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Xathas

Loremaster
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Xathas last won the day on December 9

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About Xathas

  • Rank
    Chief Lore Director | Loremaster 2.0
  • Birthday 11/24/1988

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  • Minecraft Username
    Xathas
  • Skype Username
    Nerp

Lore Character

  • Character Name
    Xathas nyr-Kharajin

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  1. Xathas

    Official Lore Changelog

    December 6, 2018 Sorry for the hiatus; combination of reorganization, loss of a few folks, and general busy season at work / school. Today brings an update we've been working on for awhile; updating what you first see when you click into a Playable Nation! The Nation Appendix, as I've nicknamed it, is an overview of the nation's key elements. In addition, these pages will track Current Events and keep a record of active Player Characters and Player Cities once the server opens! Added Overview of Atvoria Added Overview of the Gennaian Isles Added Overview of Daidama Added Overview of Dalkun-Tir Added Overview of Kilnholdt
  2. Xathas

    Sellt's Diary 10/24/2018

    Architecture wise; a lot of it is utilizing scrap and salvage in conjuncture with found ruins (I'd honestly reference Fallout here; in the sense that the original buildings are decayed and dilapidated but the settlers have gone about and restructured them to their own needs). Abroad from these hubs; there would indeed be some semblance of travel-based sites (such as yurts and similar portable structures)
  3. Xathas

    Sellt's Diary 10/24/2018

    Dalkun-Tir's basis (and nature of dissent and feuding) was indeed based off of Mongolia (with Daidama basing itself off of the Imperial era of China). That noted; there are also modern twists that have altered it as the nation's developed loreside. A large part of this revolves around the old civilization that existed before them. It's collapse was both in a literal sense when the quakes hit and in a figurative sense when its remaining founders died and paranoia never passed on knowledge to their descendants. See: the movie Atlantis The Lost Empire, in its ruin and lost technology state (the people live on the graves of its buildings; but only worry about carrying on living. In that sense; it's why the modern Dalkun simply mined up parts they needed to make what they could. It's only recently that people are trying to rediscover what remains, rather than simply scrap it down - but on the other hand you also have people whose way of life depends on mining out and salvage. The caravans have to keep running or their very way of economics loses a pillar.
  4. Xathas

    Sellt's Diary 09/05/2018

    Adding to this; development team is presently at only two active coders who both have full time jobs otherwise. @MisChiv and @Brady1233 if either of you either have the ability to learn java / sponge codebase and want to apply such skills; there might be more progress updates as well. Or if you know any developers looking to work with the team and recommend them our way. .....Or just keep complaining when an update isn't something you are interested in, but is still important to the development of the server and see how little we care about things not going your way because you've put no effort into the project.
  5. Geography information has been posted for Daidama!
  6. Xathas

    Official Lore Changelog

    August 23, 2018 Added Geography to Daidama Based on concepts from @GodOfGales Compilation and first draft by @Xathas Editing and rewrites from @Foe and @Kmartinator
  7. Lore information regarding the Government of Dalkun-Tir has been posted! Feel free to add discussion, questions, or critiques here!
  8. Lore for the capital of the Gennaian Isles has been posted Feel free to discuss the update here!
  9. Xathas

    Official Lore Changelog

    August 9, 2018 Added the Falkynthos to Cities of the Gennaian Isles City built by the A'therys Build Team under the leadership of @redninja685 1st Lore Draft by @Dani Edits and revisions by @Kmartinator, @RuddyF, @Foe, @Xathas Second Lore Draft by @Xathas, merged with 1st draft Final edits and revisions by @Aerun and @Foe Added the Government of Dalkun-Tir Concept and Draft by @Xathas Edits and revisions by @Foe and @Kmartinator
  10. Xathas

    Lore Lore Lore

    Firstly - moved from General to Lore Discussion. Mixed Answer on this one. Firstly, as the focus of the story is moving to the other side of the globe - any player characters falling under the canon-friendly characters (Those that can have an update their own entries in the Wiki) must be from the Horizons side of the world. In addition to the time skip (82 years since the end of Horizons), this is generally a movement towards getting people to write new stories, avoid repeating old tropes/cliques/etc. That noted; as it always has been. You are more than welcome to play what you want without caring about the system; be it a character that is obviously pilfered from an anime series you love, from the Non-Playable nations, or even Dragonfriend's creepy furry world where he hit on people as a humanoid dragon; as long as you keep it PG-13 and adhere to the other terms of service and rules of A'therys. However, it will not be valid for the Canon-Friendly character entries.
  11. Xathas

    Official Lore Changelog

    July 22, 2018 Added the Halstharan to Kilnholdt's Ethnic Groups Concept and Draft by @Foe Edits and revisions by @Kmartinator and @Xathas Added the Ralds to Kilnholdt's Ethnic Groups Concept and Draft by @Foe Edits and revisions by @Kmartinator and @Xathas Added the Vodaen to Kilnholdt's Ethnic Groups Concept and Draft by @Foe Edits and revisions by @Kmartinator and @Xathas
  12. the very next line is: " organized by Role in the Quest. " Also because the Sidebar looks really awkward when it double-lines per entry; and I've been trying to avoid that last part. Adjusted to "The Twelve Guilds are listed in this section", instead of below. Should resolve a bit of confusion. I think the term below initially spawned from debating doing them in Block sections, rather than individual pages; but changed my mind on that early in. In this case; comparing to the cultures of nations with distinct record of caste and class was necessary, as few of the new nations hold such systems. The closest otherwise is how Dalkun-Tir's caravans are closer to familial units than anything; but it didn't really work in the same context.
  13. It's been pointed out that players have been hesitant to start and talk on these; so I'm opening up a Discussion Topic on the latest Lore Release, and will be making these threads for feedback / discussion / player theorizing / and general excitement This week's Lore Release was the Guilds of Atvoria!
  14. Xathas

    Official Lore Changelog

    May 16, 2018 Everything technically went up about 12 hours ago last night; but I hadn't had time to get all the Namelinks and such in yet. Here's the official post with credits; there's a lot of them ❤️ Added the An Overview of Atvoria's Guilds to Atvoria First Draft by @Xathas Edits and rewrites by @Kmartinator and @Foe Added the The Chemic's Guilds to Atvoria First Draft by @Aerun Second Draft by @Xathas Edits and rewrites by @Xathas, @Kmartinator , @Aerun, @Rynelf Added the The Farrier's Guilds to Atvoria First Draft by @Aerun Second Draft and expansion by @Aerun Edits and rewrites by @Rynelf, @Kmartinator, and @Xathas Added the The Gambler's Guilds to Atvoria First Draft by @Aerun Edits and rewrites by @Rynelf and @Kmartinator Added the The Gardener's Guilds to Atvoria First Draft by @Aerun Edits and rewrites by @Rynelf and @Kmartinator Added the The Judge's Guilds to Atvoria First Draft by @Aerun Edits and rewrites by @Kmartinator Critiques by @Rynelf and @RuddyF Added the The Lover's Guilds to Atvoria First Draft by @Xathas Edits and rewrites by @Kmartinator and @Foe Added the The Minstrel's Guild to Atvoria First Draft by @Xathas Edits and rewrites by @Rynelf and @Kmartinator Added the The Poacher's Guild to Atvoria First Draft by @Aerun Edits and rewrites by @Foe and @Kmartinator Added the The Scribe's Guilds to Atvoria First Draft by @Aerun Binders added by @Xathas Second Draft by @Aerun Edits and rewrites by @Rynelf and @Kmartinator Added the The Shipwright's Guilds to Atvoria First Draft by @Razrivon Edits and rewrites by @Xathas, @RuddyF, and @Rynelf Added the The Ward's Guild to Atvoria First Draft by @Aerun Initial critiques an edits by @Razrivon Second Draft by @Foe Final edits by @Xathas, @RuddyF, and @Rynelf Added the The Wretches' Guilds to Atvoria First Draft by @Aerun Second Draft by @Xathas Edits and rewrites by @Kmartinator A huge thanks to everyone that worked on this project! With 13 articles posted; it's our most ambitious project since The Magic Update; but we wanted to release all the guilds in one go to give a solid frame of idea for player characters to work with! Presuming all goes well, we'll have another articles coming out next week as planned. If the team's a bit burned out after this one, we might delay a week; I'll update in either case! Want to discuss the contents of this latest release? Check out the Discussion Topic!
  15. Xathas

    Official Lore Changelog

    May 9, 2018 Added the Technology to Daidama First Draft by @Xathas Elements drawn from original concepts by @GodOfGales and @Aerun Rewrites and edits by @Kmartinator, @Rynelf, and @RuddyF

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