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HaedHutner

Lead Developer
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HaedHutner last won the day on March 17

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About HaedHutner

  • Rank
    Fabricator-General
  • Birthday 12/06/1997

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  • Minecraft Username
    HeadHunter111
  • Discord Username
    HaedHutner#1337

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    Lech Dregfødt / Zeinkel
  • Character Story
    todo

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  1. Come join us for the release of the A'therys Public Test Server. More info here: https://atherys.com/forums/topic/4360-17th-of-april-atherys-public-test-server/?tab=comments#comment-38582
  2. Hail, all! It’s been quite some time since you’ve received any substantial communication from the staff team. We’re aware that we’ve been a bit too quiet over the last year on the state of A’therys and the status of our next iteration - A’therys Horizons. Well, today comes the most significant announcement we’ve had on this subject, probably since its announcement back in May of 2017. Over the last 3 years, we’ve been working hard on producing Horizons. The one decision we took from the very start was that we would focus on quality above all else. Absolutely no shortcuts will be taken, and everything is to be done properly - just as A’therys deserves, and as you guys might expect. We’ve accrued a number of finished features over that time that we need to test. The fact of the matter is, with a scope as large as Horizons, full scale testing can be quite difficult with a small staff team. That’s where you guys come in! We want to finally get back into the habit of running an active minecraft server. Our primary goal is to introduce features one-by-one on the public test server, and have players try them out, play around with them, and find every possible issue. How Will It Work? The map that players will start on will not be the final Horizons map. We’re still keeping that one for Horizons release ( sometime in the future ). It’s a beautiful custom-designed 2kx2k map, hopefully small enough to allow for enough player interaction, but large enough to allow us to do more with it in the future. To start with, we will release the RPG system we’ve been working on, along with a feature we had in the final days of Evo - then called “Conquest”. Since then, that system has been renamed to “Battlegrounds”. Combined with this, we will have multiple zones with custom mobs spawning, along with over a hundred customly designed items to fit in with the RPG system. More on all of this in the next section. As was mentioned previously, we will be releasing extra features later on, one-by-one. We hope this will accomplish 2 things: Firstly, to allow for plenty of time for testing. The features we’ve developed are quite large in scope, and we would ideally like them to be as bug-free and balanced as possible for Horizons release. Secondly, to maintain player interest in the server over time. The map that’s attached to this post shows how it looks, along with some more points of interest. There will be 2 sides to start off with, each having their own capital. In the middle you will find the battle points. Here’s a legend of the map colors: Orange - Quest Locations Blue - Dungeon Entrances Red - Battle Points Purple - Other Points Of Interest Circle(s) - Battle Point Radius Crown - Capital What Can You Expect To See On The 17th Of April? ( Feature Preview ) Now this is the part I’m sure you’re all the most interested in. When you finally get to join the test server on the 17th of April - what will you see? The Island Of Soltair You will embark for the island of Soltair, a forgotten part of Yeor’s dream. It is a tumultuous time for A'therys. Set during the Winnowing, the public test server will explore what it’s like to exist in a world where Gods have a real effect on political events. The 2 city-states you will be able to join are called Mahkri and Lahgur. Lahgur to the north was established by refugees, running from the countless wars of the Winnowing. Their patron God, Jangur, the Spirit of Battle, holding also the portfolios of the Forge and the Mountains, led his people to build the beautiful city of Korghor. To the south, the slumbering spirit of Jangur’s rival was slept in the form of a large monument, until others who found their way to Soltair discovered it. Zafahr, spirit of Victory, the patron god of Mahkri, was awoken after people built the city of Sharra. Expect a full lore overview of Soltair island some time in the future! The Mod Pack To start with, A’therys Horizons is still planned to be a modded experience. The version we will release the public test server on is Minecraft 1.12.2. We have a modpack set and ready to go, and you can find the download link for that here: A'therys Launcher.jar The note-worthy mods featured in this modpack are as follows: Conquest Reforged CustomNPCs Macro Mod Various other audio and visual enhancement mods The RPG System The RPG System is designed with inspiration from legendary role-playing games of past and present. Experience Earn experience by killing mobs, completing quests and participating in other server activities. With this XP, you can purchase skills and attribute upgrades. Attributes The defining stats of your character. Start off at the same point as everyone else. Give your character the attributes that fit your skill choices. Strength - Improves weapon and skill damage based on Strength. Slightly increases physical resistance. Constitution - Increases max health, health regeneration and improves skills dependent on Constitution. Dexterity - Improves weapon and skill damage based on Dexterity. Intelligence - Increases energy regeneration and improves skills dependent on Intelligence. Wisdom - Increases max energy and improves skills dependent on Wisdom. Slightly increases magical resistance. Magical Resistance - Reduces the amount of physical damage taken from attacks. Physical Resistance - Reduces the amount of magical damage taken from attacks. Some of these you can upgrade, while others are only calculated based on your equipment and buffs. Yes, that’s right, weapons and armor can also carry attributes. Your off-hand, main hand and 4 armor slots are all taken into account when calculating your final attribute total. Skills Unique abilities that are influenced by your attributes. Deal damage, heal your friends, buff your allies and curse your enemies. All of this, arranged in a graph structure which allows for maximum freedom of choice. Build your own class based on your choices, customized to fit your specific playstyle. Using skills is not free though - you use up Energy. Your total energy is determined by your attributes, as is your energy regeneration rate. There will be 18 skills in total, with 6 in tier 1, and 12 in tier 2. Tier 3 will be added in a future update. Custom Damage System Your weapon damage depends on your attributes as well. So does your total health, your passive health regeneration rate and so much more. All of this is thanks to our fully custom damage system. We completely circumvent the vanilla minecraft damage system. Battlegrounds Formerly known as “Conquest”, this is a system that we introduced in late Evo, and reinvented for Horizons. It’s an open-world PvP system based on the capturing and holding of areas out in the world. Battle Points Each battle point represents an area of the world that you can fight over, capture and hold. Awards are received from both capturing and holding. Each point has a very large radius around it, around which any PvP will be further awarded with reputation and currency. For the Public Test Server, we have chosen to go with 3 battle points, each with a radius of 250 blocks. These will be the centers of combat and player interaction in these initial stages of the server. Respawn Points Every time you die within the radius of one of these battle points, you will be given the opportunity to randomly respawn at one of 3 locations, also within the radius of the battle point. Reputation Reputation was thought up as an addition to the battlegrounds specifically for testing on the public test server. This is a concept we’ve been toying around with since late Evo, though nothing ever came of it, until now. All players are sorted in a list. When you first join the server, you will be placed at the bottom of that list. The 1st position is the most valuable, as that is what determines who is at the very top. The higher up in the list you are, the higher Tier you will achieve. You will be able to climb the list by slaying opponents which are higher ranked than you. Each PvP Tier provides you with a multiplier on currency rewards dropped from participating in PvP. Meaning, the better you are, the more rewards you’ll get. The money you earn from this can later go to purchasing better and better armor, more details on that below. Item Sets As you fight your way up the reputation tiers, you will gain access to more and more powerful items. They should allow you to progress further and faster. The approach we’ve taken for the public test server is to have several tiered armor sets. Each tier will progressively cost more than the last, so the only way to get the best equipment is to participate in PvP or grind mobs ( at least for the time being ). Items will be purchased from shops, one per capital. Mobs The public test server won’t be purely PvP, though. We’ve also created a number of different types of mobs, which we hope will add a little bit more flavor to it all. You will be able to farm these mobs for experience, which you will require to progress through your attributes and skills. And who knows, maybe every once in a while, you might get an interesting rare bit of armor or weapon. You will find these mobs scattered all around the test server. Eventually, they will play a larger role with the introduction of quests and dungeons to the test server, but more on that later. What To Expect Later? ( Future Feature Sneak Peek ) You can expect all of the below mentioned features to eventually make their way on to the Public Test Server in one form or another. We need to test everything, including how different systems interact with each other and learn how to balance them properly. Quests As shown during the Seten-Nan event, the quests plugin is essentially complete. We have planned quest lines which we will put on the public test server as soon as they are ready to be presented to you. Expect to be sent on perilous adventures, defeat unruly foes and develop deep relationships with factions through the questing system. Towns People have been able to create their own communities on the A’therys server since its very inception. The custom towns plugin we’ve been developing for Horizons is almost ready to go, but it’s just not quite there yet. Eventually you will be able to form towns, join nations and participate in international politics and conflicts, so be on the lookout for that. Dungeons Dungeons have been one of those pipe dreams we’ve had since the days of V1. We hope to finally make them come true with a comprehensive dungeoneering system for Horizons. A combination of large packs of mobs, boss fights, quests, parkour and various redstone puzzles, you and a group of your friends will be able to take part in interesting adventures to challenge your skill and your wit. Economy The server economy is of paramount importance to maintaining a rewarding gameplay experience. We’re keenly aware of this fact, after having seen the consequences of an ill-managed economy in pretty much all of our previous versions. We plan to create an economic system for Horizons which will maintain itself over a long period of time. Professions Some of you might remember the professions of V1, which were crucial to the economy back in the day. We’ve always had plans to create an in-depth profession system, and for Horizons we intend to do just that. Eventually you will be able to pick out a specific area into which you can specialize your crafting, improve your items with your newly learned skills, or create artisan goods for yourself and others. Airships We haven’t forgotten about this part. We promised this all the way back in the A’therys Horizons announcement in 2017, and we haven’t given up on integrating the Valkyrien Warfare mod (now called Valkyrien Skies) into our gameplay. Do expect to be able to create, purchase and fly around in your very own airships eventually.
  3. We are very much alive. Expect an announcement this week
  4. Happy I got to work on A'therys for as long as I could. Team's gonna do fine without me, A'therys ain't going nowhere.

  5. The Omnissiah has decreed to me in my hibernation chamber that there is a need for at least 2 new tech-priests to join the ranks of the A'therian Cult Mechanicus. Introduction I'm going to be brief. The projects in the A'therys GitHub organization ( found at http://github.com/Atherys-Horizons ) are getting quite large and hard to handle for just myself and @Rynelf . As such, I'm hoping someone reading this might be the least bit inclined to help me in the madness of figuring out the rest of what needs to be written. It's also worth pointing out that there is no money involved. I don't get paid, neither does Rynelf, and chances are you won't either. The A'therys Horizons codebase is open-source. Anyone can see it, anyone can use it, anyone can help with it. But, if you prove that you are qualified enough to contribute to it, then you can earn yourself a place in the A'therys Staff Team. What you get in return will be the opportunity to rack up points on your GitHub commit history. Something like working for exposure in the graphics design or art world. And if you join and help us out, you'll have so much work to do, that you'll have racked up 500+ commits within the year! So, don't delay, join the A'therys Development Team today! Requirements There are requirements, yes. But, they're not because I want you to be able to sing and dance while balancing atop a beach ball, and contribute to an open-source project at the same time. What I put down here as "requirements" are actually things you will just need to understand in order to contribute to the project. If you don't get the things I list here, chances are you won't have a very fun time contributing, since understanding the following things is crucial to the quality of the code you write, and how easy it is for you to write it: Java ( Obviously ) No, not JavaScript Implied is the understanding of: Java Basics Java Object-Oriented Programming Java Collections API Annotations Reflection JavaDoc documentation Gradle/Maven ( for Dependency Management ) Design Patterns ( Below are listed the ones that might come in handy specifically, but if you're not aware of one, or any, of them, that's fine too. As long as you understand what a Design Pattern is, you can pick these up quite quickly ) Facade Model-View-Controller Repository Observer Dependency Injection Object-Relational Mapping We make extensive use of JPA/Hibernate in our projects so having at least a surface-level understanding of this will be of much use to you Git/GitHub ( All of our projects are hosted on GitHub ) SQL ( We use PostgreSQL in development and probably in production once we release ) We do our persistence in SQL databases. Knowing SQL is not the most important thing on this list, but it'll help you no doubt. Sponge API ( If you understand any of the above, picking up the Sponge API shouldn't be too difficult for you )\ Application Process Ok, now that you've read through all of that, let me inform you of the application process. It's quite simple, really: You go to http://github.com/Atherys-Horizons Out of the 6 pinned repositories, you select one ( any except AtherysCore and AtherysProfessions ) You go to the Issues tab You pick an Issue to your liking You fork the repository You create a new branch on your fork which is appropriately named according to the Issue you have chosen to do You do whatever is described in the Issue ( If further information is required, or none was given at all to begin with, contact me ) After you believe you've completed the task in question, you may submit a Pull Request from the branch in your fork into the master branch in the original via GitHub Once you've submitted your Pull Request to whichever repository you've chosen, I'll go through it and do a code review. Honestly, if you get as far as Step 8, chances are I'll want you to be part of the team anyway. Finally, some of you may be wondering why this is so complicated. Well, the truth of the matter is that our codebase is complicated. After 2 years of going at it, we've made a lot of decisions when it comes to the architecture, libraries and overall organization of the code. It's not easy to get into, and I wish it weren't so, but the requirements of the project are such that it can't be easy. That's not to say that if you don't meet all of the requirements we won't help you learn the rest so you can be a fully integrated part of the team. I believe that if you get as far as step 8 of the above process, then you're dedicated enough to learn what is required to help us out. I would love it if just anyone with 2 weeks of doing Java console-based practice tasks off of Codecademy can come in and contribute to our project. But that isn't the case anymore, and there's some real requirements now to understanding what you're doing, without causing havoc in the codebase. For me, it's always been a matter of quality beats quantity. Because if our code is shit, then nobody is going to want to maintain it. A quality codebase contributes heavily to the longevity of the project, and we want this to last. I would like to thank anyone who considers applying ( even if you don't ) in advance, I wish we could make this a whole lot easier for you, but such is the nature of these things.
  6. Getting on the Ethereum meme. Spare a coin if you got it! 0x00e11134fd7a8c0D569098eF3ef296BcCC9E8E8D

  7. The Adeptus Mechanicus requires toasters.

  8. The startup script we use is dead. Long live the new startup script. Whatever that's going to be.

  9. I'm not sure if I made it clear, but the form for the competition with Conquest items allows for multiple submissions. You can suggest as many items as you'd like!

    1. HaedHutner

      HaedHutner

      Just please, if you do, don't clump together many items into 1 submission :P

      It makes it very hard to read

    2. Sund_Wixius

      Sund_Wixius

      Bloodlords Edge Slayer Of Grand Destiny

    3. Dan The Derp
  10. good hutner can ask for staeke later thank you firend

  11. I just noticed you added Santa hats to your profile! <3 wonderful job!

  12. for the longest time i thought your forums avatar was a blurry picture of jar jar binks

    1. HaedHutner

      HaedHutner

      The emperor is disappoint.

    2. Dan The Derp
    3. Aroth2000

      Aroth2000

      Wait I never noticed that until now. That actually looks really alike until you zoom in.

  13. Ok, here's something that bugs me about PvP. If someone decides to raid you or your town, they  can quite easily see who in your town is online, get their class and therefore come up with a composition which will perfectly counter your own, which then leads to the inevitable loss of the defenders.

    That doesn't sound very fun. It basically guarantees you will always be at a disadvantage. Then again, I don't PvP very much. Wouldn't it be a better idea to remove the /hero whois and /hero who commands? That way an attacker will have to design their team comps around maximum efficiency against as many possible odds as possible. In theory. Again, not a big pvper, just an idea. 

    1. Sanders

      Sanders

      that's a very interesting point

    2. Aller

      Aller

      Not quite. First of all you got to take into consideration that the defending team more often than not will be switching classes to counter the attackers. Secondly PvPers have different perceptions of which comps work and which don't. Lastly there's the fact that not all people have all classes, so you're sometimes forced to bring components that don't necessarily synergies that well with the rest of your comp. These days we see much more of a tendency to just roll with what you have, at least to some extend. Whereas in the past, people would have town members master very specific classes to built idealistic comps. Hope this gave you a bit of insight. 

    3. Storm

      Storm

      That's why you surround your town with a lava moat/high walls and disable building for non-allies.

      I DON'T CARE IF IT'S UNSPORTING, SUN TZU WOULD'VE SAID THE SAME.

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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