Hello everyone! Very big patch going out right here, wanted to note that from now on we will hopefully be doing smaller patches and this should be the last huge patch that we release. On that note, the Gameplay Team has been restructured into a bunch of different teams which we are currently figuring out how we should make applications, but for now if you'd like to join the Heroes Team please apply here.
For joining other teams such as Events, Mythic Mobs, or Build, please message me on Discord. Nimmy#1624
- Eating in combat has been removed, and all Heroes now have a passive ability called Regrowth, which heals players for 3.5% of their Max Health every 5 seconds. This effect cannot be stopped.
- Combat Timer Seconds 30 -> 15
- T1 and T2 Acolytes Smite Damage 20 -> 40
- T3 Acolytes melee damage 11 -> 7 (Except Plaguebearer)
- Added Custom Chainmail Durability (Between Gold/Leather)
- Potions Enabled
- (Luck, Heal, Jump, Regeneration, Fire Resistance, Water Breathing)
- No Splash Potions
- 3 Minute Cooldown
- Remove Manasong
- Surge Heal Amount 70 -> 50
- Surge Cooldown Seconds 20 -> 30
- Surge at max Wave stacks has been fixed, so when you use it at max stacks it will not cost mana and the cooldown will be 5 seconds.
- Removed Smite
- Removed Manasong
- Added Charm
- Charm each enemy in front of you, dealing 15 damage and increasing all damage they take by 20% for 4 seconds.
- Fixed a bug where Pandemic did one damage and healed one damage.
- Removed healing off Pandemic
- Blood Boil Damage (Overall DOT Included) 72 -> 55
- Blood Boil Cooldown Seconds 30 -> 25
- Bloodbend Target Hold Duration Seconds 5 -> 3
- Fixed a bug where Combust Blood wouldn’t apply its DOT when used with 3 Blood Union Stacks.
- Constellation Mana Restore 20 -> 40
- Starlight Mana Restore 8 -> 16
- Pyroblast Meteor Damage 15 -> 25
- Fixed a bug with Pyroblast where AOE Damage would only apply if you hit a target, it now works if you just shoot it at the ground.
- Fixed a bug where you could stack Inferno on allies.
- Spectral Shot Damage (Normal) 35 -> 25
- Spectral Shot Damage (Overchare) 60 -> 50
- Spectral Shot Cooldown Seconds 4 -> 6
- Nimble Boots (Overcharge) Speed Level 3 -> 2
- Mageplate (Overchare) Thorns Enchant Removed
- Melee Damage 15 -> 10
- Precision and Volley now will work when pulling the bow back to the second notch, instead of having to do a full pull.
- Fixed a bug where explosive shot just straight up would not do any damage to people within its AOE range.
- Max Melee Damage 15 -> 10
- Removed Bash
- Pyrotechnics Cooldown Seconds 10 -> 8
- Fixed a bug where Saboteur could craft rockets, put them in their off-hand, and do 45 AOE damage every shot.
- Fixed a bug where pyrotechnics would apply damaging effects to allies.
- CycleofLife and WitherBloomArrow removed
- Added Bloom Arrow (Passive)
- If you shoot an arrow that lands within 2 Blocks of an ally, apply a healing effect that heals your teammate for 15 every 1 second for 4 seconds. 2 second cooldown
- Wither Arrow added :
- If you shoot an arrow that hits an enemy, you apply Slowness 1 for 1 second and apply a damage over time effect that does 10 damage every 2 seconds for 4 seconds. 4 second cooldown
- Seek Stacking Mechanic Scaling Removed
- Seek Invisible Effect Duration Seconds 3 -> 6
- Seek Heal set to 30
- Overgrowth Removed
- Added Thornshot
- Fire an arrow volley, where each arrow applies the passive effects from bloom arrow and wither arrow to whoever it hits.
- Radiance removed
- RayofLight added
- Place down a block, healing allies in a 4 block radius for 13 every 1 second for 9 seconds. 25 second cooldown
- NaturesWrath Reworked
- Shoot a Wither Skull, applying effects to all targets/allies in a 5 block radius. Allies gain Speed 2 for 4 seconds, and heal 45. Enemies are given Slowness 1 for 4 seconds and damaged for 45. 45 Second cooldown
- Melee Damge 17 -> 15
- Fleche no longer has an empowered effect from Tondo.
- Fleche Damage 10(20 Empowered) -> 40
- Fleche Cooldown Seconds 4 -> 10
- Tondo Reworked to stack combo points every 3 autos.
- Shadow Step Cooldown 45 -> 35
- Smoke Duration Seconds 10 -> 15
- Smoke Cooldown now starts when exiting smoke, instead of when you first use it.
- Combo Point generation when exiting smoke now works.
- Fixed a bug where hitting someone out of smoke wouldn’t stack a combo point.
- Lifesteal Damage 12 -> 0
- Melee Damage 9 -> 12
- Removed Mortal Wound
- Removed HellGate
- Added Corruption
- Added Lunge
- Lunge Forward, empowering your next auto attack to deal 5% of the enemies max health. 7 Second cooldown
- Arcane Orb Mana Cost 10 -> 30
- Arcane Orb restores 10 mana per target hit, maxing at 2 targets hit. Meaning the lowest mana cost possible is 10
- Arcane Orb Cooldown Seconds 4 -> 3
- Arcane Orb Damage 40 -> 25
- Force Push Vectors Increased
- Removed Blink
- Added Party Blink
- Blinks all players around the player within a 3 block radius to a target location. Max Range 10 blocks, Cooldown 25 Seconds
- Manabomb Duration Seconds 4 -> 3
- Manabomb Mana Cost 40 -> 80
- Manabomb restores 20 Mana per target hit, capped at 40.
- Removed Conflux
- Added Mana Shield
- Toggle to turn on a manashield that blocks all incoming damage and will instead drain your mana.
- Removed Group Teleport
- Added Summon
- After charing for 5 seconds, summon one party member. 5 Minute cooldown
- Throwaxe Disarm Removed
- Throwaxe Damage 40 -> 30
- Bash Mana 24 -> 20
- Main Mana 50 -> 25
- BloodDrinker Mana 50 -> 25
- Fixed a bug where Throw Axe could launch people into outer space. Vectors have been adjusted to be less extreme.