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HaedHutner

Lead Developer
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HaedHutner last won the day on December 16

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About HaedHutner

  • Rank
    Fabricator-General
  • Birthday 12/06/1997

Community

  • Minecraft Username
    HeadHunter111

Lore Character

  • Character Name
    Lech Dregfødt / Zeinkel
  • Character Story
    todo

Recent Profile Visitors

5,413 profile views
  1. Greetings, all! Seeing as how the A'therys community has very little to do while A'therys Horizons is in development, we've decided we're going to try and expand our horizons. We're all here because we're fans of multiplayer gaming. Co-op, team-based, MMOs, whatever, there's something for everyone out there and we'd very much like to incentivize our community to reach out to eachother to get together and enjoy something a bit different. We hope this may encourage you all to build stronger community bonds, and for this purpose we would like to present... A'therys Community Guilds What is it? Many online games have mechanics based around the idea of getting many different people which play the same game together, in a smaller, tighter-knit community. Examples of this are guilds in MMOS like World of Warcraft, or Star Wars: The Old Republic, Clans & Teams in more competitive games like DotA, LoL, Overwatch, Call of Duty, Age of Empires, StarCraft, or other such. An A'therys Community Guild is an officially sponsored and listed such community in another game. How do I make one? It's simple, you may fill out an application ( found here ), and will at some point be contacted by a staff member about your new community guild. The application includes within it places where you can place proof that you meet all of the below mentioned requirements. If those aren't met, your application will be rejected. However, if you get approved, your guild will be listed on the Discord in the #guilds channel at the very top, along with how people can contact you in order to join the guild in question. You will also be given the "Community Guild Manager" rank on the discord. Once approved, you will be solely responsible for your own guild. Oversight may be done at random by A'therys Staff to ensure you continue to meet the requirements. If it is found that you no longer meet them, then your guild will be unlisted. What are the requirements? Firstly, in order to create an A'therys Community Guild, it's name must contain "Atherys" somewhere within it. We won't limit your creativity, though keep it respectable. Names which degrade the A'therys name will not be accepted. Secondly, you must continue to be the person in charge of the guild, as per your application. If guild ownership is to change, you should inform staff about this, so that we may update the communication information properly. Thirdly, do your best to maintain a respectable atmosphere. We're not going to force rules down your throat, at the end of the day the guild remains yours, but if we receive complaints from community members, then we may unlist your guild.
  2. We've always treated meeting notes as confidential because a lot of things are discussed at meetings, including ideas which are purely hypothetical, needing further research, and which ultimately may not be possible. The community might get the wrong impression with us publishing these notes, as if we're promising something in there. Really what it just boils down to is, we don't want to be held accountable for what gets said in these meetings.
  3. I have many memories overall from the server, going all the way back to V1. I use to love defending Ilusia with my townies at the time, we'd get raided pretty much daily. But some of the best times I had was when we were building up Dreghorn in V2, working out lore and generally just building a community. I think that's what makes A'therys different to other servers, it's the ability to create and foster several smaller sub-communities in the form of towns and guilds.
  4. HaedHutner

    So......Anyone Still Around?

    We're all mostly active on the Discord nowadays
  5. HaedHutner

    Bread Thread

  6. HaedHutner

    (Day & Night Cycle poll) Survival Atherys

    Cool, though our goal thus far is to maintain as close to the survival experience as possible. Modifying the day-night cycle fucks with that, obviously.
  7. HaedHutner

    Some General Questions

    1. Classes and skill paths are still under heavy development. We are looking at the ability for players to customize the abilities available to them to an extent where the notion of a "class" sort of disappears. We don't want to lock people into certain pre-determined playstyles, we want them to select what works for them. 2. Yes, and yes. 3. By "internally" I'm going to presume you mean a way to create factions within nations which can then fight it out between eachother. This is a matter of some internal debate, so I won't say anything about it yet. 4. Far. There's no way to answer this question. 5. The guilds of past versions will most likely not appear in this iteration. However, we have considered allowing players to create their own guilds in a very limited way.
  8. I think it’s safe to say the launch of the A’therys Survival server is now well and truly over with. In total, I believe the server crashed a good 4 times, with intermittent connectivity issues in between. And just like any good A’therys launch, some things went very badly. Unexpectedly so. I can only imagine how the launch must have seemed from an outside viewer’s perspective. For those of you who have not previously had the honor of attending a launch of an A’therys server, then there are many veterans in our community who will assure you this launch was par the course. With a player count of 15-20, one would expect a relatively smooth experience. Well, it was anything but, and we’re under no illusions when it comes to that. The server crashed way too often and it was way too laggy. But why though? World generation. That’s it, those 2 words sum up the majority reason for why the server crashed. During testing, we naturally were very vigilant of the server’s performance. Though, we never really went above a total player count of 7 staff members. It never occured to us that there would be issues if someone, say, went and explored 11k from the spawn point within the first couple of hours. That’s obviously none of the players’ faults, we advertised it as an unlimited exploration server, so that’s what you expect to get, and damn it, we tried our best to deliver on that. Well, as it turns out, world generation has an extremely high performance impact ( who would have guessed? ). That’s not something we really considered during our testing. To our detriment, as it turned out. A’therys Survival Launch as a learning experience We’ve never really launched a survival server before. Our maps have always been pre-generated, so world generation never really entered into the equation. Now we know what it’s like when it does. And if we had to take one lesson from all of this, it’s that you should always pre-generate your world prior to launch. And that’s exactly what we’re doing right now, as I write this post. A 10kx10k block area of the map ( 390625 Chunks in total ). Furthermore, we’re going to have to introduce a world border, effectively limiting the playable area of the map within 100,000,000 block^2. This world border will stop you going any further than 5000 blocks in any direction. We intend to increase this playable area in the future. By how much, and how often, is still a matter of internal debate. But we hope that for starters, this will be more than enough to satisfy your need for exploration. Expect the server to be back up as soon as the world is done pre-generating, hopefully this time for good
  9. HaedHutner

    Sus

  10. HaedHutner

    A'therys Horizons

    While a post outlining some of the stuff we've finalized is a good idea, we're not planning on polling the community for any gameplay decisions at this time. We believe gameplay-related discussions should remain wholly within the hands of as few people as possible, so as to create a more consistent experience.
  11. As soon as these plugins are in a state where I'd feel comfortable publishing them, yes.
  12. Open-Source?! Yes, that's right, you heard correctly. Development for A'therys Horizons is from now open-sourced. What does this mean? I'll explain below. What? Open-source is actually quite simple to define. Every bit of software you use has program code behind it, also known as source code. The idea of open-source is that anyone is able to view the code responsible for whatever they're interacting with on screen. That is what we've done as well. As of today, we have published the source code of 2 of our plugins on GitHub. AtherysCore: https://github.com/Atherys-Horizons/AtherysCore A number of utilities which are used by other plugins. Without this, out other plugins would be incapable of functioning. AtherysTowns: https://github.com/Atherys-Horizons/AtherysTowns A land-management plugin inspired by Towny. I'll be honest, it's a Towny clone. I'm not one to argue with established and proven-to-work solutions, so there's no need to reinvent the wheel. Why? One of the issues with developing so much code for such a large project as A'therys Horizons is that it takes time. Getting help for all of this is even harder, especially since we have to build upon Sponge, a platform for server-side plugins which can be utilized with a Forge server. There just isn't that much expertise out there. And while I like to think I'm dedicating as much of my time as possible, it still doesn't seem to be enough. My hope is that by doing this, we can recruit some extra talent to help us out. No-strings-attached contributions are the way many open-source projects prosper, including the Sponge project itself. There are no more barriers to entry for helping out with A'therys development. Are you interested in helping? There's the repos, you can get to work pretty much instantly. License? GNU GPLv3: https://choosealicense.com/licenses/gpl-3.0/ Essentially, you are free to use it however you like, modify it, commercialize it, whatever, but whatever you do to it, the code must be public, and it must be licensed under GNU GPLv3 as well. You should also give us a shoutout. Only 2 Plugins? On principle, I refuse to publish code which does not work. Obviously, I haven't only developed 2 plugins thus far. There is a substantial amount of code which is not yet published. AtherysQuests ( our in-house quest plugin ) AtherysAttributes ( a plugin for attributes ) AtherysCombat ( the plugin responsible for the overall combat experience on A'therys ) AtherysRPG ( a plugin for Skills and overall player progression ) are all still on our private GitLab repos and not published yet. AtherysEconomy ( A fork of EconomyLite, modified for our own purposes ) AtherysConquest ( A king-of-the-hill mini-game plugin which we had at the end of Evo ) This is because they're not functional yet. Half of them don't even build. There's a lot of code in those repos, but it's not ready to be put out there yet. As these plugins are made functional, they too will be published on GitHub under the same organization ( https://github.com/Atherys-Horizons )
  13. HaedHutner

    Trueshot

    Agreed. Trueshot is the best class to be playing nowadays.
  14. HaedHutner

    Inactive McDregfodtpants reporting in

    Dregbois represent @Rynelf @Hype @GreyKnightAE @White Knight @Kaare Dregfodt

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A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

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