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    • By Rynelf
      Rynelf's Dev Diary #2
      Hello again. As you probably know, since HeadHunter's departure I am the lead (and only) developer now. I am not discouraged, however. This will be a brief update on what I've been working on recently.
      I have three primary goals/plugins: Towns, Quests, and RPG (combat). These make up the pillars of gameplay and are what I'm striving to get feature complete as soon as possible. Of course, there are various other plugins that support these that need to be maintained, but these are the most complex.
      Quests
      I consider Quests nearly production ready. It just needs a few more features and polish.

      What I've implemented recently:
       Timed quests Repeatable quests Dynamically hiding dialog options A simpler but more powerful NPC system Supporting a second scripting language (Groovy) that has better stability than the previous JavaScript version What I'm planning to implement:
      Better feedback for missing requirements on dialogs & quests Template quests that players can use to give tasks to other players (See https://github.com/Atherys-Horizons/AtherysQuests/issues/45) Expanding the online quest editor (See https://docs.atherys.com/plugins/AtherysQuests/Quest-Editor.html ) A better UI for displaying quests to the player (perhaps an inventory one) Towns
      HeadHunter left a great foundation that makes it easy to add features quickly.
      What I've implemented recently:
      Most /town commands (name, invite, join, claim, info, motd, description, leave, etc) Most /nation commands (name, ally/neutral/enemy, description, capital, etc) What I'm planning to implement:
      Plot "stuff" (owners, embassies, protection, etc) Resident commands (not many of them) The tax system RPG
      Much of the functionality in RPG is already there for the most part, but the main meat is missing: skills!
      What I've implemented recently:
      The base of how the skill tree will function (picking new skill nodes) What I'm planning to implement:
      More "types" of skills (toggleable skills, primarily) The skills themselves, of course Like Quests, a better UI (for upgrading your attributes and choosing new skills) Conclusion
      Hopefully this gives you an idea of where I am with plugin development. As always, I am always on the lookout for aspiring developers. I am Rynelf#8390 on Discord.
      Finally, as poll suggests I have been toying with the idea of making the test server open to the public. I've seen many people try to connect but the server is currently whitelisted. There wouldn't be much to do except see how the current systems work, and there won't be a guarantee of saving progress as I have to clear the database regularly for testing.
      If you have any questions feel free to ask.
    • By Rhykker
      7/6/2019 Aloreh National Reforms
      The role of High Mediator will be in use, but the rank has only three main jobs; mediate domestic disputes, perform as the National Ambassador, and only has a single vote to break all deadlocks within the Orator Court. The position of Lector General is now only bestowed upon the Mayor of Methes Avonthes. Their sole job is to recruit players into Aloreh, train them in how the game works, find jobs for them to earn income, and provide appropriate housing for newcomers to the nation. The High Mediator is not King of Aloreh, the Houses have their own authority, but work with the High Mediator to protect the nation from external forces, to coordinate military operations with multiple House armies, or to prevent civil strife. The Nation will be decentralized. Instead of focusing the national control around the High Mediator, the power will instead be in the hands of individual Houses and their leadership. The cities and their leaders have always been the powerhouse of Aloreh, not who sat in the big chair. Instead of Minor and Major Noble Houses, all Houses are classified Noble House. All Houses may have a say in the Orator Court, as long as it's Orator Prince is active. There will no longer be a minimum or maximum active population requirement for Noble Houses to participate in the Orator Court. Noble Houses can band together to form a Great House. Great Houses are essentially unions of Houses, similar to a political party or faction. Any House under a Great House must always vote the same as their Great House's leader. Depending on how that is performed, a Great House could be a dictatorship to control Houses to follow your lead, or an Oligarchy of Noblemen and women who all vote with or against one another, where the majority vote wins the entire Great House vote. Every House under a Great House always has one vote, but combined with a Great House, multiple Houses all voting the same way can cause true change in the Orator Court. Great Houses are not a requirement to vote, they are simply an easier way to assure unified votes. House Leaders are not required to own a city to have a House, but must be in a city of Aloreh, even if another House owns it. Methes does count. Every Noble House may have it's own standing army, religion, events, and laws within their own property. Being in another House's city will require permission from the city leader to be permitted the same rights, otherwise, working together may be the best option, besides owning a city yourself. Aloreh is not a Democracy, so it's commoners receive no ability to vote, but a Commoner's Forum will be available in the Nation of Aloreh Club to allow the player-base of Aloreh to propose ideas, leave complaints or compliments, or to vote in Unofficial Polls who's outcomes may change Aloreh regardless. Although I do prefer following the Lore, I do not want anyone limited or discouraged from improving the nation or having their voices remain unheard.
      Orator Court Reforms: Toldei, 13th of Urth's Heart, AU 340
      Regardless of Lore requirements, all Orators and House leaders may be male or female roles. Orator Princes and Princesses, as well as Patriarchs and Matriarchs. All House leaders can participate as their House's Orator Prince. Orator Court meetings will occur once a month, during the first weekend of the month, unless a national holiday also occurs. If that is the case, it will fall on the next weekend. If an Orator misses a meeting, they may still vote in the private Orator Court Club, but they will not be given a briefing. Bullet points may be posted a few days or so after the meeting to inform the Nation, but specific details are up to the Orators to catch. Orators may choose a temporary representative to go into Orator Court meetings if they can not make it, but must inform the High Mediator to protect from false representatives. Orators that have emergency situations where they cannot attend or appoint a representative, must inform the High Mediator before the meeting starts, otherwise, you will be labeled inactive. Repetitive instances means a dismissal from the Orator Court. Before an Orator Meeting will occur, a vote will be proposed the last week of the month to decide what day and what time it should be. It will always be a weekend, Friday-Sunday. Erassios is still missing.  
      Any questions, concerns, or whatever may be on your mind, leave a message below, and I will try to get back to you when I next can. 
    • By HelloImWeird
      Greetings,
      my beautiful fellow cultists.
      In A'therys there is a plethora of unique classes, each of which has access to incredibly sexy and unique abilities.

      Being able to use said abilities on no more than chickens and mindless hostile mobs does not spark joy.

      How about we revive PvP (and thus raids)?

      Obviously not everyone likes PvP.
      I suggest we could turn on PvP in towns on one weekday (such as Wednesday) and one Saturday (God intended Sunday to be a day of rest).

      Your vote in the poll shall be anonymous.

       
      Godspeed,
      Alex - HelloImWeird - Karpie_
  • Our picks

    • A'therys Evo Returns (Plugins and Player Data Included!)
      Hello everyone, new and old! 

      As you may or may not have heard, we have brought back a functional build of A'therys Evo onto the server. We've noticed that a lot of people have been wanting a taste of the A'therys experience and having a place in-game to relive some of your favourite memories will go a long way towards achieving that. 
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    • December 24, 2018

      So with the website returning to it's dark theme, we've made a bunch of improvements to the lorelanding!

      Added a MAP to the lorelanding!


      This map (see below for all 5 playable nations lit up) will light up a nation when you hover over it; and allow you to click into it to go to the nation's overview page!
       



       




      Original Map Artistic Render by @cicetil


      Overlay graphics and new HoriRule [the nifty divider in the lore sections] by @Xathas


      Coding by @Rynelf (HTML, CSS, and JavaScript!)
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    • December 22, 2018

      Small Governmental Update put in today!

      Added Government of the Gennaian Isles



      Governmental Concepts originally by @Xathas



      Very long-winded Isles Chat with @Foe, @Tristan_vr, @raxiam, @Dani, and @redninja685 . Fortunately there were no casualties. 🤯



      Compiled by Xathas; Edits and Revisions by @Foe
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    • Wiki Entry Wednesday - January 10, 2018
      It's that time of week again!

      Today we explore the city risen from seafoam, Glasscastle.

      Added the cty of Glasscastle to Atvoria



      Original draft by @Xathas



      Critiques and edits by @RuddyF , @Rynelf , and @Kmartinator
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    • Wiki Entry Wednesday: January 3, 2018
      Happy New Year, and Wiki-Entry Wednesday!

      This week marks a return to new nation info, specifically: Dalkun-Tir

      Added Technology of Dalkun-Tir to the Wiki



      Original draft by @Dani



      Second draft by @Xathas


      Critiques and edits by @Dani , @Foe , and @Kmartinator

       






      Added Marao's Fall to the Wiki


      Original draft by @Xathas


      Critiques and edits by @RuddyF , @Foe , and @Kmartinator
      • 0 replies

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