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Xathas

Game Master
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Xathas last won the day on May 15

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About Xathas

  • Rank
    Chief Lore Director | Loremaster 2.0
  • Birthday 11/24/1988

Community

  • Minecraft Username
    Xathas

Lore Character

  • Character Name
    Xathas nyr-Kharajin
  1. Xathas' Lore Log 1 : Moving Forward So now that the big announcement has been made; y'all might be wondering how in the nine hells Xathas has been able to manage keeping lore developed, making dungeons, and not murdering his fellow staff. The answer, as always, is alcohol. And a really good team to back me up Three weeks ago, I gave the announcement to the Rubious Lantern to fill them in, and the team has been a large idea-dump of information. A lot to filter and sort through, but we've been making progress. As Sellt has made you all aware; this iteration will have Five new nations, and one ruined nation. I'll be making weekly logs on my progress from this point on, but wanted to make anyone interested aware that we ARE recruiting for lore team. Be aware that anyone who is accepted will be held to non-disclosure. So; moving forward, here are a few fun tidbits to whet your whistle for new lore; one per new playable nation There are hundreds of stories in the world; but only one Great Story which is superior to all” The people of Agavres burn paper money on sight. He becomes lost in a dust storm, forced to seek refuge; and rises as the chosen prophet... Many voices of the ancestors come and gone merge to one within his mind. There are dozens of statues of men who tried and failed; often seated at the edge of an impossible cliff. They should always be remembered, as they still chose to leap. A massive obselisk of shifting runes; read only by the holy men; lest a heretic be executed for attempting so.
  2. Been in a theatre tech week (of course that's how this times out ), but I'll be making a lore-based post shortly!
  3. Pixie stepped down. Dungeons are out in the PVE world Conquest is a thing now; get a group of three or more to attempt to capture a Conquest point in another nation The Nether released - use the warp to Virion in any Capital
  4. Magic-wise, Chronoclast has fallen into favor over Haruspex from what I've seen. Sanguinaire remains a classic. With magic fixed, Orphiant's magic drains work as they should! I think lurker and mountebank are the main two rogue raiders. Warden doesn't have the same utility but is a great multi-range combatant. Not sure which town's are pvp, a lot of folks will probably start coming back for summer break, so your best bet is to try and get a hold of your friends and let them know. Also, we have Conquest added, where you can take over Conquest Points. Hold onto a conquest point to trigger it's Garrison feature; which will summon unique mobs to your location. Or if you kill other players in range of an active point, you'll earn Coagulated Blood, which can be spent in the conquest store for rare items!
  5. Hi all! Huge thanks to the participants in the beta test of Allaka's Stockade this weekend!!! Ton of bugs worked out, and the dungeon is officially open! Few patch notes that I've pushed in as of today! Oktoraks : Reduced from 145 --> 85 health Protector Golems : no longer attack the Escua Engineer NPC Prisoners : will no longer be attacked by Ranger wolf companions Webs : reduced in Prison Block Zed Water in Prison Block Zed raised by 1 block to make it less likely to get stuck Warp Sign in Pump Room : changed from "floor 2" to "Prison Block Z" Durg the Dearthreaver; located in the Nether Isle's Citadel, now drops loot! Collect them all!!! Crown of the Deathreaver Armor of the Deathreaver (three pieces) Blade of the Deathreaver Archaic Mineshaft spawners have had their positions adjusted; and will hopefully no longer spawn mobs in the walls. Fixed Herobrine Banner of the Exhaultation League no longer gives its effects if copied. Thank you to the people who discovered that and reported it!
  6. Enter the ruins of an Imrantian prison, full of the dragon Allaka's dedicated servants; and containing some of the most dangerous 'air breathers' that threaten his plans. With 12 new enemies to encounter, more loot, and a unique raid-style boss; this dungeon is certain to challenge even veteran raid parties! This dungeon is designed for a minimum of 6 players. It contains 9 mini-bosses, 1 tough boss, and 1 final boss. While there are no required classes to complete this dungeon, at least one dedicated healer is recommended. Allaka's Stockade is now open to public beta! This dungeon can be located Underwater at 1970, 1100 in the PVE world. Concept and Mob Design by @Xathas Built [email protected] with elements from @Chrisblox and MyRa1n Pump Station modified from @Joebricksy's tank. Final Boss Chamber built by Johnzz555 and Iemand_112 off PMC. Please note that as this is in Beta Mode, there may still be bugs. I think I got them all, but let me know if you find any!!! Huge thanks to the Alpha Test Team Funnybusiness Tristan_vr Raxiam Jpullen Aurek Burning_blade and Sanders View full record
  7. Enter the ruins of an Imrantian prison, full of the dragon Allaka's dedicated servants; and containing some of the most dangerous 'air breathers' that threaten his plans. With 12 new enemies to encounter, more loot, and a unique raid-style boss; this dungeon is certain to challenge even veteran raid parties! This dungeon is designed for a minimum of 6 players. It contains 9 mini-bosses, 1 tough boss, and 1 final boss. While there are no required classes to complete this dungeon, at least one dedicated healer is recommended. Allaka's Stockade is now open to public beta! This dungeon can be located Underwater at 1970, 1100 in the PVE world. Concept and Mob Design by @Xathas Built [email protected] with elements from @Chrisblox and MyRa1n Pump Station modified from @Joebricksy's tank. Final Boss Chamber built by Johnzz555 and Iemand_112 off PMC. Please note that as this is in Beta Mode, there may still be bugs. I think I got them all, but let me know if you find any!!! Huge thanks to the Alpha Test Team Funnybusiness Tristan_vr Raxiam Jpullen Aurek Burning_blade and Sanders
  8. Hey V! We brought dungeons back!
  9. They werent books; they were massive iron plates (like a two-story wall). Most rusted away or were destroyed in riots at the city's liberation, save for one which depicts machines and horrors that never came to be
  10. Things to do in game : Dungeons! Nether exploration! Hunt down pirates in Virion Alesce Find bosses in the PvE world Second dungeon releasing this week!
  11. Patch is live!!!! A few mobspawners stats: - one area loaded : 97 - 120 mobs per butcher over 1 minute. Prior to patch : 300 - 500 per butcher. - all four warp areas loaded : 480 mobs butchered Prior to patch : 1100 butchered. I think mob random spawns are at a good medium now, but I'll be keeping an eye on it!
  12. Hi guys! A few hotfixes and patches coming your way tomorrow. HOTFIX: This has already been put in as of tonight. There is a bug with Habirah's Meteor Shower skill, where its summoned suicide mobs do not suicide properly while in The Nether (works fine in the End and Main World) Durg, the Deathreaver now spawns in the Citadel of The Nether Island. Habirah, the Inferno now spawns in the PVE world; in the Volcanic caldera near the Ruins The Astorite that used to spawn there now spawns in Durg's old location : 564, 192, 11303 In the coming days, I will be sure to add loot to Durg to reflect his new position! PATCHES: These will go live starting tomorrow! Dragon Sword and Dragon Axe "roar" chance reduced from 30% onSwing to 10% onSwing Particles on Dragon Armor (Leather and Iron sets) reduced Durg the Deathreaver's second stage gains Force-Pull, Teleport, and AoE LifeDrain Archaic Scimitar should no longer deal 1 damage to the wielder when its effect triggers. Weirdest... bug... ever. Added AoE Web skill to Brown Recluse Adjusted HP values for the following Bosses Brown Recluse Aboleth Trapped Miner Renegade Astorite's Levitate reduced in power and duration. Rhylus, the Necrominer gets a few of his skills at higher HP. Fixed a bug where Warden's wolf pet dying would trigger his Voidswarm Fixed a bug where his DeathSpiritFrenzy wasn't healing him the damage each spirit dealt. (Sorry guys ) Pirate Rum might cause you to drunkenly wake up without any pants. The Brown Recluse's boss area no longer has that annoying hole. Improved drop chance of Aboleth Armor, Odd Parcel, Bottled Venom. Aboleth drops Scales and Teeth; a small boost to Prismarine in the economy. AND MOST IMPORTANTLY Reduced PVE overworld mob swarms There had been a bug with them spawning Underground in the dungeon areas. I fixed this initially by changing it so mobs could not randomly spawn below level 50; and suddenly it was fixed TOO well. Mobspawn rates have been reduced by 1/3, in hopes that this will lessen the swarm of mobs you've been encountering! Except for the Rats: they've been knocked down by about 60% because of general annoyance complaints. To make up for this, Horde spawn chances of Rats have been upped by 10%. Be careful!
  13. Hi guys, just a few patch notes that should be loaded in today MOBS: All Vanilla monsters are set to remove themselves on spawn. Should stop the spiders showing up in peoples' basements! Adjusted Drop Rates and skill use rates on Nethermobs Adjusted Drop Rates on Minibosses and Rhylus in the Archaic Mineshaft Fixed Habirah's Drop Table, he should drop his loot normally now! Patched Nether Mobspawn Rates. It should be a lot more dangerous out there now! Patched the PVE world's mobspawn rates; non-Dungeon mobs no longer spawn below Y level 50. This should help stop swarms of non-Dungeon mobs in the Dungeons, and leave more mobs for the PVE overworld! ITEMS: Adjusted particle effect chance from 20% to 5% on all Nether Dragon Armor. Staff of the Urthkeep's Durability Archaic Scimitar and Rhylus' Staff, from the Archaic Mineshaft, now have Particle Effects
  14. Random chance in a Hell biome . The town itself is a desert biome and had easier mobs, outside the town is hell biome
  15. Dare you face.... THE NETHERDRAGON?

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