A'therys MC, the spiritual successor and evolution in all parts of all previous versions of A'therys is now in development proper.
A'therys MC, the spiritual successor and evolution in all parts of all previous versions of A'therys is now in development proper.
TL:DR
A'therys MC is currently in development with a lot of work being done discussing the fine details of developing a truly unique and incredible experience for players to sink their teeth into. One that balances the gameplay expectations of players across a variety of groups; PvE, PvP, RP, RPG and beyond.
The experience we're working towards does our best to address the wants and needs of each group while providing a fair and enjoyable experience for all. In an addition to ensuring that our new-user experience is one that puts previous iterations of A'therys to shame, as we all know a smooth onboarding will improve retention, and good retention will sprout a healthy community of new players dropping in.
Below is a summary of some highlights of our work as we establish a new baseline to build from:
As a product, A’therys MC is developed with certain imperatives in mind. They are listed as follows:
A’therys MC comprises multiple connected Servers (i.e., Minecraft world files), themselves running on multiple Boxes (i.e., physical hardware handling the files). Servers host Levels in which the game is played, with the ability for players to travel between these Levels being a key feature of the A’therys MC Server Mesh. The Levels are divided into types which describe the tailored gameplay Experiences available therein, inspiring players to venture across the Mesh to enjoy all the game has to offer.
Because gameplay is split across Levels in A’therys MC, these various Experiences can be tuned to address specific player interests. The goals of each Level place them on a continuum between combat-oriented Experiences and questing/roleplay-oriented ones.
Each Level may have multiple connections to others within the Mesh. To ensure players are properly accounted for during their travels, A’therys MC makes use of the Permissions plugin to track movement through the assignment and removal of permissions. At any given point, players carry permissions which recall the last Level they occupied, the last Hub they moved through, and the location of their Town if they live in one. With these three states logged, players can be sent to the correct Level based on their departure from a previous connected one, or be returned to the correct Level if they die or their current Level becomes unstable.
To cater to the diverse audience that A’therys MC will attract, the Server Mesh will constitute many different types of Experiences. These will be hosted in Levels arranged carefully around the Mesh to ensure maximum accessibility to players. Some of the levels we'll provide details about in the near future are as follows:
The Influence system is the primary metagame available to players of A’therys MC and is the primary way through which nationality is expressed. Players simply experience the world around them through exploration, PvE, and even large scale combat in Battlefields may contribute to this system. By completing certain actions within the game, players will accrue points of which rewards and renown will be shared to those who contribute the most on a regular basis.
While developing the previous iteration of A'therys MC, it wasn't uncommon to see our gameplay development team working on future updates to our Hero classes in a testing server with the community. It was awesome to see players fight it out with new skills and abilities in small rough-and-tough arenas tailored to PvP.
The Hall of Heroes is our official extension of that genuine organic experience and giving it a space to for players to test in style, with easy ways to try new classes and skills with ease!
Our team is hard at work updating the look and feel of our beloved nations, bringing them up to a more modern and evolved style that re-introduces all of what made these nations incredible back to their roots. Our creative director will follow up with more regular updates on how Nations will evolve over the next few months as they are developed.
This time around, unlike previous versions of A'therys development, we want to ensure that our active and dedicated community feels informed, and involved in the development of this next iteration of A'therys MC by maintaining a regularly updated channel that acts a place to drop imagery, stream of thought, or anything about the project from the entire team.
This is accessible to all members of the community in a channel called Dev-Updates in our discord server.
Head over to our discord to join the conversation.