Jump to content
  • Atherys
  • Aloreh
  • Ar-Selukk
  • Ithero
  • Roreg Logh
  • The Daggerlands
  • Vrovona


On September 30th the forums and the main website will go offline to you so that we can begin wiping stuff for A'therys Horizons. You have until then to save any content you have created. The entire site will be archived and stored but will not be public after the wipe SO SAVE WHAT YOU WANT NOW!

Thank you for reading. -A'therys Administration

Search the Community

Showing results for tags 'economy'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News and Information
    • News
    • Release Notes
    • Rules
    • Sellt's Diary
    • [Storyline] Rise of the Nether
  • A'therys Server
    • General Discussion
    • Contests & Events
    • Nations
    • Guilds
    • Town Recruitment
    • Trade
    • Heroes Discussion
    • Content Creation
    • Suggestions
    • Player Made Guides
  • A'therys Roleplay
    • General Roleplay
    • Official Lore Discussion
    • Community Lore
    • Community Lore Discussion
    • Archived Storylines
  • A'therys Community
    • Member Introduction
    • Community Creations
    • Off Topic
  • A'therys Staff
    • Human Resources
    • Roles Available
    • The Staff Team
    • Staff Roles & Structure
  • PvP's PvP Discussions
  • PvP's PvP Town Promotion
  • PvP's PvP Help
  • Duck Club's Collaboration Center


  • Guides
  • Guides
  • Guides


  • Characters - Give your characters some backstory
    • - Alor
    • - Selukkite
    • - Itheri
    • - Loghec
    • - Daggerlander
    • - Vrovonic
  • Town History - Add some depth to your towns
    • - Aloreh
    • - Ar-Selukk
    • - Ithero
    • - Roreg Logh
    • - The Daggerlands
    • - Vrovona
  • Organizations - Give your group some history
    • - Business & Trade
    • - Militia & Mercenaries
    • - Scholarship & Exploration
    • - Other Organizations
  • Events and Happenings - Describe player-driven events and happenings within the world
    • - The Winnowing
    • - The Age of Struggle
    • - The Age of Balance
    • - The Age of Uncertainty
  • Books - Write stories that exist in the world of A'therys
    • - Guides
    • - Journals
    • - Stories
    • - Misc.


  • Global Events
  • Events in Aloreh
  • Events in Ithero
  • Events in Vrovona
  • Events in The Daggerlands
  • Events in Ar-Selukk
  • Events in Roreg Logh
  • PvP's Events

Found 15 results

  1. Official Announcement: Ithero is now buying GOLD in Calastore In accordance with rules set forth by the A’thery’s Monetary Fund, the Nation of Ithero is hereby announcing that GOLD ingots are now being bought for 10y per ingot via the Itheri National Gold Exchange cart located beside the Calastore Town Square fountain (see image below). *For Itheri and their allies, please note that you can sell your GOLD ingots via a QuickShop in the Ithero Nation Shop (soon to be the Allied Nations Shop) for 12y per ingot. For those who do not know, the Ithero Nation Shop is open only to Itheri and its allies, and is located in a Smooth Sandstone building across from the Calastore Town Square fountain (nation shop can been seen in the background of the picture above). Thank you all so much for your support!
  2. Renovations Are Complete: The Allied Nations Shop Is Now Open In Calastore In the spirit of collaboration forged between Ithero and Vrovona through the Treaty of Calastore, the nation of Ithero is happy to announce that the newly renovated Allied Nations Shop (formerly the Ithero Nation Shop) is now open in Calastore Town Square for both the citizens of Ithero and Vrovona! The new Allied Nations Shop boasts an expanded inventory, now covering two floors! In addition to all of our standard building items, Itheri and their Vrovonic allies have the opportunity to trade more of their everyday items, such as plants and seeds, as well as those hard-to-find items acquired from adventures beyond, like gunpowder and netherwart. And, thanks to the contributions of the Grand Marshall of Vrovona himself, Björn Harvikin, we have an array of high-quality imported Vrovonic goods available for purchase in our Vrovonic Imperial Imports section! Please come see the new store and all it has to offer, and while you're here, why not buy or sell some items? Remember, our door is always open for Itheri and our allies! Thanks for helping support economic development at home, and for our friends from across the Vrovonic Sea! @Chadrian @Dan The Derp
  3. The Daggerlands | The Gold Exchange As of now, the nation of The Daggerlands is buying Gold Blocks, Gold Ingots, and Gold Nuggets! Come sell your Gold for Yora in return! With the inclusion of the new Economy Team, many changes will be taking place and we need YOU to help us grow our economy! So whether you just need a bit of pocket change, or sell heavily to the national bank, you will be greatly helping us improve The Daggerlands! Location Monas Roth, Capital of The Daggerlands. State: The Crucible Coordinates: X: 12,922 | Y: 85 | Z: 11,062 Current Gold Buying Prices Gold Block | 99 Yora Gold Ingot | 11 Yora Gold Nugget | 1.22 Yora *A big thanks to @Ravyhn for her help setting up the shop!
  4. New A'therys Economy Survey

    Hello everyone! On behalf of the Economy Team, we would really appreciate players to fill out this survey on the state of our economy. https://docs.google.com/forms/d/e/1FAIpQLScb7bWHZ3-_ji9vzbikLcc7pPpLa4ggOjLdTXryKKhAwV-q9Q/viewform Again, thank you for your time!
  5. Admin shop removal

    A removal of selling to admin shops have been done and most shops that are selling stuff have also been removed. Since there has been no post about it, I and @BlueChaos decided to go to all the capitals and summarize what still is being sold. Ithero Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg Glowstone block and dust, Blaze rod, Nether brick, Ghast tears, Nether rack, End stone, Soul sand, Dark Prismarine, Prismarine, Prismarine bricks, Sea lantern Aloreh Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg End stone, Nether rack, Soul sand, Nether brick, Quartz, Quartz block, All the flowers and lily pads Roreg Logh Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg Myselium, Glowstone block and dust, Blaze rod, Nether wart, Nether brick, Ghast tear, Nether rack, Soul sand, End stone Ar-Selukk Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg Glowstone block and dust, Blaze rod, Ghast tears, Nether brick, Nether rack, End stone, Soul sand, Grass block The Daggerlands Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg Ink sacks, Glowstone dust, Web, End stone, Nether rack, Soul sand Vrovona Horse egg, Cow egg, Pig egg, Sheep egg, Rabbit egg (Clay/Red) bricks, Podzol, Glowstone block and dust, Blaze rod, Nether brick, Ghast tear, End stone, Nehter rack, Soul sand Sablemarch Dragon egg, Beacon, Ender chest
  6. ~o.O.o~ The A'Ravhar Auction House Event! Welcome all! I will be hosting an auction house event on Saturday the 21st of January at 6pm EST, at the A'Ravhar Auction House. I have several available chests to players to auction their items! Contact me if interested in a chest to auction your items so I can summon you during this coming week! How it works: -A sign shop in house lobby will be selling written books. In the written book **TITLE ONLY** , you write the amount you are bidding on that chest and sign the book, placing it in the chest above the chest with the items. -Bidding increments of 100y will only be accepted. Do not bid in increments any lower. -The player who is selling the items starts the minimum bid price. This price will be present on the chest. -The book in the bid chest with the highest bid will win what is in the contents of the chest -If no one bids on a chest of items, the items will go back to their owner. -If someone does win the chest by bidding the highest, the owner of those items will receive the money. All chests are donation chests, so people can only put items inside and not take out, therefore bid wisely! Again, contact me on the forums if you have any questions or if you see me online to bring your items over to our first event!
  7. I think that A'therys needs some changes rotating about economy. I've listed some small, but nevertheless important suggestions that could be implemented rather easily and give a boost to the economy. First, I suppose that a small introduction would be proper. My name is MetObij, I joined at the beginning of V2 with the rest as Ilthilien under the name of 'Mr_CookieSmurf' (Can you guess why I changed account :P?). I held several high positions in Ilthilien: Secretary (Minister of Construction and Development) and Treasurer (Minister of Finance) and of course Councilmember. The original Ilthiliens left a while ago for another server (the town still exists, currently government property) but I stuck around. I've recently become co-mayor of TobCo where I got the freedom to implement my own designs. As for IRL, eightteen years old and Dutch (visible in my designs) and an intrest into politics. Since English is my second language, please don't hate the grammar and please correct it Let's get to the ideas: 1. Taxes One of the things the server lacks so badly is tax. Taxes mean that money flows in a direction, and for players to keep up with the stream, they have to compensate for the money that flows away. This means that they have to generate money, which can be done through selling goods and completing work. This -of course- is a boost towards the economy. What I propose is a tax for people being part of a town (this gives the town income) and a tax for players for being part of a nation (this gives the nation income). The tax should be a fixed amount of yora + optionally a percentage of the max amount of yora the player has (since some players have stacked a lot of yora). Why does the town need an income? I say it costs a nice sum of yora to keep the town alive, which increases with a small fixed amount for every plot claimed. This way people are more motivated to carry out work. Why does the nation need an income? To hire workers and start projects. See point 3 for additional info. Note: Taxes should be done via a plugin. 2. 'Hiring' people for towns. A problem with the current map is that it's so extremely large. This has a lot of negative effects on multiple areas, but one most important reasons for this post is that this results in the playerbase being scattered around the map. Every player lives in his own town and in his own nation. This greatly reduces player mobility for economic purposes. Yes, you could leave your town and then join the town that offers work, but this requires you to leave your town. A difficulty if you are a (co-)mayor of a town, or if your mayor is inactive for a period (not rare, think about vacations, exam terms, etc) meaning that you could lose owner- or leadership or you can't rejoin your town when you wish to. What I propose is that towns could temporary hire an other player (think /t hire [name] for example). This gives said player rights to open chests (if you worry about abuse, just lock valuables away), doors and destroy and place blocks. The effect? Towns can offer work more easily, employment rises, towns get more work done and members of a town are more motivated since their struggle with for example removing a whole mountain goes away. 3. Government change With the current state of economy and the amount of active players, the governments need to be centralized, active and most importantly: they have to be concerned with the development of the rest of the country. They have to actively start projects (great example: Daggerlands Rail Program) to provide work in the nation. Especially infrastructure projects should be encouraged, as they lower the relative distance, making trade in goods easier. A fun idea might be to have nations construct forts, and have their armies fight for it. To 'slightly' promote the development of said projects, I suggest that Ministers have to pay additional taxes and have no fixed loan per week, but rather a huge bonus when they recieve the project Q: Why are your ideas so focused on building? A: Because building is the best way to consume items in Minecraft. In real life, we use water, food, electricity, internet, etc and we live somewhere. This means that per capita we each use a bit of land to provide these goods. In Minecraft however, we don't need water, internet and electricity, we barely use food (also: it's way too easy to get tons) and land value is almost zero. Building is one of the best if not the best way to consume goods in Minecraft. Implementing these ideas means that someone has some coding to do, but I guarantee they'll be a huge boost for the economy. Also, these suggestions lay the groundwork for some larger economical constructions that could be added later, to enhance the economy even further. Keep it constructive, don't hate, etc.. MetObij
  8. Economic Public Summit

  9. The Brewry Stall Coming Soon

    A new brewrys stall is coming soon. All the information about whats selling and whats being bought will be shown in this thread later on. Hope you all have fun, and hopefully this can expand into many other capitals also..
  10. Hello, here are a couple questions meant to get an idea on the current level of participation in the A'therys economy.
  11. A'therys Economy Guide

    How to setup shop on A’therys! We on A’therys have an active economy with Player to Player trading; the Admin Shops and Auctions, this guide will show you how to use it to the best of your ability so that you and your friends will have some informative ways to sell and buy items. Ways to Merchant Player to Player Trading Player to player trading can be done in two major ways, ordering from one of the merchants, merchant companies or through player run sign shops in town and Capital markets. Ordering from a Merchant Ordering through a Merchant is as easy as messaging someone on the forums or talking to them in game, you tell them what you want, they give you a price then some haggling happens until you find a price. Remember different merchants may charge different prices so it's best to shop around when it comes to big orders. How to make Money Sign Shops These shops are easy to spot thanks to the [Trade] located at the top of the sign, they will usually be found in town or in Capital Markets. Sign shops can't sell specially named items; however, it does offer unlimited space for items you're selling/buying thus being a huge space saver! Quick Shops Quick shops are harder to spot as they are just a chest with an interface. They will be usually found in a town or inside capital markets. Chest shops can sell specially named items, such as lore items but you can only fill either a double chest or a single chest of items inside one shop. Chest shops have a service charge of 250 yora, but this makes up for all the benefits in which comes with the shop. If someone buys from your shop, money will be sent automatically to your current balance. If you remove the chest, it will give you the 250 yora back. How to use Admin Shops Admin shops are in every nation capital; some are harder to find than others so if you're lost ask in nation chat for some help. They sell almost everything but at a lot higher than player market prices, they also buy things from you at low prices. They should be your last option when selling materials. They can be confusing at first but they're pretty easy once you understand. If the sign says [Buy] then You are buying from it. / If the sign says [Sell] then You are selling to it. How to use Auctions Auctions are global so you have a chance to reach a much broader audience than traditional shops, they cost 50 yora to start and are quite easy to setup. Commands to Use /Auction /Auction start <Amount of item in your hand> <Base price of said Item> <The increment you want the price to go up each bid> /Auction Info, Displays current auction information /Auction Bid <Amount you want to bid> /Auction Cancel, Cancels your auction. (you can do this up to the last ten seconds of an auction) /Auction ignore, Ignores all auctions /Auction spam, Cuts down on the spam of the auctions. /Auction Queue, allows you to see what auctions are up next. And that’s all you need to know to get a start in the Economy in A’therys EVO, if you need any more help your fellow merchants are always willing to help. Thanks for reading the economy guide, hope this helps you on A’therys!
  12. Loot caches definently stimulated and will continue to stimulate the server. A lot more people started playing, probably largely due to the caches; more people were in the leveling world than ever before; and the server was flooded with auctions and money exchanges. But it's an artificial stimulation, and like all artificial stimulations, it can only last for so long. Yes, we can continue growing the economy rapidly with staff intervention that improves the rate of resource acquisition, but eventually, that's going to inflate the yora massively. Items, then, will have deflated value - I would not be surprised if someone sold a stack of diamond blocks for ~1000 yora if we continue this rate of loot cache for more than two months. Another problem that will increase if loot caches remain at the current level is that the server will be perceived as a pay-to-win because people can easily get huge amounts of valuable resources and armor with minimal to zero in-game work. So I think that we should continue with the current rate of loot cache drop rates for now. I think it'll be a massive (but admittedly temporary) boon, giving A'therys a jumpstart to it's activity, economy, growth, and even PvP. We're already seeing this now. It will also increase the town building rate, as loot caches allow towns to more easily obtain resources and build with them. That's very important, as well-developed towns are crucial to making A'therys an attractive place to play. However, in the relatively near future the costs will outweigh the benefits, at which point the staff should start nerf loot caches quite a bit. Reduce the rate of epic drops, or maybe just nerf the epic drops themselves (e.g., reduce diamond block drop from 64 to 32). However, since we still want the stimulation of the economy for a while, we may want this to be a gradual nerf, where we reduce the value or drop rate of loot caches a reasonable amount each month/week. This should also add increased stimulation to the economy. If people know that loot caches are constantly devaluing, they'll be more active on A'therys so that they can get the good caches before they become more difficult to obtain. Just my thoughts TL;DR - To best improve the economy and prevent the yora from inflating, we should keep loot caches at their current level for about 2 months, then nerf them gradually.
  13. Dear Staff, After messing around with Sign Shops and Custom Items, I've concluded that the only safe way to sell/buy custom items is the auction. While the auction is a great source for trading large bulks of raw materials, I feel this isn't ideal for our custom items / RP items. To encourage the markets in the capitals, I would like to see "Chest Shops" getting added again. This is a simple solution and it will make it possible again to offer fun custom items to our customers in the market districts. @Aston Vestrala Greetings, VanTimber
  14. National auctionhouses and no starting fees

    With an outstanding amount of support for a change that would restrict auction starting to specific locations (105 to 18 votes,) auctions can now only be created in capital marketplaces. You can still buy from anywhere in the world and there will not be any tax or starting fee! National capitals only, guild and town marketplaces do not count for this change. Should be live after the next reboot.
  15. Leather

    Leather seems way to hard to get now. There are really only 3 ways to get it, and none of them are really efficient or good. Iron is easier to get than leather. Method 1: The first method is just making a cow farm. The only problem with that is the breeding restrictions don't really allow you to make a cow farm that's big enough to really produce leather, and animals are a pain in the butt anyway. Method 2: The second method is buying it from the shops. However, leather is 12 per, meaning to make a full suit of armor it's 288. While I do admit that iron is double that price, Iron is also a lot easier to find in the world. I think the leather price should be dropped seeing as its availability in the world is pretty low. Method 3: The third method is using the custom crafting recipe, so basically killing a bunch of zombies. The problem with this method is that zombies in the pvp world are pretty spread out, and they don't drop much rotton flesh, so getting 9 takes a pretty long time, let along the 24 needed for a full set of armor or whatever you're making. However, I can't really fully judge the effectiveness of this since the PVE world isn't complete yet. I think the best way right now is to drop the price in admin shops, or increase the amount of rotten flesh available. Are there any plans on making leather easier to harvest compared to the other armor-making materials?

About Us

A’therys Horizons is an upcoming Minecraft Modded RPG Server, a world truly unique with many experiences for Roleplayers, Pvpers, Builders & Merchants alike.

Useful Links

Keep up to date!