Before the Second Calling, each nation had its own form of calendar to mark the passing of the days. After that great event, however, the increasing globalization of A'therys lead to the need of a common system. The newly-freed Daggerlanders, eager to display their knowledge of mathematics on the world stage, presented a numerical calendar which became widely regarded by the Merchant's Guild for its ease of use. To further the rate of adoption, some of the seasons into which they broke a Common year have their names taken from each nations' old dating systems, so that all could feel equal in the representation.
The calendar is built off of a numerical base ten arrangement. One "week" is ten days, with a day of course being one cycle of twenty-four hours and one passing of sun and moon. One "season" is made up of ten weeks, or one hundred days. There are ten of these seasons, individually named, in a Common year, making for one thousand total days in the year.
During this first season of the year, it is time to let go of the past, and all its victory and heartbreak. Look now to the year to come, and rejoice in its potential. Now is the time to make new acquaintances, embark on new ventures, and celebrate new beginnings of all kinds. Ascension and its counterpart at the opposing end of the calendar were manufactured by the Daggerlanders and have no old-world significance.
A season which favors honest labor. There is little time for frivolity or pleasantness, but the earnest and the strong of will shall be rewarded. Originally a Daggerlander season, it signified the brief transition between the frigid winter seasons and the harsh, hot season which bakes the arid continent.
A busy and turbulent time, as life resumes in earnest. It is an unpredictable season, and tests the strength of the new bonds made in Ascension. Those that can thrive, even in uncertainty, are said to be favored by fate. This season was pulled from the ancient Alor cycle, and signified the coming of warmer weather on the winds of Thesse.
A season of community, ruled by both contest and cooperation. Gifts and challenges are often given, and both must be accepted. The generous shall be rewarded, and victory shall favor the challenger. Wanderers and adventurers of all kinds are blessed during Sun's Might. Quite evidently brought from the solar-based calendar of Vrovona, signifying the strength of the Solar in melting away the dark snowy covering of the world.
The gentle skies and breezes of this season stir the heart, and move mortalkind towards expression and emotion. Lovers commemorate their affections during this time, and both artists and their patrons should be celebrated. Festivals and jubilation are frequent. The height of summer, the Selukkite cycle from which this season was pulled is reminiscent of the breezy dunes of that artistic nation.
A time to enjoy bounty and plenty, and reap the rewards of hard labor. The harvest season brings security and comfort for a time, though like all things this cannot last. The wise share it with family and close friends while they can. The Loghec calendars, ever-precise, marked this as the return of darkness after a lengthy period of light and warmth.
A time for careful planning and preparation for the trials yet to come. It is a calm season, but a brief one, and the wise spend it arranging their affairs and thinking ahead. Those with careful natures and clarity of vision are rewarded now, and timidness is to be forgiven. Inspired by the lunar calendar of ancient Itheri sailors, it signifies the time of planning before battle with the elements at the end of the year.
A turbulent time, often bringing with it sorrows and disaster. It ushers in the year's end, and shows little mercy to the fool or the coward. Much can be lost during this time, and nothing is permanent - matters of love, especially, tend towards doom. Representing the height of a sea battle, those who prepared in the Itheri way will prosper, but not all have this foresight.
All things are still in this cold season; it is a time for rest and recovery. Now is the time to set labor aside and attempt to bring balance back to one's life. Omens of things gone and things to come are frequent during Frostshroud, and those sensitive to such things can learn much, even in their repose. At a time when the sun is at its weakest according to the Cult of Vrovona, darkness sweeps the land.
The year's end, and a season for reflection and reconciliation. Those who have wronged another should take this time to make amends, and all should seek justice and atonement for themselves and each other. To carry a burdened heart into the new year is to invite curse and calamity. Also a Daggerlander construction for the Common Calendar like its counterpart that follows, the 100th day of this season is generally commemorated by those who would celebrate as the day the Mortal Heroes brought down the Asthas-Lord.
Days of the Week
The names of the days have their origins in Loghec classical debate terminology, adapted to refer to time-frames rather than logical concepts. Noticing the "-ei" ending on all but the final day of the week, it is a Loghec suffix meaning "regarding," but it is more commonly interpreted as "occurring" or "something to be dealt with at an appointed time." In this case, it can be interpreted to mean "day," but only loosely.
Ulvei: Regarding the First Affair/Topic/Matter (of discussion)
Antwei: Regarding the Reception/Interpretation (of new information)
Toldei: Regarding the Formulation/Discussion/Preparation (of a topic of discussion)
Mirnei: Regarding the (First) Question
Kultei: Regarding a Denial
Yavhei: Regarding a Reptition/Cross-Examination
Fenyei: Regarding a Turnabout/Reversal of Fortune
Rosnei: Regarding a Retreat/Change (of subject or topic)
Ulmhei: Regarding Reverence to Authority/the Solemnus/Dorrod Muth/the Depths
Paartesh: Agreeing to Disagree