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Found 9 results

  1. Hello, A’therys! This week we’ll take a look at our Development Team, and see what they’ve been up to in the code base of A’therys Horizons! Development Team Firstly, we would like to congratulate @CodeStripper, our newest addition to the development team! We are always looking for new members to join our development team, so if you think you can help please contact @Rynelf on Discord and see if your skills could be used to assist us! Here is our open source project on GitHub (https://github.com/Atherys-Horizons), if you would like to help! This past week they’ve been working on the Town Creation and Town Chats systems, which we have some pictures below showcasing what they’ve been working on. Important: Not everything is final though, so text and other things may be subject to change. (Town/Nation chat working) (Create a town via party vote) (Friends can build in your plot) (Others are blocked from building/interacting) Combat Team The combat team has come up with an idea to get people to try out the RPG Skills plugin without the need to gain experience, so that you can try out the skills and attributes systems more easily. This format will allow us to receive feedback faster than on the test server. The dev server can be accessed by using the command “/server dev2” while connected to any of the A’therys servers. The development server will be open on Fridays so that you can test with us, and see where we can fix things or balance them out. All feedback is welcome. The server will be open for eight hours starting around 4pm US Eastern Time, 8pm GMT. Build Team A good way to join our build team is to log on to our “Community Build Server” which is build.atherys.com (it's modded) and find a plot to build on, simply do /plot auto and you will be teleported to the nearest plot available. You can work on a plot of your own solo or with a group of friends and when you are done with that build trial, please contact one of our build team leaders @skillet52 or @InsanibleLector on Discord, in which they will review your build and see if you have what it takes to join our team. Community Team The community team has been hard at work, working on getting information about A’therys out to the community. If you didn't know we’ve been streaming on Twitch around 5pm US Eastern Time, 9pm GMT for about an hour so if you’d like to join the stream, I'll be there to welcome you to the stream so we can talk and showcase some of the cool stuff that you may not have seen before and just have a good time with you all. I’ve also been uploading the stream on YouTube, I've called it our A’therys Horizons Showcase Series so if you have the time please give us a look on YouTube just in case you miss out on the stream, I usually upload them on Saturday at around 5pm US Eastern Time, 9pm GMT. Here is our latest video of last Friday's stream, if you have not had the chance to see it yet! https://www.youtube.com/watch?v=Aw5mk47jvW0 And as always be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , and Planet Minecraft with more to come, so you’ll be able to see and share more about the A'therys Horizons development. Thank You for reading this post!
  2. Hello, A’therys! This week we’ll take a look at our community build server, and what you can do to join our build team! Build Team Firstly, we would like to congratulate @Zok the Weird ( Zoktobian ), our newest addition to the build team! We are always looking for new members to join our build team, so if you think you can help please come to our community build server to show us your building skills. Join The Build Team A good way to join our build team is to log on to our “Community Build Server” which is build.atherys.com (it's modded) and find a plot to build on, simply do /plot auto and you will be teleported to the nearest plot available. You can work on a plot of your own solo or with a group of friends and when you are done with that build trial, please contact one of our build team leaders @skillet52 or @InsanibleLector on Discord, in which they will review your build and see if you have what it takes to join our team. And as always be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , and Planet Minecraft with more to come, so you’ll be able to see and share more about the A'therys Horizons development. Thank You for reading this post!
  3. Hello, A’therys! This week we’ll take a look at what the build team has been working on in Korth,the capital of Kilnholdt. Build Team Construction has been finalized on our newest edition to Korth. We’ve added a macabre work of art to the underground. Under the main palace of Korth lies a winding construct of catacombs, layer upon layer housing dead rulers, their families, as well as people of special import to Kilnholdts past. Tombs and tunnels both fresh and neglected, or wholly forgotten to time can be found here. You Can Help We have a new easy way to join the build team, you just have to log onto our build server “Horizons Build Server” where you can work on a plot of your own solo or with a group of friends, show us your best work and then after you are done you can contact @skillet52 or @InsanibleLector on Discord, in which they will review your build and see if you have what it takes to join our team. And as always be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , and Planet Minecraft with more to come, so you’ll be able to see and share more about the A'therys Horizons development. Thank You for reading this post!
  4. Hello, A’therys! I welcome you to the first of our new weekly posts on things going on with A’therys Horizons! This week I will lay out our plan for our Community Team, which we have re-organized. I will also discuss new things planned for the community! Community Team So what I've started is the monthly and weekly posts to help show updates of the work we have been upto and to give some insight as to what we have planned in the future. I have made it my job to keep the community up to date on the latest information and what we have to show you about A’therys Horizons. This is the current schedule we have planned: Monday: Monthly/ Weekly Post - Each Monday we will have updates posted for the community on the forums, as well as on social media and PMC. The first Monday of each month will be a wrap up post for all of the new information for the month prior. Wednesday: We will post on social media for Lore Wednesdays to highlight lore that is interesting and cool, hint, all of it is interesting and cool. Friday: We will stream on Twitch for about an hour and take a look at our test server, build server, and codebase followed by another media post of images/videos we have. One example above is the weekly streams for about an hour a week, that would show you what we have been working on. These plans are just a few for now, but will help me with the engagement I want with all of you! Here's an outline of what you may see on stream. Showcase of our test server Which plugins we use and how we use them Our questing system and how we make quests Showcase of some of the builds from our fantastic build team Lore chat as well as Q/A sessions You Can Help I'm usually available for most of the day on Discord, so if you have an idea or suggestion for things like Twitter, Twitch, Youtube, Discord, or Planet Minecraft, I’ll be there to talk about those changes and to see if it is realistic for us to get those accomplished. I would greatly appreciate it if I could talk to the community and see what you guys feel about the current state of things and what we could do better! We will also take suggestions about how our team operates or if you think we need to add something, like events or contests that we could have for our community, our team is open to your ideas that you may have. And as always be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , and Planet Minecraft with more to come, so you’ll be able to see and share more about the A'therys Horizons development. Thank You for reading this post, there will be more to come in the future!
  5. Hello, A’therys! I welcome you to the first of our new monthly posts on the development of A’therys Horizons! I hope that it will better inform you about our active development and changes of the project! Build Team Firstly, we would like to announce that three new members have joined the build team over the past month: @Erik_2000, @Lizard and @Havald Carn. Give them a big welcome! We also have a returning build member from the Gazamo Build Team, @TheTazHD! And with this I want to encourage builders of every stripe to join our build team and help us make this beautiful world of blocks. We have a new easy way to join, you just have to log onto our build server “Horizons Build Server” where you can work on a plot of your own, show us your best work and then after you are done you can contact @skillet52 , @Altairas , or @InsanibleLector on Discord, in which they will review your build and see if you have what it takes to join our build team. Development Team We've also had a returning member to the development team: @Aoiley (Kaltiz)! He has already been doing work on the chat system. Along with the chat system, we’ve also been hard at work on the towns plugin. It underwent a massive refactor to support roles (mayors, citizens, assistants, etc) which is now reaching completion. After that, several major features will be implemented: Town protection Player town creation A town raid system (click here if you want a preview) Here are a couple examples of the town UI. Towns, nations, and residents can all be hovered over and clicked on. Finally, we’ve been working on adding sound and particle effects to the skills. All of them should have effects by the release of the first major update of the PTS. For a quick glance at what we're working on, you can look here. If you'd like to join the development team, contact @Rynelf on Discord! Community/Media Team We have also updated the layout of our Discord, please feel free to hop in and check it out! There will also be changes to the Community/Media Team and the things they will do in the future, which I’ll explain in an upcoming post! And as always be sure to follow and join us on Discord , Twitter , YouTube , Twitch , Instagram , and Planet Minecraft with more to come, so you’ll be able to see and share more about the A'therys Horizons development. Thank You for reading this post, there will be more to come in the future!
  6. Helloo Since the Custom Launcher hasn't been playing ball lately for everyone, we've added both our 'Full' and 'Lite' modpacks to the Twitch Launcher. You can download Twitch here: Unnecessarily Named Link ______________________________________________________ Make an account/sign in then navigate to the 'Minecraft' section through 'Mods' <- Like so ______________________________________________________ Click 'Browse Modpacks' and search for "A'therys Horizons" or just "A't" will probably suffice. <- Another pointless arrow ______________________________________________________ Download whichever version you believe will not make your computer suffer for all eternity. (Full contains Dynamic Surroundings, Better Foliage, Sound Physics and all that good stuff) ______________________________________________________ OptiFine has to be added manually because reasons. This can be found here: Yes, another link Make sure you run 1.12.2 in the Official Vanilla Minecraft Launcher before trying to install. I recommend OptiFine 1.12.2 HD U F5. Press '(mirror)' to get the download before you get the ads (for your own sanity). Download and open, navigate to your 1.12.2 mods folder in the vanilla launcher and click 'Extract'. (This downloads OptiFine as a mod) <- ... to navigate folders (Sorry it's a Mac) Then simply copy the mod into your Twitch Instance Mod Folder - The folder can be found by clicking the cog and pressing 'Open Folder' <- That cog ______________________________________________________ If you choose not to download OptiFine. Please be prepared to have an axe for a sword and vice-versa. We will continue to work on fixing the Custom Launcher and that won't require you to do all these extra steps. ______________________________________________________ Hope this helps and I look forwards to seeing you all on the server. Owl
  7. Rynelf's Dev Diary #2 Hello again. As you probably know, since HeadHunter's departure I am the lead (and only) developer now. I am not discouraged, however. This will be a brief update on what I've been working on recently. I have three primary goals/plugins: Towns, Quests, and RPG (combat). These make up the pillars of gameplay and are what I'm striving to get feature complete as soon as possible. Of course, there are various other plugins that support these that need to be maintained, but these are the most complex. Quests I consider Quests nearly production ready. It just needs a few more features and polish. What I've implemented recently: Timed quests Repeatable quests Dynamically hiding dialog options A simpler but more powerful NPC system Supporting a second scripting language (Groovy) that has better stability than the previous JavaScript version What I'm planning to implement: Better feedback for missing requirements on dialogs & quests Template quests that players can use to give tasks to other players (See https://github.com/Atherys-Horizons/AtherysQuests/issues/45) Expanding the online quest editor (See https://docs.atherys.com/plugins/AtherysQuests/Quest-Editor.html ) A better UI for displaying quests to the player (perhaps an inventory one) Towns HeadHunter left a great foundation that makes it easy to add features quickly. What I've implemented recently: Most /town commands (name, invite, join, claim, info, motd, description, leave, etc) Most /nation commands (name, ally/neutral/enemy, description, capital, etc) What I'm planning to implement: Plot "stuff" (owners, embassies, protection, etc) Resident commands (not many of them) The tax system RPG Much of the functionality in RPG is already there for the most part, but the main meat is missing: skills! What I've implemented recently: The base of how the skill tree will function (picking new skill nodes) What I'm planning to implement: More "types" of skills (toggleable skills, primarily) The skills themselves, of course Like Quests, a better UI (for upgrading your attributes and choosing new skills) Conclusion Hopefully this gives you an idea of where I am with plugin development. As always, I am always on the lookout for aspiring developers. I am Rynelf#8390 on Discord. Finally, as poll suggests I have been toying with the idea of making the test server open to the public. I've seen many people try to connect but the server is currently whitelisted. There wouldn't be much to do except see how the current systems work, and there won't be a guarantee of saving progress as I have to clear the database regularly for testing. If you have any questions feel free to ask.
  8. Are you looking to buy a prime piece of property this side of the Stormwall? Well have I got a deal for you! Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons. Towns - Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency. - We will no longer be using Towny; a custom plugin is being developed for our specific needs. - There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head. - Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere. - Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date. - To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though. More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise. (Just an example of a title deed given by a nation Head)
  9. Horizons Discussion Thread Hey everyone! Since the original thread got quite large in terms of discussion, consider this the new discussion thread for Horizons gameplay. The old thread will remain open, but this is the (for now) up to date thread. Some basics: Horizons Announcement Thread. Main points: A'therys: Horizons is a new iteration of the server with a map wipe, plugin wipe, fresh start. - We are moving to a new continent, this means the old nations are no longer playable. - There are 5 new nations - Atvoria, Daidama, Dalkun-Tir, The Gennaian Islands, and Kilnholdt, plus one unplayable nation! - We are going modded, which means you will need a client to play Horizons, which we will provide. Speaking of modded: Haedhutner's Custom Plugins Thread. We are going open-source. Pop in and help out! Town Management Thread: Main points: - Towns will be bought with in-game money earned from playing on the server. - Towns will not carry over. - They will require minimum populations to start, and will require regular upkeep. - The upkeep system is designed to push towns to have some regular activity. While not an explicit minimum, the less players you have - the more difficulty you will have in paying the tax. We have an OFFICIAL build server for you to plan your towns out on and learn the basics of Conquest:Reforged. You will require the launcher to play. You can read the new lore here. Alternately, keep up with lore updates here.

About Us

A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

Our community will always be what makes A'therys.
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