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Questions & Answers - April, 2021

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Questions & Answers - April, 2021
 



These questions were gathered from the #questions-and-answers channel on the discord. Concluding this post, we have decided to leave the channel open permanently so anyone can post questions to be answered. We will also be answering questions in the channel itself instead of forum posts from now on.

 

  • “Has there been any current reconsideration of going back to Vanilla, especially with how extensive resource packs and datapacks have gotten in the most recent versions of the game?”

There has been a lot of internal discussion about this. Even a few years ago there was a big discussion about scrapping and going back to vanilla. The ultimate decision back then was to stay steadfast in having a whole new A’therys experience with modded. However, I’m sure our thoughts have shifted somewhat since.

 

  • “Would it by any chance help to have a more public Trello-style board?”

We’ve recently made a github repo to help track progress. It’s not fully established yet but once it is, we may consider making it public so anyone can see current progress.

 

  • “Will the Game Design Document be available to view publicly once it is completed?”

Once it’s fully fleshed out, I would like to make the GDD available, but it would need to be discussed with staff. I believe most of the info would be made available on the wiki after launch either way.

 

  • “Has anything been changed about conquest to make it more survival friendly?”

While I don’t believe the conquest team has done any more with 1.12 survival, we, ourselves have the ability to develop things in a way that makes the conquest experience more player friendly overall. Some examples include changing and simplifying recipes, having quest-based tutorials and a gameplay wiki along with in-depth guides. Our goal is to help smooth the transition and learning curve of going modded as much as we can.

 

  • “Hypothetically speaking; If the entire A'therys team switched their effort to a vanilla project right at this moment would the project ETA be sooner or later than the conquest reforged?”

This is an extremely difficult question to answer with many factors that need to be considered. First of all, Almost everything that has been worked on in the past 4 years would need to be scrapped. Our server runs on Sponge which is still using 1.12. This means, if we want to use any later versions of Minecraft, we couldn’t use our custom plugins. All of the builds the team has worked on couldn’t be used; the only thing we could really salvage is the lore, and possibly the map terrain, which could be remade in Vanilla with some work.

I believe a more accurate question is whether or not we would have enough active staff left at all, if we had to scrap everything we’ve been working on for so long and start from scratch.

 

Though to answer the hypothetical question- Assuming we went the quickest route of no custom plugins, lower quality builds and less custom content, it would likely take less time for Vanilla. It is difficult to give a full ETA comparison given the uncertainty of exactly what is left to do for Horizons.

 

  • “On that note, what's the player base opinion looking like for vanilla vs conquest is it close or what's the ratio?”

While there was a poll on the original Horizons announcement which was very positive, a long time has passed since then without any further outreach to the community. Right now, I’m sure there’s a lot of people that would prefer going back to vanilla if it meant they could play A’therys again. Like mentioned above, it would be a very difficult decision which has yet to be seriously discussed/polled with the community (or even staff for the most part).

 

  • “What would it take to take the current map if it can be saved, or transfer over some just terrain etc map that has less features that could be worked on over time?”

The terrain of the Horizons map could be reused, however we would need to remake block palettes, tree/object assets & layers, underground layers and everything else for Vanilla.

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Hindsight being 20/20, you don't just take down something that was going alright to rebuild it. Again, with hindsight being 20/20 should've kept the vanilla community alive whilst working on the new stuff to keep interested.

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7 hours ago, Destruct said:

Hindsight being 20/20, you don't just take down something that was going alright to rebuild it. Again, with hindsight being 20/20 should've kept the vanilla community alive whilst working on the new stuff to keep interested.

Thanks for the reply.

We could have done this but the overhead from both the Evo server and the new (at that time) build server would have been a lot for the physical servers to run.  We've since moved to 1 more powerful box that can do this, but there didn't seem to be enough interest in the vanilla server (when it was switched on that is) and didn't make it viable to keep up, yet alone maintain.

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15 hours ago, Daniel said:

We could have done this but the overhead from both the Evo server and the new (at that time) build server would have been a lot for the physical servers to run.  We've since moved to 1 more powerful box that can do this, but there didn't seem to be enough interest in the vanilla server (when it was switched on that is) and didn't make it viable to keep up, yet alone maintain.

No, I'm talking like in hindsight never even taking down the live server. and maintaining some player population there whilst working on other stuff. In that case, you took down the live server and then put it back up after a year or so, ofc nobody's gonna go for that.

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On 4/19/2021 at 1:18 AM, Destruct said:

No, I'm talking like in hindsight never even taking down the live server. and maintaining some player population there whilst working on other stuff. In that case, you took down the live server and then put it back up after a year or so, ofc nobody's gonna go for that.

As I said, Evo was heavy on resources - the only way we could have done it would have been to shrink the map down to free up memory and storage.  

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