect to get, and damn it, we tried our best to deliver on that. Well, as it turns out, world generation has an extremely high performance impact ( who would have guessed? ). That’s not something we really considered during our testing. To our detriment, as it turned out. A’therys Survival Launch as a learning experience We’ve never really launched a survival server before. Our maps have always been pre-generated, so world generation never really entered into the equation. Now we know what it’s like when it does. And if we had to take one lesson from all of this, it’s that you should always pre-generate your world prior to launch. And that’s exactly what we’re doing right now, as I write this post. A 10kx10k block area of the map ( 390625 Chunks in total ). Furthermore, we’re going to have to introduce a world border, effectively limiting the playable area of the map within 100,000,000 block^2. This world border will stop you going any further than 5000 blocks in any direction. We intend to increase this playable area in the future. By how much, and how often, is still a matter of internal debate. But we hope that for starters, this will be more than enough to satisfy your need for exploration. Expect the server to be back up as soon as the world is done pre-generating, hopefully this time for good
  25. 2 points
    Hey Everyone! So I saw Atherys Horizons and I was really surprised, and I asked a few questions. So I started this topic because I really wanted to create a large town, for the gennian Isles. Because the gennian isles are greek, I was thinking of doing a Hestian village, Those of you who don't know what Hestia is, she is the Greek goddess of the hearth. So Basically you put a fire in the middle of the town and keep it lit, make sure it never goes out. I am also planning a large apartment complex. Also a marketplace, a farm, (mobs/animals/plants) we can make walls so intruders do not intrude!! Anyone who has a great Idea for the town, can come and build it. We can keep adding on. Because you need a minimum 10 ten people to make a town. We could go and pvp, get the money we need and create the town, and build altogether. If there are any build team members who want, I would love that. I will do the work and planning with you!!! If anyone is interested and who would like to be a part of this please comment the word YES in exact capS!!!

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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