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WorldEdit Tutorial

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WorldEdit Tutorial

This tutorial is going to cover most of the basic WorldEdit functions. I have seen numerous people that do not know how to use WorldEdit, at least not to its full extent.

I will try to update it with more functions over time.

Block ID Explanation

You can use F3+H to view the details of any given block in your inventory.

Block ID Example

You will be able to use the Block ID and Variant to get all blocks within Vanilla Minecraft. This is done in the format <block_id>:(variant) where the variant is optional depending on what block you are trying to use.

In order to use conquest blocks, you must use the unique block ID; this is the text at the bottom of the tooltip. For example, cobblestone has a unique ID of 'minecraft:cobblestone'.
A few example of conquest block IDs: 

Block ID Examples:

Stone: 1 or minecraft:stone
Grass: 2 or minecraft:grass
Oak Planks: 5 or minecraft:planks
Spruce Planks: 5:1 or minecraft:planks:1
Birch Planks: 5:2 or minecraft:planks:2

Conquest Block ID Examples:

Dark Red Brick Block: conquest:stone_full_6
Mossy Dark Red Brick Block: conquest:stone_full_6:1

 

WorldEdit Tools

Selection Wand - //wand

The selection wand, a Wooden Axe, is the tool that allows you to select a zone to perform an edit on. The most simple selection type is the cuboid (rectangle).
You can left-click a block to set Position 1 and right-click a block to set Position 2.

Equip the wand
Select the area

You can disable the WorldEdit selection and use the Wooden Axe like normal with /toggleeditwand.

To clear the current selection, use //sel.

 

WorldEdit Functions

Set//set <block_id>

The command takes a required parameter of block_id.
//set will fill in the selected area with the chosen block.

Example:

I want to set my zone to Oak Wood Planks. ( Remember, Oak Planks have an ID of )
Result

//set 5     <!-- Will set the selected area to oak planks -->

 

 

Replace //replace <block_id>    |    //replace <from_block_id> <to_block_id>

The command takes a required parameter of block_id. An optional parameter can be supplied to replace a block with another block.
//replace will replace blocks in the zone with the specific block ID. e.g. replacing all blocks in an area with cobblestone.
The second version of the command will replace existing blocks of a certain type to another. e.g. replace all dirt in an area with sand.

Example:

I want to set my area to Oak Wood Planks. ( Remember, Oak Planks have an ID of 
Before     After

//replace 5     <!-- Will replace all blocks in the area with oak planks -->

//replace 3 5   <!-- Will replace all dirt in the area with oak planks -->

 

 

Walls//walls <block_id>

The command takes a required parameter of block_id.
//walls will create a hollowed cuboid resulting in only the surrounding edges being set to your chosen block.

Example:

I want to make my zone have oak planks as the walls. 
Result

//walls 5     <!-- Will surround the selected area with oak planks -->

 

 

Overlay//overlay <block_id>

The command takes a required parameter of block_id.
//overlay will cover the selected area in the given block.

Example:

I want to make my area with stone bricks. 
Before     After

//overlay 98     <!-- Will cover the selected area with stone bricks -->

 

 

Outline//outline<block_id>

The command takes a required parameter of block_id.
//overlay will surround the area with the given block. This is similar to //walls except it will also fill in the floor and ceiling tiles.

Example:

I have a wooden cube that I want to have a glass outisde. 
Before     After

//outline 20     <!-- Will outline the area with glass blocks -->

 

 

Copy//copy

The command does not take any parameters.
//copy will copy your selection relative to your current position.

Example:

I have a message that I want to copy and paste elsewhere. 
Area selection
Copied blocks

//copy     <!-- Will copy the selection into your clipboard -->

 

Paste//paste

The command does not take any parameters.
//paste will paste your clipboard.

Example:

We have the message 'HI' copied from the example above. Now we move into an empty area and use the //paste command. 
Before     After

//paste     <!-- Will paste your clipboard into the world -->

Copy and Paste Result

 

 

Schematic - //schematic save <filename>     |     //schematic load <filename>     |     //schematic delete <filename>     |     //schematic list     |     //schematic formats

//schematic takes a required parameter if you are saving, loading or deleting a schematic.
The schematic command allows you to save, load and manage your copied blocks.
Currently, the only supported file type is a .schematic (default file type) file for using in-game.

Example:

We have copied a selection of blocks to our clipboard that we want to save in case we need it later. 
Saving the clipboard

1. //copy                         <!-- Copy the selection to the clipboard -->
2. //schematic save MyBuild       <!-- Save the schematic as "MyBuild" -->

1. //schematic load MyBuild       <!-- Load the schematic created earlier -->
2. //paste                        <!-- Paste the schematic into the world -->

1. //schematic list               <!-- List the schematics available to use -->

1. //schematic delete MyBuild     <!-- Delete the schematic -->

 

 

 

Move//move <distance> <direction>     |     //move <distance> <direction> <fill>

Move takes two parameters: the distance to move your selection and the direction to move it.
The second version of the command will fill the previous position of the selection with a given block.

Direction can be any of the following:

  • North
  • South
  • Ease
  • West
  • Up
  • Down
  • Me (Moves the selection in the direction you are facing)

Example:

We have a small building we want to move.

Before     After

//move 20 north     <!-- Moves the selection 20 blocks north -->
//move 10 south     <!-- Moves the selection 10 blocks south -->
//move 100 me 3     <!-- Moves the selection 100 blocks in the direction you are facing and leaves dirt where the blocks used to be -->

 

 

Stack //stack [-a] <amount> <direction>

Stack takes two required parameters: the number of times to stack and the direction to stack.
The optional parameter, -a, is a flag that triggers whether to stack the air blocks as well as the standard blocks. Using -a will not copy the air blocks and will only stack the standard blocks.

Direction can be any of the following:

  • North
  • South
  • Ease
  • West
  • Up
  • Down
  • Me (Moves the selection in the direction you are facing)

Example:

There is a wall that I want to stack in a certain direction.

Before     After

//stack 3 me          <!-- Stack the selection 3 times in the direction I am facing -->
//stack -a 1 south     <!-- Stack the selection, without the air blocks, 3 times towards the south -->

 

 

Cylinder / Cyl //cyl <block_id> <radius> <height>

Cyl takes three required parameters: the block ID, the radius of the cylinder, and the height of the cylinder.
It will create a cylinder.

Example:

I want to create a wooden plank cylinder that has a radius of 3 blocks and a height of 2.

Before     After

//cyl 5 3 2                          <!-- Create a cylinder out of wooden planks that has a radius of 3 and height of 2 -->
//cyl conquest:stone_full_1 10 1     <!-- Create a cylinder out of Plastered Stone that has a radius of 10 and a height of 1 -->

 

Edited by _Deano
Added cylinder
  • Like 6

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