- LORE CHANGELOG
- We've been working on a new website theme, there may be some teething problems, please report any issues found by clicking [here]
- We've got a Discord server to keep the community connected, [click here to join now]
- Introduce yourself to the new A'therys Guilds system [click here]
- The Test Server is now open [click here] for the discussion thread
Would you care/check out the dev server if it were made public?
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Since the Custom Launcher hasn't been playing ball lately for everyone, we've added both our 'Full' and 'Lite' modpacks to the Twitch Launcher.
You can download Twitch here: Unnecessarily Named Link
Make an account/sign in then navigate to the 'Minecraft' section through 'Mods'
<- Like so
Click 'Browse Modpacks' and search for "A'therys Horizons" or just "A't" will probably suffice.
<- Another pointless arrow
Download whichever version you believe will not make your computer suffer for all eternity.
(Full contains Dynamic Surroundings, Better Foliage, Sound Physics and all that good stuff)
OptiFine has to be added manually because reasons.
This can be found here: Yes, another link
Make sure you run 1.12.2 in the Official Vanilla Minecraft Launcher before trying to install.
I recommend OptiFine 1.12.2 HD U F5.
Press '(mirror)' to get the download before you get the ads (for your own sanity).
Download and open, navigate to your 1.12.2 mods folder in the vanilla launcher and click 'Extract'. (This downloads OptiFine as a mod)
<- ... to navigate folders (Sorry it's a Mac)
Then simply copy the mod into your Twitch Instance Mod Folder - The folder can be found by clicking the cog and pressing 'Open Folder'
<- That cog
If you choose not to download OptiFine. Please be prepared to have an axe for a sword and vice-versa. We will continue to work on fixing the Custom Launcher and that won't require you to do all these extra steps.
Hope this helps and I look forwards to seeing you all on the server.
Horizons Discussion Thread
Hey everyone! Since the original thread got quite large in terms of discussion, consider this the new discussion thread for Horizons gameplay. The old thread will remain open, but this is the (for now) up to date thread.
Horizons Announcement Thread.
A'therys: Horizons is a new iteration of the server with a map wipe, plugin wipe, fresh start.
- We are moving to a new continent, this means the old nations are no longer playable.
- There are 5 new nations - Atvoria, Daidama, Dalkun-Tir, The Gennaian Islands, and Kilnholdt, plus one unplayable nation!
- We are going modded, which means you will need a client to play Horizons, which we will provide.
Speaking of modded:
Haedhutner's Custom Plugins Thread.
We are going open-source. Pop in and help out!
Town Management Thread:
- Towns will be bought with in-game money earned from playing on the server.
- Towns will not carry over.
- They will require minimum populations to start, and will require regular upkeep.
- The upkeep system is designed to push towns to have some regular activity. While not an explicit minimum, the less players you have - the more difficulty you will have in paying the tax.
We have an OFFICIAL build server for you to plan your towns out on and learn the basics of Conquest:Reforged.
You will require the launcher to play.
You can read the new lore here.
Alternately, keep up with lore updates here.
Are you looking to buy a prime piece of property this side of the Stormwall?
Well have I got a deal for you!
Today we have a special post for you as a small update, which will hopefully provide some insight into the functioning of towns in Horizons. As you know, towns are an important aspect of the server experience. They provide us with shelter, community, and inspire us to build and immerse ourselves in the map. However, some changes are important to know for the release of Horizons.
- Towns will no longer be purchasable with real money: all towns will be available within the game using in-game currency.
- We will no longer be using Towny; a custom plugin is being developed for our specific needs.
- There will be a minimum player requirement to start a town. No longer will one or two person towns be allowed to set up – our preliminary go-to number has been 10 people, but this may change (however it will not change drastically, so be prepared.) Without this minimum your purchase will be rejected by your nation head.
- Each town will be required to pay a periodic upkeep through in-game currency. This will automatically be charged to your town bank; nonpayment will result in penalties up to eventual removal of your town. The upkeep will require that minimum of people to meet – extra hands will lighten the burden for you. Maintaining an active player-base will therefore be crucial to the survival of your town. We are aware that this number is high – it is meant to be. You may need to reach out to players you have not traditionally played with to meet the requirements. With this, new players will be valued as potential contributors to the towns upkeep and be welcomed everywhere.
- Towns who keep their PvP status on (more on this later*) will be granted special privilege – their upkeep rates will be lower, allowing for less work to be spent mining and trading, and more time slaying and looting. This may not seem like much of a benefit at first, but players will quickly see the value in having to pay less tax. There will be more information on this process at a later date.
- To facilitate players without a town, capitals will be livable – Considered a starter town, the nation head will be tasked with overseeing the running of their nation hub. In it you will be given opportunity for room and board in case you are unable to join a player-ran town. Your lodgings may not be as luxurious as if you were in a player ran town though.
More information will be released later, and all above is subject to change! This is the working explanation for the town mechanic – it may be tweaked, however the main points are relatively safe to assume as true unless stated otherwise.
(Just an example of a title deed given by a nation Head)
Hello everyone, new and old!
As you may or may not have heard, we have brought back a functional build of A'therys Evo onto the server. We've noticed that a lot of people have been wanting a taste of the A'therys experience and having a place in-game to relive some of your favourite memories will go a long way towards achieving that.
Xathas posted a post in a topic,December 24, 2018
So with the website returning to it's dark theme, we've made a bunch of improvements to the lorelanding!
Added a MAP to the lorelanding!
This map (see below for all 5 playable nations lit up) will light up a nation when you hover over it; and allow you to click into it to go to the nation's overview page!
Original Map Artistic Render by @cicetil
Overlay graphics and new HoriRule [the nifty divider in the lore sections] by @Xathas
Xathas posted a post in a topic,December 22, 2018
Small Governmental Update put in today!
Added Government of the Gennaian Isles
Governmental Concepts originally by @Xathas
Very long-winded Isles Chat with @Foe, @Tristan_vr, @raxiam, @Dani, and @redninja685 . Fortunately there were no casualties. 🤯
Compiled by Xathas; Edits and Revisions by @Foe
It's that time of week again!
Today we explore the city risen from seafoam, Glasscastle.
Added the cty of Glasscastle to Atvoria
Original draft by @Xathas
Critiques and edits by @RuddyF , @Rynelf , and @Kmartinator
Happy New Year, and Wiki-Entry Wednesday!
This week marks a return to new nation info, specifically: Dalkun-Tir
Added Technology of Dalkun-Tir to the Wiki
Original draft by @Dani
Second draft by @Xathas
Critiques and edits by @Dani , @Foe , and @Kmartinator
Added Marao's Fall to the Wiki
Original draft by @Xathas
Critiques and edits by @RuddyF , @Foe , and @Kmartinator