Jump to content
Live Updates

Search the Community

Showing results for tags 'horizons'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Information
    • News & Announcements
    • Sellt's Diary
    • Coding & Development
  • A'therys Server
    • General Discussion
    • Server Events
    • Nations
    • Players Helping Players
    • Ideas & Feedback
    • Survival Server
  • A'therys Lore
    • Lore Discussion
    • Lore Writing
    • Community Lore
  • A'therys Community
    • Introduce Yourself
    • Player Creations
  • PvP's PvP Discussions
  • PvP's PvP Town Promotion
  • PvP's PvP Help
  • Duck Club's Collaboration Center
  • The Nation of Aloreh's The Commoners Forum
  • The Nation of Aloreh's The Orator Court | Voting Results
  • The Nation of Aloreh's The Orator Court of Thesse
  • The Nation of Aloreh's The Noble Houses of Aloreh

Categories

  • Characters - Give your characters some backstory
    • Atvoria
    • Daidama
    • Dalkun-Tir
    • Gennaian Isles
    • Kilnholdt
  • Town History - Add some depth to your towns
    • Atvoren Towns
    • Daidamese Towns
    • Dalkun Caravans
    • Gennaian Towns
    • Kilden Towns
  • Organizations - Give your group some history
    • - Business & Trade
    • - Militia & Mercenaries
    • - Scholarship & Exploration
    • - Other Organizations
  • Events and Happenings - Describe player-driven events and happenings within the world
    • - The Winnowing
    • - The Age of Struggle
    • - The Age of Balance
    • - The Age of Uncertainty
  • Books - Write stories that exist in the world of A'therys
    • - Guides
    • - Journals
    • - Stories
    • - Misc.

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Minecraft Username


Skype Username


Discord Username


Character Name


Character Story


Twitter

Found 2 results

  1. Rynelf's Dev Diary #2 Hello again. As you probably know, since HeadHunter's departure I am the lead (and only) developer now. I am not discouraged, however. This will be a brief update on what I've been working on recently. I have three primary goals/plugins: Towns, Quests, and RPG (combat). These make up the pillars of gameplay and are what I'm striving to get feature complete as soon as possible. Of course, there are various other plugins that support these that need to be maintained, but these are the most complex. Quests I consider Quests nearly production ready. It just needs a few more features and polish. What I've implemented recently: Timed quests Repeatable quests Dynamically hiding dialog options A simpler but more powerful NPC system Supporting a second scripting language (Groovy) that has better stability than the previous JavaScript version What I'm planning to implement: Better feedback for missing requirements on dialogs & quests Template quests that players can use to give tasks to other players (See https://github.com/Atherys-Horizons/AtherysQuests/issues/45) Expanding the online quest editor (See https://docs.atherys.com/plugins/AtherysQuests/Quest-Editor.html ) A better UI for displaying quests to the player (perhaps an inventory one) Towns HeadHunter left a great foundation that makes it easy to add features quickly. What I've implemented recently: Most /town commands (name, invite, join, claim, info, motd, description, leave, etc) Most /nation commands (name, ally/neutral/enemy, description, capital, etc) What I'm planning to implement: Plot "stuff" (owners, embassies, protection, etc) Resident commands (not many of them) The tax system RPG Much of the functionality in RPG is already there for the most part, but the main meat is missing: skills! What I've implemented recently: The base of how the skill tree will function (picking new skill nodes) What I'm planning to implement: More "types" of skills (toggleable skills, primarily) The skills themselves, of course Like Quests, a better UI (for upgrading your attributes and choosing new skills) Conclusion Hopefully this gives you an idea of where I am with plugin development. As always, I am always on the lookout for aspiring developers. I am Rynelf#8390 on Discord. Finally, as poll suggests I have been toying with the idea of making the test server open to the public. I've seen many people try to connect but the server is currently whitelisted. There wouldn't be much to do except see how the current systems work, and there won't be a guarantee of saving progress as I have to clear the database regularly for testing. If you have any questions feel free to ask.
  2. Are you looking to buy a prime piece of property this side of the Stormwall? Well have I got a deal for you! Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons. Towns - Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency. - We will no longer be using Towny; a custom plugin is being developed for our specific needs. - There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head. - Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere. - Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date. - To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though. More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise. (Just an example of a title deed given by a nation Head)

About Us

A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

Useful Links

Keep up to date!

×

Important Information

By using this site, you agree to our Terms of Use, Guidelines and Privacy Policy