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Found 2 results

  1. 7/6/2019 Aloreh National Reforms The role of High Mediator will be in use, but the rank has only three main jobs; mediate domestic disputes, perform as the National Ambassador, and only has a single vote to break all deadlocks within the Orator Court. The position of Lector General is now only bestowed upon the Mayor of Methes Avonthes. Their sole job is to recruit players into Aloreh, train them in how the game works, find jobs for them to earn income, and provide appropriate housing for newcomers to the nation. The High Mediator is not King of Aloreh, the Houses have their own authority, but work with the High Mediator to protect the nation from external forces, to coordinate military operations with multiple House armies, or to prevent civil strife. The Nation will be decentralized. Instead of focusing the national control around the High Mediator, the power will instead be in the hands of individual Houses and their leadership. The cities and their leaders have always been the powerhouse of Aloreh, not who sat in the big chair. Instead of Minor and Major Noble Houses, all Houses are classified Noble House. All Houses may have a say in the Orator Court, as long as it's Orator Prince is active. There will no longer be a minimum or maximum active population requirement for Noble Houses to participate in the Orator Court. Noble Houses can band together to form a Great House. Great Houses are essentially unions of Houses, similar to a political party or faction. Any House under a Great House must always vote the same as their Great House's leader. Depending on how that is performed, a Great House could be a dictatorship to control Houses to follow your lead, or an Oligarchy of Noblemen and women who all vote with or against one another, where the majority vote wins the entire Great House vote. Every House under a Great House always has one vote, but combined with a Great House, multiple Houses all voting the same way can cause true change in the Orator Court. Great Houses are not a requirement to vote, they are simply an easier way to assure unified votes. House Leaders are not required to own a city to have a House, but must be in a city of Aloreh, even if another House owns it. Methes does count. Every Noble House may have it's own standing army, religion, events, and laws within their own property. Being in another House's city will require permission from the city leader to be permitted the same rights, otherwise, working together may be the best option, besides owning a city yourself. Aloreh is not a Democracy, so it's commoners receive no ability to vote, but a Commoner's Forum will be available in the Nation of Aloreh Club to allow the player-base of Aloreh to propose ideas, leave complaints or compliments, or to vote in Unofficial Polls who's outcomes may change Aloreh regardless. Although I do prefer following the Lore, I do not want anyone limited or discouraged from improving the nation or having their voices remain unheard. Orator Court Reforms: Toldei, 13th of Urth's Heart, AU 340 Regardless of Lore requirements, all Orators and House leaders may be male or female roles. Orator Princes and Princesses, as well as Patriarchs and Matriarchs. All House leaders can participate as their House's Orator Prince. Orator Court meetings will occur once a month, during the first weekend of the month, unless a national holiday also occurs. If that is the case, it will fall on the next weekend. If an Orator misses a meeting, they may still vote in the private Orator Court Club, but they will not be given a briefing. Bullet points may be posted a few days or so after the meeting to inform the Nation, but specific details are up to the Orators to catch. Orators may choose a temporary representative to go into Orator Court meetings if they can not make it, but must inform the High Mediator to protect from false representatives. Orators that have emergency situations where they cannot attend or appoint a representative, must inform the High Mediator before the meeting starts, otherwise, you will be labeled inactive. Repetitive instances means a dismissal from the Orator Court. Before an Orator Meeting will occur, a vote will be proposed the last week of the month to decide what day and what time it should be. It will always be a weekend, Friday-Sunday. Erassios is still missing. Any questions, concerns, or whatever may be on your mind, leave a message below, and I will try to get back to you when I next can.
  2. Are you looking to buy a prime piece of property this side of the Stormwall? Well have I got a deal for you! Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons. Towns - Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency. - We will no longer be using Towny; a custom plugin is being developed for our specific needs. - There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head. - Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere. - Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date. - To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though. More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise. (Just an example of a title deed given by a nation Head)

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