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redninja685

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Everything posted by redninja685

  1. The Mortal Plane Awaits... v2/ Evo Monas Roth - Capital of the Daggerlands (Once named Monas Roth) To honor the past versions of our amazing server and its legacy, we are returning the world of A'therys Ascended to your pleasure once more! Thanks to the tireless work of our beloved admin @Dannie, he has managed to pull my old build server from the depths of Minecraft limbo. v1 Calastore - Capital of Ithero Whilst many of you use to use my build server, this will give you a chance to revisit your old builds on there. However beyond that, we have also restored the other worlds on there, including the A'therys v1 and v2 worlds. But to push the goal even further, we have also managed to bring back the A'therys Evo world. v2/ Evo Vrovona City - Capital of Vrovona Unfortunately you cannot play on the world as we did once before. All of our main resources are committed to delivering A'therys Horizons. However, in the mean time, why not take a trip down memory lane? Or even better, introduce our new and upcoming friends to the world you once knew. v2/ Evo Methes Avonthes - Capial of Aloreh As we look beyond the Horizon, to a world we all do not know and adventures that await, we can treasure the past and the legacy of A'therys Ascended. v1 Qhul-Rahav - Capital of Ar-Selukk You can connect to the server (play.atherys.com) via the Conquest Reforged client OR with vanilla Minecraft 1.12.2. You can get to this server by running the command /server old. To get permissions just ask any fellow staff member, as the server is running off my original A'therys Evo build server set up with PermissionsEX. You can easily visit all of the worlds via multiverse by using /mv list and /mvtp <world name>. Any issues please contact us via the #support channel on our discord: https://discord.gg/b7HdQVN /warp Atherysv1 - To get to A'therys v1 world /warp Atherys v2 - To get ot the A'therys v2 world (Note that the capitals are not in this map as they were taken out and transfered to the Evo map) /warp AtherysEvo - To get ot the A'therys Evo Map - WARNING YOU SPAWN ON MONAS' MONUMENTUM TOWER v1 Dorrod Muth - Capital of Roreg Logh We will continue to work on hard on putting together and delivering A'therys Horizons, but in the mean time we hope you enjoy this opportunity to revisit A'therys Ascended. ENJOY AND HAVE A HAPPY, PROSPEROUS, AND SAFE NEW YEAR! -A'therys Horizons Staff Team Atherys v1 Map Atherys v2 Map A'therys Evo Map
  2. redninja685

    What are your plans for when Horizons releases?

    I'm going to wear that as a medal of honor lamo.
  3. redninja685

    What are your plans for when Horizons releases?

    Bruuh, I do that with myself too lolol
  4. redninja685

    The Protection Update - May 19th

    confusion is my spirit animal
  5. redninja685

    Some General Questions

    Would also mention we are having a tax system which encourages players to keep active, but one of the benefits we want to implement is for a pvp town to have tax deductions. (This is an automated system, so you won't have to worry about nation heads or individuals getting in the way) Keeping your pvp on will grant you a lower tax rate than a town that keeps their pvp off. As for internal nation conflict, it will depend on the nations sometimes. Ones like Kilnholdt you would expect towns to be able to raid each other due to the nature of the nation. We are also trying to implement a rebellion system as well which can gift the ability of war. However, more importantly, we encourage nation-to-nation conflict (in a mature manner) as this will be a fun aspect of the server and one that has been a historic part of A'therys. But thanks for taking an interest in A'therys Horizons!!!
  6. Hey guys! I am conscious about releasing more sneak peeks of the build teams progress to the public to keep people interested! In the future you can look foward to seeing more sneak peeks on current build projects. Below you can find a picture of the main feature of Falkynthos, the Gennaian capital. As stated in the lore, this is the great Temple of Sjilea comissioned by Theoros in the Goddess' honour. We knew when attempting Falkynthos and Gennaia that ancient Greek themed builds were going to feature prominently. However, we wanted to move it beyond its stereotype of pillars and great buildings and introduce a fantasy feature to the mix. In order to achieve just that, we decided to explore the idea of placing the temple of Sjilea upon a great cliff with cascading waterfalls all around. "Those travellers who often sought comfort in the thought of paradise or heaven often allured their dreams to images of the Temple of Sjilea and its gardens, an area of outstanding natural beauty." - Some lore person I just made up. We need you! I want to take this chance to thank everyone on the build team who has assisted in the project so far, though there is plenty still left to do. This moves me to my next point, we need you! Have you ever wanted to try your hand at building? Join with a team that encourages self-value and respect for one another? Amongst our current builders, we have an accolade of creative vision and an ambition to deliver for what the community expects of us. As such we recruit builders who are knowledgeable of Conquest Reforged, and though we may not be the best, we drive ourselves to deliver and not compromise quality with a bespoke building structure. Whether you're a new or existing community member, I encourage you to apply today!
  7. Hey guys! I have something cool to share with you that I have just finished working on the past hour and a half! If you're like me and you hate reading, then going through the lore can seem a bit daunting. Well, I have decided to put together a storytelling audio for you completed with thematic music to help set the scene! Hopefully, this will help out some of you, and I will be aiming to do this for all the other newly written nation lore. However, bear in mind! I am only an amateur at this audio editing stuff, it is not perfect, but I thought it was good enough for you guys! I'll have to chase up some of the talented members of our community who are brilliant at audio editing and music like AUREK!!!! Anyhow enjoy!
  8. I work them out as i go, but if i say it wrong i just record it again, had super big problems in pronouncing Ma'iidzil
  9. Alright guys @Foe I managed to do the first part of Daidama. It will come in two parts since its lore is very long. I apologise for the quality of the aduio, I still do not have a decent microphone for recording stuff like this.
  10. I can do it but it wont be hq audio, it will be like the one i originally recorded. I am eager to do it, but I just cant buy a decent microphone atm.
  11. redninja685

    Hoffren's Shipyard

    That looks brilliant! I've never actually tried building a boat or ship o:
  12. Check out Noah/ Aurek's remastered professional version of the audio with his own unique music alongside it! I'll be getting a better microphone before I record anymore!
  13. Thanks bruh, and I'm sure it does, always give respect to the pro's like u. aw thanks lock I agree! haha and I'm sure it will Thanks bud! Yah same, it has always been on my mind. I really hate reading, and I will force myself to do it sometimes! I think an audiobook is a good idea. I love having music to set a scene, sort of how reece use to do his uncanonish lore. There are a few people around here who have offered and I think its well worth taking it up. So we will look into it, Tristan gave us an idea to get the nation heads to do their nation audio lores so that's gonna be the first goal, but if that's unachievable (given not all nation heads have been decideD) I'll most likely seek others to have a go and do some more myself.
  14. That would probably be helpful! I'm sure people will get tired listening to my kid voice hahaha
  15. redninja685

    Wait... Who am I again?

    WELCOME TO ATHERYS \o/
  16. redninja685

    Grand Library

    The A'therian Archives? The greatest compendiums of all of A'therys histories and knowledge stored into one place. But when Ar-Selukk fell at the dawning of the new era and departure of the ruling Gods, the Archives was a scene of pillaging, much alike to every town at the time as the entire nation descended into anarchy. After the stabilization of Ar-Selukk under Raviyna IV, the Scribes of Order sought to restore and prowl the world seeking the lost tomes that once existed before the second calling in the archives.
  17. redninja685

    Store Credit?

    Just to add there will be a cut off date for who will be compensated but that is also still to be finalized by Administration once we have a realistic idea of the things available to purchase or get in the game.
  18. redninja685

    Atherys Evo photos

    HOW DARE YOU SPEAK TO ME LIKE THAT. I AM YOUR KING!
  19. redninja685

    Atherys Evo photos

    Never realised how many I had but I picked out the best ones Me @Jynxi and @LogiMadZ making fun of 2016 in Ninjn Me and @Dani making Raviyna look ugly @Sellt doing something weird with @Jestefer @AkilaTajar and @OnyxOwl11 Stumbled on @yukicutie and @Aurek doing something weird... Most inappropriate family on A'therys @AkilaTajar @Lockuto Soon after A'therys update we were pretending to be flying warriors with horns @OlleNyman @Saven @HaedHutner @Sellt @Chronus
  20. redninja685

    Sellt’s Diary 08/15/2017

    Hmm so let's see... It's clear to me that those interested in the economy have their main concern on inflation. My issue with inflation is that I felt the money was too restricted in V2 and Evo, so I never even tried to participate. I eventually just relied on Carol who worked her socks off to get the amount she did in the first place. So we need a system that you guys have stated regulates inflation and potentially spread wealth across all manner of players. I have thought about this carefully and I think I have a good resolution. Government funding was the quickest way to ascertain wealth throughout the different versions of A'therys. Unfortunately, that had truly depleted due to the fact that wealth was reduced across the different versions. A Monetary Policy to Control Inflation and Funds Very simple, it is controlled by staff. We are the Bank of A'therys independent of Governments, ran by the judgement of the economy team with the underlying content of the entirety of Justicars and Magistrates. All the government would have a massive amount of money within their national banks, but rather than looking at it independently, you have to imagine that all their money is controlled by the Bank of A'therys. For the sake of numbers lets say it starts off with 20,000,000 Yora (v1=30mil, v2=5mil, Evo=500k starting fund) but because of the regulation of the Bank of A'therys, this number is not real as governments are not really allowed to touch it, the amount is therefore really X and owned by the Bank of A'therys. Governments will be given directives from staff in order to control the money (for example, for the next month your national government can spend 1mil only as it see's fit). Other directives can be put on top of that, but for the sake of me explaining this, I will keep it simple. The Economy Team would continuously assess the environment of the economy. Government Fiscal Spending/ Policy For this part lets say I am the nation head of a nation (lmao). I believe I have an obligation to ensure the economy is thriving. Constant pressure is put on me from the economy team to ensure I do that. There is a simple way as Nation Head I can do this, that is to spend the entirety of the budget outlined in the Monetary Policy directive given to me by staff. They have told my budget total for this month is 1 million yora, I acknowledge this as being a large budget and I would likely put it to use as a starter budget for the nation. I have predetermined with my finance minister that I should give 120k to each of my subordinate government members to spend on their people and trading resources (Guild leaders/ Kings or Queens/ Minister). However, I want to ensure they spend that money and not hoard it (I have basically created a consumerist regime). So I create my own government fiscal policy/ directive: you will not get more funding from the government again until your 120k is spent on whatever you needed it for. My Financial minister will have regular meetups with the different subordinates to ensure their spending the entirety of their budget and what it is spent on e.g. coin sinks or to other players (preferably). I had 600k spend on my different subordinates, that means I have another 400k left to spend from this month's Monetary Fund. I decided that I will spend it on nation projects like Ice road, buying the materials and hiring out people from different parts of the nation to build it. And then when the assessment of the economy is made, the staff give me my next monetary fund along with their policy and directive; it could be more than my last budget, it could be less. I would also try to secure trade deals between nations, which has not been tested since v1. This would not affect other sources of income for my subordinates, usually, they would remain on the person rather than the town bank. We expect our government budgets to towns to remain inside their town bank so we can assess the spending; if so this may be required to be a rule for that sake. Other Sources of Income Quests and other sources of income would be taken into account by the Bank of A'therys. The economy team would work out how much a player can acquire from these quests or dungeons/ instances...etc. This would stabilize the amount that is given to governments. Pros - Government spending is secure, though the budget is never known, it would assure some kind of budget, unlike the past 3 versions. Indirectly it gives some governments a levy in power. - This system would likely result in wealth being shared out. The government may have to use consumerist regimes, these can even be enforced by the Bank of A'therys. - It does not interfere with trade and capping product prices. It solely focuses on the management of Yora alone. - Yora inflow would be easily monitored. - Gives a very good sense of control. Cons - Requires a lot of oversight from both governments and staff. - Relies on the fact that governments SHOULD care about the economy. But if a government doesn't then it is their loss; their internal economy would be stagnant. @Dani @Furia Kastellon @anyonelseinterested Also Furia my bad on insinuating you were communist, usually when I don't think someone agrees with my free market capitalist paradise ideology I immediately assume their left winged I'll learn from that now haha
  21. redninja685

    Sellt’s Diary 08/15/2017

    Ahh well, that's why Sellt makes these Dairy entries; everything that has been established and talked about thus far is usually put into a Sellt diary. Which we hope is periodic enough, but we cant give out news on things we are unsure about. As for the staff discussion stuff, that's sort of insinuating that I am not allowed to discuss anything or at least test my point of view with other players. Its a discussion, otherwise if it were set in stone it would be in an official post. The alternative would be for me to get an alt and type it up on there to avoid this o:
  22. redninja685

    Sellt’s Diary 08/15/2017

    My post was not directed towards anyone. I just wanted to voice my opinion. Dani was right saying I posted it in reference as a joke to the last bit but I stand behind the principles I outlined in the first bit. I don't think it's wise to have a preset system such as an admin shop which determines the price of a product indirectly of the purpose the shops were meant to serve. I will not get in the way of people wanting to make their own price lists as they have been done before, and price list tends to vary, though I wouldn't find it amusing if those price lists were taken by canon word for every single trader out there. Prices should always be dictated by bargaining power and what players believe their effort and resource values to them. If we preset the prices then we will begin to lose out on competition and bargaining power. We cannot stop people from bartering, you may find in the early days people will barter simply because they don't have yora, we cannot stop that. In v2 I had to barter a lot simply because I could not get yora because there was no accissible fund to it; because of situations like that we are reviewing the way in which yora comes into the economy very carefully. You see, if staff say dirt is worth between 0.30 yora -1.10 yora you would live your whole life believing that is law. It does not factor in the worth of what people gained the resources for. Even worse, think about the scenario staff would be having, would we have to chase up every ambiguous trade deal to find out if someone has been sold things unfairly. The more you establish regulations on things, the harder it becomes to sell those things. Whilst I accept your opinion, I can see that we are both on opposite sides of the economic spectrum. I believe in a free market dictated by what players believe the price of a product is worth, that creates bargaining power, and that determines the end price. If we eliminate that form of competition, we would be no better off than the past two iterations of A'therys economy. These prices would have to change constantly to understand the underlying economic and market conditions; that would be hard if it were all having to be constantly reviewed by staff when in actual fact every trade that operates determines the underlying conditions itself as a player takes in the factors it took to get that resources and determine their prices for it. We indirectly constricted the pricing of products on accident at the start of Evo with the Admin shops, and we saw the effect of that. I don't think we should make that mistake again. Yora stands as a separate subject as well and there is already much discussion amongst staff to determine this, factoring many lessons learned over the 3 iterations of this server. It's probably best I remind everyone that a single staff member doesn't jump wagon and pursue their ideas and ideologies as the final end product of A'therys, and this applies to things beyond the economy. My word on matters of the economy factors in little unless I'm on the economic team, of which I'm not. They are always kept in check by other staff members, and I believe we have a good mix of political and economic ideologies to lay out a decent path, and again learning lessons from the past 3 iterations. This is why we have a mix of people with different experiences and interests. At the end of the day, we want to make sure the economy is worth the time and effort put into it. We have proved that whether on purpose or by accident constricting the economy can be fatal. The less interference there is, the less likely things would become messed up. Remember this is a game, after all, it doesn't have to abide by the economics of real life, but I respect those who want to create that form of playstyle; that is why it's always worth having a merchants guild who can create an EU style non-tariff free trade or even an exclusive price sheet for its members. This server originally advertised itself in V1 as a 'player driven economy' not a staff-driven one.
  23. OH NO NOT VADIMKAGALIY228 xDDD Yeah it's been a blast and its the end of one chapter, and I look forward to the new one!

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