Jump to content
  • ❄️
  • Read the Official Lore Changelog
  • ❄️
  • Read our Getting Started Guide!
  • ❄️
  • Support our PMC forum thread by giving us an emerald! :)
  • ❄️
  • Read up on how towns will work!
  • ❄️
  • Atherys
  • Atvoria
  • Gennaian Isles
  • Daidama
  • Dalkun-Tir
  • Kilndholt


Lead Developer
  • Content count

  • Joined

  • Last visited

  • Days Won


HaedHutner last won the day on March 12

HaedHutner had the most liked content!

Community Reputation

712 Excellent

About HaedHutner

  • Rank
  • Birthday 12/06/1997


  • Minecraft Username

Lore Character

  • Character Name
    Lech Dregfødt / Zeinkel
  • Character Story

Recent Profile Visitors

4,033 profile views
  1. As soon as these plugins are in a state where I'd feel comfortable publishing them, yes.
  2. Open-Source?! Yes, that's right, you heard correctly. Development for A'therys Horizons is from now open-sourced. What does this mean? I'll explain below. What? Open-source is actually quite simple to define. Every bit of software you use has program code behind it, also known as source code. The idea of open-source is that anyone is able to view the code responsible for whatever they're interacting with on screen. That is what we've done as well. As of today, we have published the source code of 2 of our plugins on GitHub. AtherysCore: https://github.com/Atherys-Horizons/AtherysCore A number of utilities which are used by other plugins. Without this, out other plugins would be incapable of functioning. AtherysTowns: https://github.com/Atherys-Horizons/AtherysTowns A land-management plugin inspired by Towny. I'll be honest, it's a Towny clone. I'm not one to argue with established and proven-to-work solutions, so there's no need to reinvent the wheel. Why? One of the issues with developing so much code for such a large project as A'therys Horizons is that it takes time. Getting help for all of this is even harder, especially since we have to build upon Sponge, a platform for server-side plugins which can be utilized with a Forge server. There just isn't that much expertise out there. And while I like to think I'm dedicating as much of my time as possible, it still doesn't seem to be enough. My hope is that by doing this, we can recruit some extra talent to help us out. No-strings-attached contributions are the way many open-source projects prosper, including the Sponge project itself. There are no more barriers to entry for helping out with A'therys development. Are you interested in helping? There's the repos, you can get to work pretty much instantly. License? GNU GPLv3: https://choosealicense.com/licenses/gpl-3.0/ Essentially, you are free to use it however you like, modify it, commercialize it, whatever, but whatever you do to it, the code must be public, and it must be licensed under GNU GPLv3 as well. You should also give us a shoutout. Only 2 Plugins? On principle, I refuse to publish code which does not work. Obviously, I haven't only developed 2 plugins thus far. There is a substantial amount of code which is not yet published. AtherysQuests ( our in-house quest plugin ) AtherysAttributes ( a plugin for attributes ) AtherysCombat ( the plugin responsible for the overall combat experience on A'therys ) AtherysRPG ( a plugin for Skills and overall player progression ) are all still on our private GitLab repos and not published yet. AtherysEconomy ( A fork of EconomyLite, modified for our own purposes ) AtherysConquest ( A king-of-the-hill mini-game plugin which we had at the end of Evo ) This is because they're not functional yet. Half of them don't even build. There's a lot of code in those repos, but it's not ready to be put out there yet. As these plugins are made functional, they too will be published on GitHub under the same organization ( https://github.com/Atherys-Horizons )
  3. Trueshot

    Agreed. Trueshot is the best class to be playing nowadays.
  4. Inactive McDregfodtpants reporting in

    Dregbois represent @Rynelf @Hype @GreyKnightAE @White Knight @Kaare Dregfodt
  5. How many times have we ( staff ) had to go around, deleting old and inactive towns? How many times have new mayors had to create their towns in the middle of bumfuck nowhere because the good spots were already taken? And how many of those times were the good spots taken by towns whose mayors logged on twice a month, just to make sure their town doesn't go poof? And how many times have we had complaints over too many towns having their PvP off? Too many, that's the answer to all of the above. The tax system solves much of it. Is it perfect? Of course not. But will it work? Yes. At least, we believe so. Let me reiterate, town mayors cannot automatically tax the residents of the town. There is no system which will pull money out of an individual resident's bank. The tax system is only on the nation level, meaning the nation head regulates taxes on town banks. At the town level, it is up to you ( the mayor, or the residents of the town ) to organize a way to pay the tax. Or not. If not, and you fail to pay your taxes, limitations will be imposed upon the town. This is more than just a "town" server. Always has been, always will be. For us, towns are just another mechanic we can tweak and change to fit the overall experience of the server.
  6. The way I look at it, this system makes it very clear what you need in order to begin a town, and after you've covered these base requirements ( the minimum player count ), it is up to you to maintain the existence of this town. That is all the system does, no more, no less. Small private towns that just take up premium real estate for the benefit of a small minority have usually been frowned upon, though never directly punished ( See: Mayors who logged on every 2 weeks so they could sustain their dead towns with people in them who last logged on months ago ). If we, not just as staff but as members of the community, were given the choice between a town with 2-3 active people in it or a town with 20-30 active people in it, clearly we'd prefer the latter. It all comes down to the fact that land and space is at a premium, no matter what server you're on. If we don't better control the distribution of this precious resource, then it's going to be misused and the people who could really utilize it for something good wouldn't be able to. However, we do understand that prohibitively high requirements would also be a net negative for the server and the community. That is why the exact numbers are variables that can be changed at any point. On the matter of whether or not your mayor requires you to live in a pre-built house or not, whether they require you to pay rent or not, that's all down to the organization of the town. And, clearly, if the town is so disorganized that it can't even maintain itself ( pay upkeep ), then why should it continue to exist and take up land which might be better utilized by another town which is better organized? As far as player archetypes are concerned, personally, I'm blind to those. I don't see players as PvPers, RPers or builders or whatever, I see them as players, people looking for an interesting and fulfilling experience. We don't balance numbers based on how many players of a certain archetype we have in our community, we balance them based on how difficult and rewarding of an experience we aim to achieve. Archetypes do not enter into it.
  7. Daidama is the only correct answer. Reminder that staff are unbiased and treat all nations equally. Except some nations are more equal than others
  8. Atherys Horizons OST

    Very click-baity title. On the matter of audio and A'therys, we have @Aurek who is very skilled in this field, so he might be able to provide some quality feedback
  9. To be clear, upkeeps are charged to the Town banks, and that's where it ends. There is no system which will automatically tax player's banks. It is up to the residents of the town to figure it out for themselves how they would like to finance their town.
  10. A Question

    Please consult with a health professional before consuming any amount of apples and/or apple juice.
  11. Hoffren's Shipyard

    Ship building is one of the harder things to get right in minecraft, it's up there with the likes of high-detail organics and terrain. These look quite good, and as someone who has experimented with ship building in the past, your skill makes me envious. Good job!
  12. Any development news?

    While we are most certainly working on it, I can tell you recent progress on my part has been slow ( and perhaps this is also the case for others working on the project ), as with the beginning of the new school year, I've had a lot of work on my hands and not nearly as much time to dedicate to A'therys as I would otherwise like to. That being said, we're all still dedicated to completing and releasing Horizons, though a release date is still TBA.
  13. A'therys Horizons

    This PvP discussion is like some sort of chronic condition which flares up every now and again. I can see something has once again revived the conversation.

About Us

A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

Useful Links

Keep up to date!


Important Information

By using this site, you agree to our Terms of Use, Guidelines and Privacy Policy