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Are you looking to buy a prime piece of property this side of the Stormwall? Well have I got a deal for you! Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons. Towns - Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency. - We will no longer be using Towny; a custom plugin is being developed for our specific needs. - There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head. - Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere. - Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date. - To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though. More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise. (Just an example of a title deed given by a nation Head)
Horizons Discussion Thread Hey everyone! Since the original thread got quite large in terms of discussion, consider this the new discussion thread for Horizons gameplay. The old thread will remain open, but this is the (for now) up to date thread. Some basics: Horizons Announcement Thread. Main points: A'therys: Horizons is a new iteration of the server with a map wipe, plugin wipe, fresh start. - We are moving to a new continent, this means the old nations are no longer playable. - There are 5 new nations - Atvoria, Daidama, Dalkun-Tir, The Gennaian Islands, and Kilnholdt, plus one unplayable nation! - We are going modded, which means you will need a client to play Horizons, which we will provide. Speaking of modded: Haedhutner's Custom Plugins Thread. We are going open-source. Pop in and help out! Town Management Thread: Main points: - Towns will be bought with in-game money earned from playing on the server. - Towns will not carry over. - They will require minimum populations to start, and will require regular upkeep. - The upkeep system is designed to push towns to have some regular activity. While not an explicit minimum, the less players you have - the more difficulty you will have in paying the tax. We have an OFFICIAL build server for you to plan your towns out on and learn the basics of Conquest:Reforged. You will require the launcher to play. You can read the new lore here. Alternately, keep up with lore updates here.
Hello everyone! It's been a while for me since I've been on A'Therys and/or been actively following the forums here. I've been a veteran of A'Therys for a long while, but its common for me to play in long bursts followed by periods of inactivity. The only thing I've been aware of since around June is that Horizons is the new iteration of A'therys and that it will take the concept into the modded world of minecraft which something me and my friends have been fantasizing about since 2013. I have to say (and I speak for my friends as well) that I am overwhelmingly excited for A'Therys Horizons and so ready for this. Now that I am back home for break and have a bit of time on my hands I want to learn all I can about A'therys Horizons. I don't have lots of free time to do it though, So I am here asking for people to be so kind as to post any links to threads they feel are relevant to me getting a full grasp on all of the new confirmed or likely content coming to Horizons. explaining stuff here is okay too. Either works! This could include info on the: map economy leveling system classes skill progression How towns and communities will work ANYTHING else anyone finds relevant to a good understanding! I'm fully aware that maybe some of the specifics I've asked for may not have been disclosed yet - but that's okay. Thank you in advance!