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Found 5 results

  1. Knowledge will be filled in as it is discovered in the role-play, aside from basic ideas semi-necessary to getting a grasp of the world. Three question marks represent an unfinished article, with information yet to be revealed/attained. Basic World Knowledge The Requiem: Your anchor to this new reality. Your spawn point and your safe hall. The Requiem will often be one of the most commonly visited areas on your journey. Whether by entering the world, dying, or decaying, it is an unavoidable location. Though there are not many features of this bleak alleyway, I will go over them now. The Thing in Rags Believed have all knowledge hidden beneath that decaying shell, it will answer your questions though only under three strict conditions. You can only ask it three questions during one encounter. It will only answer three questions at a time. It will only answer each question with three words. The Thing in Rags will not always be there to assist you, it is of its own will that it reveals its self to you. ??? The Choice Returning or only just arriving at the Requiem, you will be given two choices as to where you will proceed. A wall of light at either end, almost always differing in colour. There are only a few ways to see where they will lead, otherwise you will have to throw caution to the wind and choose based off what you believe the colours are associated with. ??? Beyond the Blinding Doors ??? ------------------------------------------------------------------- Humans: An abundant race that lives mainly on the surface. Reliant on the demons beneath for warmth and any form of luxury. Very few exist who are not somewhat property of these under-dwelling monstrosities. Though there are many groups who have escaped the demons grasp, there are just as many who have willingly thrown themselves into it. ??? ------------------------------------------------------------------- Demons: Powerful creatures that almost all live beneath ground level. They rely on the warmth of the depths and the humans up above for sacrifice and sustenance. They are believed to be what remained after their star died and the husk took its place, but no one really knows for sure. ??? ------------------------------------------------------------------- Ahn’ques: Home to a majority of humanity and demons alike, a crescent nation which is located mostly along the shore of the Poison Expanse. It is covered in ancient, petrified plant-life and a great abundance of fungi, whose size ranges from a straw of grass to a sky scraper. ??? ------------------------------------------------------------------- Locrest: A scarcely populated scarlet sand landscape separating Ahn’ques to the west from the Sey Mountains to the east. Some humans and demons do inhabit this place but it’s most common residence is the shambling, undead corpses of an ancient race of creatures presumed half-human and half-demon. ??? ------------------------------------------------------------------- Sey Mountains: A mysterious sweep of mountains located all along the eastern boarder of Locrest. They are thought to be not made of any natural substance, rather an alien plastic white resin which is smooth and slightly warm to the touch. They reach all the way up to the sky, sharp and precipitous, and much like an ant hill have many holes and crevices to enter. Those of which are said to be home to a race of unnatural ‘metallic men’, though most consider this to nothing more then a myth. No one knows what lies beyond these mountains. ??? ------------------------------------------------------------------- Poison Expanse: An inhospitable neon green ocean in constant turmoil, with ‘water’ that acts far more like acid, melting anything that it touches in a matter of seconds. The further out you look the taller and fiercer its waves become. There is no known way to traverse the Poison Expanse and it surrounds all established land. ??? ------------------------------------------------------------------- Sey River: A great river that flows steadily from somewhere beyond Sey Mountains, courses through Locrest, and stops in the centre of Ahn’ques where it is greedily sucked up by the multitude of massive fungi living in Ahn’ques as well as its human residents. From this spot it is spread throughout the land and maintains all life in Ahn'ques.. ??? ------------------------------------------------------------------- Grimnight: When the husk sets, a blanket of tangible darkness falls upon the land. It is more akin to black fog rather then the lack of light. In this fog beasts of unknown origin and unknown shape will appear. The only safety is away from open air, the fog must be shut out to be protected from its inhabitants. Even demons dare not trespass above ground during a Grimnight. It is commonly wrote in all capital letters, possibly to emphasis the severity of the event. ??? ------------------------------------------------------------------- The Husk: Believed to be the shell of a dead star that this planet seemingly orbits. During a regular night, this translucent husk fills the sky and provides equivalent light to that of a giant moon reflecting the sun. ??? ------------------------------------------------------------------- Genesis Coppice: Believed to be an abstract for the material used to create reality, with many different trees which were coppiced to create the numerous aspects of time and space. Obscure legend tells that these trees will someday be ready for a second, greater harvest. ??? ------------------------------------------------------------------- Significant Organizations/Cults/Groups: ??? ------------------------------------------------------------------- Basic Character Knowledge Occulum Spectrum: An array of colours representing the varying types of amber petrified from the Genesis Coppice. Each colour has a unique power associated with it. When first leaving the Requiem, you will almost always spawn near a large grouping of this Amber so that you will have choice as to what abilities you would like to start out with. Multiple power types in a single person is possible but not immediately accessible. ??? Rarity Scale: 1=Low. 2=Medium. 3=High. 4=Extreme. 5=Immense. 2: Red – Conjuration Tier List: ??? 4: Crimson – Certainty Tier List: ??? 2: Brown - Life Tier List: ??? 1: Orange - Warmth Tier List: ??? 3: Yellow - Brilliance Tier List: ??? 2: Olive - Disease Tier List: ??? 3: Green - Control Tier List: ??? 4: Turquoise - Favour Tier List: ??? 1: Teal - Cold Tier List: ??? 6: Cyan - Mastery Tier List: ??? 2: Indigo - Transformation Tier List: ??? 2: Purple - Illusion Tier List: ??? 3: Magenta - Exchange Tier List: ??? 4: Pink - Force Tier List: ??? 5: White – Creation Tier List: ??? 5: Gray – Constitution Tier List: ??? 5: Black – Destruction Tier List: ??? 5: Transparent – Sight Tier List: ??? ------------------------------------------------------------------- Conduit Veins: When/if you have consumed amber from the Genesis Coppice, on the soft underbelly of your forearm two new veins will now protrude, gently glowing and pulsating with life. They run down from your wrist all the way to your joint. A red one on your left arm and a blue one on your right. The Red The red vein is essentially your health bar. If you were to be wounded in any way, the damage would be instantly healed and a proportionate amount of that vein would recede. When the vein disappears entirely, you become just as susceptible to damage as a regular human. Upon growing the red vein, you will no longer become hungry like normal. Your hunger will depend on the amount of Red vein left in your arm. The only way to regenerate this vein is to eat some form of viable sustenance. The healthier the food the more it will return. The Blue The blue vein is the resource you drain to use your powers. From all colours of amber you will have a default that doesn’t drain anything, but if you wanted to try and use your powers for anything beyond that, the blue vein would recede a proportional amount to how much power you used. Upon growing the blue vein, you will no longer become thirsty like normal. Your thirst will depend on the amount of Blue vein left in your arm. The only way to regenerate this veins is to drink water or a liquid with water in it. The purer the water the more it will return. Gaining Power: Invocation: The act of selecting and consuming an amber which will decide your ability set. Most are very broad in their strengths and weaknesses and require creativity to be used effectively. There are ways to change your amber colour and gain additional amber powers. ??? Solidification: Solidification is the process of gaining proficiency with your power. This involves ascending through the tiers, which will increase ability options and blue/red vein capacity... as well as other aspects. There are many ways to achieve this. You can consume additional gems that are the same colour as your abilities or push the limits of your abilities and use them in creative and unique ways. These are the two most simplistic ways to solidify. ??? Tiers: Milestones of power which increase the variety in which you can use your abilities. ??? Re-invocation and Additional Invocation: ??? ------------------------------------------------------------------- Artifacts The world is teeming with items of great power and significance, these are those that have been discovered thus far. 0/??? Found ???
  2. WARNING: The following thread can contain graphic descriptions as well as the occasional curse word. If this is not to your liking, please turn back now. It has no eyes, but you are sure it can see you. It has no ears, but you are certain it can hear you. It has no nostrils, but you know it can still smell your mortal stench. Even from an inconceivable distance in the sky, it can tell that you are there. Even if it brings about the refuge of night, it still does nothing to save you. From the demons that ooze from every orifice in Ahn’ques, the wretches that shamble across the plains of Locrest, and the enigmatic tribe of metallic men who scheme in their artificial Sey mountains. Never mind the ungodly horrors it abandons you to contend with when it decides to set beyond the horizon... and blanket the world in a veil of unquenchable GRIMNIGHT. So dark that even the most powerful luminescence struggles to prevail. Where only those unseen, cannibalistic abominations writhe and thrive, hunt and kill. It mocks you, it taunts you, it makes a fool of your very existence, but it doesn’t have to be this way, does it? You are gifted, you are chosen, you have been granted a chance to decide whether to destroy... or enlighten. Or perhaps another option, one not even it considered. Will you succeed or wither away into nothingness? Only one thing is certain. The Requiem has begun. (For information and to submit a character application, please use the following link)
  3. WARNING: The following thread can contain graphic descriptions as well as the occasional curse word. If this is not to your liking, please turn back now. ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- You... You would enter my world uninvited? Such arrogance. It is nearly unacceptable. Though I suppose I can’t blame you. The spoils are greater then they have ever been, what mortal soul could resist attempting to pilfer the riches of my realm? I’d cast you out into the endless reaches of the void without a second thought... but, it would seem that luck is on your side. It just so happens that I find myself in need of a number of subjects. You see, my world has gone by godless and dark for countless centuries, decay has spread like a disease across the land and I am powerless to cure it. A pestilence of demons feeding off the heart of this world while the great husk looms in the sky, the cannibalistic horrors of grimnight whose origins are unknown to even me, and the last inkling of humanity clutching at strings far too thin and tattered. Of power there is plenty, but this is all that remains of life. I believe you can change this. I believe you can become the God of my realm and remake it. For better or for worse. Unfortunately, there can only be one, and there will be many vying for this right. I can offer you few boons, my friend. Freedom from the fear of death, a drink from the sap of my Genesis Coppice, and maybe a vague answer or three. This is all I can provide and be well aware that this will be provided to all who seek to rule. You must be the maker of your own advantages. When you awaken, you will forget about this little conversation of ours. That is simply the nature of these things. However, I hope that maybe, if you somehow hold even the vaguest recollection of this little parley, you will recall one piece of advise... Do not shy from risks. For there are many others who will gladly take them in your place. ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- Welcome to the role-play adventure Möbius Requiem. Allow me to drop a few facets of this role-play before we begin. Player VS Player is enabled and encouraged: Due to the nature of death in this world you can kill and be killed regardless of a role-players wishes. Death is not the end: If you are slain, you will simply ‘respawn’ in your Requiem safe-hall, all your items and powers mostly in tact. Your original body will turn to ash and two new options will open to continue your adventure. Combat is Role Based: I will role a D20 and it will determine the luck of your attack. If you have the ability to destroy a building in a single touch, you will not magically lose this ability on a low role. It will simply have an effect more advantageous or disadvantageous to your situation depending. Astral Decay: If you fail to respond to a players interaction over an extended period of time, you will be turned to ash and sent back to your Requiem so that other players may continue their adventure unhindered. However, in this case you will be able to ‘respawn’ right back to the spot where you decayed once you return. My World: This will not take place in a world even remotely related to Atherys lore. However, your characters from Atherys will be gladly accepted. ENDGAME: This specific role-play will not go on forever. I will say no more on this, as this subject involves HEAVY spoilers. Even though you need not fear death, the stakes have never been higher. All rules of this forum apply, aside from those associated with death due to its differing nature. With that out of the way, I offer you the character application. Please post yours below. There are very few reasons why one will not be accepted though I do reserve the right to deny applications. Applications will be accepted at any time regardless of how far in this role-play has gone. There are always ways to catch up and just as well plentiful ways to make an impact. Name*: (Anything you please.) Interaction Level*: (1 if you would like to interact with other role-players.) (0 if you would like only None Player Characters as company.) Physical Description*: (Will be given to other players if they encounter you.) Metal Description: (Will be used to design a start fit for your character.) Backstory: (Will be used to design a start fit for your character.) Inventory*: (Items carried over on your person, if any.) Powers: (All mystical/supernatural powers, even if you had them before, will be stripped from your character upon entering this realm. There are bountiful ways to gain power in this world, you will have to make use of them.) Additional Information: (Anything you would like to include not part of the above options) *NECESSARY You will enter this realm during your sleep, and awaken with all your memories in tact except those of how you got here. I will make an additional forum post when I am ready to begin Möbius Requiem in its entirety. When, exactly, it begins will depend on the amount of people ready to join and my readiness to accommodate them. Rest assured responses from me will be daily unless circumstances do not allow it, in which case you will be informed. Just as well, please write any queries you have below. I will answer them to the best of my ability. I am purposely being obscure on the lore of Möbius Requiem as I would prefer to keep it a surprise. I have been working on it for some time and am eager to put it into use. Thank you for your time and have a marvelous day! When this all kicks off, the main role-play page will be located at the following link Please follow the next link if you would like additional information on the world of Möbius Requiem.
  4. Sanders

    A'therys Roleplay Guide

    How to use character cards on A’therys! We use a custom plugin on A’therys called Character Cards; which helps players roleplay, this guide will show you how to use it to the best of your ability so that you and your friends will have knowledge on how to roleplay properly. Commands to Use: Commands to use in chat: How to Use: Simply type out the commands, then hit enter to run the command, also remember you can change your character card at any time you want. A'therys Time Tool: http://atherystime.github.io Thanks for reading the roleplay guide, hope this helps you on A’therys!
  5. until
    An unnerving argument is underway within the Temple Palace between a woman not so often seen an a man of prominent Selukkite politics. Screams are heard from the man from inside, one could only imagine the untolerable pain he was doing through. Slowly over the course of an hour, a crowed of Selukkites, foreign diplomats, and tradesmen gather below the main balcony where Raviyna av-Kulthanz once so eerily made her claim to the Ivory Throne. Among the crowed is members of a unique family, fixing thier eyes upon the great entrance to the palace. Akila, Harath Khelazar, Chadimus, worrily anticipate the outcome of the argument. There in the brighness of the setting sun behind the walls of Qhul, Regent-High Priestess, the immortal sorceress, Raviyna av-Kulthanz emerged and so blissfully walked to the steps of the balcony. She elegantly lifted her hand in force, and there flying through the air was the Vizier himself; finally falling to the ground of the balcony. One such seen amongst many, ironicly different every time. Raviyna says her piece...

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